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  • posted a message on My Toxicity - And Other Disfiguring Ailments

    When the tribunal picks cases to be reviewed, it randomly chooses them from a large pool out of fairness to the person being reviewed. Lyte has commented on this in other threads, saying that a typical case can have a pool of 70 games. This would be a pain to view them all, so the system randomly chooses only a few to give a decent snapshot of a player.

    What if it only choose the "representative" games, by which I'm assuming the bad ones? Well... that's not really fair to the person being reviewed. What if someone had 60 borderline cases and 5 obviously inflammatory ones? It wouldn't be fair to choose the ones that painted the player in a bad light if he was just extra moody for a couple of games. Therefore, some of the cases may not have anything obviously offensive just based on how the tribunal chooses them. If someone reviewing the case finds two out of five absolutely venomous games and the remaining are "Yeah... that's not ban-worthy but I still wouldn't want to play with this guy," they can extrapolate and assume that there are other bad cases that weren't chosen. It takes a lot of effort to get to a tribunal case, as it has several layers of filtering just to mitigate false positives as much as possible.

    Because of the way this works, it's generally safe to assume that if someone even enters the tribunal, they have probably done something ban-worthy. This is where the individual judgments of the reviewers come in: one person may feel that one flagrant case out of five isn't enough when the probability is extrapolated out to 60 games, while another may hit "punish" whenever he or she finds something that breaks the Summoner's code, even if that person being reviewed might have just had an off-day. When enough people vote on a case, these extremes balance themselves out. Overall, the tribunal does have a higher punish rate than pardon rate, but, as I explained above, that's just due to how the system works.

    Posted in: Competitive Play
  • posted a message on Ahri or Kassadin

    There's a difference between disagreeing with someone's analysis versus telling them to shut up because they "obviously don't know what [they're] talking about."

    Posted in: Champions and Gameplay
  • posted a message on TLDR: How to get permabanned

    If anyone needs proof that this guys main should be banned:

    insulting people here and here. Well... maybe it's not insulting but it's really hard to tell the difference when it looks like this

    Quote from Uncla55ified »

    the system already recognized a bad player and didnt need anymore games to be played

    Quote from Uncla55ified »

    "OMG stuk in elo hell, im suck better then teemates, all FEDDERS!!!!!!1!!!1!!

    posting spectacular advice on vlad

    Quote from Uncla55ified »

    yeah hes viable, VIABLE AT LOSING

    someone giving an honest opinion got this response

    Quote from Uncla55ified »

    Quote from BuzzsawMF »

    I am just saying I have seen info posted on other LOL centered sites before I see it here. Whether it is PBE info, skin leaks and such. I still really enjoy the site. This wasn't the case before.

    I was just wondering is all. 

    Then stay on your other "LOL centered sites" if you dont like it, we dont need your whining

    I can't tell if trolling or...

    Quote from Uncla55ified »

    yeah i go brand support all the time and never loose, good luck op dont listen to anyone else

    And all this rage whining just proves you're a not a fun person to be around... to put it lightly.

    Posted in: General Discussions
  • posted a message on Duo Queueing: Double-Edged Sword

    There was this post where the OP talked about his observations of going from -18 elo to gold.

    Posted in: OldManEyebrows
  • posted a message on Fixing Champion Select?

    Here's an idea. When the lobby starts, a pop-up asks the players which lane they would like to play in (top, jungle, mid, bot). After a short amount of time (10 seconds, maybe), or once all five players answer, the lobby chat will list which players, and how many, chose what position. After that, there will be a small grace period where no picking can happen, intended to let the players work out who goes where. After this period, picks/bans go as normal.

    This is sort of taking roll call and making it so it's no longer based on how fast someone can type. If three people want mid, they technically "claimed" it at the same time, so they can talk it out. The grace period prevents instalocks (in blind), and let's people have extra time to decide what to do (in draft). Pros are that it's a non-invasive approach and it doesn't lock down the meta. Cons are that it increases lobby time and does skirt around some of the flaws in the current system. Food for thought, though.

    Posted in: Emeraldw
  • posted a message on Pax Skin Giveaway - Riot Graves and Full Metal Rammus, Xelnath on Xerath's Passive, Champion & Skin Sale, Gladiator Draven Live

    So many new accounts posting here, lol.

    Posted in: News
  • posted a message on Fixing Champion Select?

    While votekick has its merits, it is still very abuse-able. All it takes is someone to make a believable argument to kick someone. Want to play an unconventional setup that breaks the meta? Nah, kick him. There are probably countless other examples that could result in this. Hell, it could even snowball out of control. Guy doesn't say anything? He probably deserves a kick. Doesn't speak English? Kick. Last pick and complains that he can't play support well? Kick.

    What about premades? Even a 3-man premade can probably make the 4th guy vote yes through peer-pressure. 4-man premades? Yikes.

    Posted in: Emeraldw
  • posted a message on Why don't I feel tanky?

    Did they have a black cleaver or last whisper? BotRK also deals % health damage, so at 4000 health it would deal an additional 200 damage (5% of current health). The active also deals 15% of your maximum health, so 600 damage right there. That's ignoring armor calculation, however. When you throw in BC and LW, along with any runes and masteries, you have some nice % health damage that bypasses a significant amount of armor. If a BC and LW were thrown in, you're essentially losing the armor from one or two of your items (and remember Xin's passive removes 15% of armor). If you wanted better dps with slightly less staying power, you would have been better off getting AP items such as Rabadon's or Liandry's.

    Posted in: Champions and Gameplay
  • posted a message on The State of Mikael's Crucible

    I only bought Mikael's once as Maokai. Every other lane was failing except for our Swain mid, who was rolling the Ryze and almost winning 3v1 trades. I purchased Mikael's just to remove ignites from him so he could stall out the battle long enough for our under-powered teammates to do any real damage. The mana regen was also nice for sustaining Mao's ult throughout a long engagement.

    Posted in: Written Work
  • posted a message on The Burden of Positivity: Why Solo Queue is Busted

    "Louis, if you don't stop being positive, I'm gonna sink the boat just to make you sad." -- Francis and typical mid insta-lock when he loses his lane.

    Posted in: OldManEyebrows
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