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  • published the article Aatrox Reddit AMA Roundup

    [Dark] [Light]

     

    Sona and Sejuani Changes

    If you missed the PBE patch today, there were only a few changes. check them out here.


    Aatrox Reddit AMA

    Below is a full roundup of every Q&A post from today's AMA. For more Aatrox goodness, check out PBE 3.8 Patch 1 for skill info, and patch 2 for video previews.

    Originally Posted by Riot (View Reddit Source)

    Q: [ddangho914]

    I might have simply not read his lore that closely, but I'll act as the dummy that doesn't pay attention in class and ask anyway. Through the Explorer Ezreal posts it clearly stated that Aatrox was a great mystery, and that he had existed throughout the history of Valoran as a shadow figure. However, how do we know that there are five remaining Darkins? And how do we even know what race he is? Did Aatrox share his secrets when he joined the league? Or did the League and Government agents of each state already know of the existence of the Darkins, but never revealed them in public?

    A: [RiotHarrow]

    The world as a whole doesn't know how many Darkin there are. That's some privileged information you get as a reader ;)

    As a bit of a future spoiler: three of the five, including Aatrox, are known to history, turning up in myths etc. The other two are completely unknown to the rest of the world. It's unclear whether even the other Darkin know of them. They don't talk much.

    Posted in: Aatrox Reddit AMA Roundup
  • published the article Unofficial PBE Patch Notes for 5/21/2013 - Sona Changes

    PBE 3.8 Patch 3

    It looks like the changes for sona we first saw riot talking about here have reached the PBE.
    Both Ghost Bridge Morgana and Woad King Darius are now live on the PBE for 975 RP. 

    [PBE 3.8 Patch 1]  [PBE 3.8 Patch 2]


    Ghost Bride Morgana

    Some new voice files (attack and move) were added for this skin. HOWEVER, as of this time, they are 100% the exact same as her base model.


    Champion Changes

    Sona

    Don't forget to see Riots post looking for Sona feedback.

    • Base health increased to 380 (up from 340)
    • Base armor increased to 8 (up from 6)
    • [W] - Aria of Perseverance - Persistent aura now grans 6/7/8/9/10 bonus Armor (Changed from 3/6/9/12/15)
    • [W] - Aria of Perseverance - Activation now grans 6/7/8/9/10 additional AR and MR (down from 8/11/14/17/20)

    Sejuani

    • [W] - Flail of the Northern Winds - Now deals 12% bonus HP (down from 16%)

    Diff Tables

    Old (Air Client v73)New (Air Client v74)
    Sona
    Sona Maven of the Strings
    Damage:
    47 (+ 3 )
    Health:
    340 (+ 70 )
    Mana:
    265 (+ 45 )
    Movement
    Speed: 330
    Armor:
    6 (+ 3.3 )
    Magic
    Resist: 30 (+ 0 )
    Health
    Per 5 Sec: 4.5 (+ 0.55 )
    Mana
    Per 5 Sec: 7 (+ 0.65 )
    Range:
    550
    Defense
    Rating: 2
    Magic
    Rating: 8
    Difficulty
    Rating: 1
    Attack
    Rating: 5

    Tags:
    support,ranged,recommended

    Tips:
    *Make use of Hymn of Valor's bonus ability power for empowering your next spell.*Save Crescendo for the game-altering moment.*Constantly switching between Song of Celerity and Aria of Perseverance will grant you maximum survivability.
    Opponent
    Tips: *Spread out when you see Sona so she can't make your entire team dance.*Kill Sona first,as she will heal up her team if left alone for too long.
    Sona Maven of the Strings
    Damage:
    47 (+ 3 )
    Health:
    380 (+ 70 )
    Mana:
    265 (+ 45 )
    Movement
    Speed: 330
    Armor:
    8 (+ 3.3 )
    Magic
    Resist: 30 (+ 0 )
    Health
    Per 5 Sec: 4.5 (+ 0.55 )
    Mana
    Per 5 Sec: 7 (+ 0.65 )
    Range:
    550
    Defense
    Rating: 2
    Magic
    Rating: 8
    Difficulty
    Rating: 1
    Attack
    Rating: 5

    Tags:
    support,ranged,recommended

    Tips:
    *Make use of Hymn of Valor's bonus ability power for empowering your next spell.*Save Crescendo for the game-altering moment.*Constantly switching between Song of Celerity and Aria of Perseverance will grant you maximum survivability.
    Opponent
    Tips: *Spread out when you see Sona so she can't make your entire team dance.*Kill Sona first,as she will heal up her team if left alone for too long.

    Lore

    No Lore changes in this Patch.

    Abilities

    Old (Air Client v73)New (Air Client v74)
    Sejuani - [W] - Flail of the Northern Winds
    Sejuani - [W] - Flail of the Northern Winds
    Sejuani's next basic attack deals 40/60/80/100/120 (+)bonus magic damage to the target and enemies near it.She then swings her flail,dealing 80/120/160/200/240 (+ [16% bonus HP])(+0.6)magic damage to nearby enemies over 4 seconds.

    If
    this ability is reactivated,Sejuani immediately starts swinging her flail.

    Cost:
    40/40/40/40/40 Mana

    Range:
    350

    Cooldown:
    11/10/9/8/7
    Sejuani - [W] - Flail of the Northern Winds
    Sejuani's next basic attack deals 40/60/80/100/120 (+)bonus magic damage to the target and enemies near it.She then swings her flail,dealing 80/120/160/200/240 (+ [12/12/12/12/12% bonus HP])(+0.6)magic damage to nearby enemies over 4 seconds.

    If
    this ability is reactivated,Sejuani immediately starts swinging her flail.

    Cost:
    40/40/40/40/40 Mana

    Range:
    350

    Cooldown:
    11/10/9/8/7
    Sona - [W] - Aria of Perseverance
    Sona - [W] - Aria of Perseverance
    Persistent Aura: Grants nearby allied Champions 3/6/9/12/15 bonus Armor and Magic Resist.

    Activation:
    Heals Sona and the most wounded nearby allied Champion for 40/60/80/100/120 (+0.25)and grants 8/11/14/17/20 additional Armor and Magic Resist for 3 seconds.

    Power
    Chord - Diminuendo: Reduces an enemy's total damage output by 20% for 4 seconds.

    Cost:
    60/65/70/75/80 Mana

    Range:
    0

    Cooldown:
    7/7/7/7/7
    Sona - [W] - Aria of Perseverance
    Persistent Aura: Grants nearby allied Champions 6/7/8/9/10 bonus Armor and Magic Resist.

    Activation:
    Heals Sona and the most wounded nearby allied Champion for 40/60/80/100/120 (+0.25)and grants 6/7/8/9/10 additional Armor and Magic Resist for 3 seconds.

    Power
    Chord - Diminuendo: Reduces an enemy's total damage output by 20% for 4 seconds.

    Cost:
    60/65/70/75/80 Mana

    Range:
    0

    Cooldown:
    7/7/7/7/7
    Posted in: Unofficial PBE Patch Notes for 5/21/2013 - Sona Changes
  • published the article [PBE] Aatrox, the Darkin Blade In Game Video Preview, Free Champion Rotation, Champion and Skin Sale, and More

    UPDATE- Second PBE Patch - More Aatrox Changes

    It looks like the Evelynn change, and most of the Aatrox changes from last patch were reverted. Check out the patch changes for crossed out items. Those have been removed.


    [PBE] Aatrox, the Darkin Blade In Game Video Preview

    Make sure not to miss the rest of the PBE changes found here today. NOTE: in this video, he has 6000% spell vamp at times. Ignore how fast he heals :P [Bug]

    Justicar Aatrox

    Posted in: [PBE] Aatrox, the Darkin Blade In Game Video Preview, Free Champion Rotation, Champion and Skin Sale, and More
  • published the article [Updated][PBE] Aatrox, the Darkin Blade is Back, Woad King Darius, and More!

    Update

    Our game diffs have been fixed. MANY champion and item changes can now be found below

    Update 2 - 9:19 PM EST

    A Second PBE patch has hit!


    For those who don't know. Aatrox was on the air client of the last pbe patch for about 5 mins. Make sure to read all the changes there, along with what Riot had to say about all the changes. We won't be reposting it all. You can view the last pbe Patch post here.

    Update: Skins and champion are not enabled! (oh no!) fear not though. We are still grabbing videos of the skins :)
    Update2: Aatrox was enabled for about 10 mins before servers going down. Check below for a video preview


     Aatrox Champion Preview

    PBE Skin Preview - Justicar Aatrox

    Aatrox Sound and Voices

    Some quick Tryndamere Interaction sounds.

     


     PBE - Woad King Darius Skin Preview

     


     PBE - Ghost Bride Morgana Skin Preview [Incorrect W,R particles]

    There is a weird situation with this skin. The skin is marked as skin 5. However her particles are marked as "Skin 6". Due to this, our normal tools for showing skins not released is not working as it should. We will try to fix this as soon as we are done getting you all the ability and item changes.


    Champions With Unqiue New Sounds

    Looks like Aatrox's release skin, New Darius and Morgana skin have unqiue sounds. (Note: Voices would be in the main folder, these look to just be sound effects)

    files/DATA/Sounds/FMOD/LoL_SFX_aatrox_base.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_darius_norseking.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_morgana_skin05.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_aatrox_skin01.fsb


     New (not active) Health Bars

    A new file "files/DATA/Images/waldo_healthbarsDefault.tga" is on the PBE. Pabro over on Reddit has a in-game picture using the new health bars. Make sure to head to his thread and give him a pat for getting a picture in-game.


     

    Custom Game Map Update


    Ashe's Passive

    Ashe's Passive change made it into the PBE. Her bow and quiver pulses and glows when you are at 100 stacks.


    Champion Changes

    All champion changes are the same as last patch. You can see them here.

    We have our game client diff fixed. and there ARE some changes. We will need to format this. Keep in mind these are compared to THE LAST PATCH, and not live.

