Azubu Blaze - Return of the "Early Game" Meta, Cassiopeia still Sucks, and Why I HATE Gragas.

Azubu Blaze are the talk of the town right now and with good reason! For most of us familiar with the competitive League scene we have only been exposed to the playstyles of NA teams and EU teams so finally getting to see some competitive Korean style play has been an incredible sight to behold for all of us. The Asian playstyle has definitely evolved since Guangzhou in 2011. I remember back in Season 1 when Fnatic shook up the meta by making double AP popular, and running crazy things like AP Alistar and Gragas, everyone had to promptly pick their jaws up off the floor. After the first day of MLG Summer Arena and watching Azubu Blaze absolutely Crush the #1 NA team, TSM, you may have to do more than retrieve your jaw from the floor, like get a fresh pair of pants.

"Ok so what's the big deal? They are Korean, and everyone knows that Korean people narrow games down to a science and then shove players into gaming houses and make playing at a hardcore level look as simple as breathing." Well yes, although extremely racist, that is partially true (and shame on you for thinking it!) But I would be lying if I said Azubu made League of Legends look more like a science rather than an art form. The way they play is fluid and smooth as opposed to cold and calculated. From the way they pick their teams to the way they push towers. Let's take a look at game one which I think is a perfect example of this and also indicative to me as a glorious (or feared) return of the "early game" meta.

Game 1 - Return of the "Early Game" Meta

Above are the picks and bans from each team with some color added to help distinguish the pick orders and responses. I feel the bans are pretty standard (and in game 1 are usually based around what is op) so I won't bother going into them. If you look at both teams you won't notice any unorthodox champions or new strategies being revealed. Looking at TSM we see some pretty standard stuff, their favorite support Janna, Regi picking up Twisted Fate, and Dyrus being the scapegoat for TSM putting all their eggs into the "lategame 2x AD carry with bloodboil strategy" basket. Then if you look at Blaze they have strong champions but no real inherent synergy. They picked up Vlad and aren't even running a scary 2nd AoE AP with him. "So why on Earth does this guy think this is artistic?" Because their team is blatantly overpowered and allows them to flawlessly dominate the early game and no one can even detect it. Let me explain, lets examine all the champions.

TSM's Champions

Janna: Passive Mobility, Lots of CC, Disengage, Heal, Shield (All around a solid support although her ultimate does nothing against Blaze's champion picks. If they had Kennen or Amumu it would be superb but in this case it won't even stop Vlad from casting Hemoplague.)

Twisted Fate: Stun, Long Range Nuke/Poke, Map Control (Strong champion which excels early in the laning phase due to map presence.)

Nunu: AS/MS slow, AS steroid, fast jungle clear/counterjungler, situational ultimate. (Nunu is great for lategame when your carry is farmed, his ganks are average, but he excels at counterjungling which I will consider early game/laning phase.)

Corki: Strong early and mid game, some burst, fantastic sustain damage with E, poke, insane late game AD carry. (Corki is just a solid champion. He has good early/mid game, is safe with an escape, and late game becomes a top 3 AD carry.)

Yorick: Safe pick, Lots of Sustain, Slows, Stupid in Lane, Ult Double's/Ressurects someone. (I am not a fan of Yorick mainly because I play soloqueue but in competitive play where AD carries are king and he can give you a 2nd one we all know why he gets picked. Plus his laning phase is broken.)

Overall: All together TSM has a group of strong champs with individual strengths and weaknesses. Janna is the most versatile/useful in and of herself but this is normally a property seen on most supports. TF and Nunu provide the most early game power while Yorick provides the most late game power with Corki as long as he is alive to cast his ultimate upon him.

Blaze's Champions

Graves: Passively Tanky, AD caster, strong AD ratios, AS steroid/escape, Smokescreen. (In my opinion Graves is too much rolled into one and this is something I have always felt. He is always tankier, always burstier, and always safer than other AD carries due to Quickdraw and Smokescreen. Smokescreen also gives him a ton of utility for his team which most AD carries don't have - Slow and Blind.)

Maokai: Fast jungler, good early game ganks, CC, AoE -20% damage ultimate. (Maokai is an incredibly tank, a good ganker, and in a team fight makes your team tankier than the other team.)

Vladimir: Weak-Average early game, Crazy strong mid and late game, Pool makes him untargetable and hard to gank, free stats through passive, provides 12% damage to your team. (Vlad is ridiculous because even if you shut him down he still makes your team 12% stronger and even when he is weak he can still live through hell with his pool.)

