They shifted it. If you got it for better damage on your auto-attacks/faster jungle clear, it was nerfed. If you're a sustained magic damage tank, or you have an AP-heavy comp behind you, it was buffed.
They shifted it. If you got it for better damage on your auto-attacks/faster jungle clear, it was nerfed. If you're a sustained magic damage tank, or you have an AP-heavy comp behind you, it was buffed.
It does when Riot's second most important concern is marketability of a champion. If a champion doesn't give off an awesome vibe when you play them during free weak, causing you to want to own them, then in Riot's mind, that's a failure of design.
I'm pretty sure you've misinterpreted my post. My "bitching" is directed at Riot's panic that laners buying Wriggles with a constant bonus damage proc will be the end of the world. My view is similar to yours, that a BF sword will almost always be a better buy for the ADC. I'm saying Riot doesn't need to nerf the magic damage, or make it neutrals only. At least, not before they've even seen how meta adapts.
Oooh, wow, surely this will be the new bogeyman of the League meta. 9_9
.25*1600=400. 400/20=20. 20/6= 3.333etc. So, it takes four waves to make that much gold, that's 2 minutes. So after four waves, you can finally start making money, but in the mean time, your lane opponent had a BF sword and is beating your face in (free harass, because Madred's has shoved the lane to their turret). And because you're pushing so hard, last hitting under tower is easy for your opponent (your creeps don't have a lot of damage on them, so the tower hit formula is not disrupted).
But wait, that's all theory and speculation, right? EXACTLY, that's what I'm saying. Riot should implement the one that makes the most sense (as in, a consistent effect not based on RNG), then they see what happens, instead of pre-emptively nerfing everything for fear that it will herald the apocalypse for league.
But Madred's has zero useful early game stats besides aiding your last hitting. If an item creates a pushing style of play, and that's dominant, then early ganking junglers become popular, because they can punish that greedy style of play. If it turns out there's no counter, then Riot can nerf it, but they're talking about nerfing it before even seeing what effect it has. Also, Riot has stated they are fine with laners buying jungle items, as long as they aren't doing it because the item is broken OP, but this clearly proves otherwise, as they refuse to even consider the possibilities. As for that last bit, that's an issue with Riot's policies, not with the items themselves, and reflects poorly on them, not me.
Put down the Riot Kool Aid and realize that even if Riot implemented RBQ, it doesn't have to be a destructive change that removes the previous systems, it can just be another kind of queue that you can select when setting up your games. If you think there's such a big problem, you can queue in normal or non-RB ranked. But for people who want to specialize (maybe they're practicing to be on a team, or trying to get to gold rank at the end of the season and want to play their best role).
1. The meta will never change without significant changes to the mechanics, map design, or overall balance of League itself. Riot not enforcing the meta is so much of what a bull leaves by the side of the road.
2. uhhh, Nautilus and Elise were explicitly designed to be junglers, and experimentation would still happen, even with role-based queues. Most experimentation trickles down from the highest Elo and the pro-scene, so I don't really see how it's related to role-based queues at all.
3. What does?
4. That's a choice, and it's my choice. Just because something might be inconvenient, doesn't mean I shouldn't have access to it. And hell, maybe it'll encourage more people to play support.
RBQ isn't stupid. Far from it, it's one of the most logical courses of action. Riot are just being mealy-mouthed and shirking the issue because they've spent so long denying its merit that they'd hate to be proven wrong (also there's probably a fair bit of work involved, but I draw the line at calling them "lazy").
Ohhhh nooooez, #1 wriggles will be too good at last hitting, what ever shall we do?.....seriously? SERIOUSLY? 1600 gold for something that's only good for last hitting and a little bit of armor? 1550 now gets a you BF sword, wow, what a decision...:\ I'm sure this will break the meta in half... You know what, if this decision was available, maybe we could have laners who have super weak early game damage, maybe the early bump to lifesteal and armor could allow more characters to 2v1 without sucking. But noooooo, heaven for-f***ing-bid we allow a jungle item to help laners 9_9. But seriously, this is a joke when runes and masteries already reduce last hitting to a matter of awareness. This proc will be meaningless in the formula, and in fact will usually be a bad thing, as killing creeps faster pushes the lane [oh look, what if you have an early push strategy? More tactical decisions :) Better quash those asap :( ]
I had an amazing game against Akali as a Renekton recently. I don't know if it's just that Renekton is good against her due to CC, AoE on his Q, E, and R to get her in stealth and the sustain of being manaless, just like her, but I started null-magic mantle and scared her to the point that she kept trying to harass me with Q instead of just farming up the lane. I ended up getting so much free damage and gold advantage that I 2v1'd her and Zac when he came to gank. So my advice is play a tanky champ and try to scare the akali out of farming, make her thing she has to trade with you, but don't let her proc the Q mark. Good luck against your next Akali...unless it's me looking for a free win >_>
:\ that's a bad way to think about it. If stealth champions didn't have strong stealth aspects that pushed you into getting pinks, then what's the point? DotA isn't full of crybabies who complain about having to get sentrys, dust, or a gem of truesight, and because stealth is a very strong effect spread wide across many champions, it's more common, even in pubs to find people countering stealth. If you ask me, LoL could use MORE stealth champs, because then countering stealth would just be part of the game, instead of something that catches you off-guard all the time and incites whining.