    UPDATE: A second patch has hit. Crossed out items were removed in the second patch

    Aatrox

    • More Detialed Blood Well Passive: Upon taking fatal damage, Aatrox extracts the current blood in the well and recovers it as Health over 1.5 seconds. When using an ability that costs Health, Aatrox stores 70% of the self-inflicted damage into the Blood Well.The Blood Well has a base of 35% of the max pool, 225 second Cooldown, and decays 3% of the well a second while out of combat.
    • UPDATE TO Aatrox's Abilities (Now have Ratios) His W Ratio is (+0.25*AD)
    • [Q] - Dark Flight - Now deals 60/95/130/165/200 (down from 70/115/160/205/250)
    • [W] - Blood Thirst / Blood Price - Blood Thirst Now Reduces the cost of Dark Flight and Blades of Torment by 50/50/50/50/50%. 
    • [W] - Blood Thirst / Blood Price - Blood Price now Increases the damage of Dark Flight and Blades of Torment by 25/25/25/25/25%
    • [W] - Blood Thirst / Blood Price - Cooldown is now .5 (down from 1)
    • [E] - Blades of Torment - Now deals 65/100/135/170/205(down from 75/120/165/210/255)

     Shyvana

    • [E] - Flame Breath - Now deals 80/125/170/215/260 (up from 80/110/140/170/200)
    • [R] - Dragon's Descent - Now generates 10/15/20 fury (up from 2/3/4)
    • [Passive] - Dragonborn - Shyvana gains 5 bonus armor and magic resistance, increasing by 1 per level. These bonuses are increased while shyvana is in Dragon form.

    Annie

    • Tibbers HP increased from 1200/1600/2000 to 1200/2100/3000

    • Tibbers MR increased from 25/45/65 to 30/50/70 

    • [Thanks Zerglinator]
    • Tibbers now benefits from Banner of Command. [Thanks 3mptylord]

    Kha'Zix

    • [Q] - Taste Their Fear - Tooltip reword
    • [R] - Void Assault - has been reverted back to live values

     Lissandra

    • [W] - Ring of Frost - Now deals 60/95/130/165/200 (down from 65/100/135/170/205)
    • [W] - Ring of Frost - Now costs 70 mana (up from 55)
    • [R] - Frozen Tomb - Now deals 150/250/350 (down from 150/275/400)'

    Evelynn

    • [R] - Agony's Embrace - Cooldown is now 120/105/90 (changed from 150/120/90)

    Akali

    • [W] - Twilight Shroud - Now costs 80/75/70/65/60 (changed from always 60)
    • [W] - Twilight Shroud - Cooldown is now always 20 (changed from 20/19/18/17/16)

    Diff Tables

     

    Old (Air Client v68)New (Air Client v73)
    Shyvana - [E] - Flame Breath
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [R] - Dragon's Descent
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 10/15/20 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Kha'Zix - [Q] - Taste Their Fear
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Taste Their Fear deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health,which can also be increased by isolation (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health (can be increased by isolation,max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [R] - Void Assault
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 12/12/12 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast four times.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 10/10/10 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast three times.Kha'Zix takes 40/40/40% reduced damage while in stealth.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Lissandra - [W] - Ring of Frost
    Lissandra - [W] - Ring of Frost
    Deals 65/100/135/170/205 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8
    Lissandra - [W] - Ring of Frost
    Deals 60/95/130/165/200 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    70/70/70/70/70 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8
    Lissandra - [R] - Frozen Tomb
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/275/400 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/250/350 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Aatrox - [Q] - Dark Flight
    Aatrox - [Q] - Dark Flight
    Aatrox takes flight and slams down at a targeted location,dealing 70/115/160/205/250 (+)physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.

    Cost:
    0/10/10/10/10 % of Current Health ()

    Range:
    650

    Cooldown:
    16/15/14/13/12
    Aatrox - [Q] - Dark Flight
    Aatrox takes flight and slams down at a targeted location,dealing 60/95/130/165/200 (+)physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.

    Cost:
    0/10/10/10/10 % of Current Health ()

    Range:
    650

    Cooldown:
    16/15/14/13/12
    Aatrox_Q.png Aatrox_Q.png
    Aatrox - [W] - Blood Thirst / Blood Price
    Aatrox - [W] - Blood Thirst / Blood Price
    Activate to switch between Blood Thirst and Blood Price.

    Blood
    Thirst: Every third attack,Aatrox restores 20/25/30/35/40 (+)Health,increased by 200/200/200/200/200% when below half Health.

    Blood
    Price: Every third attack,Aatrox deals 60/95/130/165/200 (+)bonus physical damage and loses Health.

    Cost:


    Range:
    0

    Cooldown:
    1/1/1/1/1
    Aatrox - [W] - Blood Thirst / Blood Price
    Activate to switch between Blood Thirst and Blood Price.

    Blood
    Thirst: Reduces the cost of Dark Flight and Blades of Torment by 50/50/50/50/50%.Every third attack,Aatrox restores 20/25/30/35/40 (+)Health,increased by 200/200/200/200/200% when below half Health.

    Blood
    Price: Increases the damage of Dark Flight and Blades of Torment by 25/25/25/25/25%.Every third attack,Aatrox deals 60/95/130/165/200 (+)bonus physical damage and loses Health.

    Cost:


    Range:
    0

    Cooldown:
    0.5/0.5/0.5/0.5/0.5
    Aatrox_W2.png Aatrox_W2.png
    Aatrox - [E] - Blades of Torment
    Aatrox - [E] - Blades of Torment
    Aatrox unleashes and sends forward the power of his blade,dealing 75/120/165/210/255 (+0.6)Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.

    Cost:
    5/5/5/5/5 % of Current Health ()

    Range:
    900

    Cooldown:
    12/11/10/9/8
    Aatrox - [E] - Blades of Torment
    Aatrox unleashes and sends forward the power of his blade,dealing 65/100/135/170/205 (+0.6)Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.

    Cost:
    5/5/5/5/5 % of Current Health ()

    Range:
    900

    Cooldown:
    12/11/10/9/8
    Aatrox_E.png Aatrox_E.png
    Evelynn - [R] - Agony's Embrace
    Evelynn - [R] - Agony's Embrace
    Evelynn impales all enemies in the targeted area,dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.

    Evelynn
    siphons their pain,gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    150/120/90
    Evelynn - [R] - Agony's Embrace
    Evelynn impales all enemies in the targeted area,dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.

    Evelynn
    siphons their pain,gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    120/105/90
    Akali - [W] - Twilight Shroud
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    60/60/60/60/60 Energy

    Range:
    0

    Cooldown:
    20/19/18/17/16
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    80/75/70/65/60 Energy

    Range:
    0

    Cooldown:
    20/20/20/20/20
       
       

     


     Item Changes

    These are compared to last patch.

    Hunter's Machete

    • Passive Rend is now named Maim
    • Maim now does 10 bonus magic damage to monsters instead of 10 true damage

    Madred's Razors

    • Maim now does 60 bonus magic damage (down from 70)

    Spirit Stone

    • Now has passive Maim instead of Rend.
    • Now does 10 bonus magic damage instead of 10 true damage.

    Spirit of the Ancient Golem & Spirit of the Elder Lizard & Spirit of the Spectral Wraith

    • Bonus damage to monsters increased to 30% (up from 25%)

    Wit's End

    • Now costs 700 gold (up from 600)

     

    Wriggle's Lantern

    • Maim now deals 100 damage (down from 110)

    Diff Tables

    Old (Air Client v68)New (Air Client v73)
    Hunter's Machete
    Hunter's Machete

    UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    300
    Hunter's Machete

    UNIQUE Passive - Maim: Basic attacks deal 10 bonus magic damage to monsters on hit.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 10%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    300
    Madred's Razors
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 70 bonus magic damage to monsters.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 60 bonus magic damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Spirit Stone
    Spirit Stone

    +14 Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 20%.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives or Actives with the same name don't stack.)

    Cost:
    40
    Spirit Stone

    +14 Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Maim: Basic attacks deal 10 bonus magic damage to monsters on hit.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 20%.

    (
    Unique Passives or Actives with the same name don't stack.)

    Cost:
    40
    Spirit of the Ancient Golem
    Spirit of the Ancient Golem

    +500 Health
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    450
    Spirit of the Ancient Golem

    +500 Health
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    450
    Spirit of the Elder Lizard
    Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Spectral Wraith
    Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Wit's End
    Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    600
    Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    700
    Wriggle's Lantern
    Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 110 bonus magic damage to monsters.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500
    Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 100 bonus magic damage to monsters on hit.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500

