That W and R are extremely broken together, Q and E are overpowered but only during R, else are just sort of normal, and the Innate is a boring and extremely powerful steroid. And yet, the entire kit feels to generic, all to begin that is mostly stat based.
With W and R together deals up to 12.5/17.5/22.5% of max. health on-hit as physical damage (That sounds like bunkers when is inside a kit for someone that will build Lifesteal), 25/35/45% of max. health on-hit as true damage and up to 60/90/120% AS for the Orbs while W is active, all of this without considering additional on-hit effects and critical strike chance.
The aforementioned, plus up to 100 Bonus AD innately (At its best the ADCs that get AD gain up to 30-50), AoE armor reduction (Which I don't know if it stacks multiplicatively or additively with itself or other sources, if the first then would be monstruous) 40/60/80% AoE slow, all of the kit except the Innate dealing damage.
The extra 2.5 comes from the players, since you didn't clarify if she's unable to attack by its own during the ult, so I assumed that was 5/7/9.
EDIT: Welp, seems like the mistake was mine and you did clarify that she cannot attack by her own, still too much damage.