Get an Epic Experience with Premium
  • posted a message on [Updated] Unofficial PBE Patch Notes for 6/13/2013 - New Udyr Skin

    I wouldn't judge anything before seeing the number associated with the change.

     

    Posted in: News
  • posted a message on Unofficial PBE Changes For 6/5 - Jungle Changes, Sona Info Soon, Miss Fortune's Double Up, Info on Irelia, Skarner, and Shyvana

    She stay vulnerable to attack speed reduction, unless you play her in a more bursty way, but then you lose tankyness.

     

    Posted in: News
  • posted a message on IronStylus Reveals Quinn's Art

    Damn, I'll probably have to save 1500 more IP than I wanted.

    Posted in: News
  • posted a message on Diminishing Returns Revisited

    Need more sweet milky chocolate bar !

    Posted in: Gentleman Gustaf
  • posted a message on Muramana Syndra- "My Potential is Limitless!"

    As for the Syndra thing, I can't see how some can think that a champion may become viable by building a specific item. The keyword here is "become", if you can't be ok by having the exact same build except one item, then there is a problem in term of balance. But like I already said, I don't believe that Syndra need the Muramana to be viable. I reacted more at the concept behind the original comment.

    As for Ryze, I just have done some math and if I take the classic tanky build (aka : Sorcerer Shoes/RoA/FH/BV/Void Staff) and I compare the damage dealt with Seraph's Embrace against Muramana, I deal ~15% less damage for 2700 more gold. From S2 to S3, the nerf on the tanky stat lower his survivability by around 5% (edit : with penetration change, it's a bit more, but not that much) and by going Muramana, your basic combo gain ~20% more damage (considering that he is almost full mana). Ryze was balanced, but with the patch for season 3, I'm not sure that it's still the case.

    Eww, that was a bit out of topic...

    Posted in: Emeraldw
  • posted a message on Muramana Syndra- "My Potential is Limitless!"

    Quote from Dj0z »

    Quote from Rastaroct »

    Yes, better nerf it, it is super strong on other champs. And a champion should not be viable because of one item.

    Triforce is still super strong on alot of champs in S3 let's nerf it again. By the way who's Ezreal? IE is super strong, nerf too. What's an AD carry? Machete makes half the junglers viable, clearly that means it needs a nerf too. And so on.

    Let's go for Triforce, is it an item that make one champion viable in his domain while making the others way better than it should be the case ? No. As for the Ezreal comment not everyone play him with Triforce, even in the pro scene. For IE, is there any ADC in a desesperate need of it to perform well while the others get broken ? No. If junglers that don't need Machete to be viable take it, does that make them too good ? No.

    Many of the items introduced in S3 had the clear, riot-announced purpose of making more champions/playstyles viable. This is exactly what is happening, where's the problem?

    It's not a problem to have different playstyles viable, but what if an item that make a playstyle viable put some other champions on an overpowered state ? Do we nerf the champions that were fine before ? Then that let the new build path alone as viable for said champs.

    As for the "super stong" part, again, look at AD carries. They're quite insignificant early game, compared to when they get that IE+whatever skyrocketing their DPS. That's taking an early-game burden in exchange for a later advantage, exactly like Muramana.

    When I write "super strong" it's not about game scaling, it's about strength compared to before. To be honest my main concern is about Ryze, it give him a way cheaper build for the same DPS as before, and that broke his balance.

     

    Posted in: Emeraldw
  • posted a message on Muramana Syndra- "My Potential is Limitless!"

    Quote from VoidAnarchist »

    Oh man, an item that makes a nearly non existent non played champ semi useful and may indeed make more people play her

    BETTER NERF IT

     Take a look at that.

    Quote from VoidAnarchist »

    An item that makes a nearly non existent non played champ semi useful

     The problem is that either you have :

    - Muramana in it's current state with Syndra getting a so called "viable" statue, and other champions that are already viable getting a build path way cheaper than they have already for the same amount of damage.

    - Something getting nerfed, champions that can abuse Muramana or Muramana itself. If champions are nerfed, people that don't want to build for Muramana path will be forced to. If it's Muramana, then Syndra get "hit" too.

    If I take the example with Rabadon'd Deathcap, I get : lot of champs "loosing" their viability. Yes it's a lot of champs, not just one. If I compare this to Muramana, I get : Syndra "lose" her viability, others are fine, they were already balanced.

    Nobody want their champion nerfed, so instead of hitting the potential abuser, nerf the item that cause this. And i believe that it can be done on multiple way. For exemple by restricting it to physical spell.

    Anyway, I don't think Syndra is in need of more power from items. It's more that her kit has a weak flow and it doesn't fit well the pace of teamfight that we have now.

    Don't take this whole comment as "I'm right, you're wrong, no way it would be the case." I'm open to discussion, and will gladly do it.

    Posted in: Emeraldw
  • posted a message on Muramana Syndra- "My Potential is Limitless!"

    Yes, better nerf it, it is super strong on other champs. And a champion should not be viable because of one item.

    Posted in: Emeraldw
  • To post a comment, please login or register a new account.