Get an Epic Experience with Premium
  • posted a message on Low Elo Jungle Picks

    I feel like Diana should be added, once she hits 6 every lane pretty much soils themselves and needs summoners/escapes to live. She abuses mistakes heavily and snowballs easily.

    I also feel like Shaco can be a really goofy but awesome pick in low elo. He doesn't need leashing so your laners can just stand in lane or scout for you, and his invasion pretty much dominates weak earlygame junglers and has so many ganking tools that he causes chaos in every lane he visits. He's pretty hard to execute correctly but i feel like a well played shaco will just eat a whole team alive and take objectives without response and win games single handedly.

    Posted in: Stonewall
  • posted a message on How to increase jungle CS?

    Counterjungling is an option, its safe to do when you know the enemy junglers position and you cannot get there in time to help your teammate(s). Why not take wolves, and while your at it doubles? Ward that red, so you and mid can coordinate to dunk him. Its still positive gameplay and benefits everyone as you're relieving lanes of jungle pressure.

    Another thing which helps is knowing how successful your gank can be with or without ultimate, so you know when to keep clearing and when to gank/countergank. A jungler like Alistar doesnt need as much farm and can be a constant map presence, whereas a jungler like zed will usually want to have his ultimate up whenever he ganks. He can gank without, but death mark can usually guarantee a kill. Another example, Nautilus and Hecarim, on paper both of these have "big money" ultimates, but Nautilus offers a lot more to gank potential over Hecarim. Hecarim will usually want red buff or ultimate up when he ganks so there is a higher chance of success. Nautilus doesn't care, he has a grab, snare, and a slow. He doesnt need his ultimate every gank. Another really basic example is Lee Sin in comparison to Warwick. I don't even need to explain that one. 

    Use these things to your advantage, knowing your champion really helps when you go to gank, so you know what you have and how to use it. Remembering these will help you a lot.

    Remember, some junglers don't need as much farm as others. Lets look at Nautilus and Hecarim again, and look at what they can buy. Usually, Nautilus is fine with a locket or aegis, sometimes a ancient golem, and does his job well. Hecarim usually needs more items than this. He likes items such as Iceborn Gauntlet, Randuins Omen, Aegis, sometimes locket, sometimes Ancient golem Or Elder lizard. His shopping list is way wider, and as result, more pricey. He is a jungler who needs more farm to make sure he has the items to be an impact in the later stages of the game. 

    Items which improve clear speed and are cheap also help a lot. This is why i've taken a liking to items such as Spirit of the Elder Lizard on Zed, due to the fact it makes him clear jungle camps instantly, makes sense in terms of build path as you start machete, in terms of build after start it costs 150 more than bf sword but gives great bonuses to clear speed and a boost in resist-free damage, it also has a ridiculously cheap build path. 

    Basically just look at everything, and look at how you can earn more.

    Posted in: Champions and Gameplay
  • posted a message on Heimerdinger rework: How drastic do you think it will be?

    Sion and Sivir are desperately in need of visual upgrades. 

    Heimerdinger is a weird champ in terms of buffing/reworking, he's one of them gimmicks who could become a meta/overpowered pick if buffed due to his pushing power. Heimer is kind of toxic lane gameplay in that sort of way, similarly to champions like Soraka and Teemo before they got hit with a nerf bat. They were just too frustrating to deal with. Problem with giving Heimer a kit rework is he's an old champion with a solid fanbase and has gameplay traits which are very hard to be removed. I feel they could do some buffing to the grenade when used with upgrade, giving it a larger aoe stun splash would make the dinger more viable in teamfights. Some small quality of life buffs would suit Heimer more than anything.

    Posted in: General Discussions
  • posted a message on Solo Queue Bronze Strategy?

    Ban strategy isn't much at bronze level, just ban standard for the first and if they're banning something standard ban a good ganker (hecarim, xin, etc). Leaving blitz open is usually a good noob trap as most players rush for that guy and then try and invade, missing grabs and getting nothing out of it. 

    If you want to win at bronze, play jungle and camp lanes. If you're first pick get volibear, ask for a smiteless blue and then gank bot/top after red. Rinse and repeat until the whole team is completely pissed at him = 20 minute surrender 

    Posted in: Competitive Play
  • posted a message on Bladed Armor and Jungling

    With the mastery and botrk you get about 16 true damage every time you attack (we'll count the reflection the monster deals as "per attack" its only about 0.1 as he is behind). Only guy i'd say it might be nice to NOT have it on is maxing e first on nasus, so you can get some more q lasthits in. Bladed armor usually takes a few cs that i couldnt get in time, especially on wraiths. First clear i probably lose 2 creeps on that camp. Its not huge, but its just a little thing. 

