Top lane, it's not just for bruisers any more.

Introduction

The meta is in a weird state right now. I think it's easy to understand that, given how nobody really wants to change out of the current lane setup and efforts to stop it really get met with crushed ambitions (due to the seemingly high strength of the current meta.) However, I'd like to discuss the "meta" and why I think it's going to start seeing a shift to far less melee bruisers, and far more .... not melee bruisers. 

Okay, lets start off with a brief description. Ranged carry/support is practically unbeatable bot. It takes a very specific lane setup to beat it, and even if you do you won't scale in to late game. What's more, some lane setups such as Soraka/Graves can just beat pretty much anything, even counter lanes. AP goes mid for two reasons: Gank coverage, and the fact that you need an AP. AP champions are also generally bad at laning, and as such they are given the safest lane in order to ensure they don't have imminent destruction. Junglers are tanks cause... junglers don't really get gold and it's easiest to not get gold with champions that are inheritely tanky and rely mostly on CC. The top laner is a bit more complex. 



The Benefits of Bruisers

So what makes a bruiser a good choice to have on a team? Why are you bringing a bruiser over someone else? 
 

So where I'm going to shift away to here is my completely professional description of top lane. Top lane as it is is the team's main tank for the first 15 minutes. He can't get wards for the first 5 minutes, he's constantly getting ganked, the opposing laner is trying his hardest to kill him. Effectively, the top laner eats all the jungle ganks for the rest of the team because he is the most gankable. What does this mean? Well look above. You send an AD bot because AD/support is really strong, and you NEED an AD for late game. You send AP mid because AP ganks are really strong and you NEED an AP for late game, but because they aren't good at laning they get the safest lane. What I'm saying is that there is a rational reason that people send the bruiser top. There is a general need for someone who can eat all the ganks yet come out alive. However, simply being tanky and beefy is not the only way to survive top lane. In fact, one might suggest that the only reason top laners need to be so beefy is because their general ailment of being "melee" causes them to be so gankable. However don't get carried away, the bruiser's sheer tenacity is what allows them to survive those ganks.

What you should be noticing here is the bruiser is NOT needed for late game. In fact, every team would trade away their bruiser for any other champion archtype if they could. The only problem is the top laner's role is a very lethal journey. Isolated from the support (no backup, no wards), out on his own away from help. Easily ganked, can't double ward like the bot lane can. No early game wards. Top lane is, again, the team's main tank for 15 minutes. It's his job to be the punching bag and eat all the early aggression yet come out of it on top. This means that the top laner MUST be an incredibly powerful laner who is tanky or escapey enough to survive ganks, yet still dominant enough in his lane to win 1v1 (or at least survive.) Generally speaking, the best combination of early game resilience/damage is the bruiser. He can win 1v1s, shrug off ganks, and when he gets a gank can obliterate the opponent with his manly damage. 

Mid-Game: The Bane of Bruisers

So bruisers are there to win their lane, but what about after the lane?
 

Bruisers suck in team fights. Lets just get that out of the way. Generally speaking, AD>=AP > Jungle > support > red buff on your ranged carry > your bruiser. Being last means you suck. And it's not by some small margin, it's RIDICULOUSLY noticeable how much bruisers suck in team fights. The games when bruisers win team fights in tournaments are extremely few, while the games you see an Anivia or Karthus or Kog'maw sitting firmly in the spotlight are.... every game. Even when a bruiser is "carrying" he has his AP and AD doing the majority of the work. So basically bruisers suck in team fights. But as stated above the only person who can lane against a bruiser is typically a second bruiser. It's kind of a catch 22. Nobody wants a bruiser because they suck in team fights, yet everyone has to get a bruiser to beat their bruiser top lane. 

Now what you're seeing lately is Kennen/Vlad/Malphite/Kayle/ect. being brought top. Tanks, carries, APs. AKA: Not bruisers. Why? Because why bring a bruiser to top lane (a champion who sucks in team fights and is only there to win the lane) if you can bring something that doesn't suck in team fights as your top laner and not lose the lane? Can you give me a rational reason? We're so attached to the current thinking that you need a bruiser that it doesn't really dawn on you, does it? The day of the melee champion is coming to an end, and without some serious riot retrospective on their rampant melee hate (especially the atma's nerf) I think we're going to see bruiser top start to become a rarer and rarer trend as time goes on.

