Scaling Magic Resist Per Level
The following champions were updated to have their magic resist scale per level instead of remaining at a flat 30 throughout the game (Magic Resist: 30 to 31(+1.25 per level)):
Champion Changes
- Curse of the Sad Mummy cooldown decreased: 170/150/130 Seconds, to 150/130/110 Seconds.
- Health increased: 424 (+76 per level), to 460 (+76 per level).
- Incinerate mana cost reduced: 80/95/110/125/140 Mana, to 70/80/90/100/110 Mana.
- Molten Shield (all 4 changes below):
- Duration reduced: 15 seconds, to 8 seconds.
- Armor and Magic Resist increased: 10/20/30/40/50, to 20/30/40/50/60.
- Mana Cost reduced: 25, to 25.
- Cooldown reduced: 30, to 16.
- Movement Speed increased: 315, to 320.
- Void Ooze slow reduced: 28/36/44/52/60%, to 20/28/36/44/52%.
- Safeguard/Ironwill reduced: 5/10/15/20/25% Lifesteal/Spell Vamp, to 5/9/13/17/21% Lifesteal/Spell Vamp.
Lulu:
- Glitterlance
- Ability Power ratio reduced: +.7 to +.6
- Mana Cost increased from 40/45/50/55/60 Mana, to 40/50/60/70/80 Mana.
- Wildgrowth changed to: "Lulu enlarges her ally, knocking enemies away from them," to "Lulu enlarges her ally, knocking nearby enemies into the air."
- Alpha Strike
- Old Alphastrike: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
- New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the first target is a minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has a 20/30/40/50/60% chance to be dealt 200/250/300/350/400 .
- Highlander slow immunity increased: 6/9/12 seconds, to 8/10/12 seconds.
- Meditate Mana Cost reduced: 70/85/100/115/130 Mana, to 70/80/90/100/110 Mana.
- Bullet Time ratio changed from 65/95/125 (+0.2) magic damage per bullet, to 65/95/125 (+0.2) physical damage per bullet.
- Double Up bounce damage increased from 115% to 120%.
Olaf:
- Reckless Swing Cooldown increased: 8/7/6/5/4 Seconds, to 9/8/7/6/5 Seconds.
Ryze:
- Damage increased: 53 (+3 per level), to 55 (+3 per level)
- Desperate Power
- Passive bonus mana per level of skill (75/150/225) removed.
- New Active: Active: Ryze becomes supercharged, gaining 15/20/25% Spell Vamp, causes his spells to deal 50% AoE damage, and gain 35/55/75 Movement Speed for 5/6/7 seconds.
- Overload
- Changed from 40/65/90/115/140 (+0.2) plus 7.5% of his max mana in magic damage, to 60/85/110/135/160 (+0.4) plus 6.5% of his max mana in magic damage.
- Mana Cost reduced: 70, to 60.
- Range reduced: 675, to 650.
- Rune Prison
- Snare reduced: 1/1.3/1.5/1.8/2 seconds, to 0.8/1/1.3/1.5/1.8seconds.
- Plus max mana % in damage reduced: 5% max mana, to 4.5% max mana.
- Mana Cost reduced: 80/95/110/125/140 Mana, to 80/90/100/110/120 Mana.
- Spell Flux
- Damage ratio increased: 50/70/90/110/130 (+0.35) magic damage, to 50/70/90/110/130 (+0.35) plus 1 % of his max mana magic damage.
- Mana Cost reduced from 60/75/90/105/120 Mana, to 60/70/80/90/100 Mana
Shen:
- Stand United global ranged reduced: 25000, to 5500.
- Health increased from 448 (+82 per level), to 487 (+82 per level).
- Starcall
- Magic Resist reduction duration reduced: 8 seconds, to 5 seconds.
- Mana Cost increased: 20/30/40/50/60 Mana, to 20/35/50/65/80 Mana.
- Armor increased: 18.5 (+3.5 per level), to 20.5 (+3.5 per level).
- Rake Mana Cost reduced: 60/65/70/75/80 Mana, to 20/35/50/65/80 Mana.
- Hungering Strike
- Damage reduced: 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum Health as magic damage, to 75/125/175/225/275 (+1) and6/9/12/15/18% of the target's maximum Health as magic damage.
- Mana Cost increased: 70/80/90/100/110 Mana, to 80/90/100/110/120 Mana.
