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  • posted a message on 8555 AP "One hit kill baron Nasher" part 2

    You've obviously looked into this a LOT more than I have but a simple idea if minions are a problem-- if some of your allies were to build a banner of command, just standing near your minions and feeding should give enough hp regen etc. to your creeps to keep the wave from pushing, let alone the promote active.

    Unless it was the opponents inhib that went down, I didn't watch the video. In that case just switch sides and try the banner.

     

     

    Posted in: General Discussions
  • posted a message on Looking for LCS stats and info

    Does anyone know a decent site that tracks LCS info? Pick and ban rates, champs etc.?

    I would like to do things like be able to just search for a particular Champion by name and see all the games in which it was picked and/or banned.

    Posted in: Professional LoL Scene
  • posted a message on Zac and Udyr - First Impressions

    Wait, you rank his E first and complain about his duelling? Well yeah...

    So far at level 3 I've outduelled most enemy junglers with the exceptions of the great duellists like Lee Sin and Xin Zhao. Absolutely destroyed Nocturne, Sejuani, and Amumu. I avoided Olaf, but I'm assuming he'd have melted me.

    His mobility allows for amazing counter jungling. I ward their wraiths, and on the enemy jungler's second clear through they're usually pretty low and I slingshot onto them from river for an easy first blood. His healing passive isn't all that great, but it usually allows me to be a few pots ahead of the enemy jungler if they aren't one with natively strong sustain, which means when I go for the counter I've got a serious health advantage.

    Posted in: Stonewall
  • posted a message on Akali good/bad against?

    Let's go over this with logic instead of copy-pasted out of date wisdom.

    Riven: Play it safe, farm passively she's a melee champ and you have your shroud and no mana bar. You should keep even or win CS and avoid trades until 6, easy to do unless you're getting a lot of jungle pressure and she's not. Once you hit 6, if you're even in builds, you outtrade her easily and can beat her heads up all day. Your R negates her Q-dashing away and your shroud negates her stun AND ulti if you're even remotely skilled at timing it.

    Darius: He has 0 sustain. Every time he last hits you hit him with Q. Stay out of range of his apprehend and you're fine. Once again, if you're even on cs at 6 you win trades. Stay farming and he is zoned out. Your shroud negates apprehend and his ulti. Once he gets a mogs he could be problematic but at that point you should be looking for his team's squishies instead.

    Cho'gath: You missed the memo on the nerf to his passive sustain. Akali now outsustains, outbursts, and puts out more sustained DPS than Cho'gath. Very easy matchup these days, especially if you can dodge his knockup, which is really, really easy on Akali. If you just hit Cho'gath with your Q every time it's off cooldown and he's in range, he will never keep up with his own sustain and will never get in range to land anything on you unless you screw up royally and walk into a rupture.

    Garen: Like I said, Akali doesn't really have any hard counters with the possible exception of the now never seen Lanewick. Garen isn't an impossible matchup, but far more difficult than Riven or Darius. Primarily because you're a burst champ. If he pops courage the moment you start your combo, he wins the trade almost every time. Not sure how this'll play with the nerf (rework? haven't seen any numbers on it) to courage passive, but we'll see. His passive gives him a strong ability to stay in lane, but your Q makes it easy to keep it from continually proccing.  His Q silence is long enough to keep you from ulting to a creep or throwing down your shroud for armor before he hits you with a lot of damage from Judgement. The way to beat him is to bait him into blowing his cooldowns and then striking. Pre-6 you don't really want to trade with him, just passive farm.

     

    League is a game where there are very very few true hard counters, champion wise. 

     

     

    Posted in: Champions and Gameplay
  • posted a message on Akali good/bad against?

    Quote from KOL40 »

    Quote from Nyxilis »

    She's not so hot against anyone that can absorb her burst then turn around and dish out on her. Cho and Morde can give her trouble in this respect.

    Cho can in no way, shape, or form absorb her burst. 

    Her q mark can stay perma on Cho; any time Cho wants a last hit he is taking 45/70/95(+.40ap). His passive only heals 20-42 damage before lvl 5. In other words she zones the fuck out of you. 

     

    People always bring up that Cho is some magical counter to akali, it is actually quite the opposite. As Cho you can only hope to last hit the melee minions and that she will push you to tower or your jungler will come.

     

    This is totally true.

    Cho'gath is only naturally tanky once he gets his feast stacks up. Which means he's at his most vulnerable pre-6. Coincidentally, just like Akali (and Kassadin for that matter). Until he gets a good number of stacks, Akali can pretty much destroy him at will, and she can snowball off of him. This is top lane we're talking about, snowballing is the way of the world.

