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  • posted a message on solo q headaches

    Quote from boorboor »

    Quote from Deliqe »

    Just right now I was playing adc on silver 5 smurf and got support Morgana who started dorans ring and had 0 armor bonuses. Needless to say I went immediately afk for the rest of the game

    Yeah so as it turns out, you're a dick. If that is cause enough for you to afk you shouldn't be on a fucking smurf account.

    Typical, I am a dick and that Morgana is innocent. A player who picked a wrong champion, had wrong runes and masteries and bought a wrong starting item. Someone like that would get away with this with no punishment? HELL NO.

    Think of it as an ingame tribunal system. If someone plays like a complete retard, I will go afk to show him that this kind of behavior will NOT be tolerated.

    Its not like it was my decision to go afk anyway. That Morgana player *forced* me to go afk. Similarly how rest of the world was forced to deal with nazi conquests during world war 2. There was simply no other option.

    Posted in: General Discussions
  • posted a message on solo q headaches

    Its no secret that in lower silver tier the games are mostly luck based and most of the matches are one team steamrolling the other hardcore with surrender at 20.

    Things like tanks backing away endlessly from fights afraid of engaging, complete ignorance of dragons and barons, endless turtling in base for no reason, no warding and such are a common occurence in silver 5.

    Just right now I was playing adc on silver 5 smurf and got support Morgana who started dorans ring and had 0 armor bonuses. Needless to say I went immediately afk for the rest of the game - I play games to have fun, not to sufer harassment by people with down syndrome. A permaban would be a better alternative to me than playing one game with a "person" like that.

    Posted in: General Discussions
  • posted a message on Fizz,Diana,Evelynn or Kassadin Wich one would you pick ?Why ?

    Definitely Diana, she is overpowered as hell with brutal burst, brutal shields and brutal utility. She is good in team fights too due to her raw OPness which more than makes up for being melee.

    Fizz is okay too but his late game is pretty bad unless he is super snowballed ahead, which actually isnt that big of a problem considering his obscene early game and hard CC inbuilt in ult.

    Kassadin is good too but he feels like he doesnt deal enough damage to carry hard on his own as Fizz/Diana can.

    Evelynn is underpowered and thus unsuitable for anything. The same goes for Akali, another useless AP mid assassin.

    Posted in: Champions and Gameplay
  • posted a message on What do you get when you get forced into support?

    Quote from tapk69 »

    Its funny how everyone says jungle doesnt need skill when in fact its probably one of the hardest positions to play well and be effective..

    Pick Nasus, use wither on people in lanes for absolutely BRUTAL effectiveness guaranteed. The only two things you need to figure out as jungler is which one is OP (hint: its not Shyvanna) and when + how to gank. These are the ONLY things you need to know. Otherwise junglers play themselves.

    And that zero responsibility is just hilarious. No one expects anything from you other than gank every now and then and not screw up smiting when its important and if you do nothing in team fights, no one will complain because you are just a jungler.

    Posted in: Champions and Gameplay
  • posted a message on What do you get when you get forced into support?

    Quote from Karmegeddon »

     I think matey, the reason youre not having fun support, is because youre not a very good one.

    How can someone fail as support? It is along with the jungler the most trivial role to play. You dont need any actual mechanical skill for last hitting, you just need to pick OP support, harass, ward, CC and secure brushes. Thats all.

    Posted in: Champions and Gameplay
  • posted a message on Is Dr. Mundo useful anymore?

    Quote from Kharai »

    Quote from The_Binary »

    late game scaling? no

    you have to start with machete or it takes too long to clear.

    What are his strenghts? Not his passive, not his ulti, not his W and his cleaver is useless in lane. What?

    Late game scaling: HIGH. One of the highest among anything that can be considered a tank or bruiser. 
    -Unkillable
    -The best AD steroid in the game (over 100 bonus AD. WHAT)
    -Spammable %HP damage that's also a slow and strong poke
    -CC reduction (for the divings)
    Do you have any idea what late game scaling means?

    His clear time is still top 5 in the game WITHOUT machete.

    His strengths are clear time, dueling, late game, early game, his ideal build is inexpensive, poke, permaslows, %HP damage, and being able to dive their carry or peel (most bruisers can't do both at a high level of play).

    Late game Mundo is probably shittier than most bruisers because melee champions that are not bursty and mobile can be useful exclusively by CC and Mundo has only slow that can be easily blocked, while people like Jarvan or Xin have multiple brutal hard CC. His W deals no damage late game and the free 100% AD? Dont make me laugh, Mundo doesnt build crit, aspd or armor pen, nor he has AD scalings so that "awesome" 100 AD is little more than 100 AP would be on AD carries.

    Also love like you mentioned his great early and late game while in reality he has crap early, solid mid and crap late. In mid game he starts dealing more damage to the enemy than to himself and in mid game his W and sunfire both deal nice aoe damage, in mid game also enemy adc isnt fed enough of creeps so he can 1v1 Mundo and win easily.

    Posted in: Champions and Gameplay
  • posted a message on What's the difference between Zed and a melee carry? Zed doesn't suck.