Varus Changes
Stats:
Varus The Arrow of Retribution
- Damage: 49.5 (+3.2 per level)
- Health: 467 (+82 per level)
- Mana: 286 (+36 per level)
- Movement Speed: 305
- Armor: 14.8 (+3.4 per level)
- Magic Resist: 30
- Health Per 5 Sec: 4.5
- Mana Per 5 Sec: 7
Changed to:
Varus The Arrow of Retribution
- Damage: 49(+3 per level)
- Health: 482(+82 per level)
- Mana: 286(+36 per level)
- Movement Speed: 305
- Armor: 16.9(+3.4 per level)
- Magic Resist: 30
- Health Per 5 Sec: 4.5
- Mana Per 5 Sec: 6.5
Skills:
- Blighted Quiver passive reduced: Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage, to Varus' basic attacks deal 8/12/16/20/24 (+0.25) bonus magic damage.
- Chain of Corruption Mana Cost increased: 100/45/50 Mana, to 120/45/50 Mana.
- Hail of Arrows
- Damage reduced: 60/100/140/180/220, to 55/95/135/175/215.
- Mana Cost increased: 70, to 80.
- Piercing Arrow
- Damage reduction for multiple enemies hit increased: 15% per enemy hit (minimum 33%), to 18% per enemy hit (minimum 33%).
- Mana Cost increased: 70/75/80/85/90 Mana to 65/75/85/95/105 Mana.
Item Changes
New Item:
- Athene's Unholy Grail
- Item Cost: 2950
- Recipe Cost: 500
- +80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
- Components: Fiendish Codex + Chalice of Harmony + Recipe (500).
Existing Item Changes:Morello's Evil Tome:
- Item Cost reduced: 2350, to 2330.
- Recipe Cost increased: 245 to 440.
- Components changed: Blasting Wand + Fiendish Codex, to Kage's Lucky Pick + Fiendish Codex.
- Added - UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 6 seconds (20 second cooldown)
Haunting Guise:
- Components changed: Ruby Crystal + Amplifying Tome + Recipe (575), to Amplifying Tome + Amplifying Tome + Recipe (615).
- Stats changed: 25 Ap, 200 HP, 20 Magic Penetration ,to 45 Ap, 8% Movement Speed and 20 Magic Penetration.
Will of the Ancients:
- Item cost increased: 2100, to 2500.
- Recipe cost decreased: 465, to 440.
- Components changed: Hextech Revolver + Amplifying Tome + Recipe (465), to Hextech Revolver + Blasting Wand + Recipe (440).
- Stats remain unchanged.
Randuins Omen:
- Default slow duration reduced: 2 seconds, to 1 second.
Sunfire Cape:
- AOE damage increased: 35 dps, to 40 dps.
Deathfire Grasp:
- Recipe Cost reduced: 600, to 530.
- Ability Power increased: 60, to 80.
- Active Damage as % of current health reduced: 30%, to 25%.
- Components changed: Fiendish Codex + Kage's Lucky Pick + Recipe (600), to Kage's Lucky Pick + Blasting Wand + Amplifying Tome + Recipe (530).

-
View User Profile
-
Send Message
Posted 4/25/2012 8:40:38 AMPersonally, making Shens ult not global is probally the best change they could do. Giving some items some love is nice, along with the small buffs and nerfs, but Shen needs this nerf. Also, loving the item for Galio, looks amazing.
-
View User Profile
-
Send Message
Posted 4/25/2012 8:12:37 AMFirst off, good morning/afternoon/evening to the community. I read the title of this post and I just had to read it ASAP, so here are my two cents regarding the changes written above.
#1 - Kog'Maw's Void Oooze slow percentage decrease might not seem much but it will be quite noticeable and it will make him closer to other AD carries as I believe he stands a bit too strong right now. It will at the very least make it harder to land his ultimate.
#2 - The changes to Master Yi's Alpha Strike sound interesting as far as jungling goes and might contribute to make him a more viable pick and a stronger jungler overall, with better clear times.
#3 - I was delighted to read about Ryze here. Even though every nerf seems to come with a buff, I think the changes will make him a more steady character throughout the whole game instead of a weakling earlier and a monster later. The reduced mana cost and the increased base damage on his bread and butter ability will give him a better harass in lane and a much more dominant early game where as the reduced scaling abilities have with total mana will hinder his late game not by too much, but enough to make a difference and make him more balanced overall.
#4 - Dear Shen - I never thought I'd live to see the day. The range nerf to his ultimate was much needed and will prove invaluable in making Shen a more balanced character. Besides, this change will also lead him to being more played since he'll probably be less banned from here on out - and I do like playing Shen, so I'm happy about this.
