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  • posted a message on Ravenous Hydra vs. Bloodthirster (with Tiamat Bonus Section!)

    Non-in-depth math is worse than no math at all, as it's just as easy to manipulate yet gives the air of reliability and trustworthiness.

    Posted in: OldManEyebrows
  • posted a message on Ravenous Hydra vs. Bloodthirster (with Tiamat Bonus Section!)

    This needs way more math and comparisons or else it's just a pile of opinion and unbacked assertions.

    Posted in: OldManEyebrows
  • posted a message on Patch 3.5 balance update

    1) She shouldn't have been nerfed. Again, she is extremely lackluster in some areas which allow her to have the few strengths she has.

    2) If you are going to nerf her, don't nerf her strong points. They are what make her Lux.  Riot generally (although not in this case) tries to nerf champions in a way that allows them to keep their playstyle but exacerbate their weaknesses so that other players can exploit them. Lux already has plenty of weaknesses (low damage, low health/defense, gets murdered if she misses her skillshot snare, *everything* is a skillshot) to exploit. Riot generally does *not* nerf the strong points because then every champion becomes identical to every other one. When Akali is nerfed, she is nerfed to make her act *more* assassin-y, not less. Her passive play (just throwing Q forever) is nerfed, not her aggressive play (now with extra damage on actually popping Q). If Lux needs to be nerfed (and I would argue that she does not), make her weak points weaker.

    Posted in: News
  • posted a message on Patch 3.5 balance update

    Lux has the absolute lowest burst and sustained damage, along with the worst AP ratios, of almost every single mage (http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/23264-ap-ratios-an-overview). *All* she has is range and positioning, and her movement speed was an absolute necessary to make that work. I feel like this was an unnecessary and unuseful nerf.

    Posted in: News
  • posted a message on Pax Skin Giveaway - Riot Graves and Full Metal Rammus, Xelnath on Xerath's Passive, Champion & Skin Sale, Gladiator Draven Live

    Helloooo there!

    Posted in: News
  • posted a message on Blade of the Ruined King: OP, Situational, or Useless?

    I've seen a lot of ADCs get BT for their damage item and RK for their AS item and have completely ridiculous sustain. (Probably not as efficient damage-wise however.) Between the sustain and the active slow-nuke from RK, I couldn't even duel the enemy ADC as a bruiser as they could kite for days and stay healthy from the immense life-steal. Ugh.

    Posted in: Gentleman Gustaf
  • posted a message on Items that are being ignored from Season 3; items in need of buffs!

    BV should go from preventing all abilities to simply preventing the first application of CC (including ability-created slows - Kayle's Reckoning -  but not passive slows like those from Rylai's). This way it never feels "wasted," is a lot stronger, but not overpowering as teams are packing quite a lot of CC these days.

    Posted in: hashinshin
  • posted a message on Fizz Jungle not viable?

    You are thinking about this the wrong way. As the jungler, you don't really want to be soaking up *all* the kills for your team. Ideally, you want to make sure each of your lanes get ahead of their lane opponents by ganking and hoping that the laners get the kills. It sounds like you are doing great for yourself, but what you really need to do is make sure everyone else ends up in a good spot as well. Yes, if you dominate their jungler, you are winning in that role, but the rest of your team may be falling behind. Try taking a more support-ish role in the game, propping up everyone else as well as yourself. Winning the game is a lot easier if 8 kills are spread among your carries as opposed to all being on the jungler.

    Posted in: Competitive Play
  • posted a message on ADC Kennen. Opinions?

    So I guess every ADC ever is useless in teamfights? If you are ADC Kennen (and so don't have Zhonyas) you are unlikely to be trying to ult the entire enemy team, and if you are, you're doing it wrong. (I'd imagine you could turn it on to keep people away from you as you AA them, but it's not your main damage.)

    Posted in: Champions and Gameplay
  • posted a message on Should You Always Use the Same Build?

    Er, with 4k mana, Muramana adds 240 damage to *each* of your single target spells. (This of course will reduce as you use up mana, but still!) QWEQ procs this three times (at least 600 additional damage or so), equivalent to about 280 AP worth of damage (if you use the 2.1 AP ratio as you stated) while being on an item that's 600g less than AA. Of course, this is not even counting the free +100 AD, which causes your AAs to be quite powerful themselves when you include the bonus magic damage.

    That's not to say that the free shield and AP are bad from SE, it's just not quite the easy decision you make it seem to be.

    Posted in: OldManEyebrows
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