longest post ever made
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6/5/2013 10:42:48 PM
posted a message on Why There Are No Female LoL Pros: How to Change ThatPosted in: A DIFFerent View
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5/21/2013 6:40:27 PM
posted a message on Making the Most of the Item Sets TabPosted in: OldManEyebrows
you forgot about the double click organization. I simply put all the consumables first, then all the starting, then all the basic items, then all the advanced items and legendary items. So I'm always a double click away from buying any item. Not more selecting an advanced item and then buy a component, that is another click.
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5/19/2013 7:57:40 PM
posted a message on General Tips and TricksPosted in: Gentleman Gustaf
"never buy frozen mallet"
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4/6/2013 6:14:14 PM
posted a message on The Freljord Junglers: New Trundle and SejuaniPosted in: Stonewall
Quote from Dunal »
+25 Armor and +25% slow resistance is a solid passive. She also gained 180 health at level 18.
In general, I think you overstate Sejuani's "squishiness" way way too much. Her base stats are solid and even more so with these changes. Compared to say, Amumu -- she's perfectly fine. It's just that Amumu had more disruption and consistancy. Which is now gone (her weakness, that is).
In any case I'm not sure how anyone could even look at the Sejuani changes and not feel that they are quite literally overkill in some cases. Her Q went from an average gapcloser to one of the best in the game. E is now a one-point wonder and W got buffed for jungling considering it's now an AA refresh. Ult got straight buffed too at max rank (still 2 seconds -- now applies that to everyone). To top it all off -- her Frost debuff now can't be removed by CC removal or tenacity.
She'll be a top ban.exactly this. She will be nerfed for sure. She deals a lot of damage and is so so tanky. But the most Overpowered thing is her ultimate. Stonewall says her ultimate wasn't changed that much... but 2 seconds to everyone, larger splash radius, faster projectile travel and a slow splash if it doesn't hit anyone is a huge change. In my opinion is currently the best spell in the game and a gamechanging tool that can make a far behind loosing team get ahead.
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2/20/2013 5:02:27 PM
posted a message on Some ideas to buff the forgotten AD TFPosted in: Champions and Gameplay
I like the AP role of TF better. If something they should nerf his utility and buff his damage. He should be the kind of guy that is always in the right spot to make your life a hell, aka gate + stun.
I would make an active on E that deals damage and in the same time increasing the stun cooldown, so it still helps him in a 1vs1 situation, or to initiate a teamfight, but so that he doesn't spam it through the enitre teamfight.
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2/20/2013 12:03:51 PM
posted a message on Why You Should Start Using Cooldown RunesPosted in: OldManEyebrows
what they have to do is buy ionian boots + brutalizer +4%cdr from masteries. Why would you want those UP berseker greaves shit
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2/11/2013 11:00:31 AM
posted a message on The fine line between underpowered and unwanted.Posted in: hashinshin
I think that champions should be balanced according the highest elo. You can't balance for all, thats already known. But if they balance according highest elo experience low elo will eventually understand how to counter champions. And yes, you are here to play, but also to learn. Evelynn might stomp low elo players, but someday they'll learn to counter her. If high elo discovers a new way to build a champion and be OP, or to play him in another position that makes him stronger, then he should be nerfed.
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2/6/2013 8:39:09 PM
posted a message on Unofficial PBE Patch Notes for 2/6/2013Posted in: News
Love this guys. It recalls to me. We all used to made an account to tell someone how wrong he was... XD
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2/6/2013 8:36:39 PM
posted a message on Unofficial PBE Patch Notes for 2/6/2013Posted in: News
okay, stop buffing Nasus. It could be really dangerous
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2/5/2013 6:54:52 PM
posted a message on Unofficial PBE Patch Notes for 2/5/2013Posted in: News
whats with all these CDR changes...
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