We can all rationalize it. Bruisers are so tanky, they MUST be good in team fights! But we know it simply is not true. If bruisers were good in team fights then Jax teams wouldn't systematically be getting shut down once team fights start. If it were true then Irelia and her uncanny ability to slaughter everyone in front of her wouldn't be such a burden in team fights. It makes sense, you know? If they're so tanky and so damaging then how could they suck in team fights? But, again, we all know its true. They get kited, they get AoE'd, and once voidstaff/LW hits the field they are simply burst down like paper. They can't harass, they are useless against poke comps, they can't defend turrets, and once the ranged carry gets a GA can't even be a real threat to them any more.

Win Lane: Win Game?

What we need to do is go back and remember just why we started using bruisers.
 

Personally I've realized the fate of the bruiser and decided to only play champions that will assuredly win the lane. Why play Jax if he doesn't even win his lane early, and sucks in team fights later? Why not just play Yorick, dominate your lane early on and get a good team fight in before you are tissue paper to the AP/AD overlords? I find even Irelia to be a good choice for this because of her amazing gap closer (near instant, procs item effects, low/no animation time) she can actually dish out real damage to an AD carry in the early team fights and potentially cause swings. Whats more, Irelia with her high sustain, stun, and amazing gap closer can shut down even the typical non-bruisers who are brought in like Kennen/Vlad. If you merely lane evenly with the Vlads of the world then you are losing the game. You aren't serving your purpose. If people could easily get 2 AD carries in a team instead of a bruiser they would. (See: Kayle.) It's the bruiser's job to ensure that people can't go double AP or double AD, or at the very least can't do it very effectively. 

Lets not get ahead of ourselves now. As I said above bruisers ARE still the mostly dominant laning force, most of the time. Don't think I'm bagging the entire archtype to take to the trash. While Kayle can get an edge over some bruisers there are some (Irelia, Yorick, ect.) that she simply will get shred to pieces by. Bruisers also have too truthy truth that top is the snowball lane going for them, and that a snowballing top can often carry a team in to getting a few early dragons and therefore winning the game. However, again, keep an open mind. If Kennen can leverage his no mana/low CD gap closer/massive range to win a lane AND follow it up with being an amazing team fighter then he's simply better than a bruiser counter part, no? What I'm trying to suggest here is that picking a top laner that can't really be countered (kennen/vlad) or counter picking a bruiser with a non-bruiser will yield far more results than diving in to the bruiser vs. bruiser game. I'm not trying to suggest you pick Kayle and just head first run in to Darius and see what happens. Not at all. I'm trying to convey the idea that counter picking a bruiser with a non-bruiser that will merely stalemate the lane will most assuredly mean you will win team fights down the line. 

People need to start picking non-bruisers for top lane, as their massively more powerful team fights will yield winning results. 
 

What I'm trying to say is that with the numerous nerfs to bruisers and the disasterous and undeniably shortsighted nerf to Atma's bruisers are at an all time low right now. To summarize I suppose, bruisers aren't useless, but more and more whenever possible people will send a non-bruiser top if they won't lose the lane. If you don't lose the lane and you are more useful in team fights you will win the game, or at least help your team a lot more (no one champion not an AD can win the game single handedly.) I think that if people are willing to play more like snakes, eagerly waiting out the top lane and picking a non-bruiser when they know they won't be beaten in lane that we will see that a shift in the meta, however small. It is coming, that much isn't deniable. Bruisers are falling out of favor quickly because they simple fall off in the game now too easily.  Vlad churns out massive AoE damage, Kennen stuns entire teams. Kayle has an invuln shield and crazy high ranged damage. Bruisers have their weaknesses already outlied by me above so I won't repeat myself. 

The last and greatest example I'll leave here is the example of Jax and Riven. Undeniably amazing 1v1 champions. So tanky, so damaging. Yet who keeps getting used in their place? Renekton, Yorick, and Darius. (Irelia too, but that's a special case I won't get in to right now. Suffice it to say that the general communitty has done a fine job of underestimating her lane dominance.) There's a reason for that. Nobody cares about the mid game when the mid game is all skirmishes and team fights, and non-bruisers do that job better than bruisers. So people go for the early game bruisers to dominante their lane, to do their job. Remember as above, you're there to main tank for your team for 15 minutes, and win your lane. LW/voidstaff invalidate late game bruisers, and that's a fact.