    New Tips

    game_startup_tip_28_ziggsidle
      One of Ziggs� idle animations is based on a Rioter�s celebratory dance.
    game_startup_tip_29_gravesnoc
      Graves will taunt Nocturne if he lands his smokescreen on him.
    game_startup_tip_30_syndrathrow
      As Syndra, throw a neutral monster that has a buff for additional effects!
    game_startup_tip_31_commandoskin
      The defining characteristic of the Commando skin line: sunglasses and machismo. Even for Lux.
    game_startup_tip_32_porosnax
      Poros love Poro-Snax.
    game_startup_tip_33_teemochew
      Teemo made a special appearance in the game Cho�gath Eats the World on April 1st, 2013.
    game_startup_tip_34_rocketgrab
      Blitzcrank�s Rocket Grab fires from his right hand�you can use this positioning to your advantage!
    game_startup_tip_35_dembelief
      Demacia prizes itself as the home of the righteous and just.
    game_startup_tip_36_noxbelief
      Noxus believes that strength, in all its forms, determines the worth of an individual.
    game_startup_tip_37_demnoxrival
      Demacia and Noxus, the largest two factions on Runeterra, are ancient rivals.
    game_startup_tip_38_piltbelief
      Piltover, the self-titled City of Progress, seeks to better the world with technology.
    game_startup_tip_39_zuanbelief
      Zaun is a land of unchecked scientific experimentation.
    game_startup_tip_40_banbelief
      In Bandle City, the yordles have built a merry utopia, hidden from the dangers around them.
    game_startup_tip_41_ionbelief
      Ionia is an island continent, home to people who revere mysticism and spirituality.
    game_startup_tip_42_bilgebelief
      Bilgewater provides harbor for those who seek profit and adventure without the yoke of law.
    game_startup_tip_43_frelbelief
      The people of Freljord wage a constant war of survival on two fronts: against each other and the harshness of their environment.
    game_startup_tip_44_zyrault
      Zyra�s ultimate, Stranglethorns, increases the attack speed of summoned plants in its radius by 50%.
    game_startup_tip_45_smartpingalert
      Teams that use smart pings to alert other players to threats are more likely to win the game.
    game_startup_tip_46_smartpingcom
      Smart pings are an effective way to communicate with your teammates and can help your team win the game.
    game_startup_tip_47_givehonor
      You can reward players who are sportsmanlike and friendly by giving them Honor in the post-game screen.
    game_startup_tip_48_crestsofhonor
      Crests are a reward from Honor that require consistent, sportsmanlike behavior, but can decay over time.
    game_startup_tip_49_honorunlock
      By consistently earning Honor from a wide variety of players, you can unlock Crests of Honor that are displayed throughout the game.
    game_startup_tip_50_santabaron
      The Santa Baron Summoner Icon was a special reward for sportsmanlike players in 2012.
    game_startup_tip_51_sportsmanwin
      Highly sportsmanlike players tend to have more enjoyable games. They also have more wins�and more comebacks.
    game_startup_tip_52_honorcrests
      Crests of Honor are a reward from the Honor Initiative that are unlocked by consistently receiving a variety of Honor.
    game_startup_tip_53_tribunalvote
      The Tribunal is a system that reforms or removes toxic players. Make your voice heard today and vote in the Tribunal!
    game_startup_tip_54_tribunalimproved
      The Tribunal is a system that has improved the behaviors of over 280,000 players in the past 12 months.
    game_startup_tip_55_punishslurs
      The community overwhelmingly votes to punish homophobic or racial slurs in the Tribunal system.
    game_startup_tip_56_levelupability
      You can assign hotkeys to quickly level up your abilities. (Ctrl + Q/W/E/R by default)
    game_startup_tip_57_mutetab
      You can mute a player by using the TAB menu and clicking the speech bubble next to a player's name on the scoreboard.
    game_startup_tip_58_wardambush
      Wards can prevent ambushes from enemy champions by granting vision of the map to your teammates.
    game_startup_tip_59_lasthithold
      If you land the last hit that kills a minion or neutral monster in the jungle, you earn the gold for that kill.
    game_startup_tip_60_destroytower
      Destroying enemy towers is a critical advantage for your team that provides more control of the map.
    game_startup_tip_61_minimap
      The minimap in the corner of the screen provides vital information about the current state of the game.
    game_startup_tip_62_renamerune
      You can rename Rune Pages by clicking on the title of the rune page.
    game_startup_tip_63_alistarcombo
      Alistar can Pulverize while he is mid-Head Butt to do a fancy combo.
    game_startup_tip_64_cooldownmax
      You can only get a maximum of 40% cool-down reduction.
    game_startup_tip_65_wardexpire
      Wards only last for 3 minutes. You can click on them to view their remaining duration.
    game_startup_tip_66_postgamefriends
      You can add players you enjoyed playing with to your friends list at the post-game screen.

     

    Posted in: [Updated][PBE] Aatrox, the Darkin Blade is Back, Woad King Darius, and More!
  • published the article IronStylus on Leona Skins, Diana Skin, Riot Pwyff on Nunu's Consume, A Lot More on Patch 3.8 Context, Even More on Xerath

    [Dark] [Light]

     

    IronStylus on Leona Skins

    Originally Posted by Riot (View RedTracker Source)

    So, here's a thing. Yes, Sunbathing/beach bash Leona will most likely be a reality barring some major issue or slotting problem. That does sometimes happen. I never want to set certainty that could be subject to change.

    It's past the concept phase, having been fully fleshed out, and will move onto modeling. I reconcepted her after PAX for better readability and some other more thought-out touches. She'll probably move onto 3D very soon, then through the animation and particle pipeline. Depending on priority, this could be a few months, we'll see.

    One of the reasons it's been a while since she's had a skin is because we actually brought a couple skins of hers up to the modeling phase, and plugged them into the game, but then realized they either weren't cutting the quality/theme bar, or the skin had to be bumped because of saturation of similar themes. These skins might some day come to release, but I'm not certain of that at all.

    I don't want to really delve into what those skins were because at least one wasn't terribly strong in differentiation from her other skins. It might even only really equate to a model swap. I made a call to kill the skin and possibly focus on a legendary skin for her down the line that would be a much stronger theme than what I had produced. You actually have seen the beginning of that skin in one of the videos that was released about champion production. A picture had been circulated of an armored figure from the bust up that was very early on in iteration. That was a potential Leona skin, but again, in the end it wasnt very strong.

    This can happen. We actually had a mecha-cho'gath finished and animated but it was really lame. We scrapped it and decided to make him a Battlecast skin which was a MUCH stronger theme. While sometimes skins can be cool, and we feel they're neat ideas, until we get it plugged into the game we don't really know if the skin will work.

    Concept art can't solve all the problems up front. Concept, meaning "idea", is just that. Until our 3D brows get that thing walking round, only then can we know that it works 100%. So while it can be unfortunate that we have to kill content that we know some players will want, we want to make sure we're delivering the right thing at the right time, and these particular unreleased skins weren't hitting the bar. My hope is that we can revisit them and make them work! Who knows!
    Posted in: IronStylus on Leona Skins, Diana Skin, Riot Pwyff on Nunu's Consume, A Lot More on Patch 3.8 Context, Even More on Xerath
  • published the article Next Ultimate Skin Now in June - Delay on Summoner Icon Rewards for Lifetime RP, Riot Looking for Sona Thoughts, More Xerath

    IMPORTANTGhost Bride Morgana haunting soon - in Game Pictures, Transfers to the Brazil server now available!
    Update for EU: Read this for server information


     PBE Patch for 5/17 - Aatrox and More

    So if you only checked the post once, you need to give it a second look. Riot has posted a few red posts about the various champion nerfs/buffs that we saw. Also make sure to click the "view in redtracker" if it's a topic/champion you care about, they responded to some Q&A in each thread.


    Next Ultimate Skin Now in June - Delay on Summoner Icon Rewards for Lifetime RP

    Riothippalus hit Reddit to give some information on a few delays.

    Originally Posted by Riot (View Reddit Source)

    OP is correct - we have not come through with the summoner icon rewards for lifetime RP purchases yet. There have been a few different reasons for the delay, but the good news is that when they do finally come, they should be much cooler than I originally envisioned.

    And while I'm fessing up to missing target dates I've put out there, I should mention that the next ultimate skin will not make it in May. Hopefully June!

    Posted in: Next Ultimate Skin Now in June - Delay on Summoner Icon Rewards for Lifetime RP, Riot Looking for Sona Thoughts, More Xerath
  • published the article [Updated] [PBE] Aatrox, the Darkin Blade Preview and Abilities, and more!

    PBE Patch for 5/17

    FULL STORY: So a air client only patch hit the PBE. 5 mins after, another air client patch removed all the changes. 10 mins after that a third air client hit with no changes. 20 mins after that point. LIVE SERVERS got the air client that was on the PBE

    What does this mean: TBH (This is only a guess) it looks like we got a patch we should not have seen. From the Riot posts (which you can read below) it looks like some of these changes are meant for patch 3.8 while others not listed might be going in 3.9 KEEP THIS IN MIND, THIS MEANS THESE NUMBERS ARE NOT FOR OUR EYES YET. Riot is most likely still messing with these on their end.

    ANOTHER UPDATE 9:44 PM EST - A fourth air client has hit
    ANOTHER UPDATE 10:23 PM EST - A fifth air client has hit


    Aatrox the Darkin Blade

    Release Skin Name: Justicar Aatrox

     


    Damage: 55 (+ 3.2 ) 
    Health: 395 (+ 85 ) 
    Mana: 75 (+ 45 ) [Rog Note: He does not use mana, this is just whats in the air client]
    Movement Speed: 345
    Armor: 14 (+ 3.8 ) 
    Magic Resist: 30 (+ 1.25 ) 
    Health Per 5 Sec: 5.75 (+ 0.5 )
    Mana Per 5 Sec: 0 (+ 0 )
    Range: 150 
    Defense Rating: 4 
    Magic Rating: 3 
    Difficulty Rating: 6 
    Attack Rating: 8 

    Tags: carry,melee 

    Tips: *Avoid engaging in a fight with low health unless your Blood Well is full so that you regain enough health to continue fighting.*Building Life Steal can be very potent on Aatrox to help compensate for his health costs.*Massacre is great at turning the tide of a battle, make sure to use it at the right moment to maximize the benefits from it. 
    Opponent Tips: *When Aatrox takes fatal damage he is healed for the amount currently in his resource bar, landing a fatal blow on him while the resource bar is low will result in him reviving with a lower amount of health.*When Aatrox casts Dark Flight towards your location, avoid being knocked up by moving away from the center of impact.*Aatrox is auto attack reliant for most of his damage and survivability, reducing his attack speed by purchasing Randuins Omen or Frozen Heart can help reduce both of those components greatly.

    [Passive] - Blood Well

    Aatrox - [Passive] - Blood Well 
    When using an ability that costs Health, Aatrox stores the self-inflicted damage into the Blood Well. Upon taking fatal damage Aatrox extracts the blood from the well and recovers it as health over a brief duration.
    [Q] - Dark Flight

    Aatrox - [Q] - Dark Flight 
    Aatrox takes flight and slams down at a targeted location, dealing 70/115/160/205/250 (+) physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second. 

    Cost: 0/10/10/10/10 % of Current Health () 

    Range: 650 

    Cooldown: 16/15/14/13/12

    [W] - Blood Thirst / Blood Price

    Aatrox - [W] - Blood Thirst / Blood Price 
    Activate to switch between Blood Thirst and Blood Price.

    Blood Thirst: Every third attack, Aatrox restores 20/25/30/35/40 (+) Health, increased by 200/200/200/200/200% when below half Health.