    Zed is an overpowered champion. Thats just a fact. 

    Also, hes hardly melee at all when his Q has 900 range and W+E 840 range. His ranged harass is brutal, especially compaed to someone like Akali who deals less damage with her ranged ability than mages do with autoattacks.

    Posted in: hashinshin
  • posted a message on What's the difference between Zed and a melee carry? Zed doesn't suck.

    Quote from Pelikins »

    I made a post very similar to this on the league forums a while back and got the same responses from the bronze nubs. "You can't redefine what a carry is." "If it doesn't say carry in their tags, they aren't a carry." Which all pretty much translate to, "I'm a bronze ELO scrubtard that likes simple definitions because I'm too dumb to understand anything out side my tiny little box."

    I liked this article. Good work Hash.

     

    There are actually two meanings of the word carry.

    1)Someone who carries the game by dealing most champion damage (no, support cant carry by CCing, he is only SUPPORTING with their CC, enabling the real carry to do their job a bit better). By looking on result screen, on the damage dealt  to champions you can tell immediately who carried the game (two exceptions: Nidalee and Teemo, their damage includes traps/shrooms that deal a lot of damage that has no impact on the game).

    2)An autoattack based champion who builds max 1 defensive item or even pure offense.

    Posted in: hashinshin
  • posted a message on In solo Q. Focus on yourself, not others. You are the reason you are stuck.

    Quote from PodziemnySamolot »

    Quote from goonza29 »

    I differ here. Some people just play adc because they refuse to support,and they lack the basic mechanics they need in order to do it properly. As a support, I cant teach my adc how to farm, or basic mechanics. I can't explain them that when they got my janna shield on, they do a shitload of extra damage. I consider myself a great thresh player, but I have mixed results, because they either get too close (tristana jump into a leona  i grabbed just to get cced to hell), stay in range and do damage, or are too afraid to even autoattack. Some people just dont adc properly. Myself, I dont even bother to play ADC's other than ezreal, because I find autoattacking difficult while kiting. Iceborn Gauntlet and Q on Ez does that work for me.

    And as a jungler, you depend largely on your teammates reaction times. Sometimes you simply have a playstyle people arent used to. I am a super aggresive guy. I tend to gank nonstop, usually getting behind cs wise. If my team refuses to make plays, my impact in the game is gimped, and they are not necessarily bad for doing that, but they fuck up my game anyways, Reliant sometimes means having or not the possibility to coordinte with the team , sometimes playstyles just clash.

    I mean, being good in this game (like many others) means You can adapt to different situations.

    No, being good at this game means being a part of well coordinated team because it is a team game, not solo game. Why do you think playing duo queue is such a massive advantage? I am a gold player and when I climb to gold at start of each a season I lose like at least 3-4 games out of 10 when playing solo queue no matter how skillfully I play while when playing duo queue its 1-2 games out of ten at worst.

    As such, the biggest skill required for solo queue is finding a dedicated and skilled duo queue partner. Finding out which champions are the most overpowered at the moment and both of you playing them exclusively is also extremely important.

    Being adaptive is a pretty crappy skill compared to playing overpowered champions or duo queing.

    Posted in: General Discussions
  • posted a message on What's the difference between Zed and a melee carry? Zed doesn't suck.

    Quote from Arazen »

    Great post, Hashinshin.

    A carry in itself is a high dps champion. That means, that a champion with "only" high burst is not a carry, but an assassin. Assassins suck late game, because their targets can usually survive through their burst with Guardian Angel/Bulwark/Locket or Banshee's Veil. Tankiness counters burst, but dps counters tankiness, which means that it's impossible to 1vs1 a burst+dps champion late game, unless you can mess up the way their damage is applied and burst them down first.

    Regular melee carries are easy to shut down, because they don't have ranged spells, are suceptible to attack speed slows and because of the way Thornmail works. Also they deal primarily single target damage, where Zed for example gets AoE damage for free, without losing out on anything on his primary target.

    Zed, Kha'Zix and Riven are hard to kite, because of their mobility and have ways to evade or mitigate enemy burst, making them monsters 1vs1. Fiora, Master Yi and Tryndamere work the same way and that's how they have a steady 50% win rate. It's just that they aren't safe laners and/or take too long to get started, so they don't get picked.

    There are tons of reasons why melee autoattackers suck. Vulnerability to kiting, vulnerability to death (ranged carries rely almost exclusively on range for defense), reliance on life steal (ignite ruins their day more than it ruins ranged adcs day), susceptibility to CC (you are in horrible position AND cant do anything while ranged adc is in good position and cant do anything when CCed).

    What are the actual advantages of melee adc over ranged adc? None. They deal less damage overall due to being melee and not having drastically better steroids and they are squishier due to being melee and not having drastically improved defenses to make up for it. There is literally no reason whatsoever why to pick melee adc over ranged adc if you need reliable, sustained damage and if your team member plays melee carry, that fact alone is worth reporting him for assisting enemy team.

    Posted in: hashinshin
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