Dude, can you not make an article about my favorite champion? Now he's going to be FoTM, then get the nerf bat. Thanks a bunch.
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4/29/2013 9:32:38 AM
posted a message on Did You Know? Zed Tips & Tricks - Middle Lane Assassin KINGPosted in: RedMercy
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4/11/2013 9:16:23 AM
posted a message on Bioshock Infinite is Amazing.Posted in: General Off-Topic
Quote from dragonfells »
As someone who doesn't really enjoy the FPS genre... I couldn't love the combat. The only other games I played involving shooting (besides Bioshock 1/2) were the Mass Effect games, and that's just way different. If Infinite's combat is what is considered 'amazing' by regular FPS players, then meh - the genre as a whole just isn't for me.
Though - wow, everything else was amazing. Columbia was stunning. The Skylines were rather disorienting, and I remember getting very frustrated with the Skylines you have to use in Shantytown (Forgot the exact name?) - but wow, they were cool too. And the plot? I was honestly not too stoked at realizing that the plot was taking the multiverse route, since IMO it's so hard to pull off a loopy "infinite parallel universes" plot without becoming needlessly complicated. But still, I thought the ending was great.
I remember feeling really, really sad at how Songbird died. But then I saw where we were transported to. Oh goodness, the feels.
The combat is pretty subpar in Infinite as far as modern FPS games go. Try Far Cry 3 for some fun FPS combat.
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4/1/2013 10:01:53 AM
posted a message on Bioshock Infinite is Amazing.Posted in: General Off-Topic
Yea only half way thru and some parts of the plot seem silly. Why did I just destroy a zepplin which was attacking my Vox friends when the only reason theyre my friends is so that I can get an airship from them? I just blew one up...
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3/12/2013 2:45:41 PM
posted a message on Lux does not like gap closers. Team will not peel. How can I survive?Posted in: Champions and Gameplay
I find Fizz and LB to be the worst against me. A good Fizz will constantly save his dodge for my snare. And LB can just straight wreck my face in one misstep in lane.
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3/12/2013 2:36:45 PM
posted a message on Lux does not like gap closers. Team will not peel. How can I survive?Posted in: Champions and Gameplay
Lux is my main and the number one thing you need to learn is position and map awareness. This is something that really requires just experience with Lux and the game in general to get a feel for, but you shouldn't be in the front lines as Lux. She has great range, and CAN be used to initiate with her burst depending on the enemy team comp. Vs a Fizz and Panth who are hungry for you blood, stay WAY back before a team fight starts. Try to keep track of where the divers are before jumping in. If you don't see them and your team engages, STAY BACK. Because most likely, the divers are waiting for you to show you face before they pop out of jungle and melt you. Save your snare for when they show for some escapeability. Also, ward ward ward. Yes, even as a mid, it is everybody's job to ward the map. Vision will benefit you a thousand fold in this situation to keep track of where the teams' assassins are BEFORE you all engage and they wreck your face. Warding is incredibly easy with Lux since her E has long range and grants vision. So, you should never be facechecking a bush as Lux when some of the enemies are unaccounted for. And don't forget to build resistances if youre being targeted early. An Abyssal Scepter may be good against a Fizz while still giving you some damage ability, and don't forget about a Zhonya's. The active can be crucial to pop as an assassin tries to come melt your face in a teamfight, magic damage or no.
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3/4/2013 11:28:02 AM
posted a message on [NA] Looking for a duo queue partner in crimePosted in: Team Recruitment
Stuck in Bronze I currently, but give me a chance. I play better than my league suggests. I can play any role competently, my best is mid. Have a bunch of champs for swapping/etc in draft select.
IGN: FadedCamo
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1/31/2013 9:25:29 AM
posted a message on Could someone please tell me what did I do wrong to deserve this ban? (Please read the whole chat)Posted in: General Discussions
I would've given you a pass. But you are skirting close with your name calling. Try to stay positive in chat. But yea, you don't deserve a ban.
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1/31/2013 9:04:43 AM
posted a message on Support Post Laning PhasePosted in: New Players
Ganking is good, as well as roaming at the right times. But be sure not to overdo it. Keep good track of your level compared to everyone elses. If you roam around TOO much, you may find yourself to be very underleveled by the time teamfights come together. Make sure you're around to keep up with some xp when someone else is farming. Also, don't be afraid to take some last hits when no one else is around to take them. Try not to push any lanes unless going for a tower, though.
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1/30/2013 11:21:17 AM
posted a message on Support Post Laning PhasePosted in: New Players
Quote from Daeme »
Thank you everyone for replying.
Let me see if I can get this straight, after playing a few more games today of support. My goal as far as wards go is to have a good 3-4 sight wards and 1-2 pink wards when basing. I haven't really been using Sight Stone except later for a luxury item and instead getting a GP10 plus a locket, or aegis or twin Shadows to have more presence in some way. I'm feeling like from my research that Twin shadows is something that most people buy should I buy a Kages as my first gp10 instead of Philo when playing someone like Nunu/Janna/Zyra? or should I build something more defensive? (This is obviously when Twin Shadows is applicable, but I'm not finding a time when it's not applicable a lot of the time there's always room for a slow.)
