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  • posted a message on Fixing Champion Select?

    Honestly, I think the "Dungeon Finder" set-up is the best solution so far.  Longer queue times can suck, but it then makes you try other things.  Like what was stated in the article; "How many people played Tank or Healer to get faster queues?". It punishes people for being narrow and rewards players who are flexible.  The biggest downside for me isn't the longer wait times, I'll gladly wait a little longer to get a more enjoyable game, but rather the fact that creativity can be stifled.  

    We more then likely get Support Jarvan or Support GP because people couldn't get the lane but got their champ.  So if you select a role, can you only select champs that are considered that role?  What if I want to only gain ELO with 1 champ (Someone went to Gold with only Volibear this season)? How do I ensure that the player is playing that role and not selecting support to get faster queue times, but still playing whatever champ he wants?

    "Dungeon Finder" is the best solution, it unfortunately has as many problems if not more then any other solution and for now would only solve the role call problem.  Over time some problems can fix themselves (people will eventually play the "proper" character for the role they select due to effectiveness), but this will take an unknown amount of time.  Honestly, Riot doesn't have a problem nerf batting champs into uselessness or "enforcing" the current meta, so maybe they should grow a pair again and just set it up.  Mama always said: "You don't know how good it is until you try it".

    Posted in: Emeraldw
  • posted a message on Why You Should Start Using Cooldown Runes

    Blue buff, I think that covers it well

    Posted in: OldManEyebrows
  • posted a message on Is %health damage even required anymore in Season 3?

    Holy crap, if his logic is as sound as a cardboard box, then yours needs to be dried off as well, you essentially agreed with everything he said, but stated his thoughts were flawed.

    "If you only buy defensive items, you should be able to soak up a lot, but not deal much," (Subjugglator) = "The punishment for building tanky should always be no damage and the punishment for building damage should always be no surviveability." (You). You guys are saying the exact same thing.

    The problem with nerfing base values is you destroy their later viability.  How many times has the community seen a nerf and thought "oh well that champ is useless".  You can't nerf ALL their numbers.  Just outright nerfing something isn't always the solution. What we are seeing right now about tanks not surviving with just resistances is an example of "nerfing" tanks without touching all their base numbers.

    Also, Subjugglator was stating that Garen and Cho essentially do the same thing they did last season, but are better off this season because of the changes.  He was not saying that people changed the way they build them this season compared to last like you believe.  If anything he's correct in thinking that.  Garen and Cho are inadvertenly  buffed because they essentially can get more bang for their buck now that resistances are more expensive and less effective.  Essentially they remained the same while everyone else got nerfed, hence a "buff".

    Posted in: hashinshin
  • posted a message on [Theorycrafting] Tank Itemisation - Part Two (the plot thickens)

     I'm gather that it looks like its optimal to get a Giants Belt and an Emblem early. Emblem becomes Aegis -> Bulwark, Belt becomes Warmongs or Randuins. At least that's what I would think. Either way, I appreciate the math done on this. I'm also glad to see one other person agrees with me that Essence of Ancient Golem is under rated for junglers but that is also due to how strong wriggles is in the jungle now.

    Posted in: Champions and Gameplay
  • posted a message on Steps to Understanding Just How Bad You Really Are

    Now this is an interesting article to kick off the New Year; what can you improve in your league gameplay? Kind of like a LoL New Years Resolution. I like it. For me it would be:

    -Find a dedicated role (I am like eyebrows, competent in all 5 but not aggressive enough in picks)

    -Improve laning phase (I can last hit well, but my trading and zoning needs work)

    -Map Awareness (I am ok with the mini map but I'm thinking more like spawn timers and the such)

    -Easily Discouraged (This will be the hardest one to break)

    Posted in: OldManEyebrows
  • posted a message on The Value of Dominion Games

    The article isn't making an apples and oranges argument like your point. It's making more of a Granny Smith and Macintosh argument. Both are apples and both Dom and SR are modes of league. As such they have more similarities then you think. To not take something from one mode and apply it to the other is borderline moronic and you are only handicapping yourself.

    Posted in: Emeraldw
  • posted a message on Solo Queue Heroes: December 2012

    If anything I see this more as a "Guess who doesn't suck compared to Season 2 anymore list" with a few exceptions (Nocturne and Evelyn for example). However I think this better then a tier list, since the game is constantly changing and more flavor of the month champs pop up I think it's just better to keep tabs on who are the bigger movers and shakers for the month rather then gauge some power creep.

    With that being said I would keep my eyes on Nidalee and Elise. Both have strong lane versatility ( they can go top or mid and Elise can jungle fairly well), they both have lots of build options available to them (better access to hybrid set ups for Nidalee and better Magic Pen options for Elise) and they have decent late game options (both can split push well or play an assassin like role in teamfights). Finally they have pretty strong laning phases and really strong mid-games so it's a lot harder to stop their snowballing.

    Posted in: OldManEyebrows
  • posted a message on If You're Going through Elo Hell, Keep Going

    "It's not fully a hell, it's not fully a heaven, it's Mexico"- best line I've ever heard

    Posted in: Stonewall
  • posted a message on Establishing the Meta: AD Carry Preview

    She doesn't benefit as much from crit so honestly BT > IE. There are few more options for Attack Speed, but PD remains the better choice overall. Hurricane would just be an AS stat stick (the other shots don't get Silver Bullets) so the only other one would be Static Shiv which isn't to bad since it generates charges when she tumbles. I would start BT and either go PD->LW->IE or Static->LW->Zeph, the later is a little more expensive but has crit multipicativly, the latter is more AS based and revolves around Silver Bullets more.

    Posted in: Gentleman Gustaf
  • posted a message on Establishing the Meta: AD Carry Preview

    I at first liked Zephyr but I started to "grow out of it" because I could never find the right moment to build it. I was either better off buying a piece of my core items or was behind and could never finish it. I guess my experiences with it have been mediocre, would like to hear more about what you think.

    Side note: I'm glad one other person "agrees" with me and doesn't get full 21 down offensive.

    Posted in: Gentleman Gustaf
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