    Blood Price: Every third attack, Aatrox deals 60/95/130/165/200 (+) bonus physical damage and loses Health. 

    Cost: 

    Range: 0 

    Cooldown: 1/1/1/1/1

    [E] - Blades of Torment

    Aatrox - [E] - Blades of Torment 
    Aatrox unleashes and sends forward the power of his blade, dealing 75/120/165/210/255 (+0.6) Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds. 

    Cost: 5/5/5/5/5 % of Current Health () 

    Range: 900 

    Cooldown: 12/11/10/9/8

     [R] - Massacre

    Aatrox - [R] - Massacre 
    On activation Aatrox draws in the blood of his foes, dealing magic damage to all enemy champions around him equal to 15/15/15% + 0.01% of their current Health.

    For the next 12/12/12 seconds, Aatrox's Maximum Health increases by 100/175/250 + 50/65/80 per champion hit, Attack Speed increases by 25/35/45% + 10/10/10% per champion hit, and he gains 175 Attack Range. 

    Cost: 

    Range: 0 

    Cooldown: 120/100/80

     Recommended Items

    Recommended Items: We have them, however they are not formatted!
    Update: jayjinde on reddit has formatted them for us. Make sure to give him thanks for his time!

    • Starting Items: Doran's Blade
    • Essential Items: Blade of the Ruined King, Ninja Tabi, Maw of Malmortius
    • Offensive Items: The Bloodthirster, Zephyr, Ravenous Hydra
    • Defensive Items: Randuin's Omen, Warmog's Armor, Spirit Visage
    • Consumables: Health Pot, Sight Ward, Red Elixir
    AatroxAatrox
    Aatrox

    Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

    The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

    Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.
    Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

    Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

    Some fight for honor, some fight for glory. It matters only that you fight.
    Aatrox

     


    5/17/2013 Context Post - PBE for Patch 3.08

    Originally Posted by Riot (View RedTracker Source)

    Hey Summoners,

    As you know, we use the PBE servers as a testing ground for a lot of our experimental changes, but weÂ’ve run into situations where sometimes a change requires a bit more nuance to understand. As a result, weÂ’ll be driving these PBE context posts when we can offer some more context.

    Also note that these changes are tentative, like anything else on the PBE, so they are all very subject to change.

    Kha'Zix
    • Taste Their Fear
      • Isolation bonus redesigned as "increases damage by 45%".
      • Evolution adds 8% Missing Health damage. (Which can also be increased by isolation.)
    • Void Spikes
      • Now slows targets hit for 2 seconds.
      • Mana cost reduced
      • Evolution no longer consumes passive to apply effects. Instead triples shot.

    Ultimately we just wanted to increase your viable choices when picking evolutions. KhaÂ’Zix was getting huge damage, high poke, and great utility from evolving Void Spikes. Now Void Spikes gets a slow as part of the base skill, so W is a reasonable one-point wonder. Evolving and maxing it first also works though, just not so well that it dominates the other skills. Taste Their FearÂ’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice.

    Lissandra
    • Ring of Frost
      • Cooldown reduced
      • Damage reduced
    • Frozen Tomb
      • Slow increases per level
      • Damage reduced at later levels
    For a control mage with a kit she has, Lissandra was throwing out a lot of front-loaded damage in team fights. The intention of these changes was to lower her damage, but to also increase her crowd control abilities. These were made to better highlight her core strengths as a strong DPS mage with high in-fight control.

    Jungle
    • Wolves
      • Initial spawn time increased to 1:55 from 1:45
      • Respawn time reduced to 50 seconds from 60
    • Wraiths
      • Initial spawn time increased to 1:55 from 1:45
    • Golems
      • Initial spawn time increased to 1:55 from 1:45
      • Respawn time reduced to 50 seconds from 60
    • Ancient Golem
      • Base Experience granted increased to 275 from 220
      • Now plays a particle effect to show who the buff transferred to
    • Lizard Elder
      • Base Experience granted increased to 275 from 220
      • Now plays a particle effect to show who the buff transferred to

    We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

    Items
    • Madred's Razors
      • UNIQUE Passive - Maim
      • Now deals bonus damage to monsters with every basic attack
    • Wriggle's Lantern
      • UNIQUE Passive - Maim
      • Now deals bonus damage to monsters with every basic attack
      • Attack Damage increased
      • Life Steal increased
      • Combine cost increased
    These changes are currently tentative. We just want to increase consistency on Madred’s and Wriggles in order to let players plan their jungle routes better with these items. There were a lot of odd cases where junglers would accidentally steal a buff from their teammate due to a random proc, or a jungler would fall behind because they weren’t getting enough procs. Overall we had to lower the damage output in comparison to the old Madred’s and Wriggle’s (if you simply average out the old Madred’s and Wriggle’s damage by four) because of the consistency involved and the fact that it never deals “overkill” damage, where it would proc on a small creep (or on a near-dead jungle unit), thereby wasting its damage.
    • Wit's End
      • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold
      • Attack Speed increased slightly
      • Revised Passive - Your attacks steal Magic Resist from the target, stacks up to 5 times
    • Nashor's Tooth
      • Combine Cost increased
      • Ability Power reduced slightly
      • Additional Passive - Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit
    • Malady
      • Removed from the game
    We've moved Malady's passives to the two other Attack Speed items to further solidify Nashor's Tooth's niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit's End to better synergize with magic damage based fighters (even for those that donÂ’t deal magic damage, Sunfire Cape synergizes quite well with WitÂ’s End). Malady has been removed as it has simply been a poor fit in the current space that it was in.

    One thing some of you may notice is absent are the Shyvana buffs i'd talked about a few weeks ago.

    The buffs make sense, and we're going to do them. Just not for this patch. The reason being that along with the change to Wriggle's Lantern proc'ing on every attack, Wits end reducing Magic Resistance, and lowered respawns for jungle camps - we couldn't accurately assess Shyvana's balance.

    As with all of our balance changes, there is always a rippling effect. Items being buffed or nerfed can mean more success or failure with champions who buy them. Taric's nerfs saw a universal increase in performance across every support. In the same vein, each of the above changes are also buffs to Shyvana and until we can judge the effect of the item/jungle changes would have on her power level, i don't want to pull the trigger on the changes just yet. Statikk and i are looking to have Shyvana Balance changes with Patch 3.9 pending iteration after 3.8 goes live.

     


    [3.8] Improvements to the PVP.net experience on smaller resolutions

    Originally Posted by Riot (View RedTracker Source)

    Summoners,
    As part of the 3.8 patch, we've introduced some code in PVP.net that will automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:

    • 1366x768
    • 1280x768
    • 1280x700
    • 1182x864

    Prior to 3.8, the client defaulted to a specific, unchanging window size; for those of you with widescreen laptops running 1366x768 or smaller footprint monitors like 1280x720, this has meant having key functionality hidden behind the Windows task bar. No more!

    This change represents a shift in the player experience and we felt it was important to reach out to those of you affected to see how you feel about it, and better understand what else we can do to improve the PVP.net experience on the above-named resolutions. Please spend some time poking around on PBE once 3.8 has arrived and feel free to share your thoughts on other ways we can improve the smaller-resolution League experience.


    Riot on Vi's Change this PBE Patch

    Originally Posted by Riot (View RedTracker Source)

    The change currently on PBE is obviously still in testing. However I need to jump in here to clarify that even with this change Vi's ultimate is still unstoppable it simply doesn't discard the CC, however she will feel the effects of the CC when the charge ends. Knockbacks and Knockups however since they are displacing the charging champion's movement are completely ignored to allow the Ultimate to complete.

    What does this mean in game? 
    If Vi uses her ultimate on Lux who lands a light binding while charging. Vi will finish the charge and smash Lux into the ground. Then, Vi will be rooted for the remainder of the duration of the binding. 

    The other ultimates with similar mechanics such as Malphite also have this change, however totally blocking CC effects was not directly referenced in tooltips outside of Vi's before which is why you are only seeing a change in hers. 

    Champions effected by this change iirc are Malphite, Hecarim, J4, Nocturne, and Vi. The goal here is to add a little bit more counterplay to these abilities while still keeping them "unstoppable". We want these abilities to be uninterruptable and they will, however we also don't feel that them completely nullifying other champions crowd control effects and cooldowns even after the charge is compete is fair. We felt this was a nice and logical compromise, but we'll see how testing goes. 

    I'll work on the tooltip wording to try and make this a bit more clear. I don't feel this will ultimately be a bit power hit but if we feel it is - or becomes one we'll adjust the individual champions effected as needed.


    Riot on the Lissandra Changes

    Originally Posted by Riot (View RedTracker Source)

    Our goal with the Lissandra changes currently in testing was to shift Lissandra's power a little bit more towards utility (lower W CD, stronger slow at higher levels on ult) and away from burst (base damage at higher ranks on W and ult). These changes aren't intended to be a nerf and shouldn't impact her laning phase much at all, bar the lower W CD. We suspect they may actually may be a slight buff, though it's that realignment of power towards desired strengths that's the key thing here.

    In terms of overall performance Lissandra's also still pretty new so we're still assessing her overall state as well, particularly given some people started playing her in her first week, others when she dropped to 6300 IP and yet more of course during her current free week. This means quite a wide range of experience on her from individual players, resulting in a fair bit of variation in performance still.


    Riot on Annie Changes

    Originally Posted by Riot (View RedTracker Source)

    Please realize that the PBE changes are datamined from just the tooltips.

    The tooltip for the stats just got moved to the spell level up tooltip. There is also another siginificant buff we are testing that the datamining missed.

    Abilities

    Super important - Everything below is from the air client, which has now been removed (5 mins after being uploaded) by a second, third, and fourth air client patch. Read up top for a quess on why. These abilities look to have been released too early.

