Sorry to have made such a mistake, thank you all for the corrections. I ought to have checked that out a little more before posting, I felt like my numbers were a bit off.
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4/13/2013 9:39:04 PM
posted a message on How strong is cait's passive?Posted in: Champions and Gameplay
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4/13/2013 6:07:13 PM
posted a message on How strong is cait's passive?Posted in: Champions and Gameplay
Tristana's Q gives a different amount of percentage increase in damage, depending on how much attack speed she already has. Her Q increases her attack speed, but this is a applied to her base attack speed to give a flat increase to her total attack speed. As such, the more attack speed she already has, the less of a percentage increase the Q is.
According to LoL wiki, her base attack speed is 1.105 attacks per second at level 18. With rank 5 Q, it gives a 90% attack speed increase, for a flat 0.9945 increase in attacks per second. With no attack speed items, this is a 90% increase in DPS.
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2/9/2013 2:36:02 AM
posted a message on Help me with my Vayne play :DPosted in: Champions and Gameplay
(I know its just stating what is obvious, but I thought I'd better add it anyway)
She has better sustained damage building AS and maxing Silver Bolts, and better single attack trading/poke with AD and maxing tumble. As such it often comes down to personal preference and play style about which way to play, and for the proficient, down to lane opponent.
Personally, I prefer to max Tumble and build AD first, rather than rush an early zeal, as I find with the way I play, and the way my opponents react, that getting a Tumble>Auto or a Auto>Tumble>Auto is far easier than getting the third hit off, and especially so without taking damage in return. That said, if i'm back with 1200 gold and Zerkers and Vamp Scepter already, I will often grab Zeal instead of saving for a BF.
And though I am not sure if he streams, CLG's Doublelift is known for his Vayne play, and there are many videos of this on YouTube, including a Razor Academy guide, which I would recommend watching.
Best of luck.
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1/15/2013 5:22:45 PM
posted a message on Climbing Mt. Elo Hell with VVinrarPosted in: General Discussions
Unfortunately I am unable to offer assistance, apart from mentioning that I love your work.
I may be completely wrong, and you most likely have thought of this before, but people who are happy with your work often have little to say. It is far easier to think of negative feedback and post critically than positively, and you are correct, the internet is full of lazy assholes.
Stay strong, and always remember that for every asshat comment, there are 10 people who liked your article, but felt they had nothing constructive to add, and so did not post. Just my 2 cents.
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12/25/2012 1:50:48 PM
posted a message on Happy holidays!Posted in: News
Spending time with all the extended families. My Dad's side of the family, then my Step-mum's, and soon to my Mum's family. Just wishing it won't rain again today. =)
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12/3/2012 1:03:51 PM
posted a message on The thing that irritates me most about Reign of GamingPosted in: General Discussions
Well I must say this post brings me great sadness. While I (from what you say about viewership figures) appear not to be the norm, I personally love the maths/theory articles, as nothing else brings the level of comfort and faith in what someone is saying than seeing that have spent the time to compute and calculate the numbers themselves.
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10/30/2012 5:21:02 PM
posted a message on What do you consider to be the worst items in the game?Posted in: General Discussions
I'm going to have to go with Leviathan. Fully stacked, which given the champions likely to buy health are tanky, seems unlikely, it still gives less health than Warmog's. And that's without having any stacks on Warmog's. It works out better to buy a Giant's belt than this, given Leviathan doesn't surpass it until 7 stacks, and Giant's belt is even cheaper.
The only occasion I see Leviathan as even worth considering, is when, as a tank, you are doing well, but think your opponents are silly enough to focus a tank purely to kill him to reduce his stacks. So not very often.
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10/25/2012 8:39:17 PM
posted a message on Evelynn and Lee SinPosted in: General Discussions
To me, the reason Eve got so nerfed, was that there so little you could do to stop her damage. Scaling off maximum health, and with a void staff, there is not a lot you can do.
Build health, she does more damage anyway.
Build MR, its only 54% effective (masteries).
Yes, you are correct, GA will stop her instantly killing you. Once every 5 minutes. Her combo is up every minute.
Her kit was anti-fun, and there isn't enough in game to counter it. I would have nerfed her too.
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10/19/2012 2:44:48 AM
posted a message on A Buff/Nerf Mind MeldPosted in: Champions and Gameplay
Definitely agree that Trundle needs QoL updates. Just the fact that with any attack speed causes his Rabid Bite (Q) to actually decrease his damage says to me that he needs an update. Especially so given that it is a large part of his game early on, and the low cool-down encourages frequent use. To me this seems like a rather cruel burden of knowledge disadvantage for newer Trundle players.
At the same time I think Trundle's QoL could be improved through a removal of the cast time for his Contaminate (W) and Pillar of Filth (E). Many a time have I, myself cast Pillar of Filth on a fleeing enemy, and in stopping to cast, actually placed it between my target and myself. Very frustrating.
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10/19/2012 12:11:23 AM
posted a message on A Buff/Nerf Mind MeldPosted in: Champions and Gameplay
I also enjoy the unloved Karma, and I think this would be a welcome and fitting change. I on the whole rather enjoy her kit, and am somewhat anxious about the (supposedly) upcoming rework. I think another area that lets her down is Spirit Bond (W), and how it is commonly not taken at all. I believe all supports need some form of CC, and this is the main area in which Karma lacks. My suggestion is that the slow/speed up numbers are increased, perhaps to the current double gained from Mantra-ing it. With this change, I think it would need a new ability when a Mantra stack is used on it, perhaps a small knock-back (Rammus Powerball size) along the length of the bond. This would, I believe, add an interesting new variety to the ability and make it worth while expending a Mantra stack on it.
Also, I think the change to Karthus in the first post would fit very well with the current Karthus, nerfing what is so strong about him, without gimping him in other areas.
And Kudos for the thread idea. =)
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