What can you take away from this post? You need an AD, they go bot. You need an AP, they suck at laning and go to the safe mid lane. (AP champs don't suck at laning against OTHER AP champions, but can you imagine a Cassiopeia trying to lane against an Irelia? Really scary against another AP, not so scary when faced with someone who can 3 shot you.) You need a tank, they jungle. You need to win top lane, you get someone who can win it... who used to be exclusively bruisers. Expanding horizons and playing non-bruisers top will lead to more wins, I assure you. The time when not choosing a melee for top was basically suicide is over. It's been getting that way for quite some time, and it's truly true now. 

(Things that I didn't go in to in the article: Ranged inheritely leaves you less open to ganks than melee, and as such even squishier ranged champions end up being FAR safer. Melee's tendency to get harassed by the jungler and latest trend of never getting sustain often leaves them completely helpless when their ranged enemy can just sit back all day. Top lane this day is far more dominated by the jungler than by the actual top laner, meaning weaker yet ranged top laners can leverage their jungler + range advantage to poke and harass down top laners that have been severely weakened by the jungler to make up for the disparity in early game power. The fact that it's like five times harder for a jungler to harass a ranged champion because they're always 500 spaces further away than a melee champion would have had been. Kennen/Vlad are OP and need nerfs. These are all issues that contribute to the bruiser no longer being dominant top, yet not really long enough of an issue to go in to more in detail than what I just said here. I could talk about the pros and cons of a bruiser top for a very long time and still not offer conclusive arguments as to why either is superior, and that is the telling point that my article is right.)

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Comments

  • #29 Hashinshin

    Jax falls off in team fights because his gap closer is stupid as hell and his counter strike mechanics are also stupid as hell. 

    By the time Jax can start doing serious damage team fights start, and his gap closer takes so much time (I think it has the longest animation of any gap closer barring Jarvan's ultimate which AoE knockups which STILL might be faster...) that an AD carry that moves around will shred Jax. Not to mention AD carries typically have the biggest slows in the game for some reason that completely wreck Jax

  • #21 Tillyard

    It appears that most agree with some of this, but think that lacking a bruiser to shut down the AD would hurt a teams team fighting ability.

    Would then someone like Urgot, who has his ultimate to zone the carry out, is quite tanky, and deals a fair amount of damage, be suited to where you think the current meta is going? Or someone like graves, who's passive makes him tanky, can quickdraw out and zone the AD carry for a short time with smoke screen?

  • #32 Hashinshin

    the misconception is that a bruiser shuts down an AD carry. 

  • #20 tombaaaarton

    on another note, the reason double ap worked so well for fnatic, and in general, is because either an assassain was picked (kass), 2 tanky/sustainable morde/vlad/kennen with double wota, or a displacement ap, gragas. All of these types can deal with a fed ad on the oppsoing team, whereas double ad cant really i think.

  • #19 tombaaaarton

    Just a quick question:

    You say that this meta will mean teams have a stronger late game, but it would never get to that. If their ad bot gets an advantage, who will be able to force them out of teamfights or shut them down, as well as their ap mid and ad/ap top. Even if bot lane ad gets an advantage, they can get shut down in teamfights by bruiser, but with no bruiser, wouldn't the game just snow ball out of control unless you had an assassain?

  • #18 gimped420

    Good read. I've had some success with mobile ad's top like vayne and draven

  • #17 BryanLynx

    What if instead of changing the early game, we changed the mid and late game? Like, if someone found a strategy involving very early pushes and split-team moving, wouldn't they be at an advantage over the usual 1-1-2-jungler meta that needs to make it to late game? Or is it too much of a risk to waste your late game to try an early domination?

  • #16 StacoOrikoro

    I disagree with this post.

    You should also consider that Vlad top is often built as a kind of bruiser and not as a full ap champion.

    If you don´t have anyone to go on their ad/ap they will just destroy you, simply ignoring your tank, since he will die in seconds.

    The jungler alone can´t built the frontline alone.

