• posted a message on New BlackCleaver?

    While I can agree on most here, Talon, Zed, Riven and Urgot dont actually like the new version all that much. The strongest part of the old one was that it built out of a brutalizer, an excellent early item. Now it builds out of phage and Kindlegem, which are items none of these champions want early. The result might be stronger, but the way to it is weaker, and these 4 suffer from it.

    Posted in: General Discussions
  • posted a message on How to deal with assassins as an ADC?

    Malphite and Sejuani have one major downside to Vi however. Well, 2. Both can be avoided, and both have trouble getting to/sticking to the ADC. True, malphite gets you close, but if they dodged your ult, well, you have nothing left. Your Q is a measily speed boost/slow that is easily negated in its effectiveneness. You can deal with them, dodging their ult or dodging them afterwards, and they will have trouble afterwards.

     

    Thats the big problem though, we are talking about a situation where the ADC is nearly dead. Sure, you can peel for him, but then Vis team will fall into your back and kill you. Which means that usually the best reaction to a good Vi ult is completely ignoring your ADC because 90% of the time you wont save him, and even if you do you will suffer major losses, and instead simply going for their adc and hope for a 1 for 1 trae.

    Posted in: Ask a Legend
  • posted a message on How to deal with assassins as an ADC?

    Yes, pretty much. That would deal with most of them. Katarina needs to be shut down straight up (although that is very easy), and Akali needs to be CCd by your team, else she will just repeatedly get to you, and there is little you can do.

    Posted in: Ask a Legend
  • posted a message on How to deal with assassins as an ADC?

    They are mathematical assumptions. Because, well, you can calculate damage. She should get them down to 30% at a late game point, before they can even react. That is without many damage items, which she gets early.  That isnt an instant death, but if they cant run, well, good luck doing anything, as Vi is right on top of you and has more movement speed after slowing you. Now as for Nidalee, the point is that poke will eventually hit you, and pop your banshees. Partially because poke champions exist.

     

    Incorrect, I meant what I said. She ccd your team, and opened the gates for her team, metaphorically speaking. She also, quite literally, splits the enemy team. Causing them to be in a bad position for a fight. Now you assume that Vi was at the very front, and then used Q and ult at max range, which the ad carry, which for some reason was in the very front, then used to get her into his team, by using flash and gapclosers. This is the only way she will be over a full screen away. That is also a situation that doesnt happen.

     

    What usually does happen is that the ad carry is in the backline. Vi is in the frontline, and then uses Q ult at not max range to get to them. Her team is very well in reach of the enemy team. On top of that, Righteous glory and talisman of ascension also still exist. That is the average situation, and in that situation what I said absolutely applies.

    Posted in: Ask a Legend
  • posted a message on How to deal with assassins as an ADC?

    I have to disagree. All banshees is going to do is delay the fight, not prevent it. For the same reason Nidalee was so stupid, no matter how well you dodge, you will end up getting hit at some point. And then its gonna take a while to get back. As for "baiting" her into your team, congratulations, you just ccd your team, made sure that you cant escape when she lands, and actually made everything worse. She will still kill you, but now you cant even try to escape, and her team has the highground.

    Posted in: Ask a Legend
  • posted a message on How to deal with assassins as an ADC?

    Well, there is little you can do directly, outside of positioning. I know this sounds obvious, but the simplest way of dealing with an assassin is not being in their range. Most assassins have pretty little range to engage, and can be stopped by your frontline easily. The only exception is Vi who has a similiar role to assassins, but in case of Vi you cant do anything at all anyway. Other than that, you have to rely on your team. In case of Katarina, she is probably by far the easiest one to deal with. As soon as you stop her ult you make her virtually useless, unless her team wins the fight without her anyway, at which point it didnt matter.

    Posted in: Ask a Legend
  • posted a message on Would you like Crit being flattened?

    You can gamble. But as it tends to be with gambles, you can just straight up lose. Should that exist? Should there be a risk to lose a won lane, against an enemy who is much weaker, simply because he got lucky? No. No, there never should be.

