Good point about the health buffer for sub 50%... I actually never considered that
6/25/2013 11:00:08 AM
Posted in: Champions and Gameplay
6/25/2013 6:58:32 AM
Posted in: Champions and Gameplay
I agree, it probably gives a greater increase to survivability - and with the active, more utility.
What I meant to say is - health for Aatrox is generally worth less than it is for any other champion, even if it's not much worse.
6/25/2013 6:40:32 AM
Posted in: Champions and Gameplay
Quote from mizary2102 »
Quote from KulliKekkonen »
I tried building him BT Tabis Hex Randuins -> LW Maw Thornmail. Felt pretty good mid-game and survivable enough late. Thoughts?
thornmail is not one of the better defensive items. is you want survibility go for randuins.
Actually, you may want to reconsider on that one - Aatrox does not have much use for health. In fact - getting more health is less beneficial for Aatrox than it is for any other champion in the game. He only has %-health costs, but nothing that would give him more healing or damage that is tied to having more health. While you do want to get some health to survive burst, you only want the bare minimum in a way, so it's -just- enough to survive. Hexdrinker provides some the best survivability for that matter.
For this reason, Thornmail may actually be a really good choice on him.
3/28/2013 10:30:37 AM
Posted in: General Discussions
Quote from squee147 »
Do not plan to be a pro gamer. That's like planning to be a pitcher in the Majors. Plan to have a much more attainable career, keep playing because you
love LoL and maybe you will luck out get to play professionally. DO NOT give up the things that will support you in a happy healthy life (like school) to chase the dream of being a pro gamer. I almost guarantee that will end in disaster. If you want to hear some heart breaking stories about people chasing unrealistic goals read about baseball players in the minor leagues who spend decades and give up everything chasing the dream of playing in the Majors.
Secondly if you're only in Bronze you have a long way to go before you need to consider this question at all. Seriously put the possibility out of your head entirely until your at least platinum.
I absolutely agree on NOT giving up the things that will support you in happy healthy life. I mean - even IF you would get into the pro-scene and everything you wish for, what about afterwards? You won't be able to compete with the newcomers forever. You need some stable education to be able to support yourself in any case.
However: I do NOT agree on going for "smaller" goals. Keep going for the pro-status, keep trying and keep dreaming on getting there - that way you have a higher chance to actually reach that goal. But - always have a backup plan in case you can't reach your dream.
If you wanna be pro, just grind the game over and over and over (insert over and over billion more times) again. 14 hours a day of Lol would be a solid starting goal.
After about two years of playing for 14 hours a day you should be able to compete at pro level.
Note: This is a common misconception. You do not become a "pro" just by investing a ton of time. It is not that simple. You have to actively try to become better - be efficient. (Relevant information: http://youtu.be/5MTO2a7ZFcc)
3/28/2013 8:28:37 AM
Posted in: General Discussions
I have 3 pieces of advice for you
1) Only start streaming once you actually are confident that you can reach Diamond/Challenger Tier and it's only a matter of time to get there. The reason for this is simple - before you have that confidence in your own ability, you still have a lot to work to do on yourself - to improve yourself.
2) Ignore the League System, ignore your team mates' skill level, ignore trolling and negative attitude-talker. Only focus on improving yourself. Once you yourself are good enough, you will rise automatically without even trying.
3) If you really want to go to the top, it's a matter of mindset. I believe every person can get there, however only few are willing to sacrifice what it takes to reach the summit. It is work. The only difference between the people that are "naturally talented" and those who are not, is that the "naturally talented"-ones actually like doing that work.
The following two directions are good enough to go all the way, the rest comes by itself once you followed them:
- For a start, read up on "Playing to Win" by David Sirlin on http://www.sirlin.net/ptw/ (mini-Edit: If you understand everything from the get-go, that's crazy. It took me a while to understand everything - take your time)
- Further, you can look up on Youtube from gbay99. He has some great videos LoL-related that will help greatly, especially if you didn't quite understand everything from David Sirlin.
Edit: Wow, I write horrible when I don't proof-read...
3/28/2013 3:18:06 AM
Posted in: News
The new Karma sounds like she is going to be a monster in lane... While she wont be a release-orianna due to the lack of a heavy ultimate, the laning does not require an ultimate to bully around enemies.
I m really interested how this is going to play out ^^
3/26/2013 4:54:24 AM
Posted in: Emeraldw
Thinking about it- it's essentially the same like a kick, but with a different name, the consequences are the same. The 4 other players get no penalty and queue again and the "marked" player gets examined by RIOT if he is a repeated offender.
