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  • posted a message on Jungle Tier List - Lissandra Era

    this tier list gets more hilarious every month. RoG is a comedy sight, right?

    Posted in: Jungle Tier List
  • posted a message on Thoughts on the new Karma

    This is terrible writing. Not trying to be mean or anything but you should go over your writings before you post them and see if your point comes across. For instance, this:

    Overall evaluation for mid pro play: uncommon at best. Solo queue: low/mid-tier.

    This does not make sense in any way. Try harder to write better.

    Posted in: OldManEyebrows
  • posted a message on Zac and Udyr - First Impressions

    Udyr isoverpowered now. phoenix+bear, no points in turtle. Zephyr+swifts rush=nobody can kite you. Early razors/wriggles gets switched for brk sometime. Wit's for more damage to carry hard, otherwise just a warmogs to carry hard. Randuins+SV is enough resists, bulwark also works well.

    Posted in: Stonewall
  • posted a message on Udyr Buffs: Can the Former King Recapture his Glory?

    The normal way to build udyr will still be stronger. This is making udyr just OP, because this is huge buffs to a champ that is already strong. It's also destroying turtle udyr completely, top lane udyr is a thing of the past.

    Posted in: Stonewall
  • posted a message on Why Riot Should Enforce the Meta

    Only reason 1 and 3 is actually relevant. You talk a lot of bull.

     

    enforcing the meta is only detrimental to the game, and it only makes it easier to get a load of trouble get going. I don't know why anyone would actually be okay with that. It's practically giving up on actually playing the game, turing it tino a chore.

    Posted in: OldManEyebrows
  • posted a message on The difference between the old champions and the new champions.

    If you look at old champions, some of them are actually made with a combo in mind. Singed is clearly made to run around with trail and flinging people into it and throwing his spunk so they don't escape. Looking at someone like Sion who doesn't make sense at all now you can actually see a couple of things.

    His AP ratios are left over from the time where AP ratios were actually to make your abilities stronger, and not to become an AP carry. You can see the same in master yi and tryndamere. This was when items such as rageblade and gunblade made a lot more sense on melee carries. Melee carries were the ones with abilities to really take advantage of AP, as a strength because of the lack of range. This mentality was lost a long long time ago, now champions like Quinn are released with only AD scalings. Fiora doesn't get an AP scaling on her ult and lunge. She gets one on her parry. Why? By the time she was released, the AP scalings on all abilities were out. Hybrid items were definitely out. There was no real reason to give her an AP scaling, the ability probably just looked weak, and it being magic damage.. well..

    Returning to Sion, his kit was built around his ultimate, which is good. He was completely built to become an unkillable zombie in teamfights with his ult, a shield maybe.. i guess some free stats to make him stronger than ranged carries, and a way to hold someone down. It's a pretty basic design red thread to follow. However, he just doesn't work. His kit only has AP ratios and being kited forever he couldn't really do his job at all. Infact, using his really high AP ratios(because melee AD carries didn't get that much AP in their builds either way) was more successful. His design is pretty good on paper, but it is implemented in the wrong way.

    Let's try to make Sion better with newer design decisions. First of all, move his passive to his passive, it's pretty self-explanatory. his E is a big part of Sion but it feels like he doesn't have the tools to make use of it. Moving on, let's combine the shield and the old passive. Give him damage reduction akin to garen shield, now he doesn't have a tiny shield with AP ratios, but a tool that actually makes him strong in trades. His Q is actually a pretty OP spell on paper, I can't really tell what kind of changes would make it better or worse, but there is no reason for the AP scaling. His ult is fine, it does what it promises and fits as the core of the design. Now we just have to give him some actual movespeed on the empy E to be able to do his job as a melee carry.

    Now let's compare that to Fiora. A 2500(+6 bonus AD) ult with invulnerability, two gapclosers, a tiny defensive ability and a steroid with movspeed tied to it. All things considered, Fiora isn't viable either, only she can almost work with some assistance. What I do want you to notice though is that the new Sion and Fiora are two sides of the same coin. One is really offensive and has huge damage and steroids in a short amount of time. The other would have great defensive abilities and just enough gapclosing and mobility to do his job.

    What my point is in regards to this article is that what you really wanted to show in a really roundabout way is that new designs are given everything they need in a kit, just enough that they have everything they could ask for. Old sion had the things he wanted, kind of. Except not really. He didn't have enough to close that gap. He didn't have enough to take advantage of that ultimate. By now you should be able to see that new designs, old designs are often alike. What separates them is that new designs are balanced before they are released, old designs were just created.

    Posted in: hashinshin
  • posted a message on Champions that play themselves

    Quote from SummonerSupreme »

    ^^ this. Riven players so mad. " I use auto attacks too!." and "Sometimes I dash in an unexpected direction!" are half the comments.

    If you actually did play riven as a combo hero you would be autoattacking. That's the biggest part of her damage. You're just mad. Oh wait, i don't have to make baseless ad hominems to prove my point like you.

    Riven is really not combo based unless you're trying to min-max jungle clears or take baron, though. Mainly because you will be using QE to close gaps and avoid damage if you have any sense. She's not any more a combo champion than kha'zix.

    She's not that complex but it does matter what you do with the skills you have. You don't need khazix passive mechanics to use brushes, and you don't need to have an AoE long range high damage low cooldown spell to arbitrarily say you need to poke first and mind when you go in. There are very few champs that are very binary, two of them are annie and darius, but riven is not one of them.

    Posted in: hashinshin
  • posted a message on Champions that play themselves

    Sooo less burst champs. Talon and khazix are almost identical in playstyle until the reset.

    Posted in: hashinshin
  • posted a message on Early Game Builds: What Is Best for AD Carries?

    This was about damage, not anything else. It's clearly understood except by you. True, the sustain from vamp2xdorans gives HP and sustain, so that's something you buy when you're really in a bad lane and need the chance to stay alive from burst and need the sustain for harass. This is not "buy this, not that", it's "This gives the most damage for your money if you cared to know". Damage isn't really comparable to sustain and HP in any other form than cost effectiveness, and stat cost effectiveness means literally nothing in this situation, even you should realize that.

    Furthermore, crit chance glove does give a different DPS, you should check the math closer yourself.

    This article does however not uncover something new, all this should be pretty common knowledge.

    Posted in: #VVinning
  • posted a message on Damage Analysis - Rabadon's Deathcap vs. Void Staff

    I thought it was common knowledge that in preseason, voidstaff is significantly better buy.

    Posted in: DiffTheEnder
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