    Annie

    • [R] - Summon: Tibbers - Now lasts for 60 seconds (up from 45)
    • [R] - Summon: Tibbers - No longer lists "and his Health,Armor,Magic Resist,and Attack Damage increase with rank. (Can not confirm if this is just a tooltip change, or a real change)
    • [R] - Summon: Tibbers - Now costs 100 mana (changed from 125/175/225 Mana)

     Shyvana

    • [Q] - Twin Bite - Basic attacks now reduce the cooldown by .5 seconds
    • [W] - Burnout - Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.
    • [E] - Flame Breath - Now deals 80/110/140/170/200 (down from 80/125/170/215/260)
    • [E] - Flame Breath - Now hits all enemies it passes through
    • [E] - Flame Breath No longer burns for a % of armor for 4 seconds, instead applies a debuff for 5 seconds "Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit."
    • [R] - Dragon's Descent -  No longer has "reinforces her scales,increasing her Armor and Magic Resist by 10/15/20.Defensive bonuses are doubled in Dragon Form."
    • [R] - Dragon's Descent -  Now has "generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury."
    • Passive - No idea what this is until we get a game client. Looks like riot is still working on her

    Nautilus

    • [W] - Titan's Wrath - DoT now does 40/55/70/85/100 (changed from 30/55/80/105/130)

     Sejuani

    • [E] - Permafrost - Slow now lasts for 1.5/1.75/2/2.25/2.5 seconds. (changed from 2/2.25/2.5/2.75/3 seconds.)
    • [R] - Glacial Prison - Now stuns for 1.25/1.5/1.75 (Down from 1.5/1.75/2)
    • [R] - Glacial Prison - Now slows for 1.25/1.5/1.75 seconds (Down from 1.5/1.75/2)

    Hecarim

    • [Passive] - Warpath - "Can move through units" was removed from the passive text
    • [R] - Onslaught of Shadows - Now does 150/250/350 (up from 100/200/300)
    • [R] - Onslaught of Shadows - Ratio is now 100% (up from 40%)
    • [R] - Onslaught of Shadows - No longer lists "dealing an additional 50/125/200 (+)magic damage and"

     Kha'Zix

    • [Q] - Taste Their Fear - Now increases isolated damage by 45% instead of saying increased to 100/145/190/235/280
    • [Q] - Taste Their Fear - Now does 8% of missing health (down from 12%) now states that it can be increased by isolation
    • [W] - Void Spike - Now slows enemies by 20% for 2 seconds
    • [W] - Void Spike - Evolved version no longer has "Consumes Unseen Threat to slow and damage all enemies struck."
    • [W] - Void Spike - now costs 55/60/65/70/75 Mana (down from 60/70/80/90/100 Mana)
    • [R] - Void Assault - can now be cast again within 12 seconds (up from 10)
    • [R] - Void Assault - Evolved version can now be cast 4 times ( up from 3) however no longer has 40% reduced damage while in stealth.

    Lissandra

    • [W] - Ring of Frost - now deals 65/100/135/170/205 (down from 70/110/150/190/230)
    • [W] - Ring of Frost - Now costs 55 mana (down from 70)
    • [W] - Ring of Frost - Now has a cooldown of 16/14/12/10/8 (Changed from 18/16/14/12/10)
    • [R] - Frozen Tomb - Now deals 150/275/400 (Down from 150/300/450)
    • [R] - Frozen Tomb - Now slows by 20% / 30% / 40% (up from always 20%)

      Vi

    • [R] - Assault and Battery - Tooltip now says immune to Knowckups and Knockbacks instead of "Crowd Control"

    Karma

    •  [W] - Focused Resolve [Mantra'ed] instead of healing for 25% of missing health over the duration, is now instantly healed for 20% and then another 20% if the chain is not broken

    Brand

    • [Passive] - Blaze - Now deals 8% over 4 seconds instead of 2% per second for 4 seconds

    Akali

    • [Passive] - Twin Disciplines - Basic attacks now always do an additional 6% BMD increasing by 1% for every 6 AP (No longer "upon obtaining 20 AP)
    • [Passive] - Twin Disciplines - No longer has "upon obtaining 10 Bonus Attack, Now gains 6% spell vamp (down from 8)
    • [W] - Twilight Shroud - Cost is now always 60 (changes from 80/75/70/65/60)
    • [W] - Twilight Shroud - Cooldown is now 20/19/18/17/16 (instead of always 20)

    Diff Tables

    Old (Air Client v67)New (Air Client v68)
    Annie - [R] - Summon: Tibbers
    Annie - [R] - Summon: Tibbers
    Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area.

    Tibbers
    chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.He lasts for 45 seconds and his Health,Armor,Magic Resist,and Attack Damage increase with rank.

    Tibbers
    can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Cost:
    125/175/225 Mana

    Range:
    0

    Cooldown:
    120/120/120
    Annie - [R] - Summon: Tibbers
    Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area.

    For
    the next 60/60/60 seconds,Tibbers chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.

    Tibbers
    can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    120/120/120
    Shyvana - [Q] - Twin Bite
    Shyvana - [Q] - Twin Bite
    Shyvana strikes twice on her next attack,dealing (+)physical damage on the second attack.The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.

    Dragon
    Form: Twin Bite cleaves all units in front Shyvana.

    Cost:


    Range:
    0

    Cooldown:
    10/9/8/7/6
    Shyvana - [Q] - Twin Bite
    Shyvana strikes twice on her next attack,dealing (+)physical damage on the second attack.The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.Basic attacks reduce the cooldown of Twin Bite by .5 seconds.

    Dragon
    Form: Twin Bite cleaves all units in front Shyvana.

    Cost:


    Range:
    0

    Cooldown:
    10/9/8/7/6
    Shyvana - [W] - Burnout
    Shyvana - [W] - Burnout
    Shyvana deals 25/40/55/70/85 (+)magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds.Shyvana's Movement Speed bonus is reduced over time.

    Dragon
    Form: Burnout scorches the earth,continuing to damage enemies that stand on it.

    Cost:


    Range:
    0

    Cooldown:
    12/12/12/12/12
    Shyvana - [W] - Burnout
    Shyvana deals 25/40/55/70/85 (+)magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds.Shyvana's Movement Speed bonus is reduced over time.Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

    Dragon
    Form: Burnout scorches the earth,continuing to damage enemies that stand on it.

    Cost:


    Range:
    0

    Cooldown:
    12/12/12/12/12
    Shyvana - [E] - Flame Breath
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6)magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [R] - Dragon's Descent
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana reinforces her scales,increasing her Armor and Magic Resist by 10/15/20.Defensive bonuses are doubled in Dragon Form.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Nautilus - [W] - Titan's Wrath
    Nautilus - [W] - Titan's Wrath
    Nautilus surrounds himself with dark energies,shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+)damage for up to 10/10/10/10/10 seconds.

    While
    the shield persists,Nautilus' basic attacks apply a damage over time effect to all units around his target.The effect deals 30/55/80/105/130 (+0.4)magic damage over 2 seconds.

    Cost:
    80/80/80/80/80 Mana

    Range:
    350

    Cooldown:
    22/21/20/19/18
    Nautilus - [W] - Titan's Wrath
    Nautilus surrounds himself with dark energies,shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+)damage for up to 10/10/10/10/10 seconds.

    While
    the shield persists,Nautilus' basic attacks apply a damage over time effect to all units around his target.The effect deals 40/55/70/85/100 (+0.4)magic damage over 2 seconds.

    Cost:
    80/80/80/80/80 Mana

    Range:
    350

    Cooldown:
    22/21/20/19/18
    Sejuani - [E] - Permafrost
    Sejuani - [E] - Permafrost
    Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

    Active:
    All nearby enemies with Frost take 60/110/160/210/260 (+0.5)magic damage and are slowed by 50/55/60/65/70% for 2/2.25/2.5/2.75/3 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    11/11/11/11/11
    Sejuani - [E] - Permafrost
    Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

    Active:
    All nearby enemies with Frost take 60/110/160/210/260 (+0.5)magic damage and are slowed by 50/55/60/65/70% for 1.5/1.75/2/2.25/2.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    11/11/11/11/11
    Sejuani - [R] - Glacial Prison
    Sejuani - [R] - Glacial Prison
    Throws a frost-forged bola in a line.If the bola hits an enemy champion,it shatters,stunning the target and nearby enemies for 1.5/1.75/2 seconds.If the bola reaches its maximum range it shatters and slows enemies by 90/90/90% for 1.5/1.75/2 seconds instead.

    All
    enemies in the shatter area take 150/250/350 (+0.8)magic damage.

    Cost:
    100/100/100 Mana

    Range:
    1175

    Cooldown:
    130/115/100
    Sejuani - [R] - Glacial Prison
    Sejuani throws her True Ice bola in a line.If the bola hits an enemy champion,it shatters,stunning the target and nearby enemies for 1.25/1.5/1.75 seconds.If the bola reaches its maximum range,it shatters and slows enemies by 90/90/90% for 1.25/1.5/1.75 seconds instead.

    All
    enemies in the shatter area take 150/250/350 (+0.8)magic damage.

    Cost:
    100/100/100 Mana

    Range:
    1175

    Cooldown:
    130/115/100
    Hecarim - [Passive] - Warpath
    Hecarim - [Passive] - Warpath
    Hecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.
    Hecarim - [Passive] - Warpath
    Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.
    Hecarim - [E] - Devastating Charge
    Hecarim - [E] - Devastating Charge
    Hecarim gains increasing movement speed for 4/4/4/4/4 seconds.His next attack knocks the target back dealing 40/75/110/145/180 (+)to 80/150/220/290/360 (+)physical damage based on how far Hecarim has traveled during Devastating Charge.

    Cost:
    60/60/60/60/60 Mana

    Range:
    0

    Cooldown:
    24/22/20/18/16
    Hecarim - [E] - Devastating Charge
    Hecarim gains increasing Movement Speed for 4/4/4/4/4 seconds.His next attack knocks the target back dealing 40/75/110/145/180 (+)to 80/150/220/290/360 (+)physical damage based on how far Hecarim has traveled during Devastating Charge.

    Cost:
    60/60/60/60/60 Mana

    Range:
    0

    Cooldown:
    24/22/20/18/16
    Hecarim - [R] - Onslaught of Shadows
    Hecarim - [R] - Onslaught of Shadows
    Hecarim summons spectral riders and charges forward,dealing 100/200/300 (+0.4)magic damage to anyone they strike.

