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  • posted a message on Twisted Treeline Tier List - Zac Era

    Valid point. But I believe he makes up for it in map mobility. Being able to hop over the wall from your base nexus to the altar is kinda insane and makes up for his lack of aggression. You can even jump from shrine to top bush with out the enemy top laner knowing about it which allows to setup very good ganks with no chance of tipping the enemy off and increasing your chance for a successful gank. I suppose its one of those things that you have to wait to see what happens in regards to the meta. I mean im no high elo 3v3 player so i could be just completely wrong. 

    Posted in: Three's Tier List
  • posted a message on Twisted Treeline Tier List - Zac Era

    Great Tier list! I just got one disagreement with the placement of Zac for a few reasons. He has all the fixing you need to be a good pick in 3v3. 

    1. High Health pool, nuff said. 2. He has an ability that you can spam that does percentage damage, this counters the health meta in 3v3. 3, His E can get you over 85% of the maps terrain for ganks/getaways. 4 He has a slow,  and 2 knock-ups. 5. Not only does he have a high health pool, he has decent damage if you balance ap, health, mitigation. 6. His farming and sustain is very good though this is less important in 3v3, still a notable point. Lastly, he is very flexible in team comps. You can build straight tank, tank/damage, ap damage, and even bruisers (tried all but bruiser ad). 

    Just wanted to throw in my input rather then the typical "This tier list sucks why this, why that" Again, this tier list is awesome and very accurate. 

    Posted in: Three's Tier List
  • posted a message on Anyone else deter away from TT because of overplayed op champs?

    I just don't like the fact that people, who are not very good at the game, can pick up a bruiser in 3v3, get a bit of a health pool going, and just keyboard smash their way to victory. (assuming the other team doesnt have bruisers). Where as if you play and adc or an AP, you have to really plan out your attacks and not face tank everything and pretty much try your hardest to get anywhere. I mean, yes if thats the case, dont pick adc and just go with all the other meta sheep. Where is the fun in that? Sounds like im QQing but im just trying to find others who feel the same. I mean even not in TT, as a squishy champ, you really have to do the same but your going up against 1-2 bruisers (if that) so thats isnt the issue. 

    Late game TT Mundo is pretty much unstoppable. Even with Morellonomicon and ignite, his ult is just insane. I think it has like a 40-50 second cd at max rank (with some cd reduction) and gives you 70% of your 5k health back (20% from visage) or 35% if ignited. Even still thats insane. 

    On a closing note, I just wish they would do more with the TT as far as balancing. Not sure how but I just would like to know if they see this as an issue,

    Posted in: General Discussions
  • posted a message on Anyone else deter away from TT because of overplayed op champs?

    Quote from skrouch »

    Actually jungled udyr a cuople of times, but early on his junglenappears to be fragile. For the draftpick problem you could consider ranked 3v3 with some friends. Its really a step up from blind and you can get matched against platnums and their teams, which add a lot af challenge. And didnt a thread on RoG frojtpage not reveal an inactive soloduo button for TT? That would fix the blindpick problem i guess

    Yeah his early jungle is fragile. I usually lane till at least 2-3, then spend a lot of the time in jungle and bouncing lanes. I found the most success with a cho'gath pair with udyr, Mainly because when ever cho lands his knockup, gives you plenty of time to catch up and bear stance stun them. As far the the ranked, I only got maybe 2-4 friends that i play heavily with, We run different schedules with work and such that getting 3 together online is kinda tough. I find it hard to make new friends on league given the toxicity rate of the community. RoG  forums seem the nicest place to make threats such as this one. Rarely do i see any negativity. I havnt seen the thread on the solo-duo button for TT. Ill try and look.

     

    Quote from Insanitism »

    Not enough thought Is going into tt, if theory crafters devised a way set of champs/items that countered the garens and darius and singed, we would be fine, but unlike sr, where so many tactics, strategy etc are thought up, tt is a nuisance to play

    Yes it can be a nuisance but i find it a great way to escape minus the few games where you come across the singed, x, x comp lol Overall i think it has potential to attract competitive play. Just not fully there yet. 

