• posted a message on [Champion Concept] Imperia, the Spirit Waker

    The extra 2.5 comes from the players, since you didn't clarify if she's unable to attack by its own during the ult, so I assumed that was 5/7/9.

     

    EDIT: Welp, seems like the mistake was mine and you did clarify that she cannot attack by her own, still too much damage.

    Posted in: Written Work
  • posted a message on [Champion Concept] Imperia, the Spirit Waker

    That W and R are extremely broken together, Q and E are overpowered but only during R, else are just sort of normal, and the Innate is a boring and extremely powerful steroid. And yet, the entire kit feels to generic, all to begin that is mostly stat based.

     

    With W and R together deals up to 12.5/17.5/22.5% of max. health on-hit as physical damage (That sounds like bunkers when is inside a kit for someone that will build Lifesteal), 25/35/45% of max. health on-hit as true damage and up to 60/90/120% AS for the Orbs while W is active, all of this without considering additional on-hit effects and critical strike chance.

     

    The aforementioned, plus up to 100 Bonus AD innately (At its best the ADCs that get AD gain up to 30-50), AoE armor reduction (Which I don't know if it stacks multiplicatively or additively with itself or other sources, if the first then would be monstruous) 40/60/80% AoE slow, all of the kit except the Innate dealing damage. 

    Posted in: Written Work
  • posted a message on Kassadin rework, leave feedback please

    If it can't be reduced then must be gated, making the Q an skillshot as in the proposal, for example.

    Posted in: Written Work
  • posted a message on Kassadin rework, leave feedback please

    I like his current kit to, but passes by the same problem as Diana (Which, to this days, is one of my favorite champions), although in a lesser degree: The kit reached a point were is sort of healthy for the game, but has a mixed identity, allowing to fulfill more than one role at the same time.

    Posted in: Written Work
  • posted a message on Kassadin rework, leave feedback please

    First you must ask yourself "What role must Kassadin fulfill?", do you want him to be an improved version of his role, an AP Assassin, or changed to a Burst Mage with Kiting (Ala Ahri)? I say this because your proposal is an amalgamation between the two, yet Riot's current iteration isn't far behind (Disgracefully).

     

    If you want Kassadin to have his Silence back you'll need to reduce his Burst, by a lot. The precise reason why the likes of Kassadin, LeBlanc, Talon and Viktor had their Silence removed was not for being opressive (Although Riot has expressed discontent for the bold usage of Silence as a mere form of preventing retaliation), but because combined with their burst they could kill a target before the Silence wear off. In other words, Silence was removed from them because it granted them guarantee that the objective could or will die, that's why is unhealthy Hard CC on (High) Burst champions.

     

    Also, on the subject of mobility on Kassadin, if you dare to gate it (Which isn't bad) you'll no longer be allowed to preserve it as an AP Assassin, in order to be a Kite Mage he'll have unmatched mobility, which yet is completely unreliable in most situations. In other words, once available the mobility would be one of the best, if not the best, but make it so that his presence in the game does not depend of it, but the gameplay's core identity does.

    Quote from Kazaanh jump

    I was thinking lately about Kassadin and how he would look if Riot has decided to relaunch him. I would rework him into a something more interesting.

     

    I would love to see his R reworked into a mix between Rek'sai tunnels and Bard portals. Placing Void portals anywhere on the map and using them to travel around. Make them untargetable for a while but not for too long.

    He would place a void portal that will activate itself after a few seconds and he could only be able to Riftwalk through his portals. Make his kit around using the portals.

    To prevent a constant riftwalking they could add some penalty to it each time he travels through them. Because void is a dangerous? For a few jumps he would gain some bonuses and after 3rd/4th he would gain some debuff or increased mana costs or CD. Maybe some portal cap too, 3 or 4 max?

    Enemy should be able to seal a void rift ( by attacking it ) but he should remember that kassadin would be able to jump from it at anytime or launch some attacks from void portal itself.

     

    He should be able to remove void portal instantly to gain some regeneration bonuses to his hp/mana. It would add more decision making, " should i loose an abillity to flash to gain some temporal bonuses or not" Also it makes sense because he gains power from the Void ? Isn't he? He could also empower his W-active (overtime) while being near void portals.

    And I would change his Q into a small aoe skillshot. Here we could add some more interaction between his portals to his Q. Once he hits you with his Q and a void portal is close enough it would extend a tentacle to hit you in the face.

     

    Or "summon" a voidling skillshot from the portal or other stuff from it. Or make him able to trigger void portal and detonate it, exploding and stunning everyone around. A vacuum like Diana's E would be sweet too, like a black hole. Imagine a void tentacles grapping someone and dragging him into the portal, once a victim reaches portal he would be stunned. Of course you could fight them to destroy it while you are dragged.

     

    It might be a little annoying or too mobile and would definitely require a lot of testing/tweaking but it would be a lot more fun that R>QEW, and repeating it every 10 seconds. He would be all around setting up his portal and using them for maximum efficiency, he should feel dangerous around his portals.

    Think similar to Azir + Zed with a Rek'Sai tunnels.

     

    So much freakin potential. Kassadin seems like a wasted opportunity for a great character. Right now his design is shallow and problematic.

    This, for example, is an excelent and exploitable idea for a rework's sake, and likely would imply the conversion to a Burst Mage with Kiting. Semi-spammable yet sporadic and unreliable mobility, but likely unmatched by those that with reliable mobility, Hard CC and average gated burst.

     

    Posted in: Written Work
  • posted a message on Bard discussion

    Either Mt. Targon or Ionia, both possess the only "Floating villages" known, so both are valid options.

    Posted in: General Discussions
  • posted a message on Bard discussion

    The champion likely will be a support, but will be from either Mt. Targon or Ionia, but I'm inclined to the later, as in order to be from Mt. Targon would need to be a Solari or a respectful non-believer of the Rakkor Tribe, and doesn't seems spartan-like to be Rakkor, not sun-themed to be a Solari, but the concept of divination, stars and constellations has been done before with Ionia.

    Posted in: General Discussions
  • posted a message on your theory on the next champion (theme abilties w/e)

    Riot recently confirmed that the next champion doesn't have Airborne CC, and could even go into testing as CC-less. Mark my words again: Utility AP Assassin (Think Nidalee).

    Posted in: General Discussions
  • posted a message on your theory on the next champion (theme abilties w/e)

    Twisted Fate is a obsessed gambler that likes to cheat, not a thief.

    Posted in: General Discussions
  • posted a message on your theory on the next champion (theme abilties w/e)

    Well, in Caitlyn's lore C is defined as a criminal mastermind, so clean at procedure and execution that would leave the scene unnoticed and left no evidence other than a sort of presentation card which only contained the letter C.

    Posted in: General Discussions
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