    Hecarim
    releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+)magic damage and causing nearby enemies to flee from Hecarim for 1/1/1 seconds.

    Hecarim
    himself will only move to the targeted location.The riders will always move the full distance.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    140/120/100
    Hecarim - [R] - Onslaught of Shadows
    Hecarim summons spectral riders and charges forward,dealing 150/250/350 (+1)magic damage to anyone they strike.

    Hecarim
    releases a shockwave when he finishes his charge causing nearby enemies to flee from Hecarim for 1/1/1 second.

    Hecarim
    himself will only move to the targeted location.The riders will always move the full distance.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    140/120/100
    Kha'Zix - [Q] - Taste Their Fear
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the amount is increased to 100/145/190/235/280 (+).

    Evolved
    Enlarged Claws: Increases damage to isolated enemies by 12/12/12/12/12% of their missing health (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Taste Their Fear deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health,which can also be increased by isolation (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [W] - Void Spike
    Kha'Zix - [W] - Void Spike
    Fires exploding spikes,dealing 75/115/155/195/235 (+)physical damage to all nearby enemies.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

    Evolved
    Spike Racks: Void Spike fires three spikes in a cone.Consumes Unseen Threat to slow and damage all enemies struck.

    Cost:
    60/70/80/90/100 Mana

    Range:
    1000

    Cooldown:
    8/8/8/8/8
    Kha'Zix - [W] - Void Spike
    Fires exploding spikes,dealing 75/115/155/195/235 (+)physical damage to all nearby enemies and slow them for 20/20/20/20/20% for 2/2/2/2/2 seconds.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

    Evolved
    Spike Racks: Void Spike fires three spikes in a cone.

    Cost:
    55/60/65/70/75 Mana

    Range:
    1000

    Cooldown:
    8/8/8/8/8
    Kha'Zix - [R] - Void Assault
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 10/10/10 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast three times.Kha'Zix takes 40/40/40% reduced damage while in stealth.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 12/12/12 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast four times.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Lissandra - [W] - Ring of Frost
    Lissandra - [W] - Ring of Frost
    Deals 70/110/150/190/230 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    70/70/70/70/70 Mana

    Range:
    0

    Cooldown:
    18/16/14/12/10
    Lissandra - [W] - Ring of Frost
    Deals 65/100/135/170/205 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8
    Lissandra - [R] - Frozen Tomb
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/300/450 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/20/20%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/275/400 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Warwick - [R] - Infinite Duress
    Warwick - [R] - Infinite Duress
    Warwick lunges in front of an enemy champion and supresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

    Warwick
    gains 30/30/30% Life Steal for the duration.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    90/80/70
    Warwick - [R] - Infinite Duress
    Warwick lunges in front of an enemy champion and suppresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

    Warwick
    gains 30/30/30% Life Steal for the duration.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    90/80/70
    Vi - [R] - Assault and Battery
    Vi - [R] - Assault and Battery
    Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

    While
    charging Vi is immune to crowd control and will knock aside enemies in the way,dealing 75% damage to them.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Vi - [R] - Assault and Battery
    Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

    While
    charging Vi is immune to Knockups and Knockbacks and will knock aside enemies in the way,dealing 75% damage to them.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Karma - [W] - Focused Resolve
    Karma - [W] - Focused Resolve
    Links Karma to target enemy champion,revealing them,and dealing 60/110/160/210/260/ (+0.6)magic damage over 2 seconds,rooting them in place for 1/1.25/1.5/1.75/2/ seconds if the link is not broken.

    Mantra
    Bonus - Renewal: Focused Resolve deals (+0.6)bonus magic damage and heals Karma over the duration for 25% (+%)of her missing Health.

    Cost:
    70/75/80/85/90/0 Mana

    Range:
    0

    Cooldown:
    16/15/14/13/12/13.5
    Karma - [W] - Focused Resolve
    Links Karma to target enemy champion,revealing them,and dealing 60/110/160/210/260/ (+0.6)magic damage over 2 seconds,rooting them in place for 1/1.25/1.5/1.75/2/ seconds if the link is not broken.

    Mantra
    Bonus - Renewal: Focused Resolve deals (+0.6)bonus magic damage over the duration and heals Karma instantly for 20% (+%)of her Missing Health.If the leash is not broken,she is healed for another 20% (+%).

    Cost:
    70/75/80/85/90/0 Mana

    Range:
    0

    Cooldown:
    16/15/14/13/12/13.5
    Karma - [R] - Mantra
    Karma - [R] - Mantra
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare:
    Deals bonus magic damage and leaves behind a circle of flame,heavily slowing enemies and dealing damage after a brief delay.

    Renewal:
    The link deals bonus magic damage to her target,healing Karma for 25% of her missing Health while the two are linked.

    Defiance:
    Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

    Cost:


    Range:
    0

    Cooldown:
    45
    Karma - [R] - Mantra
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare:
    Deals bonus magic damage and leaves behind a circle of flame,heavily slowing enemies and dealing damage after a brief delay.

    Renewal:
    The link deals bonus magic damage to her target,instantly healing Karma for 20% of her Missing Health.If the link is not broken,Karma is healed again for the same amount.

    Defiance:
    Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

    Cost:


    Range:
    0

    Cooldown:
    45
    Brand - [Passive] - Blaze
    Brand - [Passive] - Blaze
    Brand's spells light his targets ablaze,dealing 2% of their maximum Health in magic damage per second for 4 seconds.
    Brand - [Passive] - Blaze
    Brand's spells light his targets ablaze,dealing 8% of their maximum Health in magic damage over 4 seconds.
    Akali - [Passive] - Twin Disciplines
    Akali - [Passive] - Twin Disciplines
    Upon obtaining 20 Ability Power,Akali's basic attacks deal 8% bonus magic damage,increasing by 1% for every 6 Ability Power gained thereafter.

    Upon
    obtaining 10 Bonus Attack Damage,Akali gains 8% Spell Vamp,increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.
    Akali - [Passive] - Twin Disciplines
    Discipline of Force: Akali's basic attacks deal an additional 6% bonus magic damage,increasing by 1% for every 6 Ability Power.

    Discipline
    of Might: Akali gains 6% Spell Vamp,increasing by 1% for every 6 Bonus Attack Damage.
    Akali - [W] - Twilight Shroud
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    80/75/70/65/60 Energy

    Range:
    0

    Cooldown:
    20/20/20/20/20
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    60/60/60/60/60 Energy

    Range:
    0

    Cooldown:
    20/19/18/17/16

    Items

    Berserker's Greaves

    • Now costs 175 (up from 150)

    Boots of Mobility

    • Now costs 675 (up from 650)

    Boots of Speed

    • Now costs 325 (down from 350)

    Boots of Swiftness

    • Now costs 675 (up from 650)

    Doran's Ring

    • Now gives 60 health (down from 80)
    • Now costs 400 gold (down from 475)

    Doran's Shield

    • Now gives 10 HP5 (up from 8)
    • no longer gives 5 armor
    • Now blocks 8 damage (up from 6)
    • Now costs 440 (down from 475)

    Ionian Boots of Lucidity

    • Now costs 675 (up from 650)

    Madred's Razors

    • Passive Maim has changed: Now deals 70 bonus magic damage to Monsters (instead of 25% chance of doing 300 damage to monsters and minions)
    • No longer has rend

    Malady

    • Removed

    Mercury's Treads

    • Now costs 475 (up from 450)

    Nashor's Tooth

    • Now gives 60 AP (down from 65)
    • New passive: Basic attacks deal 15 (+15% of Ability Power)bonus magic damage on hit.
    • Now costs 850 (up from 430)

    Ninja Tabi

    • Now costs 375 (up from 350)

    Recurve Bow

    • Now costs 900 (down from 950)

    Sorcerer's Shoes

    • Now costs 775 (up from 750)

    Spirit of the Elder Lizard

    • Now gives 35 AD (down from 45)

    Spirit of the Spectral Wraith

    • Now gives 40 AP (down from 50)

     Wit's End

    • Now gives 42% Attack Speed (up from 40)
    • Now steals 5 MR from target (instead of just granting 5)
    • now stacks up to 5 times (up from 4)
    • Now costs 600 gold (down from 850)
    • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold

    Wriggle's Lantern

    • Now gives 20 AD (up from 15)
    • Now gives 15% life steal (up from 10%)
    • Passive Maim has changed: Now deals 110 bonus magic damage to Monsters (instead of 25% chance of doing 500 damage to monsters and minions)
    • Now costs 500 (up from 100)

    Crystal Scar Items

    • Archangel's Staff (Crystal Scar)
      • +250 Mana
        +60 Ability Power
        +10 Mana Regen per 5 seconds
        UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
        UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.
        Cost: 1140
    • Manamune 
      • +250 Mana
        +20 Attack Damage
        +7 Mana Regen per 5 seconds 
        UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
        UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).
        Transforms into Muramana at +750 Mana.
        Cost: 1000
    • Rod of Ages
      • +450 Health
        +450 Mana
        +60 Ability Power
        Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
        UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
        costs: 740
    • Tear of the Goddess (Crystal Scar)
      • +250 Mana
        +7 Mana Regen per 5 seconds
        UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).
        Cost: 120

    Diff Tables

    Old (Air Client v67)New (Air Client v68)
    Archangel's Staff (Crystal Scar)
      Archangel's Staff (Crystal Scar)

    +250 Mana
    +60 Ability Power
    +10 Mana Regen per 5 seconds

    UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
    UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.

    (Unique Passives with the same name don't stack.)

    Cost: 1140
    Berserker's Greaves
    Berserker's Greaves

    +20% Attack Speed

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    150
    Berserker's Greaves

    +20% Attack Speed

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    175
    Boots of Mobility
    Boots of Mobility

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Increases to +105 Movement Speed when out of combat for 5 seconds.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    650
    Boots of Mobility

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Increases to +105 Movement Speed when out of combat for 5 seconds.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    675
    Boots of Speed
    Boots of Speed

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    350
    Boots of Speed

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    325
    Boots of Swiftness
    Boots of Swiftness

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE
    Passive - Slow Resist: Movement slowing effects are reduced by 25%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    650
    Boots of Swiftness

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE
    Passive - Slow Resist: Movement slowing effects are reduced by 25%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    675
    Doran's Ring
    Doran's Ring

    +80 Health
    +15
    Ability Power
    +3
    Mana Regen per 5 seconds

    Passive:
    Restores 5 Mana upon killing a unit.