    Posted in: General Discussions
  • posted a message on Anyone else deter away from TT because of overplayed op champs?

    Quote from StViers »

    If it helps, you can get mallet + frozen fist. That gives you crazy potential to kite and beat uninvested bruiser burst. Also, try running soraka. Battle Soraka is very strong against bruiser teams, especially with magic percent damage on your teammates. 'QQQQQQQQQQQQQQQQQQQQQ' and that's just the enemy team's all chat at the end of the game =P

    Oh yeah, Battle Raka is definitely fun and viable. I find it fun to run 3 supports and sometimes it works rather well. Karma, Lulu, Raka is my favorite. Shields, Heals, Disruption, Decent burst dmg.

    Only problem i have with getting an early mallet to kite singed is that when he pops his ult, he has cc reduction and on top on tenacity masteries or items. Makings that slow almost worthless.

    I like to run vayne a lot because of her mechanics. Not only can she stomp the health stacking most teams do, but she can also maintain safe distances from most champs. As with any squishy in TT, its almost a hit or miss. Either your are steam rolling or getting steam rolled. I just wish there was a draft mode option so that when im not playing ranked TT, you can still ban unbalanced champs. 

    Quote from skrouch »

    If i play TT and dont feel like outbruisering them i take a poke type of team. With enough waveclear you can fore a lot of them under the turret and fire away. Thise narrow lanes are deathtraps at the turrets. Make sure youve got some good disengage, gragas for example. Singeds often fall to these things. Jayce and kha can be good examples of pokers on tt

    And yes, good poke is always nice against a heavy bruiser comp. Lux is my personal favorite on TT. 24 second ulti at lvl 16 is nice. But this is hard to judge in normals because of blind pick which leads to my previous statement of introducing  draft pick into the mix. 

    Quote from Rouche »

    Yeah, there are a lot of too good champs for it but you can pretty much pick just as good ones urself. Besides, full tanky team just can't win a team with equal skill as they can't bring down the last turret without a ranged dps.

    Unless a radc has a disengage, they are almost worthless in 3v3. (unless they are pro kiters). You definitely dont need a adc to take down a turret. You 2-0 them, dive the 3rd guy and you got yourself quite a bit of time to wreck the turret. You dont get it nearly as fast or as safe, but its just take a good ace or good teamfight to make good use of your time. Plus, there are only 2 turrets + inhib so picking up a ranged champ to get better pokes at the turret doesnt make sense to me.Unless your just referring to anyone with ranged capabilities All you need is someone like a jax or wukong (mainly for his q) for turret destruction. 

    Anyone other then me find great success with Udyr in TT? I build him Attack speed tiger stance for the health melting. 

    Posted in: General Discussions
  • posted a message on Anyone else deter away from TT because of overplayed op champs?

    I find myself really enjoying the new TT changes as many others have. But my only problem isn't with the map itself, but the champs who benefit from over meta of 3v3. From my experience and what I have read for TT, is its pretty much tanky = win. So champs likes, Singed, Darius, Garen, etc really out shine 99% of champions in all aspects. Singed has so much movement speed that he can navigate the small map efficiently. He gets passive health from building mana and gets extra mitigation stats with this 15 second ult. This champ, I believe, to be out of control in TT. You can play a normal game with out coming across one. I play TT to get away from the stale 5v5 meta and branch out to other champs i dont usually get to play how i want to play them. But when you come across teams like Darius, Yoric, Singed, there isnt much you can do. Kiting singed is almost impossible unless you are pros-status (which im obv not) but I feel these champs ruin the TT meta. Yes they have BotRK but the 5% is mitigated by magic resist making it far less effective vs high health targets who build or have lots of passive MR. I just cant figure out how to deal with this without playing ranked and banning said champions. 

    From Riots pov, only way to combat this without screwing up their 5v5 viablility is to make exclusive changes to champs based on maps, which i can only imagine to be a cluster fuck or patch notes and confusion. I like to play TT and run corky team comps that are just fun but hard to do with how everyone else likes to play. I dont mind losing to this sort of thing but i hate losing when i feel there is nothing i can do but either A.) conform and just play nothing but op TT champs B.) Stop playing TT and Stfu C.) Masturbate in solitude until the issue is resolved ;-)

    Any tips are appreciated about this matter and I appreciate a good discussion. 