Taric: Heal, Stun, +10-30 armor to team, +15-35 AD/AP to team. (Taric makes your team stronger and tankier. He can provide moderate sustain which is better than nothing and can also punish an enemy for being out of place with his stun whether it be reactionary or used as initiation.)

Ahri: Sustain through passive, True damage, CC, High Mobility, Burst damage. (Ahri is ridiculous. She has few popular lane counters, she has incredible mobility which makes her relatively safe and incredibly dangerous, she has high burst, and a long ranged taunt providing cc for the team, she can initiate and she can follow up.)

Overview: If you haven't already noticed the "team" synergy, as opposed to "champion" synergy (like Morg and Kennen or Kayle and Karthus), is vastly superior on team Blaze than on TSM. I don't know if this perfect team was intentional or not but it is absolutely astounding if your main strategy is to push towers and capitalize early game. Once Blaze hit level 6 their team does 12% more damage, takes 20% reduced damage, has +20 armor, +15 AD/AP, can blind and slow the enemy, can stun or charm someone out of position, and has powerful forms of AP and AD burst with decent scaling meaning that late game items are not required for them to start being a threat. Have you ever theoretically though of a more perfect team a team that grows this exponentially strong as soon as they hit level 6? I didn't think something like this could be possible! To top it all off you run it on a team whose favorite strategy is to capitalize in the early game and crush towers. That is why I think Azubu Blaze is artistic and not scientific. Whoever came up with this composition is someone truly passionate about this game and not someone with a chalkboard and a calculator.

Gallery: Game 1 Money

Ok now that I am done being a fanboy and explaining why TSM got completely outpicked in Game 1, and also why NA decisions in the whole champion selection process might be out of date, lets take a look at how effective the Early Game Tower Strategy is. It was mentioned by the casters a lot in Game 1 that even though TSM was behind in towers they were only 2k or 3k gold behind Azubu Blaze at times which is not always a "significant" advantage. I managed to get this screenshot of the money values in the first game. It shows that Chaox was getting all the kills on TSM and was the top earner on the team which is where the small gap of about 10% gold comes into play; but if you look at Blaze not only do they have the most farmed player on their team, in Ahri, but all their other lanes are ahead of their counterparts which makes their team stronger overall. This shows that not only is the Early Game Tower Strategy effective but it is also self-sustaining (so long as you don't have a completely botched team fight and throw your advantage *cough M5 vs CLG.EU cough*).

Time of Tower Deaths for Game 1

Top Blaze Top TSM Mid Blaze Mid TSM Bot Blaze Bot TSM
1st - 10:55 1st - N/A 1st - 12:18 1st - 36:41 1st - 13:03 1st - N/A
2nd - 20:27 2nd - N/A 2nd - 14:29 2nd - 40:42 2nd - 15:47 2nd - N/A
3rd - N/A 3rd - N/A 3rd- 28:21 3rd - N/A 3rd - 36:02 3rd - N/A
Nexus 1 - 41:06   Nexus 2 - 45:01      

 

Game 2 - Why Cassiopeia still Sucks

Game 2 is just an overly glorified reassuring perfect example of why Cassiopeia still sucks as a mid champion. I first want to start by saying that I do not know why, if TSM wanted an aggressive AP mid champion, they wen't with Cassiopeia over Ahri (who was open). Even if she synergizes well with Yorick (12 months ago) there were other, and better, combos available like Kennen/Morganna or Karthus/Kayle. Cassiopeia is too high risk/low reward right now to be playing her over other more reliable and arguably more powerful AP champions. Plus her ultimate, which is arguable her strongest move, has such a strange gimmick to it to proc the stun, in the fact that they have to be facing you. I honestly think that TSM lost this one straight out of the gates when they picked Cassiopeia. Now some of you might be mad because Regi did good on Cassiopeia and there was a point where he was 6/2/2 or something and you are right but the underlying fact is that they lost because they had a weak strategy that relied on weaker champs to execute.

Blaze did not have an incredible awe inspiring composition like they did in game 1 that is worth analyzing every detail of but their team as a whole retains a lot of similar elements that make their push strategy work: 12% damage from Vlad, AoE heal from Soraka (level 1 her wish heals for 200 which could arguable be 20% of any champions health at level 6, giving her close to the same value as Maokai from game 1), Stun and Supression/Reposition from Irelia and Skarner respectively to punish out of position enemies, and good burst from Corki.