#5 - The DRASTIC mana reduction on Talon's rake ability will definetely make him be picked a lot more and maybe even banworthy. His burst will stay the same, but his harassing capabilities will be a lot better since if this changes are actually applied, he'll be able to use rake a lot more often. Long story made short, his laning phase will be a lot better and he might now have very good odds of winning against no sustain/bad poke bruisers top even if they stack armor.
Regarding item changes, I really like the new item which seems tailored for Galio and very mana starved champions like Anivia. Morello's Evil Tome changes are Meh and won't really affect me since I don't use it in any of the APs I currently play, where as WotA nerf made me and my dear Vladimir quite sad. I might delay WotA a bit now and only get Hextech Revolver during laning phase.
TL;DR - Patch notes, if this is released, are awesome. GJ Riot.
Better to die in glory than to live and be remembered as a coward.
-
View User Profile
-
Send Message
Posted 4/25/2012 5:40:50 AMI came. Nuff said.
-
View User Profile
-
Send Message
Posted 4/25/2012 4:39:52 AMHaunting Guise doesn't feel better ... Should have kept the health bonus, would have been very nice for Vlad :p
-
View User Profile
-
Send Message
Posted 4/25/2012 4:36:46 AMif this is true this is the best patch in months
-
View User Profile
-
Send Message
Posted 4/25/2012 2:52:35 AMI'm confused about Deathfire Grasp. If it's not building from the Fiendish Codex anymore, does that mean it no longer has cooldown reduction and mana regen? Anyone know?
-
View User Profile
-
Send Message
Posted 4/25/2012 2:48:58 AMSad to see riot supports attentions whores like athene...
-
View User Profile
-
Send Message
Posted 4/25/2012 3:41:05 AMHe hit the number of referals is all:
<table class="views-table" style="cursor: default; border-collapse: collapse; border-spacing: 0px; width: 615px; border: 1px dashed #bbbbbb;"> <tbody> <tr> <td class="required_referrals" style="vertical-align: top; cursor: text; background-color: #f4f4f4; box-shadow: 0px 1px 0px rgba(255, 255, 255, 0.098) inset; border: 1px dashed #bbbbbb; padding: 4px 8px;">1,000</td> <td style="vertical-align: top; cursor: text; background-color: #f4f4f4; box-shadow: 0px 1px 0px rgba(255, 255, 255, 0.098) inset; border: 1px dashed #bbbbbb; padding: 4px 8px;">Content element named after player (ie map element, champion ability) *</td> </tr> </tbody> </table>-
View User Profile
-
Send Message
Posted 4/25/2012 2:34:53 AMWOTA nerf :/
Shen nerf. Just wow. I personally thought it was needed but didn't think we would see it so soon. Maybe he won't be perm ban anymore.
-
View User Profile
-
Send Message
Posted 4/25/2012 2:09:09 AMThe buffs to MFs ult and Talons Rake as well as the haunting guise buffs is what really stands out the most.
Talon is back to his previous OP state now and MFs ult finally scales off AD like it should have for so long.
-
View User Profile
-
Send Message
Posted 4/25/2012 5:44:41 AMMF doesn't scale of AD more, it is only physical dmg, what is actually a nerf as long as you don't have enough ArPen.
Talon can spam it on lvl 1-3. But his Rake is bad on lvl 1 in terms of dmg. It is also the first skill to get maxed, and he needed to be able to spam W without runes and masteries to have a chance.
Talon is only a pure counter champ, and to change that, he needs changes.
These changes are good, but he is still far away from being as strong (and a bit OP) as he was when released. R has still a higher CD and W still costs more mana mid game. His mana reg and HP reg are still crippled by around 30%.
His lvl 1-6 mana is back to where it was before the nerfs. His HP reg, CDs and mana after lvl 6 are still nerfed, and that means he can't spam his W all the time.
-
View User Profile
-
Send Message
Posted 4/25/2012 1:49:24 AMYou forgot to add that The Recipe of Deathfire Grasp changed from: Kage + Fiendish Codex to Kage's Lucky Pick + Blasting Wand + Amplifying Tome
-
View User Profile
-
Send Message
Posted 4/25/2012 1:28:50 AMnew item is made for galio
-
View User Profile
-
Send Message
Posted 4/25/2012 1:16:06 AMI'm liking the Ryze changes, but why did he need them, I see this as a buff to one of the strongest APs in the game. Also, Amumu buffs yea!!!
-
View User Profile
-
Send Message
Posted 4/25/2012 12:54:07 AMHory Shet. Shen ult nerf destroyed, Lee Sin lil nerf, AP Top and Mid Lulu nerf. Sad day.