     

    It does matter. It falls under "stomping". The thing is, both of the ad carries damage is dependant on luck, thanks to crit. The likelyhood of them getting the same amount of crit, and as such the same DPS, no matter who they attack, at 50% chance, is below 18%. There is less than a 1 in 5 chance that they will do the same damage. So, who wins of the 2, well, thats a luck based thing. Because you can expect in 4 out of 5 fights that one will do more damage than the other one, in 2 out of 5 its actually going to be major (25%+ increased DPS in comparision.

     

    Oh and crit isnt unfair? Rethorical question, the answer is of course that yes, Crit is incredibly unfair. Both have the same basis. They are fantastic if you play them, but incredibly frustrating to play against.

     

    It is true, many games used randomness for that. The reason? Randomness can be fun. And if there is no player enemy to feel the unfun side, then hey, its perfect. You see the issue. Think about it for a second. What kind of games usually got randomness? How many of them are competitive like League? And in how many of the competitive ones that have randomness (which should be less than a dozen), how many of them tended to simply remove the randomness at some point with a 100% rate? Yeah.

     

    Take fighting games. The arguably most competitive game type that exists. You will not find randomness in most of them. In the handful that do have randomness, the character who has that randomness is usually kept intentionally underpowered, so that fights WONT be decided by luck. League is likewise very competitive. Yet we have luck. Why? Because we copied systems from games that had luck in them. Dota and WC3. And, this is a fun sidenote, when SC2 came, WC3 was basically abandoned. Why? It had too much luck. For an RTS, a highly competitive game type, that is a major sin.

     

    League at its core is very different from an RPG. The biggest difference? Your enemies arent AI, and its competitve. That alone is reason to abolish Crit once and for all. The other reasons being that it brings nothing but frustration, and an element of luck in a game that should have none.

     

    Posted in: General Discussions
  • posted a message on Would you like Crit being flattened?

    What you are basically saying is "oh, im quite far ahead, but since the enemy has zeal I cant ever engage because they can get stupidly lucky and win the fight". That is terrible. As for the fun factor, that is easily countered by the anti-fun factor. Yes, crit can be fun to use. It can also be incredibly anti-fun. For the fun you experience after getting a lucky crit streak, the fun your enemy lost because of it is at least twice as high. Its the same reason people hate overpowered, cheap or unfair characters. Because sure, its fun to play them. Its also incredibly, incredibly unfun and frustrating to play against them. By your logic however, we should just keep them, because hey, they are fun, right?

     

    As for not being able to win league based on luck, sadly, it is possible, and in fact likely. If both teams play similiarly well, and one team doesnt stomp the other one or kills the adc early on, the result will be a dice roll, on both ad carries.

    Posted in: General Discussions
  • posted a message on Would you like Crit being flattened?

    Flattening crit isnt clunky. Its perfectly elegant, and the best possible solution. Same DPS, no luck involved, no potential for abuse, no sudden burst spikes, no crit streaks leading to undeserved victories, no droughts leading to undeserved losses. Keeping crit as is is a terrible idea. Removing crit will increase the games health majorly. It removes a huge luck factor this skill based game has for no actual reason (remember how they phased out every other luck-based thing other than crit? Yeah, thats the reason why). The wont be more shallow without crit, it will be better in every way.

    Posted in: General Discussions
  • posted a message on Would you like Crit being flattened?

    It mathematically is true, as much as you wish to not believe it. The reason is that you have to apply binominal distribution. As I said, an example, 8%. At 7 attacks, the likelyhood of them getting at least one crit is 53%. And out of those 53%, a whole 12% are 2 crits, and another 2% are 3 crits. This leads to an average increase of over 13%. More than the average 8% would.  This is following the formula you have to use in such a situation, which is (n over k)*p^k*(1-p)^(n-k). But even at 3 attacks, whats the likelyhood of a single crit? 24%. Another 2.7% are for 2 crits. Again, this maxes out just above 8%. At merely 3 attacks. You will always have an advantage, statistically. The only problem is that its luck related, but in that case, thats the core issue of crit itself.

    Posted in: General Discussions
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