Well... Perhaps he should have accounted for stacking times in his conclusion, his graphs are inaccurate... (Much more accurate than any graph I could have made, but I'm not the one trying to make conclusions with inaccurate data)...
I realize that having Righteous Fury up is important, CDR is important in achieving this... But it only plays a role in DPS calculations if the fight lasts for longer than 12seconds... Whereas the time it takes to stack RageBlade has a major impact on DPS within the first 5 seconds of the engagement... Based on his graph, RageBlade would be the best option in a fight lasting 12seconds or less, simply because the items offer equal DPS while RageBlade will have a small chance of activating it's Passive and earning more survivability...
Essentially what I'm saying is that at 0 seconds Kayle should have no stacks of Rageblade, and we should see more of a curve in DPS while RageBlade ramps up, without this ramp up information we are left with 2 simple facts based on the graph:
1) RageBlade is better until 12seconds...
2) Nashor's Tooth is better after 12 seconds...
- 5/23/2013 10:48:45 PM Posted in: #VVinning
5/23/2013 10:19:10 PM
The CDR on Nashor's means that Kayle's "E" will be off Cooldown sooner, more uptime, which amplifies her damage output... More "E" uptime means more DPS...Posted in: #VVinning
5/23/2013 6:05:03 PM
Wait, for the first 12 seconds of a fight, RageBlade is just as good as Nashor's on Kayle, while also providing a fair chunk of survivability via LifeSteal/SpellVamp... Doesn't that mean RageBlade would be the better choice in most skirmishes?... As long as the fight doesn't last more than 12sec...Posted in: #VVinning
5/20/2013 10:32:32 PM
They're looking at combining Malady and Nashor's Tooth in the latest PBE, it would be interesting to see if they actually go through with the changes, Malady is seldom purchased at the moment...Posted in: Champions and Gameplay
5/19/2013 6:39:19 PM
Frogen and others pulled out Corki/Lee Sin/Jarvan IV Mid during pre-season 3... It was quite good, but never really caught on...Posted in: Champions and Gameplay
5/17/2013 4:31:05 PM
Gangplank doesn't NEED Crit chance, it's just a waste not to get it, because he he the only ranged ability which is capable of Critting... Infact, Parley hits just as hard as Ezreal's Q before factoring in Crit...Posted in: Champions and Gameplay
The only real difference is the range of Parley (650) vs the range of Ezreal's Q (1100) + the fact that Ezreal can farm safer during laning phase, has more abilities to spam in order to stack Tear + he has a built in Escape...
5/16/2013 6:31:27 PM
I believe it has a Crit algorithm now... Technically Phage is worth ~1330 gold before factoring in the passive, so it's not as if the item is cost-inefficient... It's just that a 25% chance to slow a single target by 30% (20% on ranged) isn't as good as it used to be, there has been a lot of mobility creep and a lot more champions have CC...Posted in: General Discussions
5/16/2013 6:24:06 PM
Or when you first start playing the game, you make an account with a terrible name, do terribly, buy champions which you have no idea how to use, or generally just waste all of your IP on Tier 1/2 runes... By the time you reach level 5, you kinda want to start again, only this time, you name yourself after a champion that you want to main... You're still bad at the game, you just have a name which indicates you should know what you're doing... And when you still do terribly you get a lot more rage than usual... At least, that's how it felt 2 years ago...Posted in: General Discussions
Basically, called myself Shaco III, and people expected me to be amazing at the champion...
5/16/2013 6:20:25 PM
Attack Speed effects DPS...Posted in: General Discussions
Base Attack Animation effects a champion's effectiveness at Orb-walking/Kiting...
5/14/2013 9:37:07 PM
Maokai's "Sapling Toss" Rank 5 out scales Annie's Ultimate Rank 3...Posted in: General Discussions
It's also a great scouting tool, providing a 35second ward...
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