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  • posted a message on Why Pro-Guides are bullshit (sometimes) or why low Elo is full of Cheese; An Hypothesis.

    Quote from Mockstar »

    Quote from FirionDarklight »

    So anything works in solo queue. Yes, we know that. ;p

    First, this. Kind of sums up the second half of your post.

    Second, what works at high-elo will always work at low-elo. What works at low-elo will not always work at high-elo. Sometimes, things that work at low-elo will out perform things that work at high-elo in a low-elo situation (Viktor, for instance, or Akali). So reading tips from pros isn't bad. You just have to remember that they are better than you. For instance, in Nyjacky's guides on lolpro, when he mentions Rod of Ages, he says that if you don't have it by 13 minutes, you shouldn't ever go for it. He says that he usually has it around 11 minutes.  Things like that are important to note.

    Third and finally, pros with those mechanical skills can make things work that otherwise wouldn't, because of their mechanical skills (Voyboy). Lulu top feeds more often that it goes even or wins because she's extremely squishy early on and lacks strong escapes. Champs that can start dunking on her at level 2 will get fed beyond belief. That said, Lulu top with the skills to not get caught does pretty well for herself. 

    This is why low-elo players shouldn't play high-skill cap champions unless they are just playing for fun. For instance, Orianna is a very fun champion to me, but I rarely play her because I know how hard she is and how I'll be able to do better with an easier to play champion like Diana or Akali. I would put Viktor in this category too. He DOES work, but it takes a lot of skill to do it well, and an easier to play champion could shut him down early (Fizz, Akali, Diana). 

    As far as Viktor being bad, he is the least played mage in the game, and I believe he's the only one to have not seen a single game in the LCS. Even Ziggs and Zil mid have been seen at least once. Viktor is just slightly underpowered and the pro's aren't going to waste time learning every in and out of him until he isn't.

    The underlined portion is wrong, Viktor was played in LCS, I can't remember if it was Complexity, or MRN though, maybe even Vulcan.
    Also, pretty sure Xerath is the least played mage.
    Viktor himself isn't underpowered, his lack of a true sixth item slot is what makes him weak (doesn't really matter until you get to full build status anyway)
    Some professional players do know the ins and outs of him, he's not a hard champion to understand by any means. Viktor isn't super high-skill cap, he's closer to average than you might believe. Just gotta land gravity field which is easy, and properly aim his death ray which is pretty easy after you use it for a game or two.

    Posted in: General Discussions
  • posted a message on How do you Counter Renekton and other Lane bullies?

    Quote from Shadowguyver »

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    Quote from Shadowguyver »

    Quote from OuterRaven »

    Quote from JonMoxley »

    Jayce owns Renekton


    Renekton is one of the strongest counters to Jayce. He is manaless, he has sustain and he has 2 dashes that he can use to close the gap on Jayce any time he wants. Every time Jayce tries to get in range to poke, Renekton can just dash to his face, W+Q him and dash away, winning that trade without taking any damage.

    Renekton can also force Jayce to stay in ranged mode if he wants to get any cs since he'll win any 1v1 fight, forcing Jayce to either get a tear (and make his poke a lot less annoying since he was forced to spend 700 gold on a pure mana item) or force him to play passive in order to conserve mana, which means Renekton has officially won the lane because he scales better into mid-late game than Jayce.

    TL;DR: Renekton owns Jayce.

     

    No, Jayce >> Renekton.

    Renekton's E has an 18s cooldown; sure Renekton 'can' win a trade when his E is up -if- the Jayce doesn't have the reaction time to knock him away... however when slice is down Jayce can bully the living crap out of Renekton.

    Renekton also doesn't really start to hit his stride until level 3 so Jayce can heavily pressure his advantage at level 1-2 by poking or zoning.

    How exactly is Jayce gonna pressure his level 1-2 "advantage" when all it takes is 1 Q, a couple autos and ignite to kill him that early on? If Jayce even gets close to Renekton that early he'll get crushed.

    And as for the time when Renekton's E is on cd, he can easily sustain whatever poke Jayce may try to do since his E+Q combo is minion blocked and his auto attacks are pretty much irrelevant once you get some armor.

    May I ask what your solo queue division is?

    At level 1, Jayce beats champions like Renekton/Darius in a straight duel for the simple fact that Jayce has 2 skills at level 1, and Renekton/Darius have only 1.  As an example, Voyboy somewhat demonstrates this here: http://www.twitch.tv/voyboy/b/394339202?t=70m30s

    Renekton's 'sustain' from his Q is laughable.  Jayce, Kennen, and pretty much any of the ranged top laners can harass the crap out of Renekton.  Renekton is a lane bully against melee champions, he's extremely vulnerable to being kited and poked out by the ranged ones.

     

    The fact is this though- Jayce wins if he gets to continually poke at Renekton, because he can then force Renekton to engage on Jayce's conditions, which either forces Renekton to try and escape, or make him try to win an all in. The problem for Jayce is that Renekton's level 1-3 IS stronger if him and Jayce get into a committed fight at around the same amount of health. Renekton will win the fight if he has 50% fury for his Q. Of course you can counter and say that a good Jayce never duels when he doesn't have the health advantage, but ALAS a good Renekton never tries to fight Jayce when he doesn't have the HP to survive the initial burst. All of this is COMPLETELY irrelevant if one or both of the champions just farm the lane out and just wait to make plays in the team fight stage of the game, in which case they both perform team fights differently. Renekton only has to stun a target for his team, where as Jayce has to poke the opposing team down to give his team the upperhand before he can just engage. Renekton is meant to engage and force fights to happen, Jayce is meant to wear people down and force the opponents into unfavorable duels.

