On hit Quinn is pretty hilarious. You get stuff like wits end, malady,etc., and add that with your passive proc you can poke pretty hard.
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4/30/2013 3:17:03 PM
posted a message on Crazy, non-meta, completely unorthodox, innovative buildsPosted in: Champions and Gameplay
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4/19/2013 5:39:25 AM
posted a message on Karma rework: Top or Flop?Posted in: General Discussions
I agree completely with Spura. On top of that, after this upcoming patch (if they add that extra bit of damage), Karma will have the most damaging non-ult in the game (if you don't count using a mantra as ulting, and with the new cd's n stuff it really wont be).
Also if the new cd change on mantra happens, with 40% cdr it has a 20.4 second cooldown. Thus the times if you mantra q, speed yourself with the shield and w someone, thats 10 seconds off, and you can get another and you can toss out another q by then and have it up by the time another mantra is ready. So essentially you can mantra every 10 seconds or so (dont forget W shaves off 6 seconds of your Mantra's cd).
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4/17/2013 11:02:29 AM
posted a message on Karma rework: Top or Flop?Posted in: General Discussions
Quote from B4hell »
Quote from TRoosevelt »
Quote from sharkinajar »
- Inner Flame ( Q ) - damage increased to 80/125/170/215/260 from 60/110/160/210/260.
- Focused Resolve ( W ) cooldown lowered to 16/15/14/13/12 from 16/15.5/15/14.5/14.
- Inspire ( E ) cooldown lowered to 10 at all ranks from 12 at all ranks.
- Inspire ( E ) movement speed increased to 40/45/50/55/60 from 20/30/40/50/60.
- Mantra ( R ) cooldown lowered to 45/42/39/36 seconds from 45 at all ranks.
... this buff.... adsjkl;adsfjuieowrjklvf;ladkjferlj; Talk about making her even more stupidly strong (and making her support a bit better). xD
Yeah, I think that's gonna be a big problem with Karma. Giving her a decent laning phase a support will make her OP mid/
OK Q, E, R have all been buffed but W is still useless ! be it as a mid or support it just triggers too late !
I personally have never had any problems landing the Q trigger, with them only breaking it with some sort of escape. You have a slow that if mantra slows even more in an aoe, while you also have a movespeed boost. I don't really see why everyone complains it is too short. Karma isn't squishy to the point where she can't make risky moves like that. I mean, sure, it would be nice if the range was a little better, but with her maneuverability there is no real need for it.
---Also, something that I have found while playing the new Karma masteries-wise: try going 21-9-0. Sure you lose some mana regen, buuut you now have a bit more mr and much more hp, giving you that extra edge to not die.
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4/17/2013 1:14:57 AM
posted a message on Karma rework: Top or Flop?Posted in: General Discussions
I can agree with most of you saying Karma lost her power as a support. She can still do it, but I wouldn't call it good, just okay. However, I do feel she can dominate mid as a bully apc and top (top actually works really well). I feel that she doesn't really have any counters in the lanes, and I feel she is extremely good in the right hands to the point where she's unbeatable, but only if you reeeaaalllly know what you are doing. I find that what you would recommend for her q changes don't work well at all with her kit. It is pretty easy to hit with it, and the slow and poke is devastating. So making it explode at will is just ridiculous.
Anyways, what I actually came here to talk about. People have been having complaints about her r and her moves. Well, guess what just popped into the pbe:
- Inner Flame ( Q ) - damage increased to 80/125/170/215/260 from 60/110/160/210/260.
- Focused Resolve ( W ) cooldown lowered to 16/15/14/13/12 from 16/15.5/15/14.5/14.
- Inspire ( E ) cooldown lowered to 10 at all ranks from 12 at all ranks.
- Inspire ( E ) movement speed increased to 40/45/50/55/60 from 20/30/40/50/60.
- Mantra ( R ) cooldown lowered to 45/42/39/36 seconds from 45 at all ranks.
... this buff.... adsjkl;adsfjuieowrjklvf;ladkjferlj; Talk about making her even more stupidly strong (and making her support a bit better). xD
i mean. Level 1 q at 80 damage with ap quints and blues, plus the mantra and a doran's ring. That would deal 80+30(30 is the .6 scaling, which if you have flat ap's and a dorans ring with the masteries you have 50 ap)+25+15 then add the detonation of 50+30 = 230 damage.... thats almost half the hp of a mid caster that early..... and around 3x the amount of other mid champions' level 1 spells.... it now does more than a lvl 1 max range nid spear
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4/5/2013 11:53:36 AM
posted a message on Crazy, non-meta, completely unorthodox, innovative buildsPosted in: Champions and Gameplay
Quote from Dj0z »
ADC nami, dat stunlock killcombo.
