To give you an example for when A+move is extremely good is for Udyr entering a bush in bear stance. The enemy will often try to juke around you, and they will if you simply move into the brush. However, if you attack move he will dash to them and stun them as soon as he gains vision.
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4/9/2013 4:47:02 PM
posted a message on auto attack trickPosted in: Ask the Pros
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1/30/2013 8:30:07 PM
posted a message on [Mastery Theorycrafting] Utility: Why Improved Recall is better than WandererPosted in: Runes and Mastery Discussion
Quote from ianzzz94 »
Quote from UknowsI »
How does improved recall help me catch up to running players?
-Udyr player
Probably just as much as 2.66 MS when out of combat:What I meant was, improved recall wont help you catch up to people. It is therefore unfair to only consider how much time you save over a game. The initiation of a fight will often happen when your character is out of combat, and it is in the initiation that you need move speed the most. I'm not using 3 move speed quints to save 10 seconds, but to actually reach my targets. It is of course better to also have move speed in combat, but if you have tried ganking with boots of mobility, you'll know how much of a different it makes. Trying to catch up with someone to get into bandage toss range with Amumu is a delight when you're wearing boots of mobility. You could say that 2.66 MS is too little to make any difference, but I value my MS quints dearly and wont give up even a small advantage. Another point is that when you are following someone, it is the difference between your movement speed and the targets movement speed which matters, which makes every small advantage a lot larger. If I am 50 MS faster than the enemy without wanderer, that 2.66 MS will add 5% to that. The effect will of course not be quite as large if you are approaching at an angle.
The value of Wanderer depends a lot on what character you play. For ganking, I would pick it over improved recall any day.
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1/29/2013 8:33:50 PM
posted a message on [Mastery Theorycrafting] Utility: Why Improved Recall is better than WandererPosted in: Runes and Mastery Discussion
How does improved recall help me catch up to running players?
-Udyr player
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7/6/2012 4:58:35 PM
posted a message on Health - A Strong Defensive Option in the Current MetaPosted in: Prant
The main argument of the post is false, which makes it hard to say that it's a nice article. Increased MR/armour has the exact same "diminishing returns" as increased health, as already mentioned by multiple other posters.
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5/23/2012 7:08:57 AM
posted a message on Why Health Regeneration Should Be Valued MorePosted in: DiffTheEnder
This is similar to an analysis I did about regen items for junglers. I concluded that vampiric scepter>doran's shield>regrowth pendant>cloth armour for increased health after first jungling clear for a physical jungler. It's a little different for a laner since he can be harrassed by magical damage as well, and because he might not be able to auto-attack constantly for the life steal to pay off.
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5/17/2012 4:04:43 AM
posted a message on DRM- Forced Online PlayPosted in: TheBirdOfPrey
I was very happy when Diablo 2 introduced "realm" characters that was stored server side. Diablo 1 was so full of cheating that it was pointless to play with people you didn't know in real life (and even they cheated), so I have very happy that they made the transition. The only way to allow offline play and still have some protection against this kind of cheating would be to have seperate characters for offline and online game (which Diablo 2 had with realm characters). Personally I think this is a outdated system and that all the character information and the game engine should be hosted server side. This is my opinion not considering anti-piracy, but only because I think it makes the game more fun.
We do have some launch problems now in the beginning, but a couple of weeks with problems isn't the end of the world, and is something most of us who have been playing MMORPGs for a while are very used to.
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5/15/2012 9:46:52 PM
posted a message on All About: Movement SpeedPosted in: DiffTheEnderAssume you have enough MS bonuses to get to 800 movement speed.The portion above 490 is multiplied 50%. So 310 x 0.5 = 155.The portion in the 415-90 is multiplied 80%. So 75 x 0.8 = 60.The portion under 415 remains the same. So 415.Your final Movement Speed is 415 + 60 + 155 = 630. This means there is a 21.25% reduction in the original movement speed.What if you're slowed by 50%The 630 movement speed is multiplied by 0.5 to give 315 movement speed.Is it really true that a 50% slow reduces your final speed by 50%? I always assumed that it would cut your base speed of 800 by 50% which would give you 400 movement speed instead of 315 since you avoid the cap. Never tested it myself though, I just assumed the cap was applied last.I also disagree with lesson 3. Movement speed is invalueblue, and a 20% penalty is not enough to offset it. Especially for some melee characters, the difference between 415 and 490 can be huge (Udyr comes in mind). It might not be worth it to go above 490, but that is not too common anyway. If the slow effect is applied before the cap penalty, higher movementspeeds also become more important since they will lessen the effects of slows more.
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5/6/2012 10:58:28 PM
posted a message on The 10 Types of LoL PlayersPosted in: #VVinning
I'm definitely the 7.
The LoLProNoob. I usually don't enjoy these kind of posts, but this one made me smile. -
5/1/2012 7:31:10 PM
posted a message on All About: Experience Gain + SteelSeries Ikari Giveaway/ReviewPosted in: DiffTheEnder
112!
Good post, I learned quite a lot from it. One note: the wraith camp has 3 lesser wraith, it looks like you have only counted 2.
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