    Posted in: Champions and Gameplay
  • posted a message on When to Smite?

    Its mostly a judgement call, but generally if their is a very slim chance they'll be able to steal it if you don't smite it, then I wouldn't waste smite.
    The longer the game goes on, the more you want to make sure smite is up in case your team decides to baron/smite steal baron.
    The only time it might be wise to smite a buff towards mid/late game is if you know the opposing team is trying to take it from you, and even then, assuming they have the advantage as is you may just be better off saving smite anyway since they may b-line for baron as soon as they know your smite is on CD.
    If their are no neutral objectives up until about a minute (baron, dragaon, buffs) feel free to smite big creeps or the big monsters at the camps. It's wasteful to use it on the smaller minions. Just use your map awareness and you should be okay assuming you're good with timers.

    Posted in: Ask the Pros
  • posted a message on Nasus should never have been made a jungler.

    In season 2 you had CC bot Maokai.
    The easy mode junglers will always exist, Nasus is just the most recent one to come into the spotlight.
    He's not even good at carrying from the jungle, he's basically just there to force flashes from the enemy laners. It's beyond hard to actually carry from the jungle as him. Without a decent team that knows what to do, he literally becomes useless. Wither is the ONLY thing he has going for him until he farms Q up into late game.

    EDIT: Forgot to mention that he is also good for soloing drake at level 6. That's another thing he's really good at.

    Posted in: hashinshin
  • posted a message on Jungle Nasus - Sands of the Past

    Err, well the thing that makes Nasus so good in the jungle is the fact that his slow's ranged has been buffed from what it used to be, and the range on it also goes up when you use his ultimate. Another thing- His ultimate gives him free stats as well. The big thing about Nasus is that he literally offers a bit of everything from bruisers AND tanks.
    Shen has a good team fight kit, sure, but you'll realize he is garbage tier when it comes to his clearing speed, and even in top lane he has troubles pushing. Vi has a skill shot CC and one lock-on CC that is worthless if she or her carries can't kill the target afterwards. Vi's recent damage nerfs set her back a bit, you're now forced to decide building super tanky, or only slightly tanky with more emphasis on damage.
    No one plays jungle Nasus SOLELY for his Q farm either, it's literally jungle Nasuss' 1 point wonder until he maxes E, then W. He maxes E because it makes his clear speed skyrocket, and then you put points in W because players are then forced to either flash, or give up and likely die. Snares/stuns/knockups/taunts used on Nasus mean less snares/stun/knockups/taunts used on REAL carries. Only a dingus would focus Nasus.
    Nasus does not have to even Wither the ADC in the backline, or the Squishy APC. He peels for his carries with Wither and his E.
    Did you even read this article, or did you just skim through it?

    Posted in: Gentleman Gustaf
  • posted a message on Jungle Nasus - Sands of the Past

    Jungle Nasus is amazing.
    I fear he's going to get a bit of a nerf though, but I could be wrong. It's been fun constantly winning games with him though. Can't tell you how many times people blow flash just to die anyway. Dat wither!

    Posted in: Gentleman Gustaf
  • posted a message on Top Lane Trundle?

    woahwoahowah! Trundle can be a beast in the jungle still, definitely one of the top jungle choices if you plan on beating the hell out of your opponent and thwarting their ganks.
    Trundle top might have some issues though, maybe mana problems..
    If you insist on it though I'd probably go 9/21/0 masteries, and get either AD marks or Armor marks, armor yellows, scaling MR blues, and either AD quints, AS quints, MS quints, maybe even hp regen quints?
    Honestly, he'll probably fail top more than he would in the jungle, but I'm sure it could work out in the right scenarios. Good luck!

    Posted in: General Discussions
  • posted a message on The meaning of a carry, what even is it in LoL anymore?

    Riot does not solely balance league of legends around high elo/competitive players.
    In lower ELOs you will hardly ever see ranged ADCs dominating at all stages of the game, and when you do the person playing them probably mains the role, or at least has lots of practice with it.
    The problem lies in the fact that in skilled hands, an ADC already has an inherent advantage over melee carries and AP carries simply due to their range/scaling/usefulness when skills go on CD. Ashe is the perfect example of what makes ADCs so OP at higher levels of play, the ability to kite. They essentially get more hits in the longer it takes for their opponent to close the gap.
    However, in lower levels of play, where player mechanics aren't exactly the best, the full potential of ADCs isn't shown. The Silver V Vayne doesn't realize just how fast that Diana can blow her up if she gets caught out even slightly.
    If ADCs get nerfed, then the role becomes increasingly harder to master for low ELO players. I don't think that's bad my self honestly...
    But this is why ADCs with gap closers are such popular picks, they're easier to kite with, thus increasing their strength in the hands of a player who knows how to capitalize on it.
    Ranged champions that do a majority of their damage with basic AAs have an inherent level of strength that is based upon two factors: mechanics (kiting, positioning, targeting) and itemization.
    I could go on and on about this honestly, but I'm really tired and fear I sound like an idiot already. That's just my two cents, take it or leave it.

    Posted in: hashinshin
  • posted a message on The Burden of Positivity: Why Solo Queue is Busted

    Lookin' forward to Thursday. Nice article, man.

    Posted in: OldManEyebrows
  • posted a message on IWillDominate Moving into Curse House: "Riot has outlined a process for earning my eligbility back into the LCS"

    Riot's very own Ministry of Love.
    Just a matter of time before I love big brother too.

    Posted in: Tuck - eSports Inquirer
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