League of Legends v1.0.0.144
Diana, Scorn of the Moon
- Pending the completion of some further testing on PBE, Diana will be released at a future date
- Cursed Touch (Passive)
- Duration reduced to 3 seconds from 4
- Tantrum
- Mana cost reduced to 35 from 50
- Bandage Toss
- Ability Power ratio reduced to 0.7 from 1.0
- Curse of the Sad Mummy
- Ability Power ratio reduced to 0.8 from 1.0
- Pyroclasm
- Missile Speed increased to 1000 from 800
- Missile Speed no longer increases when hitting ablaze targets
- If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions
- General
- Magic Resist per level increased to 1.25
- Attack Range normalized to 125 from 130
- Rupture
- Cast time reduced to 0.5 seconds from 0.672
- Delay normalized to 0.625 seconds from 0.5 - 0.75
- Feral Scream
- Cast time reduced to 0.5 seconds from 0.6417
- Vorpal Spikes
- Width now increases based on Cho'gath's size
- Feast
- Now grants Cho'gath up to 50 additional Attack Range, based on Feast rank and amount of stacks
- Cast time normalized to 0.5 seconds from 0.43
- Range increased to 150 from 100
- General
- Recommended items on Summoner's Rift now include Boots of Mobility
- Shadow Walk (Passive)
- Restealth duration reduced to 6 seconds from 8
- Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
- Agony's Embrace
- Cooldown reduced to 120/100/80 seconds from 150/120/90
- Devastating Charge
- Now more responsive when colliding with opponents
- Initial Movement Speed bonus increased to 25% from 0% (still reaches max speed at the same time)
- Onslaught of Shadows
- Enemy flee speed is now higher based on how close the enemy is to Hecarim
- Zephyr
- Ability Power ratio reduced to 0.6 from 0.8
- Fixed: Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown
- Wild Growth
- Fixed: Now completes its effects even if the allied target was about to take lethal damage at the time of casting
- General
- Now gains 1.25 Magic Resist per level
- Junkyard Titan (Passive)
- Danger Zone damage bonus reduced to 25% from 30%
- Flamespitter
- Damage reduced to 90/160/230/300/370 from 90/180/270/360/450
- Fixed: Flamespitter no longer lasts slightly longer than intended
- General
- Base Attack Damage increased to 52 from 50
- Venom Cask
- Missile Speed increased to 1400 from 1300
- Acid Hunter
- Damage adjusted back to 10/40/70/100/130 (+0.85 total Attack Damage) from 50/80/110/140/170 (+1.2 bonus Attack Damage)
- General
- Base Attack Damage reduced to 55.3 from 59
- Attack Damage per level increased to 3.3 from 3
- Audacious Charge
- Damage reduced to 70/110/150/190/230 from 70/115/160/205/250
- Omen of Famine
- Ravenous Ghoul will only heal Yorick for 50% the damage it deals to minions
- Omen of Death
- Fixed: The Revenant no longer instantly dies upon casting Omen of Death on an allied Evelynn
Proving Grounds
- Repositioned Health Relics so players are less likely to unintentionally walk through them
- Adjusted Nexus turrets
- Nexus turrets reduced from two to one
- Nexus turrets now have an additional 20 Armor, 800 Health, and 30 base Attack Damage
- Experience curve adjusted so that levels 14-18 take slightly longer to reach
General
- You can now reset the current audio configuration back to defaults from the audio options menu
- Battle Training
- Updated several Champion art assets including splash art and icons for various Mordekaiser, Cassiopeia, Kassadin, Ezreal, and Ashe skins
- Fixed: Summoner's Insight now correctly works with Promote (now correctly grants bonus defensive stats)
- Fixed: Custom game bots now lane properly when allied players are jungling
- Updated tooltips for Ahri, Annie, Jarvan IV, Leona, Lux and Morgana
New Tribunal Feature
- Players punished by the Tribunal will now be e-mailed a "Reform Card" which gives additional details about their case
With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.

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Posted 8/1/2012 2:31:16 PMThe Rumble nerf is so stupid.... he is one of the most balanced champions in the game, and by "balanced" i dont mean barely playable, but a powerhouse that is limited by its scaling, item choices, and relatively high skillcap. His lategame damage was never very high, now he wont scratch anyone with the tiniest bit of MR....
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Posted 8/1/2012 4:29:13 PMHe had 60% winrate before the nerf, way higher than the second most succesful champion in ALL BRACKETS, how do you call that balanced?
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Posted 8/1/2012 10:39:33 AMThe changes to Urgot are a bit mixed up. Phreak said in the video that the basedamage goes up again while the ad-ratio is going down. So it should read:
Edit: I see it's "total Attack Damage" vs. "bonus Attack damage". So I'm not quite sure that this line is now completely right. Just check it again. :)
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Posted 8/1/2012 6:16:58 AMi hope rumble will still be ok. that is a big base damage nerf.
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Posted 8/1/2012 7:15:39 AMOk? He was completely broken before
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Posted 8/1/2012 5:40:10 AMDoes anyone know when this patch gets released (on EUW)?
Also, when are they reverting the changes to Urgot's range, because he really is unplayable right now.
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Posted 8/1/2012 6:40:09 AMProbably tomorrow.
And they'll probably never revert Urgot's range to what is was before. Not in a near future anyway.
Better to die in glory than to live and be remembered as a coward.
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Posted 8/1/2012 2:48:29 AMOne buff closer to getting Hecarim where he needs to be.
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Posted 8/1/2012 4:24:01 AMIn the stable?
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Posted 8/1/2012 1:05:34 AMThe official notes don't state anything about the Lux ult change (at the bottom it says tooltip, but I don't think thats it). HOPEFULLY they revoked the decision, but I doubt they did.
We'll wait and see with fingers crossed.
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Posted 8/1/2012 8:40:45 AMThey changed it.
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Posted 8/2/2012 12:44:42 AM/cries
Final Funkeln. Never forget~
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Posted 8/3/2012 12:30:33 PMFINALES Funkeln >.>
I Liek Pae
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Posted 8/3/2012 6:35:34 PMTypo, sue me. >.>
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Posted 8/1/2012 12:33:34 AMI'm sad for Amumu nerfs ._.