Initially sounded like an interesting idea, but as I mentioned - it's a "kick" but with a different name ^^
3/20/2013 7:00:36 AM
Poro's to have "Hidden Functionalities", Restricted Chat Mode is Live!, Karma Relaunch AMA Roundup, Champion and Skin Saleposted a message onPosted in: News
I really like the experiment with the restricted chat. This also means, that they can now do two things:
1. They can already "punish" less toxic players, that would not get a ban but still should reconsider their behavior. They will be made more aware through the restriction of their own action. Let's face it, most people don't realize which influence their behavior has on their surroundings (it's not only people, it's a general thing). It's normal that you have to kick them (=get their attention) in some form and then tell them how and what.
2. The "punishment" is not a ban, thus the risk of seriously harming an innocent player that was not toxic but got "punished" anyways (It's rare, but happens - read up on the "Prisoners Dilemma" if you are interested) is nullified. Those will still have to go through the restrictions, but since they were not toxic to begin with it will be lifted without any problem.
And.. In case anyone is concerned with this being an "experiment", I recommend you watch "Tim Harford: Trial, error and the God complex" on Youtube to get a good insight on why Trial and Error is a necessity.
3/14/2013 9:00:01 AM
Patch 3.04 Delayed Until 3/19, Rune Page Sale "In Next Month or So" and Skin Price Report in April, Lyte talks Champion Selectposted a message onPosted in: News
1) Vote kick | I don't think this would solve the problem, it would be kind of fighting the symptoms I think.. I'm not against it, but it's not a particularly good solution.
2) WoW Dungeon Finder | While it may sound nice at first, thinking a bit further reveals a fair amount of serious issues. For one - it adds even more complexity to the game since it's another variable to consider. This is probably not much of an issue for seasoned players, but leads to complications for not as experienced people. For two - It would strictly implement the idea of the current meta, without regards for possible changes in the future. I assume you don't want to change the system itself every time the meta shifts. Also, mid, AD Carry and Top laners would probably have fairly insane queue times.
3) This sounds interesting. It's not something additional a player HAS to consider himself, but it would make the 'nice' players very happy. I would be crazy happy about this. It would be a reason for me to start playing again.
However, consider someone who gets into the Tribunal and receives a 3 day ban punishment. The punishment leads to him now genuinely realizing that his behavior was not particularly good and he would like to become a nicer player (Happens more often than you might expect). Here's the problem - he is going to get paired with people that are toxic themselves, actively provoking him to stay and respond with negative attitude - because he is still on the toxic-island. Much fewer people would have the willpower and spirit to become nice players when they are constantly dragged down. And even if he would actually manage to behave well, considering his surroundings, people may quite simply downvote him regardless.
In order for this system to work, you would have to implement some intelligence/logic for someone to reset his let's say "behavior-points" back to zero in a reasonable way. This is an almost impossible thing to implement. Not to mention, you'd need to implement the "behavior-points" in first place..
I'd say, none of the given options are "good". 1) is "ok", but that's about it.
I do not think, that there is an option where I would snap my finger and say "That's it!". It does not exist. I'd love to be proven wrong, but I don't think it will happen. I do not have a good answer for this matter. The core of the problem starts with the basic human - intelligence level, parenting, environment, culture, and much more.
3/12/2013 5:50:28 AM
Posted in: Gentleman Gustaf
I'd like you to keep an eye on one thing:
I claim - whoever forces their game upon their opponents will win most of the time.
How do you get the opponents to play your own game?
- Negate enemy plays (or counter.. But that's secondary)
- Act instead of react
- Keep the opponent having to react to you (~Act before your opponent does)
Why do I think that? When Moscow 5 jumped into the scene crashing everyone, they were always the ones making the plays. They played their game, forced the opponents to react to them. The only early game I remember where M5 lost one match against TSM was when Reginald managed to shut down Alex' Mordekaiser extremely early as Casiopeia. He acted aggressive and it snowballed from there. Whenever a team played passively and tried to react to M5s plays, they got crushed even more than the ones that tried to make their own plays.
Same thing now with the Koreans - the Koreans realize the power of acting instead of re-acting. They take towers as early as possible, they switch up the standards, they play their own game every single time. Did you see the 2nd match of Millenium vs Blaze or Frost (don't know which it was)? They played 'crazy' and 'unexpected', they acted early and almost won by forcing their opponents to react to them.
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