    TL:DR - Singed op in TT, What can I do to stop him?

    Posted in: General Discussions
  • posted a message on Not being able to drop a tier good or bad?

    Quote from GentlemanGustaf»

    I agree with the tryhard principle; I don't even really play games with my friends anymore; I know we have different mindsets and skill levels and that makes games awkward. But I think when people give up, it's because they're thinking 'nothing I can do to win this game' not 'i don't lose my league for this loss!'

    Excuse the weird looking post, new to forums. I agree that people , more often then not, think "nothing i can do to win this game" attitude because everyone has been there. Just seems no matter how hard you try and keep trying, just get pooped on. I am more of a "If you know you cant win, lose as slowly as possible" think that something could happen to turn the game around. I just don't like to give up, I am usually the last person to click the yes to surrender. I dont like to lose, but i also dont sulk in defeat and move on. Also, ive been really utilizing a lot of pro tips for example, instead of "GG EVERYONE ON MY TEAM SUCKS", i try and look at myself and go from there. Just try and improve my game because that is virtually the only variable you have the most control in. It seems to have helped so far.

    I also appreciate all the insight into this subject.

    Posted in: General Discussions
  • posted a message on Not being able to drop a tier good or bad?

    Quote from GentlemanGustaf »

    Do people really need incentives to play well? I find it hard to believe that anybody hits silver or above and then decides 'eh, I want to play this game, but I don't really care if I win or lose'

    I believe minor incentives wouldn't hurt. But there is a surprising number of games that i have played and people die 2-3 times in laning phase, then "Stop caring" and then continue to feed or quit. Everyone has bad games, but people dont understand that its easier to comeback from a deficit then they think. I have had a few games where i leave lasing phase 1/3/0 or worse, then end the game with 13/5/10 or something. Also have had plenty of games where ive left laning phase 6/3/10 then ending the game 7/10/14 or something terrible. It just happens. Also, some people feel the need to not try if they dont get there "best role" and just dick off most of the game. I dont mind people who have the "Win or lose, i had fun" attitude, but some people use that as a crutch for their failure. I have that attitude to a certain extent, but the competitive nature of this game brings out the worst sometimes. Hard to be the "good guy" all the time :) 

    Posted in: General Discussions
  • posted a message on Not being able to drop a tier good or bad?

    Quote from Ariathor »

    Yes, getting to the next tier is a pretty big milestone. Congratulations on reaching silver and may your games be interesting and troll-free ;)

    Thank you!

    Posted in: General Discussions
  • posted a message on Not being able to drop a tier good or bad?

    Quote from Alithandros »

    As people have mentioned, MMR decides who you play with.

    Tier and Division are personal measurements of self growth.  Your Elo will have raised in order to go from Bronze 3 to Silver 5, for sure, but it could very well drop right back down to what it was after.  The tiers don't make the game any better or worse.  It's like using a skin.  It doesn't affect the mechanics of the champion.  It's just pretty to look at and/or be proud of.

    However, if you -do- progress from Silver 5 to Silver 4/3/2/1, then you'll have for sure gone up in Elo.

    For me, reaching lvl 5 is a breath of fresh air.  Climbing division one gets pretty rough.  Your LP gains become much smaller and so you're really needing to win around 8 games in a row, depending on where you are. From 60 to 100 is, for me, about 5 wins, then you have to win your best of 5.  I would hate to do all that work, lose 3 games and go right back into Bronze.

    Again, you're matched by MMR (ELO), so Tier doesn't matter.  Think of it as an Achievement Point.  You earn it and it's yours forever. 

    Yes it is a relief to get to the next milestone and would be uber frustrating to drop back a tier. I went through 4 promotion series in 2 days and would barely miss it by a game.I did some reading on the MMR and yeah it makes more sense now. Just glad i got rid of the poopy bronze color out of my profile :)

    Posted in: General Discussions
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