Throwing games is scummy and unsporting.
Sacrificing sportsmanship for a win at all costs mentality has destroyed the soul of every "real" sport it's happened in. Which is most of them.
Throwing games is scummy and unsporting.
Sacrificing sportsmanship for a win at all costs mentality has destroyed the soul of every "real" sport it's happened in. Which is most of them.
Replace all of them with these guys:
So many you're > your mistakes in this article. Please fix it before my head explodes.
On the subject of the new system itself, we'll see how it plays out. I honestly don't expect it to change things much.
I think this thread quite neatly illustrates a lot of the misconceptions people have about elo and solo queue elo in particular.
Especially at lower elo, solo queue is less a measure of your ability to play as part of a balanced team and more your ability to carry entire teams by yourself. For example, if you're in "Elo Hell" and you go 4/0/0 in lane, but another lane goes 0/8/0 and you lose due to it. The normal reaction is to the blame the feeder. In reality, the other team was in the same position as you were. The difference is the person who got double your kills just carried harder.
Low elo isn't always the sign of a "bad" player. There are very many good players who could contribute their share to a team full of 1600+ elo players while being unable to carry a team full of 800 elo players. They just have to remember that the 1600 elo players are at that elo because they CAN carry the bad games.
If you want an indication of your "true" team play elo, rather than your solo carry elo, then play team ranked with 4 friends who you consider on the same skill level as yourself.
tldr: 1600-2000+ elo players aren't there because they can pull their weight at that elo level and you can't. They're there because they can carry the heck out of lower elo games to get there and you can't.
I've actually been considering this for a while, but not had the time to test it yet.
To me, whether or not her spiderlings apply it will make or break it. As far as I'm aware, they do NOT apply on-hit but I'll test when I get a chance and see anyway and get back to you.
If, as I suspect, it doesn't affect spiderlings, I can't see it being worth the gold. You'd get equivilent burst from a Sword of the Divine, but I don't believe either would be particularly good value in terms of gold cost.
(Also yes, Muramana does magic damage.)
Quote from StonewallRoG »
We are referring to MANA sustain issues early. She's actually very easy to murder in the jungle. I'm sorry to pull this card on you but at 1400 elo you're likely not fighting the best of opponents.
She certainly has mana sustain issues without blue extremely early on, but it's not any worse than most mana using junglers, including ones you yourself rate as top picks (see: Malphite and Olaf).
In fact, I'd say she has LESS mana problems than Malphite due to her clear becoming significantly faster than his. It doesn't take long for your W and passive alone to almost instantly clear camps.
I would certainly agree with her being easy-ish to murder in the jungle, as she is shut down hard by any form of hard CC, something she lacks compared to the majority of common junglers. Guys like Wukong would eat her for breakfast.
The vulnerability to CC is a rather standard trait across all AP Assassins and just because one is jungling shouldn't change that.
She certainly will not fit with most "common" team comps in the meta, which again is to be expected since she is fufilling a role usually taken by the mid lane (AP Assassin, if that wasn't clear). Still, I don't see that as instantly being a downside. Her clear time and the inherant role of a jungler to gank the night away means she can get as fed as a roaming AP mid to fufill her assassination role mid to late game. Of course this means that you'll have to fill your tanky roles with someone other than the jungler for once, but doing things not 100% by the meta can't be listed as a certain disadvantage (as we all saw what sticking religiously to the meta did for TSM at MLG).
The fact that she is a true AP Assassin jungler opens your team comps up to a sort of potential variety that is quite refreshing in my view. Rather than being instantly written off as a negative, we should be seeing what sort of interesting new ways it can be utilised to counter the frankly boring current meta. We need more viable junglers that fill unconventional roles, not complaining when they appear without giving them a proper chance.
As for the "1400 ELO" comment. Diana is an AP assassin with a kit that allows her to quickly and efficiently close on an out of position cary and burst them down. Certainly this opportunity is more likely to arise in low level play than it will at pro level, but it still happens in pro level multiple times per match. What matters isn't how often it happens. What matters is if you can take advantage of it when it DOES happen, because it WILL HAPPEN regardless of ELO bracket.
Thanks for reading my tl;dr.