forgot to include that item combination yet again, but it gives around the same damage as BT/PD/LW
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2/14/2013 10:44:32 AM
posted a message on Damage Analysis - Blade of the Ruined KingPosted in: #VVinning
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2/12/2013 6:58:33 PM
posted a message on Should You Always Use the Same Build?Posted in: OldManEyebrows
HEY GUYS WHEN YOU BUILD A ZEAL ALWAYS GET THE BRAWLER'S GLOVES FIRST.
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2/10/2013 7:37:00 PM
posted a message on The fine line between underpowered and unwanted.Posted in: hashinshin
YOU'RE SO CUTE AND EXACTLY WHAT I EXPECTED IN REAL LIFE <3
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2/9/2013 3:52:06 PM
posted a message on Climbing Mt. Elo Hell with VVinrar<header>Posted in: General Discussions
Ranked Game #21: Jax
</header> <section>Today’s game was played as a solo queue. I just bought Jax, one of my favorite champions, so of course I wanted to try him out after purchase. Unfortunately, LoLReplay has been having some issues lately since the last patch, so I wasn’t able to go into it and spectate the game. I’ll do most of this post from memory, but it’s kind of spotty.
Draft Order:
Jax (VVinrar)
Xin Zhao Lulu
Malzahar Zyra
Malphite Twisted Fate
Ezreal Kha’Zix
Miss Fortune
Since I was captain today, I was eager to instalock Jax, who is easily hard countered, but I was willing to take the risk of counterpick. The enemy team’s Xin/Lulu first picks were rather safe, but our team responded horribly with Malz/Zyra picks that are easily counterable. The enemy team took Malphite (because he wasn’t banned) and then Twisted Fate for their second set of picks, and my team took another few random picks in Ezreal and Kha’Zix. With the Miss Fortune last pick, it because obvious in this game that everyone was just playing whatever they wanted, instead of picking/counterpicking strategically.In the laning phase, the team compositions favor our team. Jax easily beats Malphite; the bot lane tends to favor Ezreal/Zyra but will also be highly skill dependent in the matchup. Mid will just be a farmfest, and I don’t anticipate the junglers making a huge impact in the early game. Late game, both teams have strong bruisers, but I would favor my own team with Jax and Kha’Zix to take out squishies in teamfights versus Xin and Malphite.
Lane Matchups:
- Top: Jax vs. Malphite
- Mid: Malzahar vs. Twisted Fate
- Bot: Ezreal Zyra vs. Miss Fortune Lulu
- Jungle: Kha’Zix vs. Xin Zhao
Early Game:
Both teams take defensive starts at blue. At first, our top and bottom lanes are slightly winning, until Xin Zhao fails an invade and starts a 3v3 skirmish in our own jungle. We end up taking a 2-0 advantage with Xin’s red buff going to Jax (me). I score a kill on Malphite immediately after with my troll red buff slows while the bot lanes trade kills.
10 minute score: 2-0-1, ~70 cs. Ahead 2 kill and 40 cs top, mid ahead 1 kills, bot even?, jungle ahead 2 assists.
Mid Game:
I kill Malphite again top and take tower, while Malazhar takes his tower from Twisted Fate via continuous pushing. The team takes an uncontested dragon and hover around in their lanes. I continue pushing like an idiot and double kill Malphite/Xin under their second top turret, while everyone else derps around in their lanes. I take the second top tower by myself as a result. Around the 18 minute mark, we group and win a teamfight, with the second mid tower as a result. I stopped paying attention at this point, but we probably won another few teamfights, resulting in a 25 minute surrender.
Final score: 10-0-4, 204 cs. Team score 23-5, towers 7?-0.