Time of Tower Deaths for Game 2

Top Blaze Top TSM Mid Blaze Mid TSM Bot Blaze Bot TSM
1st - 20:57 1st - 32:16 1st - 17:15 1st - 21:08 1st - 11:37 1st - N/A
2nd - 21:47 2nd - N/A 2nd - 35:11 2nd - 30:39 2nd - N/A 2nd - N/A
3rd - 36:28 3rd - N/A 3rd- 35:26 3rd - N/A 3rd - N/A 3rd - N/A
Nexus 1 - 35:45   Nexus 2 - 38:31      

Game 3 - Why I HATE Gragas

I am going to go ahead and say that forcing a team to play a 3rd game after they have already lost 2 (and have nothing significant to gain for winning the 3rd) is almost like parading someone around town naked after you just murdered their family and stole all their money (sounds like a plot for the 4th Batman movie). So I don't fault TSM for performing their weakest in Game 3 but it will not stop me from highlighting one of the things I hate most about Gragas.

Let me first say that my hatred for Gragas comes from 3 things:

1. I could not play him skillfully when Shushei and Reginald made him popular back in Season 1 and early Season 2.

2. Gragas' damage is unreliable and he suffers from the problem of being a 2 skill AP champion like Twisted Fate (meaning that you have to utilize him 100% perfectly within the first 25 minutes of the game or winning becomes an uphill battle).

3. I have never won a soloqueue game where Gragas is on my team.

Now point 1 is me holding a grudge. Point 2 is worth examining and Point 3 is related to Point 2. so lets look at Points 2 and 3. Gragas' damage is unreliable because all his spells are skill shots and have weird gimmicks to them:

Barrel Roll: His Q has long range and has a fantastic AP ratio but suffers from the fact that you have to activate it to do damage, this means that a well timed silence or stun can ruin your entire output of damage. The skillshot factor means they can also dodge it. It is also not a skillshot like Ezreal's or Morgana's where it does damage to the first thing it hits even if it is the wrong target, you have to detonate it every time! Which means even if you do hit someone point blank with it sometimes you can derp and they can move before you actually blow it up.

Drunken Rage: Useless outside of laning phase

Body Slam: Another line skill shot which is best used for bypassing terrain. The attack does good damage but has a strange component to it that divides your damage among multiple targets. It has a slow which is nice, makes hitting your Q easier, but the worst part is it puts you in melee range which makes it impractical, and ultimately useless, in large engagements.

Explosive Cask: This is the worst spell in the game. Yes it does a lot of damage and yes it has a good AP ratio, but the randomness factor of the knockback is not worth the risk especially when you consider other AP champs with AoE ultimates that do similar damage (Vladimir, Morgana, Orianna, Zyra, Karthus, Fiddlesticks, Galio, Kennen, Lux, Malphite, Rumble, Sona, Viktor, Xerath, Ziggs). Ya some pretty pathetic champs on that list (I was even going to include Cassiopeia but I feel that would be too contradictory to my last paragraph.) The point is that whatever Gragas does someone else does it better and does not screw your entire team. The randomness can also be completely detrimental to your team and the worst part is that unless you have split second processing there is no way you can consistently analyze situations on a second by second basis that will give you precise use and placement of the ultimate. Take Game 3 for example:

Gallery: The Randomness of Rabble Rousing

As you can see in picture 1 this is before the Cask is about to land. Now presumably Gragas threw it to do damage, which is a good thing, but imagine trying to see those lines I drew into the picture every time you thought about using your ultimate so that you could adequately decide when it is or when it is not a good idea. Do you really think Regi had the time to think "this is going to knock Irelia in the direction Corki valkyries," or do you think he was just thinking "FK IT BAY LIFE!" He would also have to think of the possible effects it would have on the other 2 players in this situation (noted by the blue lines). Picture 2 shows the effects of the Cask (Lulu and Shyv ended up not being in range) highlighting the fact that not only did his Ultimate not hit 2 people, which cripples his overall potential contribution to the remainder of the fight when considering those 2 champions, but he has also thwarted the escape of his teammate.

This is why I hate Gragas, this is why you should never play him in soloqueue, and this is why no one should play him competitively either.

In this game Blaze's composition did not have any overwhelming growths in power once they hit level 6 like in the past 2 games but they did have a suite of tricks at their disposal. They had amazing initiation with Lulu + Irelia/Shyvana, they have good crowdcontrol to punish their enemies with Lulu, TF, and Irelia, they had good zoning and poke with Lulu, Graves, and TF, and they even had split pushing capabilities and map control with TF.

