Quote from registermyaccount »
Mostly for the cooldown tbh. Most of the time, if you pop Barrier properly, you'll use all of it. If the enemy team sees that you used Barrier, and they don't attack you, then good job, you just got pseudo-invulnerability for 2s. But the difference between a 3.5 min cd and a 5 min cd is a lot, plus the fact that you'll be ignited a lot late game, especially if the enemy team sees that you took heal.
This is indeed a pretty good part of Barrier, the psychological effect is pretty OP ;).
Not to mention the fact that tower dives happen a lot now. If somebody gets tower dived, there's a huge change that you'll get ignited, and since most dives take only a couple of seconds, 2s of shield is a lot.
With Summoner's Resolve on Heal only, Barrier will shield 20 more than Heal.
With Summoner's Resolve on Barrier only, Barrier will shield 40+5*level more than Heal.And I find it sorta redundant to say these... after all, the Heal and Barrier masteries are on the same point, so it doesn't matter. You can just say that Barrier will shield for 40 hp more, which I find to be a lot in the laning phase.
I told this, because I personally felt like Barrier's Summoner's Resolve is pretty bad (20 extra shield doesn't sound amazing to me), while I felt that Heal has a pretty good Summoner's Resolve (5 HP per level, which is also available after putting Heal on Cooldown, meaning you can lifesteal up to a higher cap etc.) However, if you decide to take Barrier instead of Heal, and don't take the Summoner's Resolve and take the 2 MR instead, you might want to actually prefer the Heal with Summoner's Resolve. Therefore, if I take Barrier, I will take Summoner's Resolve. (Does this reasoning sound logical?)But I'm still mostly indifferent, the adc's I play most are Graves and Draven, which both have high potentials for kills in lane, so I take Ignite usually. I've been playing Vayne recently too, I normally run Cleanse on her, but I'm gonna try out Heal/Barrier + Flash and see how it goes.
Quote from Misticaltom »
Barrier on Rengar's amazing....it lets me jungle with ease.
Don't do it tho, unless you want to cheese kills in a non-serious games.
This is probably one of the cases that Heal would actually be better. I don't know if jungle creeps can kill your entire Barrier or not (2 seconds is pretty short), but if they cannot, it is actually better to take Heal. It's better for the team this way.
Quote from Nyxilis »
It's all about CD time for me, and that while yes heal does heal others you are usually the one who is going to be focused because you are the adc. And despite the bot lane not always having ignite, it still seems to happen often enough to get me. Tristanas, or very aggressive supports having it. I can't tell you how many times it has saved me vs twitch timing it just before his e.
Yep, CD times are pretty important. Against Tristana, MF and Varus I would absolutely not want Heal, since the chance of being Grievous Wounded is just so high, however the thing about Twitch could also be done with Heal (If it is not on the 90 second longer cooldown).
Quote from zodyr »
And how doesn't heal take advantage of your armour/mr?
True this
One of the biggest selling points for heal (at least for me) is the fact that it gives you free hp while it's on cd. It's not much, but it's something.
Yeah the Summoner's Resolve for Heal is pretty amazing, but for Barrier it really feels crappy to me, since it is only on usage.