Analysis:
So you know all of that talk about lane matchups I did at the beginning? None of that ended up mattering because we managed to get two kills and buffs in the jungle in the early game, which ended up winning our solo lanes for free. This combined with my Jax countering Malphite top allowed for an extensive snowball top despite constant 1v2s, while Malzahar was able to snowball bottom lane with his own farm. Xin Zhao became a nonfactor in the game after he died in our jungle early, while the enemy solo lanes were unable to recover from their bad laning phases. We win in a stomp and past the 15 minute mark there wasn’t a huge chance that the enemy team would be able to come back.
Score:
Final score: 10-0-4, 204 cs. Team score 23-5, towers 7?-?.
Cumulative record: 128-66-181, 4.68 kda, 5-5 on top, 10-11 overall. Silver IV/24 LP overall.Replay:
https://www.dropbox.com/s/hpyrdbsvzg4ysk2/Game%2021%20Jax.lrfLoLReplay hasn’t been updated to the new patch, so it’s unviewable.
Scoreboard:

Like me on Facebook @ facebook.com/vvinrar
</section>Original post @ http://vvinrar.tumblr.com/post/42696185176/ranked-game-21-jax
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2/7/2013 12:50:35 PM
posted a message on Giving Back to the Community: VVinrar's ADC SpreadsheetPosted in: #VVinning
Column K is defensive masteries; offensive masteries and items are in Column F and G. You can unhide column K by selecting columns I-L then clicking unhide, but it won't tell you very much.
Assuming you are using base values, the 25 dps discrepancy is either via Executioner mastery (+5% damage under 50%, the approximate DPS equation does a +2.5%) or with the damage modifiers Havoc/Honor Guard). Note that the 600ish DPS number is an approximate number and is NOT the number used to calculated Kill Time or # of attacks to kill. For example, Executioner multiplies DPS by 2.5% on the estimate while on the actual damage calculations it will only increase dps by 5% if target health is below 50%.
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2/7/2013 12:45:06 PM
posted a message on The Official "That Guy Who Says 'I'll fill'" Appreciation ThreadPosted in: General Discussions
My favorite games are the ones where someone says "I'll fill" and then gets mad when they have to fill support.
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2/6/2013 8:52:35 PM
posted a message on Climbing Mt. Elo Hell with VVinrarPosted in: General Discussions
Quote from xcalibre0 »
This guy sure does love to blame a lot on his runes.
Rune and champ selection is like half the game
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2/6/2013 8:32:09 PM
posted a message on Help VVinrar with his next postPosted in: General Discussions
Quote from ianzzz94 »
Randuins isn't random right? So why is it hard to implement?
Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 20% and theirmovement speed by 10% for 1.5 seconds.
In other words, after the first basic attack, you will get an ASPD debuff of 20% (I'm not sure if it is 20% of the full ASPD or of the base ASPD anymore, since there was one item that did 20% of the full ASPD) and that's basically it as long as you are attacking that target right?I didn't realize that it wasn't a random chance anymore; I'll add it to the final version. Should be similar to how FH functions.
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2/6/2013 1:44:15 PM
posted a message on Climbing Mt. Elo Hell with VVinrarPosted in: General Discussions
Elo Hell Recap: Ranked Games 11-20
Luckily, I played my 20th match right before Riot implemented the League system, so I’m proud to announce that I have reached the stunning League of Silver IV (I’m so good, right?).
W/L Change: 4-6
Cumulative record: 118-66-177, 4.47 kda (.16 kda decrease)
10-Game Elo Gain/Loss : -107 (1239)
Jungle: 0-1 (1-1 overall)
ADC: 0-2 (0-4 overall)
Support: 1-0 (2-1 overall)
Mid: 0-1 (2-1 overall)
Top: 2-3 (3-5 overall)
I am also 1-5 in duo queue games.
I’ve learned quite a bit since I’ve started. Certain champions (AKA KAYLE) are really crappy with my particular runesets (penetration and MS speed) no matter what I do, so I might avoid these in the future. Meanwhile, straightforward champions that have limited combos (such as Garen, Nunu) seem to benefit.
