Great read, thanks for it!
Just one question: How about BotRK on bruisers?
Great read, thanks for it!
Just one question: How about BotRK on bruisers?
Ha. Ha. Another Hashinshin rage post.
Heimer rework? Where's Karma rework -,-
Top - Riven. I love her design in that she can either go all-out, go moderately toe to toe against the enemy, or play pure defensively. Her skills' synergy is amazing, and she is quite a safe pick top. Cons: True, she may not be very tanky, but her insane mobility and damage potential more than makes up for it.
Mid - Orianna. She's a safe pick too, and her ulti wrecks teamfights. Her utility and damage potential for a team is invaluable. Cons: A bit squishy early, and needs good mana management. Timing is key for orianna too.
Jungle - My least played role, but if I were forced into the jungle I'd pick Fiddlesticks. His level 6 ganks are unrivalled, and with the s3 jungle changes he is more viable than he was in s2.
AD - Tristana/Caitlyn. I love champions with long aa range, as I can position myself well and wreak havoc upon the enemy team while remaining safe myself. Both cait and trist also have an innate escape mechanism, which is needed for ad's nowadays, seeing as every hero and their mom now has a gap closer. Trist for longer games, and cait for shorter games. Cons: Cait falls off late, and Trist is weaker midgame. Positioning is very important as bruisers can spell death for both trist and cait if they're in a bad position.
Support - Sona. She is invaluable. She is a really versatile support. Her E chord allows her to slow as much as Janna (!!), her ultimate is one of the best in the game, and her damage is on par with aggressive supports such as leona. Cons: Very, VERY squishy early and mid, and given the recent hp and armor nerf, playing Sona is riskier than ever. She has to have really good positioning and must not be focused. However she is still very strong and wins games.
I'd say somewhere along the lines of mejai, void, maybe woa, and possibly roa/rabaddons if the conditions are favorable? I've tried and managed to squeeze in roa and void in gold starved supports in s2, so I expect it to be easier to manage in s3, but I'd have to try it myself first. Since sightstone has come into play, supports can now be less of ward mules and can actually contribute more and be significant role players in the team, albeit the roles being secondary.
I find AP and tank to be the most achievable goals for supports in s3, since even in s2, tanky supports such as nunu, leona, etc are viable and seen in all levels of play.
But that takes away a key strength of ad teemo - being able to rely on the base damage of shrooms (not high to begin with) while not building ap. Before the nerf teemo could go either ap, ad or hybrid. But this change pushes him more towards building ap for his ulti to be effective, and all the while being outclassed by traditional ap mids. Hence my suggestion for his ulti change or rework.
I suppose the lichbane change would be in akali's favor, along with the fact of hp being cheaper in s3. I'd really like akali to become viable again!
I suppose the lichbane change would be in akali's favor, along with the fact of hp being cheaper in s3. I'd really like akali to become viable again!
Jungler. I always mess up the timings and get my buffs stolen sometimes :/
Teemo is fine, his ulti just needs a rework, imo.