    Cost:
    475
    Doran's Ring

    +60 Health
    +15
    Ability Power
    +3
    Mana Regen per 5 seconds

    Passive:
    Restores 5 Mana upon killing a unit.

    Cost:
    400
    Doran's Shield
    Doran's Shield

    +100 Health
    +8
    Health Regen per 5 seconds
    +5
    Armor

    UNIQUE
    Passive: Blocks 6 damage from champion basic attacks.

    Cost:
    475
    Doran's Shield

    +100 Health
    +10
    Health Regen per 5 seconds

    UNIQUE
    Passive: Blocks 8 damage from champion basic attacks.

    Cost:
    440
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity

    UNIQUE Passive: +15% Cooldown Reduction
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December,20 CLE.''


    Cost:
    650
    Ionian Boots of Lucidity

    UNIQUE Passive: +15% Cooldown Reduction
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December,20 CLE.''


    Cost:
    675
    Madred's Razors
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks against minions and monsters have a 25% chance to deal 300 bonus magic damage on hit.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 70 bonus magic damage to monsters.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Malady
    Malady

    +25 Ability Power
    +45% Attack Speed

    UNIQUE Passive: Basic attacks deal 15 (+10% of Ability Power) bonus magic damage on hit.
    UNIQUE Passive: Basic attacks reduce the target's Magic Resist by 4 for 8 seconds on hit (stacks up to 7 times).

    Cost: 800
     
    Manamune (Crystal Scar)
      Manamune (Crystal Scar)

    +250 Mana
    +20 Attack Damage
    +7 Mana Regen per 5 seconds

    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).

    Transforms into Muramana at +750 Mana.

    (Unique Passives with the same name don't stack.)

    Cost: 1000
    Mercury's Treads
    Mercury's Treads

    +25 Magic Resist

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    450
    Mercury's Treads

    +25 Magic Resist

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    475
    Nashor's Tooth
    Nashor's Tooth

    +50% Attack Speed
    +65
    Ability Power

    UNIQUE
    Passive: +20% Cooldown Reduction

    Cost:
    430
    Nashor's Tooth

    +50% Attack Speed
    +60
    Ability Power

    UNIQUE
    Passive: +20% Cooldown Reduction
    UNIQUE
    Passive: Basic attacks deal 15 (+15% of Ability Power)bonus magic damage on hit.


    Cost:
    850
    Ninja Tabi
    Ninja Tabi

    +25 Armor

    UNIQUE
    Passive: Blocks 10% of the damage from basic attacks.
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    350
    Ninja Tabi

    +25 Armor

    UNIQUE
    Passive: Blocks 10% of the damage from basic attacks.
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    375
    Recurve Bow
    Recurve Bow

    +30% Attack Speed

    Cost:
    950
    Recurve Bow

    +30% Attack Speed

    Cost:
    900
    Rod of Ages (Crystal Scar)
      Rod of Ages (Crystal Scar)

    +450 Health
    +450 Mana
    +60 Ability Power

    Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
    UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.

    (Unique Passives with the same name don't stack.)

    Cost: 740
    Sorcerer's Shoes
    Sorcerer's Shoes

    +15 Magic Penetration

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)

    (
    Unique Passives with the same name don't stack.)

    Cost:
    750
    Sorcerer's Shoes

    +15 Magic Penetration

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)

    (
    Unique Passives with the same name don't stack.)

    Cost:
    775
    Spirit of the Elder Lizard
    Spirit of the Elder Lizard

    +45 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Spectral Wraith
    Spirit of the Spectral Wraith

    +50 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Tear of the Goddess (Crystal Scar)
      Tear of the Goddess (Crystal Scar)

    +250 Mana
    +7 Mana Regen per 5 seconds

    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).

    (Unique Passives with the same name don't stack.)

    Cost: 120
    Wit's End
    Wit's End

    +40% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks grant +5 Magic Resist for 5 seconds on hit (stacks up to 4 times).

    Cost:
    850
    Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    600
    Wriggle's Lantern
    Wriggle's Lantern

    +15 Attack Damage
    +30
    Armor
    +10%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks against minions and monsters have a 25% chance to deal 500 additional magic damage on hit.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 110 bonus magic damage to monsters.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500
    Posted in: [Updated] [PBE] Aatrox, the Darkin Blade Preview and Abilities, and more!
  • published the article Ghost Bride Morgana haunting soon - in Game Pictures, Transfers to the Brazil server now available!

    Ghost Bride Morgana haunting soon

    The skin posted on the LA facebook page we reported last night has its official NA/EU announcement.

    Originally Posted by Riot (View RedTracker Source)


    The legend of 'La Llorona' is emerging from the river in the form of Ghost Bride Morgana. This haunting take on the Fallen Angel captures the mournful tale of the weeping bride. Tapping into a rich vein of shared cultural history, Ghost Bride Morgana is the launch skin for Latin America. Prepare to celebrate the Latin American server launch and chain yourself to this spectral interpretation of the haunting legend.


    Transfers to the Brazil server now available!

    Originally Posted by Riot (View RedTracker Source)

     

    Starting today, players'll be able transfer to the Brazil server. This transfer is free for a limited time. Use your free transfer token by heading to the in-game store and click on the Other tab. Secure your summoner name on the Brazil server by transferring today!

    For the full scoop on the Portuguese-language server, transfer options and more, check out this FAQ.

    Posted in: Ghost Bride Morgana haunting soon - in Game Pictures, Transfers to the Brazil server now available!
  • published the article [Updated] Name Cleanse Will Happen with 3.8 (still on sale), Hecarim Disabled, Syndra's 3.7 Buff, Lots more on Xerath, C&S Sale

    [Dark] [Light]

     

    Important: [Official Riot Post] Pick Order vs. Call Order


    Summoner Name Cleanse Will Happen with 3.8, Name Changes will Remain on Sale

    There was an issue with the name cleanse that was going to happen with this patch. Due to this, we will not see the clear up of names until 3.8. However the name change will remain on sale until then!

    When asked when we might see 3.8 we got the following reply: Roughly end of May/early June. Obviously patch days can change in timing.

    Originally Posted by Riot (View RedTracker Source)

    Hi everyone,

    Due to the issues with the Summoner Name Cleanse in conjunction with last night's patch (and the need to run the cleanse while the system is in planned downtime), we will have to delay the cleanse until the 3.8 patch.

    We recognize that this is a disappointment to those planning to get a name on sale or people trying to get newly cleansed names, so we'll be leaving Name Changes at 50% off through the 3.7 patch and into the middle of 3.8.

    -Udyr

     05/16 - Hecarim Disabled

    Originally Posted by Riot (View RedTracker Source)

    Summoners,

    Hecarim is temporarily disabled due to a bug that we are actively working to fix.

    We will update you back here with progress.


     Meddler on Syndra's 3.7 Buff

    Originally Posted by Riot (View RedTracker Source)

    Scatter the Weak is her knockback which if it hits a sphere, can knock the sphere back and if that sphere hits an enemy, they are stunned.

    I am assuming this fix is to improve the hit detection as sometimes when the tip of the cone is touching the sphere, it fails to actually knock the sphere back.
    You assume correctly! This detection fix also effectively increases the range of Scatter the Weak very slightly for purposes of Sphere collision only.
    Posted in: [Updated] Name Cleanse Will Happen with 3.8 (still on sale), Hecarim Disabled, Syndra's 3.7 Buff, Lots more on Xerath, C&S Sale
  • published the article [Official Riot Post] Pick Order vs. Call Order

    Pick Order vs. Call Order

    Riot says "we've ultimately decided to endorse Pick Order over Call Order as an underlying system." However with this, they also say "Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it."

    Originally Posted by Riot (View RedTracker Source)

    Summoners,

    As you all know, we value communication and collaboration above all when it comes to choosing roles in ranked games. According to the Player Behavior team's studies, teams that cooperate together have a greater chance to win. Naturally, cooperation and communication is something we want to encourage within all games of League of Legends.

    That said, we do know that there have been some problems with coming to an agreement at champion select, and many players have defaulted to one of two systems: Pick Order – where players higher on the pick list have first choice of their role – and Call Order – where players believe whoever “calls” a role first gets the right to it. For a while, we've been asked what our own official stance is on Pick Order versus Call Order and, after much consideration, we've ultimately decided to endorse Pick Order over Call Order as an underlying system. There are many reasons why Pick Order works better to encourage communication and cooperation in teams:

    • Players with faster load times shouldn't have an unfair advantage in Call Order
    • Pick Order occurs naturally in the current design, so it's more intuitive
    • Over time, players get an equal number of opportunities to be each pick slot
    • Players shouldn't have to race to type a position at the start of each match

    At this point we would like to stress, once again, that Pick Order should not be the first thing players turn to in determining who plays what role in ranked games. Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it. Communication and collaboration are still the most important things when it comes to playing ranked games, and we hope players will continue to uphold the Summoner's Code in all of their matches. If you refuse to communicate with your team and rely only on Pick Order to determine your role selection, you are still being a toxic player and this will reflect negatively upon you. By officially endorsing Pick Order, however, we are hoping this will give more structure to players and may help settle some disputes. And, of course, this isn't the only thing we're doing to address champion select as a process. For more information on our long-term plans, turn to this discussion with Lyte, status kwoh, and davin. We've also included a mini-FAQ for players who have further questions on our endorsement of this philosophy.

    Happy hunting,

    Socrates
    Posted in: [Official Riot Post] Pick Order vs. Call Order
  • published the article Patch 3.7 Saintvicious Run down, Ashe Passive Changes, Potential Madred's / Wriggle's Changes, Achievements, Locked Camera

    [Dark] [Light]

     


    Patch 3.7 Saintvicious Run down

    In case you missed these today we have them for you right here.