Time of Tower Deaths for Game 3

Top Blaze Top TSM Mid Blaze Mid TSM Bot Blaze Bot TSM
1st - 8:51 1st - N/A 1st - 15:42 1st - N/A 1st - 4:21 1st - N/A
2nd - 23:14 2nd - N/A 2nd - 18:22 2nd - N/A 2nd - 22:11 2nd - N/A
3rd - 32:50 3rd - N/A 3rd- 18:32 3rd - N/A 3rd - 33:09 3rd - N/A
Nexus 1 - 35:28   Nexus 2 - 35:28      

All in all I think Azubu Blaze is the real deal and that they are going to live up to, and possibly exceed, the expectations of the viewers only exposed to NA/EU styles of play. It will be interesting to see what kind of compositions Blaze comes up with today or if they reuse the comp from Game 1. I can only hope that my boys from Curse read this to help them better their chances against the fierce competition that is Azubu Blaze.


Twitter: RoGDcgreen

Facebook: RoGDcgreen

Own3d.tvhttp://www.own3d.tv/CurseTV/live/340252

139

Comments

  • #143 Aquitanius

    Pretty nice that Gragas is one of the most sought after champs in European and American regionals. Makes you think how qualified these claims were...

    hint: they weren't

  • #142 K0stra

    I think european regionals proved that Gragas is without any doubt worst champion in a game XD .

    Srsly thou, most of your article is well writen but if oyu want people to take you seriously, avoid these hateboy sections, i have no problem with you aying your oppinion it is your article after all, but REgi is still great player , (at least most of a time) he knows what he´s doing and he proved many timesm that both his Cassiopea and Gragas can be incredibly deadly so coming and stating "this champ is a crap, his spells are crap and oh well CRAP!" is not really profesional to as at least.

  • #140 Aezure

    I agree with most of the team comp analysis. I also Cassio is a bad pick 90% of the time, though I believe this is because of the fact that (unlike most commonly used APs) she really has no survivability in teamfights more than the fact she is high risk.

    I think you completely miss the point to most of Gragas' skills though. You compared Gragas to Orianna in one of your comment replies to I'll try to compare them here (at least their skills which are similar).

    Barrel Roll: It does indeed have a unique skillshot mechanic. However this mechanic is basically virtually the same as an Orianna Q-W combo: Send the ball/barrel out then explode the ball/barrel. Orianna's have the advantage of more damage, damage to stuff en-route to the destination, and an AoE slow. Gragas' barrel requires less mana (overall), requires only 1 spell slot and has nearly double the range (1100 to command: attack's 600).

    Drunken Rage: Free Mana (and health with passive) sustain, and 10-18% damage reduction. The mana does have less effect after the laning phase, but the damage reduction just gets more and more useful as the game goes on. So imo this definitely isn't "useless outside of laning phase".

    Body Slam: You don't want to use this to dive into the middle of a teamfight, and it is awesome for juking over walls. But you said that already. This is spammable and makes you ridiculously mobile, one of the best dashes in the game imo.

    Explosive Cask: You asked when you would ever want this over Orianna's ult. I'm gonna go ahead and say this: Whenever you don't have an AoE heavy team comp. You want an Orianna ult to get everyone on their team in one clump so everyone can unload their AoE on them. You want a Gragas ult to knock a few enemies towards you and the rest away so you can focus those closest to you so you can burst them down. It doesn't necessarily have to be the squishies either, as long as it isn't a CC heavy tank you are fine. You should have enough time to burst down anyone other than a tank easily. Think of a fairly standard team comp: AP mid, AD bot, support, tanky-initiator jungle and bruiser top. If any two of those are knocked towards you other than the tank you can burst them down (or nearly) before the rest can even get back into the fight.

    Compared to Orianna's ult, Gragas' has a lot more damage, 1/3 shorter cooldown oh and an AS slow. It's probably harder to hit a "perfect" Gragas ult, but in return it is more versatile and in the right team comp and be at least as devastating.

  • #139 supportking

    Well gragas did awesome at ipl so...

    Fat men will rule

  • #137 LucarioNate

    dear god....forget all the haters. such a good read.

  • #136 uyan

    i noticed this article via reddit. this article is the worst, most biased and wrongest Lol article i have ever read. thanks for giving me this chance

  • #133 Azurekn1ghtzz

    How can articles like these be allowed on such a popular website, the article contains so much incorrect information on champions in league of legends and nor is the analysis of team comps correct.

    all you have said so far about blaze vs tsm comps is "Janna: Passive Mobility, Lots of CC, Disengage, Heal, Shield (All around a solid support although her ultimate does nothing against Blaze's champion picks. If they had Kennen or Amumu it would be superb but in this case it won't even stop Vlad from casting Hemoplague.)"

