Get an Epic Experience with Premium
  • posted a message on Season 3 Item Changes - Flops and Steals

    *shrug* I don't really think about 6 item builds that much; your build needs to be efficient throughout, and IE/LW are still going to be things everybody wants in their build (plus a vamp scepter). Add a defensive item and now you really only have room for one more item.

    This is why I always math for 2 or 3 item builds; after that, you're going for a defensive item, and you're going to spend a good 10-15 minutes with just those items (offensively). And Movement Speed is more important than you'd think. I'm pretty sure there's a thread on RoG where people are debating this.

     

    Posted in: Gentleman Gustaf
  • posted a message on Season 3 Item Changes - Flops and Steals

    *shrug* PD gave that much MS, and nobody got them to replace Greaves either.

    Posted in: Gentleman Gustaf
  • posted a message on Season 3 Item Changes - Flops and Steals

    I agree, I never said those items were BAD, I said they were bad design. In fact, I think I described them as having a lot of power that ramps up too suddenly.

    As for the damage thing, the reason you don't build damage on support or the jungle isn't because you need tankiness somewhere, it's because the way gold distribution works makes building tankiness and CDR more cost efficient for those champions, since those roles have less gold and thus less access to multiplicativity.

    Posted in: Gentleman Gustaf
  • posted a message on Season 3 Item Changes - Flops and Steals

    Sorry, I think you misunderstood. I'm glad you pointed this out and I'm embarrassed to have such an error in there. I can see how my comment about insanity could be seen as sarcastic, but it's actually just me berating myself for doing math late at night, because I'm clearly not getting enough sleep :P

    Normally, I respond to such corrections by arguing my case because when I go back over my math, it's still correct. In this case, it's easy enough for me to say 'oops, my bad, and thanks for the catch'.

    Posted in: Gentleman Gustaf
  • posted a message on Normals are hilarious now

    With motivation like that...I'd get a pentakill every game...

    Posted in: General Discussions
  • posted a message on Season 3 Item Changes - Flops and Steals

    yeah, 5 is indeed 1/8th of 40, not 1/7th. Clearly this is a sign of my impending insanity.

    I think the point I made about those 3 points (No Pen, Runes Pen, Brutalizer) still stands

    Posted in: Gentleman Gustaf
  • posted a message on Normals are hilarious now

    Every season, that will be Teemo. He doesn't have to be in the game to get hated or deleted.

    Posted in: General Discussions
  • posted a message on Season 3 Item Changes - Flops and Steals

    Quote from CrazedMcCrazy »

    I have to completely disagree with you and recommend you to open your mind to different things other than the usual and the preset.

    In my opinion, what makes CLG.EU (note the EU) game's so interesting to watch is the feeling of inevitability. The feeling of them having this odd power to control time and decided when the match will be truly settled. The feeling that in their games there is somewhere a clock ticking and someone softly whispering "...late game is coming...". And when it does, a sleeping giant (also known as late-game team comp.) wakes and turns around a match foreseen as lost by many.

    I'm not certain of who you were talking about when saying "dont make it out of the group stages" and "is neither (...) particularly successful they need to switch it up" but if you were indeed talking about CLG.EU, I'm afraid you're nothing but ignorant to this matter...

    I actually love this feeling too. It's why I love the AD Carry/tank interaction, it's why I love CLG.EU, and it most certainly comes from my love of watching Zerg matchups in Starcraft 2.

    Posted in: Gentleman Gustaf
  • posted a message on Preparing for Season 3 - Some Suggestions

    To follow that up, here's a comment in another thread on RoG :P

     

    http://www.reignofgaming.net/forums/league-of-legends/general-discussions/29116-normals-are-hilarious-now?page=5#c73

     

    Posted in: Stonewall
  • posted a message on Preparing for Season 3 - Some Suggestions

    That's not how probability works. Since it's already very likely that you won't re-meet any specific player you've played with before (unless you're at quite the high Elo), not having met up with those specific (ignored) players is very likely regardless of whether or not you've ignored them.

    Essentially, you have to take a Bayesian approach: does the fact that you have re-meet any ignored person actually make it more likely that you can't? No.

    To give a common sense approach, let's say you have a pool of 100000 pennies, and you draw out 5 at random, then put them back. Now you draw out 5 more. What are the odds that one of them is the same? You have 99995 pennies to pick that won't be pennies you've picked before, and 5 pennies that you have. It will take a long time for it to be likely to repeat a penny (although not as long as you'd expect; 23 people in a room have a 50% chance of sharing a birthday, and 57 have a 99% chance of sharing a birthday). However, this is allowing ANY repeated penny to be a match. If you specify the penny, it will take much longer. So unless you ignore a LOT of people, it's actually quite likely that you wouldn't run into any ignored person again, and not having re-met them is no evidence for the ignore list affecting the probability of being re-matched with them.

    Posted in: Stonewall
  • To post a comment, please login or register a new account.