    Riot Talks Ashe Passive Changes

    Originally Posted by Riot (View RedTracker Source)

    IMO Ashe as a whole is in a pretty good spot. She sees decent play and maintains a decent win rate across all elos while also being a niche pick in the competitive environment. Her kit has clear strengths and weaknesses and offers Ashe players many opportunities for extreme high moments.

    What is NOT in a good spot is Focus, Ashe's passive. As far as the majority of Ashe players are concerned it provides one singular moment of play and power to Ashe over the duration of the entire game. This is during the level one team fight/lane engagement. For the rest of the game the Ashe player tends not to notice or care about Focus and if she does notice it she feels as though she has no way to be proactive and take advantage of the power it is providing. Not cool.

    So what to do? CHANGE IT OF COURSE! Here's something CertainlyT and I just put into testing:

    Ashe gains 3/6/9/12/15/18 stacks of Focus for every 3 seconds spent not attacking. At 100 stacks her next attack is guaranteed to crit. Her Focus stacks will then reset to her current Crit Chance.

    Note - Attacking no longer causes Ashe to lose focus.

    The goal here isn't to do a massive Focus overhaul but instead make a lighter change that turns Focus into a binary mechanic that you can plan and play around in lane. If you have full stacks of Focus you get a free crit on your next attack. If you have 90 stacks of Focus then go hide in a bush for 6 seconds, get Focus, and R+W+Crit the enemy Sona.
    Posted in: Patch 3.7 Saintvicious Run down, Ashe Passive Changes, Potential Madred's / Wriggle's Changes, Achievements, Locked Camera
  • published the article Patch 3.7 Notes - Custom Item Sets!

    Patch 3.7 Notes - Custom Item Sets!

    Originally Posted by Riot (View RedTracker Source)

    Akali

    These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.

    • Twilight Shroud
      • Now grants vision in the area of effect
    • Shadow Dance
      • Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15

    Caitlyn

    Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.

    Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

    • Base Attack Speed reduced to 0.625 from 0.668
    • Attack Speed per level increased to 4% from 3%
    • Headshot
      • No longer gains stacks when attacking structures

    Cassiopeia

    • Twin Fang
      • Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter

    Diana

    As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.

    The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.

    • Moonsilver Blade
      • Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
      • Range of the cleave behind Diana reduced
    • Pale Cascade
      • Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
      • Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
      • The second application of the shield now stacks with the first shield instead of replacing it

    Elise

    Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.

    • Skittering Frenzy
      • Ability Power ratio increased to 0.04 from 0.02
    • Spider Form
      • No longer grants bonus Armor and Magic Resist

    Jarvan IV

    • Demacian Standard
      • Vision radius of the Standard reduced to 700 from 850

    Karma

    • Inner Flame
      • Mantra Bonus - Soulflare
        • Slow area now spawns directly under the primary target

    Miss Fortune

    Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.

    • Impure Shots
      • Passive
        • Max stacks increased to 5 from 4
        • Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14 

    Mordekaiser

    • Recommend items updated

    Nami

    These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.

    • Basic Attack Missile Speed increased to 1500 from 1350
    • Surging Tides
      • Bonus Movement Speed increased to 40 from 30
    • Aqua Prison
      • Stun duration increased to 1.5 seconds from 1.25

    Nunu

    Nunu naturally fits in the jungle with his strong objective control and high map mobility - these changes should add more depth within that role. Above all, we want Consume to be a cool spell -Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

    • Consume
      • Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
      • Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
      • Healing ratio reduced to 0.75 from 1.0
      • Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
        • Golem-type monsters grant 10% increased size and maximum Health
        • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
        • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit

    Quinn

    • Vault
      • Fixed a bug where Vault failed to interrupt targets that were immune to slows

    Rammus

    • Puncturing Taunt
      • Can no longer target minions

    Rumble

    We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.

    • Flamespitter
      • Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
      • Danger Zone damage bonus increased to 50% from 25%
    • Electro-Harpoon
      • Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)

    Syndra

    • Scatter the Weak
      • Improved detection of Dark Spheres at longer ranges

    Twisted Fate

    With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns

    • Pick a Card
      • Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
    • Stacked Deck
      • No longer grants Cooldown Reduction
      • Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
    • Destiny
      • Cooldown increased to 180/150/120 seconds from 150/135/120
      • Tooltips updated

    Udyr

    • Tiger Stance
      • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

    Varus

    Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

    • Base Movement Speed reduced to 330 from 335
    • Piercing Arrow
      • Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
      • Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
      • Improved hit detection at the end of the missile
    • Hail of Arrows
      • Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
    • Chain of Corruption
      • Improved hit detection at the end of the missile

     

    Warwick

    These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

    • Infinite Duress
      • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
      • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target

    Zac

    For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power - reducing the burst power of his ultimate and his already unusually high sustain from bloblets.

    • Base Health Regen reduced to 7.0 from 12.5
    • Let's Bounce!
      • Damage reduced to 140/210/280 from 160/240/320
      • Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
      • Tenacity reduced to 50% from 75%

    Zed

    As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.

    • Razor Shuriken
      • Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
    • Living Shadow
      • Vision radius of the Shadow reduced to 700 from 1300
    • Shadow Slash
      • Cooldown increased to 4 seconds from 3

    Zyra

    • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
    • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura

    Items

    Mana Manipulator

    • Recipe changed: Faerie Charm + 120 gold = 300 total gold
    • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

    Mikael's Crucible

    Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.

    • Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
    • Grants 7 Health Regen per 5 seconds from 0
    • Grants 18 Mana Regen per 5 seconds from 9
    • No longer grants Mana
    • Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
    • Active travel time changed to 0.2 seconds from variable with distance
    • Fixed an issue with the hit effect particle

    Shard of True Ice

    • Total cost reduced to 1600 gold from 1700
    • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

    Summoner's Rift

    While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.

    • Caster Minions
      • Base Attack Damage reduced to 23 from 25

    Howling Abyss

    • High Winds duration and intervals tweaked to match the pace of the music
    • Statue destruction algorithms tweaked to become more consistent throughout the match

    Game Interface

    • Loss of Control UI
      • Loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect
      • A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
      • When multiple, unique crowd control effects are active:
        • An additional icon is displayed for each unique effect type
        • The progress bar represents whichever effect has the longest remaining duration
        • Icons are removed as their associated effect type becomes inactive
      • Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect

    Co-op vs. AI

    • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
    • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes

    League System

    • Fixed a number of cases where icons on the league view were not showing up correctly

    General

    • Custom Item Sets
      • Custom item sets can now be created and edited in the summoner profile.
      • Saved item sets appear as an option in the Recommended tab of the in-game item shop
      • Item sets can be associated with a specific champion, multiple champions or all champions
      • Item sets can be associated with a specific map, multiple maps or all maps
    • Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
    • Karthus' Requiem should no longer have a major FPS performance hit across all maps.
    • Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
    • The 'Random Champion' option is no longer available in ranked game champion select.
    • Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
    • Fixed a bug with certain AMD Radeon video cards when playing Dominion.
    • Players may now disable moving their champion via right-clicking on the minimap in the options menu.
    • Logitech G-Key, LED, and LCD technologies are now supported.
    • Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
    • Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.
    Posted in: Patch 3.7 Notes - Custom Item Sets!
  • published the article PBE Changes for 5/14, Dominion Tear + RoA Changes,Update on Xerath, Stability and performance in Air Client for Patch 3.7

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    Important: Server Maintenance: Patch 3.7 - 5/16/2013
    Update: Freljord event is extended


    PBE Changes for 5/14

    There were two patches today, however not many changes at all. In the last patch (which has not been patched yet) has updated the Taunt CC indicator.


    Next PBE: Dominion Tear + RoA changes

    Originally Posted by Riot (View RedTracker Source)

    For those coming in from a red tracker, this is for Dominion only!

    Tear of the Goddess + Manamune: 8 mana per charge (SR: 4)
    Archangel's Staff: 10 mana per charge (SR: 6)
    Rod of Ages: 40 seconds per charge (SR: 60)

    Champions with persistent drain effects (Singed, Amumu, Swain, Karthus) will charge the new Tear extremely quickly, but it should still help other champs out a bit. Feedback is welcome!


    Xelnath Gives us an Update on Xerath

    If you missed the first part and second part of this topic over the last few days, make sure to take a look at the red tracker for information on why Xelnath is looking at Xerath.

    Originally Posted by Riot (View RedTracker Source)

    Hey Xelnath, How are tests coming along?
    Thanks for asking. I spent the weekend building "Orbital Beam Cannon Xerath".

    It was pretty much a huge bust for Xerath. Controlling the orbital beams conclusively felt too much like Viktor R, but with a better theme. It also didn't pay-off in terms of kit cohesion. Orbital beam cannon *is* a cool idea, but its better dedicated to an appropriate, vector-targetting champion.

    However, it did create this awesome screenshot of my placeholder artwork.

    BEHOLD THE ORBITAL BEAM CANNON SPIDER SWARM:

    Name: orbital beam cannon spiders.jpg Views: 154 Size: 201.6 KB
    Posted in: PBE Changes for 5/14, Dominion Tear + RoA Changes,Update on Xerath, Stability and performance in Air Client for Patch 3.7
  • published the article Server Maintenance: Patch 3.7 - 5/16/2013

    Server Maintenance: Patch 3.7

    Originally Posted by Riot (View RedTracker Source)

    On 05/16/13, starting at 00:30 PDT, ranked queues will be disabled in preparation for patch 3.7. At 02:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours

    Posted in: Server Maintenance: Patch 3.7 - 5/16/2013
  • published the article Freljord Event Ends Today

    Freljord Event Ends Today

    Originally Posted by Riot (View RedTracker Source)


    The Freljord event officially ends today 5/14 at 11:59 PM Pacific! Don't miss this last opportunity to declare your allegiance to the Avarosan, the Winter's Claw or the Frostguard and permanently unlock a tribal icon. You can review the official rules on how to join a tribe here!

    Finish your 10 wins and join a tribe before 11:59 PM Pacific, summoners. Otherwise you'll get left out in the cold!

    Posted in: Freljord Event Ends Today