Worrying about what characters take more skill is, again, not a competitive thing. Play what works, play to optimize the game. Worrying about how much "skill" something takes is irrelevant to the goal: winning. The role of the player is NOT to decide what the game SHOULD be, but to play the game as is.
Talking about design has no place on a competitive site or in the hands of the player.
-
2/19/2013 8:04:32 AM
posted a message on The fine line between underpowered and unwanted.Posted in: hashinshin
-
2/12/2013 2:57:29 PM
posted a message on The fine line between underpowered and unwanted.Posted in: hashinshin
This article is completely useless.
Not only is this arbitrary line you draw completely unnecessary, it goes against the very nature of competitive play. It has in no way helped progress the game, the community, or the reader's level of play.
As a player, it shouldn't mater what is "stupid" and things shouldn't be nerfed because they are "stupid." A smart decision is one that rewards you in game, not based on this irrelevant ruleset you come into the game with.
Builds are apart of the game, complaining that a character alters your build path, and claiming that creating your build against your opponent is "stupid" makes me think you should be playing a diffident game. - To post a comment, please login or register a new account.