Quote from Glenhimself »
elise harasses singed easily and because her damage is based on health (a resource singed stacks) your burst never falls off when you fight him. very winnable lane.
kog'maw/thresh should've had an easy time against two laners with a) no escapes and b) less range/cc. thresh can trade well against lulu (well relatively anyway since lulu out-trades like everybody) and kog's poke/slow/range over MF should've led to an easy lane win.
fid ganks on either lane will have easily out-bursted most of the lanes (elise + fid = chain cc on singed plus great damage, mordekaiser + fid = easy burst on swain, plus morde has percentage health ult to counter swain's health-stacking, fid fear in bot-lane means easy set ups for hooks/slows from kog/thresh. and because no one on their team has an escape, the ganks are that much easier).
in teamfights, a good pick on either lulu or mf would've been more or less GG. if you were to initiate the fight with either elise or thresh by stunning the right target, a skirmish begins that gives fid an easy opening to land a clean ult. when he ults, he fears MF no problem, either a) cancelling her ult or b) fearing her so long she dies before she can get it off. as elise you should be back there with fid on the same target, which more or less secures a dead MF.
mordekaiser should be focusing his efforts on swain, who's most likely moved up toward your backline. alongisde his damage, you and fid should've had no problem turning onto swain after mf dies.
while this is happening kog/thresh kite naut and singed for days with 3 slows, one stun, a shield, and incredible range. as their backline drops dead, the fight turns into a 5 v 2; even if kog or thresh dies, which they may, it's easy for you guys to clean up.
of course this is assuming the fiddlesticks ult hasn't already triple-killed the team, and that naut/singed didn't draw their attention to fid during his ult. which, if they did, kog gets to aa with no problem.
not to mention 3 members of your team do % health damage, and with 3 members of their team that require stacking health, your overall damage never falls off.
the only way you lose this teamfight is if a) one of you guys were out of position, b) someone failed to land certain spells on the right targets, and/or c) you guys were outplayed in the laning phase, letting them snowball into the mid-game.
i suspect C) is what happened to elise, fid, and bot lane. morde's success isn't quite as important as the rest of you guys.
Bot lane lost their tower fairly early and then decided to freeze the lane close to 2nd tower and farm, while the enemy team started forcing fights around the map.
Our first team fights actually started out pretty good, but in the end chasing and greed, with too little focus on objectives was the bane of our team.
But as I understand your analysis, then our team comp wasnt all as bad as I thought? Although with too much AP.
yeah it's not so bad at all. even with the ap your bound to build enough m.pen to nullify their MR (particularly abyssal scepter).
and from the successful teamfights your kog could get pretty big and do all the damage 30 minutes +. i'm a silver player myself, but just looking at the kits of the champions on your team vs. the kits of the champions on their team, there were definitely ways to win.
a lot of it depended on fiddlesticks though. and yeah getting caught out yourselves and fiending for kills over objectives is always trouble. i lose games 'cause of that stuff.