    Running double AD is also risky, cause ADs usually lack CC. (they dont built cc items, they dont have much cc abilities)

    Bruiser often have a lot of CC, which they can also use to protect their carrys or to disable the enemy carrys.

    If the bruiser jumps the ad carry, he can´t be ignored and you allow your own team to dish out damage.

    Also the enemy AD carry gets zoned that way and can´t just freeshot everyone.

  • #15 klvkboom

    Very interesting article Hashinshin, and just from reading it has opened a lot of new views to me about top lane. I, as a jungler main, used to play top lane back when heavy sustain was more common (Udyr, Irelia), but as the meta shifted, top lane became very volatile. Counter picking became common, sustain left out for sheer lane dominance, ganks more focused top, and the snowball over afk farm, you're definitely right about the top laner having to survive brutal early game focus. The idea of top lane champions transitioning to more of a carry though is fairly new to me, and even though I know some AP carries and AD carries that have found a place at that lane, I'd like to know a bit more of your thoughts on the current "top lane meta".

    What other carry top laners can we potentially see? Primarily I want to know more of the ranged AD carries and their synergy with junglers. Because ranged ADs are heavily dependent on farm, ganking would be quite different especially damage wise. Also, would the AD's have to be specific champions so that they scale as safely as the AD carry in bot lane, seeing that in top lane they would have to take a few extra precautions (such as having an early game skill kit, deviating their build for defenses, and buying their own wards)? And lastly, team composition wise, wouldn't it potentially be dangerous to run a ranged AD carry top lane? Potentially that is 3 AD based champions (being countered hard by FH, Omen, Malphite) and you could even lack decent AP damage at certain parts of the game if your AP carry isn't that heavily damage oriented, essentially giving your opponents the ability to ignore MR and heavily focus on AR.

    Once again, thank you for your post. It was very informative and I learned a lot about the infinite potential that top lane has. I will definitely take your article into consideration when it comes to picks for top lane and how to always be on the upper hand when it comes to these strategies.

  • #14 iCursor

    Just a heads up. If the enemy team ever picks an AD carry for top lane, you can pick tryndamere and have a 100% lane win. Malphite is also a strong pick, but you won't shut the enemy carry down in lane very much. Tryndamere is a 100% counter to graves and vayne, who are the most used top AD carries.

  • #12 Yaamahri

    3 Bruisers that all scale insanely well into late game. Irelia (nuff said) Yorick(if you have ever built him ad you would know. Ult the carry and start e>q ing everything in sight) and Nasus(yes yes i know you build him like a tank but he is a bruiser, and come on, the guy can solo entire teams late game.)

     

  • #9 wegotlemonsa

    Unless your irelia who has a gap closer every 6 seconds and innate CC reduction

    Or Yi with 100% immunity to slow and an untargetable state

  • #10 Hashinshin

    I think it's important to note here that it isn't the CD on irelia's gap closer that makes it strong. Jax's has the same CD yet is insanely weaker. Why? Irelia has 0 animation time on her gap closer, it shoots her straight forward, and takes like 0.1 seconds to fully go through. Jax's leap strike takes like 1.5 seconds to get through all the animation and bullshit. 

  • #7 Nash19

    I play a lot of bruisers and agree. I definitely feel stronger when I play AD or AP carry, or even a true tank. The only time I feel really strong in teamfights when playing a bruiser is when I can play something such as Irelia. Yorick is also godlike but very team dependant unlike Irelia.

    Playing Udyr in teamfights is one of the worst experience I've had with League of Legends yet.

    Edit : People also play things such as Corki/Graves/Vayne top sometimes. They're not awesome but they outscale and can survive most bruisers 1v1, and are much more useful in teamfights.

    I've seen that working around 2k elo (in solo queue) in EUW.

    Last edited by Nash19 on 6/21/2012 4:42:42 AM
  • #8 Hashinshin

    Yeah, of bruisers Irelia and Yorick are probably the best suited for team fights. Yorick cause of his ult (put on ranged carry, ranged carry ghost out damages yorick himself, feel really crappy) and Irelia because her gap closer as I mentioned is SO FREAKING GOOD. 

    Yorick is item dependent but he also free farms his lane while pretty much beating anything that can be picked so it works itself out. 

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