    Posted in: New Players
  • posted a message on Items that have Fallen

    Wit's End is always a tricky item. Irelia likes it, Shen likes it, so does Udyr, Sometimes Jayce. Problem is, their roles in the game have sort of changed. Shen loves the fact health is cheaper, Irelia loves botrk and has to revert to health afterwards, Udyr is just out of favor and the only thing making him pretty good is botrk. Riot also wanted it to be a splitpush item by removing Ionic Spark. Which was imo, a bad move. Statikk Shiv is a situational adc item, and is some weird build choice for a bank/critplank. Now if toplaners want a splitpush item they just look at Sunfire Cape and go "okay that works". 

    Atmas has some weird stats on it, such as crit, which most bruisers dont usually want, preferring hard defensive or offensive stats over a rng stat such as crit. The armor and damage it gains is fine, it just has a stat which isn't as useful for most bruisers. 

    Trinity Force is still pretty expensive compared to other items. In the competitive scene, the game moves faster, teams are timing by item builds so objectives and items work like clockwork together. Problem for Trinity Force is it isn't huge impact early, the laners who used it before now usually prefer botrk (Irelia, Jax, Udyr, Jayce (who has taken a brutalizer murumana poke route). Basically, the game is moving too fast for Trinity Force to be a more effective item. Some Ezreals might still get it, but thats about it. It might need some more cost nerfs just to make it efficient, or a phage nerf revert. It wasn't especially needed, made the item more costly in terms of build path, and then you have an item such as bilgewater cutlass which has an active slow, lifesteal, more damage, and is a slight bit cheaper with a cheaper and more straightforward build path with huge impact once its built.

    Frozen Heart is the easiest to explain really. Health is more efficient, Randuins is worth more as a bruiser than FH, Spirit Visage gives the same cdr and mres instead of armor with some hp and sustain, so really you end up with it being outclassed by 2 items in terms of a tanky option with cdr. If you want cdr as say a jungler, you can build Aggressive with Spirit of the Elder Lizard, more defensive or supportive with Locket etc. These offer 10% cdr with more efficient, cheaper, paths. The meta for bruisers has changed too. More manaless champs who benefit off of hp more than resists. Its kind of saw its fate with Trinity Force. To make Frozen Heart a more viable option again, is to cut down the armor and mana a bit, make glacial shroud cheaper, about 1k, and have the whole item around 2.4k with the same aura intact. Randuin's also needs a nerf. Period. Its retarded strong and permanently slows an ad carry's attack speed and movement when they attack, PUNISHING them for attacking. Frozen Heart is a nice aura, and makes sense. Problem is, Randuin's is broken, and Frozen Heart is too expensive for the stats it has.

    Posted in: Ask the Pros
  • posted a message on ADC Kennen. Opinions?

    Its a good pick in soloque because he can protect himself well. Most people won't really help protect you, rather dive onto the opposing carry. Which is okay because ad kennen has very good peel. 

    Problem is, people don't know this and get quite pissed off when its picked. Whereas you could pick a solid carry like ezreal which does a similar thing, yet is better in lane and has more kill potential.

    Posted in: Champions and Gameplay
  • posted a message on Why I think TT is stupid.

    You ever gave Poppy a try in 3s?

    She has plenty of spots to push players into walls, and her dueling when she has high cdr is incredibly strong. That, and she can completely negate a Darius ult by ulting a fleeing or weak enemy. Plus with Gunblade, she sustains a lot.

    Posted in: Twisted Treeline
  • posted a message on Help on Jayce?

    Quote from KOL40»

    Gate isn't needed here. Just stance change and back away. If you are playing at the range you should be then the MS from stance changing is plenty.

    Using gate lets you get a charged q in after escape if Garen disengages. Maybe you're starting boots 3 pots because usually a Garen will close pretty quick on me unless i use gate if i use a consumables start or an armor + 5 pot start. Plus, a rank 2 E will give you a faster % bonus than Garen.

    Posted in: Champions and Gameplay
  • posted a message on Help on Jayce?

    Quote from stolemylove »

    Quote from KOL40 »

    Against toplaners you do NOT want to straight up melee AA trade with them. He isn't a dueler, he is a poker and a combo'er.

    I completely see what you mean. Most of the laning phase, I'm just in ranged form and only going melee whenever i can do so safely. However, early on when I don't want to waste too much of my mana, a lot of laners just shrug off my ranged AA haha. (especially Garen oh god.) How should I lane against people who can jump me immediately? (Garen, Jax, Irelia, especially garen due to silence, if I don't react quick enough.)

    Jayce will pretty much counterpick Garen.

    If he charges at you with Q, use your hammer stance and knock him back before he lands the attack. Then, swap to cannon and get a quick E+Q. You'll win every trade that way. 

    Another option is using your acceleration gate behind you, hence outrunning him forcing him back and then you can get a free Q. To make the trade even more brutal, you could run through the gate, hammer form Q+E before he has time to react. 

    This mostly works versus the other ones you mentioned, apart from possibly Jax. If you see him casting his stun run IMMEDIATELY and use gate. Then you should trade like i said above.

    Posted in: Champions and Gameplay
  • To post a comment, please login or register a new account.