    Posted in: Champions and Gameplay
  • posted a message on Akali good/bad against?

    I prefer her mid,honestly.

     

    But if you're playing Akali top, you're going to have trouble with high sustain, tanky people, like Garen, Morde, Vlad et al. Frankly Akali doesn't have any "hard counters" the closest probably being Warwick

    You'll do best against people you can burst down, without a lot of hard CC, who lack sustain and can't bully you out of lane pre-6. Which is why I like her so much Mid, as I basically just described Anivia, Cassiopeia, Orianna, Brand, etc. Being Melee is also a huge advantage to you as you can generally last hit a lot better and use your Q to harass more often.

    Top I'd say your favorable matchups are Darius, Singed, Riven, Vi, Olaf, Jayce, and Zed.

    Without a doubt your easiest matchup is vs Teemo. Akali absolutely crushes Teemo. If your opponent picks Teemo top and you have top selected as your role, always always pick Akali. Your Q at 600 range outranges his 580 AA range. So does your R at a whopping 800. Since they changed it so her E procs her Q, it doesn't even matter if he blinds you. And you're one of the few champions Teemo simply cannot kite. You ran over a mushroom? Hit R. He's using move quick to get away? Gunblade him. Or hit R. Once you're 3-0 roam mid and drop their mid without issue. 

    With Akali I like to take Teleport, because nothing snowballs Akali harder than hitting six, going 1-0 top, stepping into a bush, recalling for your Revolver and then TPing to a brush ward bot for an easy Double. 

    In this Meta she's a little more niche, but she's still a whole lot of fun to play.

     

     

    Posted in: Champions and Gameplay
  • posted a message on Easy champs for begginers

    My girlfriend is trying (read struggling) to learn League, and I've basically foisted AD carry on her because she'd never play support (she wants to get kills) and with a lot of ADCs all you need to do is right click and then listen to someone who does know what they're doing when you go back to buy. Her favorite Champ was Caitlyn, but as a 6300 Champ, when Cait rotated out of free rotation I had her buy Ashe with 450 IP and she seems happy with that.

    Obviously ADC's have a really high skillcap in terms of mechanics, but when you're absolutely totally new and starting out, having lots of abilities to manage is very confusing. 

    She's still only playing bot games, for what it's worth. I don't know how "beginner" your beginners are. If they're experienced gamers who have played WoW and stuff and are just now learning League, then I would suggest Support as their first role, that way they can actually spend time while in game watching you play ADC and last hit or whatnot as you explain things to them. 

    Posted in: Champions and Gameplay
  • posted a message on The News Roundup: Revolutionize Your Game: Win an Alienware X51, Champion and Skin Sale, and More

    My gaming resolution is to play more ranked. I spend too much time playing normals and customs with friends and always feeling like I'm not prepared enough for ranked. I also want to master a high skillcap champ like Anivia.

    Posted in: News
  • posted a message on ELO hell is both fact and fiction

    I'm going to be honest here and let you all know ahead of time I haven't read the whole thread.

    I read the OP and disagree with some of it, but I do agree with the basic premise.

    ELO Hell is real. It's also very, very imagined.

    ELO is, as has been discussed to death, designed to measure skill in 1v1 competitions. At 900-1000 ELO, you're bound to run into bad players. If you have more of those players than your opponents, you will most likely lose, and you will then sink lower into ELO. As has also been discussed to death, if you are a "good player" let's say, 1500 ELO in "real skill" which tends to be an imagined number people assign to themselves, then you will have 4 rolls of the dice on your team for a feeder as opposed to 5 rolls for your opponent. This means if you aren't a feeder, the law of large numbers says you will crawl out of ELO Hell after a decent number of games.

    But where I think ELO Hell exists is where you have a player who is average in skill stuck at below average ELO. Say someone whose "true value" is 1100 ELO playing at 900 ELO. There's a certain skill cap you have to hit to be able to carry a team. If you're just slightly better than your teammates and even slightly better than your opponents, you can still lose pretty easily. If you fall into this situation then yes, you will probably get angry and be playing with people worse than you against people worse than you and still lose, which is what most ELO Hell whining is about. The solution is simple, really. Keep playing and focus on your own play rather than others, and eventually your own skill will reach a point where you can carry a team. Yes you'll still hit intentional feeders. It happens. But if YOU never intentionally feed, then your opponents have 5 potential feeders and you only have 4, meaning it will play to your advantage in the long run.

    Just keep grinding, that's what solo-queue is. 

    Posted in: ELO Hell!
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