As for my playstyle during these games: On my main, I usually aim to dominate the enemy around level 2-3 to make sure I can get an easy farm advantage; however, limitations with this account mean that I have to wait until I hit 6 or go for my first shopping run before I can take advantage of my lane. This has led to weaker lane control on my part and some roaming on the part of my enemies. I tend to favor farming my lane over ganking other lanes, and that has been detrimental to my success at this skill level. Games are decided much more quickly at the 1200 range compared to where I am playing at (I’m ~1500/Silver I on my main right now) so I have been having trouble adjusting my playstyle to suit.
I’m planning to spend most of my IP into buying new champions instead of new runes because I feel constrained by the amount of champions available to this account more than the lack of proper runes. In most cases, I make up for my crappy runes by somewhat outplaying my counterpart in lane, which negates some of the advantage.
I had two primary problems during this set of games (11-20). First, I lost most of the games while I was still losing -40 Elo, but started winning after the matchmaking system got more accurate (+20 per win), which led to a net loss of 107 Elo despite going 4-6. Second, I’m not used to playing with armor pen, so I often missed a few creeps during the early game. As a result, I averaged only about 65-70 cs/10 mins when I was having a good lane compared to a more optimal amount.Original post @ http://vvinrar.tumblr.com/post/42443476693/elo-hell-recap-ranked-games-11-20
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2/6/2013 1:39:06 PM
posted a message on Climbing Mt. Elo Hell with VVinrarPosted in: General Discussions
Luckily, I played my 20th match right before Riot implemented the League system, so I’m proud to announce that I have reached the stunning League of Silver IV (I’m so good, right?).
W/L Change: 4-6
Cumulative record: 118-66-177, 4.47 kda (.16 kda decrease)
10-Game Elo Gain/Loss : -107 (1239)- Jungle: 0-1 (1-1 overall)
- ADC: 0-2 (0-4 overall)
- Support: 1-0 (2-1 overall)
- Mid: 0-1 (2-1 overall)
- Top: 2-3 (3-5 overall)
I am also 1-5 in duo queue games.
I’ve learned quite a bit since I’ve started. Certain champions (AKA KAYLE) are really crappy with my particular runesets (penetration and MS speed) no matter what I do, so I might avoid these in the future. Meanwhile, straightforward champions that have limited combos (such as Garen, Nunu) seem to benefit.
As for my playstyle during these games: On my main, I usually aim to dominate the enemy around level 2-3 to make sure I can get an easy farm advantage; however, limitations with this account mean that I have to wait until I hit 6 or go for my first shopping run before I can take advantage of my lane. This has led to weaker lane control on my part and some roaming on the part of my enemies. I tend to favor farming my lane over ganking other lanes, and that has been detrimental to my success at this skill level. Games are decided much more quickly at the 1200 range compared to where I am playing at (I’m ~1500/Silver I on my main right now) so I have been having trouble adjusting my playstyle to suit.
I’m planning to spend most of my IP into buying new champions instead of new runes because I feel constrained by the amount of champions available to this account more than the lack of proper runes. In most cases, I make up for my crappy runes by somewhat outplaying my counterpart in lane, which negates some of the advantage.
I had two primary problems during this set of games (11-20). First, I lost most of the games while I was still losing -40 Elo, but started winning after the matchmaking system got more accurate (+20 per win), which led to a net loss of 107 Elo despite going 4-6. Second, I’m not used to playing with armor pen, so I often missed a few creeps during the early game. As a result, I averaged only about 65-70 cs/10 mins when I was having a good lane compared to a more optimal amount.
Original post @ http://vvinrar.tumblr.com/post/42443476693/elo-hell-recap-ranked-games-11-20
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Separate rant that isn't in the original:
The league system is freaking unfair. Based on my past season performance, I should definitely have been dumped into Gold IV/V, not Silver I. I gain 7 LP per win, and lose 20 LP per loss, and I've still managed to climb up in LP. Riot should at least tell us why the gains are so weird, so I don't feel like the system is working against me.
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