Division: Silver II
Click the "Performance" column.
Division: Silver II
Click the "Performance" column.
Some champs have an obvious balance issue; either they're too strong, either they're too weak. Rumble has(had) a completely different issue, as no matter how many times he was nerfed, he was still being used competitively and he still had one of the best win rates.
Riot may have overnerfed only to avoid the Irelia effect. Being slighty nerfed over and over again did bring a lot of frustration over a long period of time to the players. The new approach is small nerf, if champ is still too strong, big nerf, then buff if needed.
2v1 lanes a problem? Better nerf Rumble.
Spread your lead, I'm not even gold yet I already have a grasp on the team concept. If you stop focusing on yourself and fight for objectives, while letting your team get the kills when you're already ahead, they won't be stupidly far behind.
Ahri is a champ that enjoys Doran's Ring(s), especially if you're behind. I would skip the Rings only if I'm easily winning the lane. I would advise to try and rush a Needlessly Large Rod before laning phase ends, as completing your boots, Chalice/Athene or whichever item you want to finish first will make you feel a little weak in the damage department once the first teamfight occurs, and
I can't help you with your other champions as I do not play them.
People here don't seem to whine as much as on the LoL forums for some reason.
When Diana came out I was amazed by what she could do after getting 2 Doran's Rings. She had damage and tankiness, and I believed she had to be nerfed in tankiness as she could tower dive alone at level 6. Riot nerfed the damage part, clearly showing their intentions about the champion : they wanted a melee tanky mage. How could she be so strong in lane despite being melee? They are working on it, this patch should make her much less of a pain to deal with in lane, yet she will stay strong in teamfights.
Zed is plain too strong at the moment, when was the last time you saw a useless Zed in a game? No matter what happens, he is always relevant because he farms even when he is outplayed in lane. There is no shutting him down.
28 games of information will always favor the amateur teams.
compLexity got crushed by a team that should have been in the LCS from the beginning. Quantic failed horribly in the Spring qualifiers, now they took the spot they deserved.
Velocity looked like a pro team. The split push, the objectives control, everything was great. The way they dealt with MARN makes me think about what every team tried to do with Curse in the LCS. Both teams have a dominant top laner, and focusing on them opens the door for the AD carry. This is why Cop was so dominant during the season. We saw Nientonsoh getting fed a couple times too.
Now the main difference between MARN and Curse was the quality of the other players in the team. Whenever MegaZero wasn't MegaHero and Nientonsoh wasn't fed, there was no hope for MARN. MegaZero is still a top 3 top laner in NA, up with Dyrus and Voyboy, so I expect him to find a new home soon.
I mostly play support and it starts to show as my skill level as support is way ahead of any other role. My KDA as my most played supports is awesome.
As I'm typing, these are :
Nunu : 1.3/4.1/12.3, 47 games played, 66.0% win rate
Sona : 2.2/4.2/17.0, 35 games played, 65.7% win rate
Taric : 0.7/4.6/14.7, 19 games played, 68.4% win rate
Alistar : 2.0/5.1/13.7, 19 games played, 57.9% win rate
The problem with my KDA is that some people will look at my average KDA and will focus on the 3.3 kills/game. Of course when I look at theirs, if I see they die more than 6 times per game, I will assume they suck.
Quote from TheDevicer »
Stop posting from your phone. You might actually manage to make a point...
I feel you tough. I love midding, but half the time, the best response I get in a lobby is "I can sup, I guess...". No one actually wants to do it, therefore making the people supporting less willing to go the extra mile for their team. It's like they feel they took one for the team in the lobby and are therefore excused for a lack of effort. Riot needs to make some kind of change to ADC Support relationship to make supporting less braindead.
AD carries are braindead. At best, they are engulfed in bloodlust. They want kills kills kills kills kills cause that's how they win games. When they lose, it's because the other ADC got the kills.
The support has way more impact on the result of the lane than the ADC. You could support a bad ADC and make sure he doesn't feed so your team can still win. However if you're the ADC and your support is that guy who never plays support cause it's "braindead", you will be behind in cs, lose your turret, lose dragon, and sometimes the enemy ADC will be a couple kills ahead, thanks to that dumb support.
I don't expect 3 teams to go down like EU, however while the bottom 3 teams of EU went down, there could be major upsets in NA.
compLexity is the team who is the most at risk, since they could face the best amateur team in NA. Since coL is a team that is hard to prepare against (thank you pr0lly), beating them in a best of 5 could prove difficult.
MARN is also at risk, yet their lineup is very solid. I expect 1v2 lanes because MegaZero. He will still perform, he is a very scary top laner.
Dignitas will win. End of story.
CLG is a very predictable team, yet they've been playing the same style for so long I don't see how they could screw up against amateur teams. They are the kind of team that will stomp anyone who is weaker and lose to anyone who is better.
I would enjoy upsets, but I would not bet on amateur teams in NA. Can't wait!