Yeah, laning with someone like taric, blitz, or leona is really good with that. Also, Sword of the Divine is funny on her.
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4/2/2013 3:43:07 AM
posted a message on @Riot: How I invisioned KarmaPosted in: Champions and Gameplay
completely agree with gameguy301 and Nevran. I do not think you are truly giving the new karma enough thoughts. I used to main karma, have played her as far back as S1. I do agree that she no longer works well as a support, but I find her do do very well mid. While it's true you aren't a bursty champion, her q has some pretty sold harass. I have also found that she doesn't have as many mana problems as the older karma. Also, the new karma has better ranges, which was one of the major flaws with the old karma. Also, the old karma relied too much on having a lane partner who knew karma's kit inner workings, and was troublesome when playing with an adc who hadn't even heard of karma.
I also have no idea why people are calling her super squishy. out of the many games i've played with the new karma, theres never been a moment where I died in a fight due to how squishy I was. On top of that, I have never really found the new karma lacking on damage either. While the new q doesn't do as much damage as the old one, it has a much better range and as skillshots go, it isn't too hard to hit with.
Looking at her other two moves: her tether and her shield. I really like the new tether. The root is ridiculously strong. There's no chance of escaping it. On top of that, the 25% missing hp regen is godly. However, she lost a support skill for an ap mid/top one. Her new shield definitely needs a buff though. It does not shield enough to make a difference, but the movespeed buff IS pretty useful for getting out of sticky situations or keeping your tether on an enemy.
Moving on to the passive change. I do really miss the old passive. It was a lot of fun. However, I still feel able to bait with the new karma, for the 25% missing hp heal is really good. So, you lose out of some ap, and it's not like you would ever go low enough late game for that to make a difference. Basically, I feel that her new passive is better late game, but not good early on.
Next, my thoughts on her mantra change. I like the old one better. I have no real reason stating why the new one is better. It's just that if she had multiple charges at a faster cd with her new kit, she would be even more ridiculously broken.
TL;DR
I really did enjoy playing the old karma. She was a fun support, and it was really enjoyable. However, her flaws were a bit of a drawback, and people didn't play her for they don't like relying on others knowing how to also play her, on top of being incredibly difficult. So she did need a change. Could it have been different? Probably. Did they wreck her entirely? Not really. In fact, she now is really good mid and a solid top. However, I find she has completely lost her role as a support, which is what she was supposed to be anyways :\
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4/2/2013 2:46:53 AM
posted a message on Crazy, non-meta, completely unorthodox, innovative buildsPosted in: Champions and Gameplay
Hue hue. totally agree about ap skarner, it's a hilarious top lane.
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4/2/2013 2:46:21 AM
posted a message on Crazy, non-meta, completely unorthodox, innovative buildsPosted in: Champions and Gameplay
Yay people are posting on this thread again w00t!
@Korzing
I've messed around with it, and I totally agree with the lifesteal quints. As a second note, it is possible to charge an archangel's staff up enough, you just have to be REALLY good at it. I had a lot of practice from when muramana kass was a thing, but anyways... it seems the best order is to rush a tear, but build RoA after that, for then you can build up a higher mana stacks n stuff, and your RoA will start charging at a decent point in the game (~15 mins). i think the best way of getting an archangel's is to build a second tear after you finish manamune, for once it transforms you can start working on the second tear (i know it refreshes, but it just means you can stay out longer and not have to immediately go back). generally by doing this I'll have Archangel's finished by 35-40 mins.
Btw i really like your idea, props to you :D
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3/14/2013 2:11:05 AM
posted a message on Crazy, non-meta, completely unorthodox, innovative buildsPosted in: Champions and Gameplay
My #1 though atm is definitely tank brand. No counters whatsoever, plus it actually does damage. and you get to run around like an idiot not giving a single care if the enemy ults you or somethin. by far the best.
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3/13/2013 8:27:28 PM
posted a message on Crazy, non-meta, completely unorthodox, innovative buildsPosted in: Champions and Gameplay
Quote from TehMunchster »
AP Carry Taric FTW! I love doing this, its so fun because his burst is surprisingly strong even without DFG. Tho you should probably get that on Taric. :D
EDIT: AP Taric
Duude, you shoulda seen taric pre-S2. you could get to the point where you could stun every 2 secs for over 1000 damage, every 4 seconds.
AD taric is also really good imo
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