- Always acknowledge next objective and keep up wards in that area, when going deep bring a team mate, or make sure one is very close by, don't get caught out, be aware of where the other team is on the map if going alone. If team mates will be split pushing, such as nidalee or Shen, give them some vision so they know if the enemy is coming.
- When playing Defensive, make sure to place defensive wards so that we may be able to catch out opposing team members, and stay safe in our jungle
- Clear Wards using Pinks or Oracles if clearing for Baron (Really I have a question about this, should I just buy 3-4 pinks assuming I already have 1 or 2, or 1 oracles when setting up for baron?)
- buy items accordingly (They are CC heavy?: Crucible. They've a lot of AoE and/or good AD damage?: Locket. Do you need more diving power?: Shurelya's and Twin Shadows/Shard of True Ice. They are AP heavy and your jungler didn't get Aegis?: get a Bulwark. Do you have many ADs and/or an hypercarry? Zeke's. Etc...). (In words of exacerberus)
- Get in habit of keeping track of buff timers
- Bait out a fight
- If AD carry is pushing bot slightly gearing up for team fight look to AP carry next
- Do not ever completely abandon ADC if they are pushing hard, we live in the meta of assassin's and bruisers and it's not very bright to leave anyone alone. (If they are past river I should be with them?)
- Ward enemy Reds/Blues if possible (Which I haven't been doing, I'll look to start that)
- Watch for peels, during team fights, or when people getting caught out use abilities/items to slow, attackers and help allies get away. This is my primary function in team fights to peel for ADC.
- Help initiate buff steals if applicable at the time
- It's always good to base if I feel like I'm not doing anything in order to pick up an extra ward or two
- In rare occassions when the above has already been done steal a wraith or two, but don't get caught out.
I am currently playing normals until I feel greatly more than comfortable with the theory and mechanics behind every position, I've been researching characters, and group compositions heavily for months, watching pro games, and streamers, but I've not had time to just sit and play the game enough at this point, which is why I mostly played dominion on my jaunt to 30. (20 min games ftw) It's got me comfortable with characters, builds, skirmishes, team fights, and map awareness but Summoner's Rift is just such a bigger map to be aware of and it's impossible to be everywhere.
In general, you should be rushing a Phil or a SS as your first purchase. If you're doing your job and constantly warding, a SS is at least as efficient as a gp/5 item, so its very beneficial to get it early. Plus, it gives you some health! Note, like I said earlier, its a very good and necessary early item to SUPPLEMENT your ward supply. You should still be buying extra wards every go back, but use the SS charges whenever possible, keeping track on how many SS wards you've laid down already so they don't reset. SS = 2 wards at a time, the upgrade gives 3 at a time. I usually start with 3 wards, some potions, and maybe a faire charm. Then, rush either a phil stone or a SS, depending on how much gold I have on first go back. If you have the full 700, get the SS since theres no recipe items for it. Once I have both of those, I either get boots of speed or Kages. Kage's is a really great item to get nowadays as a support, since it builds into many different good items. Also, the gp/5 is very good to have early on. I build it into either twin shadows or Shard. Note that the shard retains the gp/5, whereas the other items do not. Also, a WOTA is good if your team is AP heavy. Just make sure you ALWAYS leave a space open for extra wards. Its more important than having another recipe item.
3. Really shouldn't need more than 1 or 2 pinks at a time. I use them early in the game to counter ward my lane, then mid late game to control objectives. Oracles you want to grab when your team is all set to go for baron. You dont want to be ward checking solo, so make sure your team is in a coordinated effort for it before grabbing it.
8. I mean, it really takes a sense of where the enemy is/where you think theyll be at the time. This map awareness comes with experience. After awhile, you will KNOW at which point its unsafe to keep pushing. Ping your adc to back off if there are a good bit of MIA's, and you're pushed far without wards in the appropriate areas. If they stay, you may want to abandon them. Better to feed the enemy 1 kill instead of two.
9. Care when doing this, early game its very easy to get caught trying to sneak a ward in. Keep track of where the enemy jungler/mid is. If he appears top, blue is probably safe to ward/steal. Also, be aware of your enemy bot lane. Think they have the river warded? Don't walk across it to blue buff ward solo. If they're smart, they'll cut you off and you get pincered by them and the enemy mid. Care where the enemy may have vision.
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1/29/2013 1:15:16 PM
posted a message on Support Post Laning PhasePosted in: New Players
Quote from Aposter »
@FadedCamo: You are right that an SS isnt enough, because you need pinks. Just remember that its not just the support that wards. It's impossible to get strong ward coverage all game long as a lone support without almost entirely abandoning your adc, which in an assassin heavy meta is about as bright as a broken lightbulb.
Good advice throughout the post. And while I agree that everyone should be shouldering the burden of warding, I find it unfortunately to rarely be the case in soloQ, at least in my ELO.
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