So I've developed a pet peeve over the year, and it's people that refuse to label anything as bad. I mean there comes a certain point when if you can't name anything worse than something, that that something is bad.
HAIL CORPORATE. Er, excuse me. I've been doing some of that them there thinking about the new ultimate skin and one thing keeps popping back in to my mind: Will as many people buy it as people bought the Ezreal one?
And can anything get better than Primal Udyr anyway?
No I'm not talking about ranged carries needing multiple items before they can carry, I'm talking about champions that depend on certain items being good (or perhaps too good) in order to carry themselves to competitive viability. I'm talking about Jax and Trinity, Mord and DFG/abyssal, Ziggs and athene's. I'm talking about champions that synergize so well with a single or a few items that when those items are good (or too good) those champions become good, but when those items are average or bad that champion becomes less than ideal. How did certain champions go in and out of playability with no changes to their own abilities? Item dependency!
So more of a fun post this week, a post for me even. I've always loved Pantheon but there have always been two issues that prevent him from either being buffed or reworked. His entire kit is designed to teleport around the map and auto gib anyone. (Ultimate to get behind them, spear throw, stun them, chunk their health away with heartseeker strike, then crit them with the HSS passive.) His play rate due to his relatively low skill kit is also decent (slightly below average, not exactly LOW) so Riot can't remake him, since you can't just remake a champion that 50,000 people are playing (that's a made up number.) HOWEVER, if Riot DID decide to remake Pantheon I've always thought of multiple ways it can be done.
So I've been playing a lot of Udyr. A lot of Udyr. I mean like ... hours of Udyr. Look I'm talking I played so much Udyr I woke up this morning and was like "which stance am I in?" I had a dream that manbearpig was real, Gore tried to kill me. Anyway Udyr's change has changed a lot so I figured I'd just do a short little review on his changes. Udyr was the first champion I ever bought (and promptly thought I was terrible at this game when it was Udyr that's sucked.) I've put enough time in to Udyr to get a PHD in Udyology. Get it? I'm a Dr. of Udgenics.
I'll probably put up a video of responses to comments later, for now enjoy Udyr!
So with the upcoming Rengar "changes" (I say changes because all they've said is general ideas that they might use, rather than specific changes) I've decided to do a piece on Rengar. A small piece mind you, I'm not gonna write ten pages on Rengar (although I COULD.) This is really gonna focus mostly on Riot's change to his ultimate though: I hate it. For a variety of reasons the most important being that Rengar's ultimate is going to be a toned down lame version of Nocturne's ultimate that will be used primarily to escape. Really lame.
I know I've joked about this a lot but honestly I don't really see why the entire league playerbase is so hung up on the concept of melee carries only being the champions that suck. Zed is a fantastic melee carry, he's just also an assassin. I know League players have developed this sort of childlike belief that the only way you can be a carry is to have an infinity edge and phantom dancer in your inventory. Anything less and you're clearly not a carry. However Zed is clearly a melee carry, and so are other melee champions I'll talk about later, and it's why Morello said they wanted to make melee carries more like assassins.
With the newer support champions becoming more complex, more interactive, more damaging, and more rewarding than the previous support champions I think we're finally hitting the point where supports are catching up the rest of the roles in terms of game impact. While previously supports were really more of an enhancement for your ranged carry (pick Soraka to give your ranged carry a heal ability!) they're really coming in to their own now, becoming a real player in the team and less of just being attached at the hip to your ADC.
So I've had a bunch of ideas rolling around for a blog idea, but none of them were really long enough to make a blog. Now since I actually did want to make a blog out of these things they've just sort of been rolling around never able to actually get out. The solution to this problem? Megablog. You can solve any problem by putting mega in front of it I've found.
Sion VU: This is probably far easier than Riot is making it out to be.
Survival instincts: Maybe being afraid of death is a good thing in LoL.
Ranked Draft turn taking: Taking turns is how the pick system works.
As an official challenger I believe it's my duty to help the rest of THE LEAGUE OF LEGENDS player base now get better. As such, I've prepared a list of things that you can do to improve your gameplay. Some might remember the last time I tried to help the player base and it went really well so we're gonna try it again!
Amazing controversial attention grabbing title. Anyways, Nasus should never have been made a jungler. I was watching one of them LCS thingerdoodles and one of the casters (I forget which) said something which I can paraphrase as "Nasus is so good as a jungler because if you have your basic jungle mechanics down you can play Nasus and he'll do amazingly." And honestly it struck me then that Nasus once he's in the jungle is actually one of the easiest to play champions in the game. He transforms for a difficult laner who has to struggle for any gain in to an easy mode press W from 700 range for a forced flash or dead laner.
Video companion is being uploaded, give it a bit to do that.
Now this post isn't made for normal players, it's for ranked players. Why ranked? Because normals are for being normal, and not for being ranked. It's amazing how so many people forget that. Anyway with that done there's a disturbing trend I've been seeing where people just sort of pretend the game starts at 10 minutes (and some junglers think it starts at 20 minutes) and that nothing before then really counts. It's honestly really hazardous to the game because there's a lot of stuff going on before 10 minutes that seriously impacts the rest of the game. The most important? Choosing your champions! But our UI does suck and makes it hard to work with your team....
No I don't have a youtube video, it's Easter. I have to spend the day with my family and friends not the internet. But seriously I'll do a comments response video again, tomorrow. Prize to the most vulgar and off topic comment.
So everyone has always said "melee carries suck, melee carries can't happen" and to a certain extent they are right, with ranged AD carries being so powerful how can a melee carry hope to compare? Well I think that carry has been distorted and twisted to mean something it wasn't really meant to mean. Ranged AD carries have been so OP, are so OP now, and will for the forseeable future always be so OP that the term carry in itself has been warped in a bad way to just mean "ranged auto attacker." That's bad, for a lot of reasons.