Actually when I beat CHEW I expect there to be a thing to input your name to get a free Icon, but it never happened.
Actually when I beat CHEW I expect there to be a thing to input your name to get a free Icon, but it never happened.
Well hello, boys. Come here often?
Quote from thatepicasian »
You should let your team know what you do best. Mostly under 1600, people will call their lanes even when they are last pick. Remember, if you are first pick, go where you do best. Don't listen to anyone saying they want that lane. They don't have a say over first pick. If you are last, sadly, you'll have to adapt but if you aren't ready to adapt, you aren't ready to rank. You need to be able to play all roles in an efficient manner. You don't have to be the best at support or the best at ADC. You just need to know your mechanics, your role, and your objectives. Don't listen to what anyone says, like if you do an amazing job at jungling and someone does a decent job at ADC, but they want jungle. Jungle but help that lane out more often. That's why there is a timer, so you can talk with your team.
This. All of this. And even if first pick wants your role, try asking. You'd be surprised how often people give up adc or mid or top cause you asked. If you duo queue that seems to happen more often. I also reccommend duo queuing. Besides having one other additional person you know you can rely on, it helps in other ways. ADC/support duo is effective. Mid/Jungle, Top/Jungle are too. And if you duo, and someone takes one of your roles, like 95% of the time, they will give it up if you say you duo queued. Becuase they know yyou guys are more coordinated.
Oh wow. This may top the surprise party fiddlesticks, lulu, and diana logins.
you can easily enough put it into your own game. Save it over the current one in your game files. You would also need the cropped ones for the icon and for the store. And that still wouldn't change the loading screen. I keep an updated copy of the chinese Union of Heroes so I can keep importing the splashes.
Oh I see it now. 9.5% life steal instead of 19%. Missed that. =.=. Thanks.
Looks like you didn't take into account reduced ignite healing for lifesteal. Just throwing it out there.