    I'm not sure how much of the game you may think you may understand but janna offers more utility than any other support champion seeing how you value utility in your previous posts. i'm fairly certain only janna can prevent blaze's entire team from collapsing on tsm if they are ever caught out of position. Mao twisted advances in janna can what comes after, similary ahri can get blown back there she loses a jump just to comeback in and this also means the window of opppurnity has diminished/changed. i'm fairly sure other supports cannot do that.

    you claim that blaze's team comp is utterly unstoppable but we can change any of those heros and place numbers and hero skill sets and say the same thing you just said you didn't really analysis the team comps you just said combining skills together = alot of dmg but HEY JANNA DISRUPTS TEAM PLAY OMG. so suddenly vlads amazing dmg 12% increase combined with tarics buff is pointless because any player with common sense would not go into a fight where they are disadvantaged because thats what you do.

    a previous post stated they disagreed with your gragas and cassio analysis because they did well in a game they played. You then stated that this was a anecdotal fallacy therefore the argument doesn't hold BUT BEHOLD what were you reasons why you disliked gragas, Points 1 and 3 -

    1. I could not play him skillfully when Shushei and Reginald made him popular back in Season 1 and early Season 2.

    3. I have never won a soloqueue game where Gragas is on my team.

    fairly sure what you argued is also a anecdotal fallacy which by definition is "Using personal experience or an isolated example instead of a valid argument."  which makes you a hypocrite.

    You claim to be a professional writer yet you attack people with posts of being mean and ignorant, how does that reflect on you. what do you do think we'll assume of you once we see posts such like that.

    i could explain why gragas and cassio aren't garbage but your simply going to say "he only has 2 skills" THAT DOESN'T REFLECT ON WHAT TF CAN DO AT ALL. TF does more damage than most ap carries late game and at a safe distance away, offers in game global pressure that most ap carries cannot do. But i know from what i've read your simply going to say the same thing again even though this is clearly why TF is a viable pick.

    If you want me to continue about what else sure please reply.

     

     

  • #135 Rotbeard

    Actually, the anecdotal fallacy is a bit weird.

    If someone is mentioning doing well, usually that's actually the availability heuristic. The anecdotal fallacy states that you can't use anecdotes as proof, but anecdotes are absolutely evidence. 

    Enough anecdotes, and you have a statistic. "I've NEVER won a game with a Gragas on my team" (assuming that isn't disconfirmation bias) is not the anecdotal fallacy at all, it's actually fairly decent evidence.

  • #138 steaminferno

    It is anecdotal. It can't be taken as a statistic because its only games he played. The fact that he 'never' won a game with Gragas when there's no way that Gragas could have a win rate close to zero suggest that there is a problem with him rather than with the Champion.

    According to lolking statistics Gragas almost always maintains a win rate greater than 50% which completely invalidates his anecdotal evidence.

  • #141 Rotbeard

    "Only games he played" still counts, assuming he's seen quite a few Gragas'.

    Correlation implies some form of causality, though not necessarily in one direction. Sometimes it's an indirect link.

  • #132 Gunarson

    I'm sorry but I disagree with your view on Gragas.  He's a viable pick just because he brings so much to the table.  Easy wave clearing and burst with his Q.  His W is still somewhat useful although it's probably the least impressive of his skills.  His E however makes him very mobile and is basically a free flash and gap closer, he can dodge all day.  Finally, his ultimate is just scary, can be used in so many ways, making it one of the most versatile ultimates in the game imo, certainly not the worst.  Especially the power to disrupt and single out an enemy champ from the team can be deadly.

     

     

  • #131 Rotbeard

    I've watched a few Game of Throwns, and after reading this, I think you have a serious problem with Hindsight Bias. Not ridiculously huge, but it's there.

    (Try reading this ridiculously short article, it'll help http://csml.som.ohio-state.edu/Music829C/hindsight.bias.html)

    Make up your mind about Twisted Fate.

    Last edited by Rotbeard: 8/8/2012 7:30:09 AM
  • #127 YoureFunny
    Yes it might not be viable in this meta, I dont watch the competitive matches lately, because i don't have the time. But what you said is that graggy is bad which isn't right at all, his skills are pretty good, and although gragas ult does more gamage than karthus, karthus ult is global and morgana does aoe stun. Every champ has its flaws, but in right team comp and in the right hands can be really strong.
  • #125 Nash19

    I'm pretty sure they picked Gragas in the first place because they wanted to counter Azubu's tactic AKA very aggressive pushing, and Gragas has amazing wave clear, plus I don't think Reginald plays other APs known for that (AP Janna, Anivia..), at least not on a regular basis.

  • #128 dcgreen

    This is true, but at the same time picking a burst champion against a team like Lulu, Shyvana, Irelia, Graves (all decently tanky) is not that smartest idea. With True Grit Graves is easily the hardest ADC to burst down until the time other ADC's start building defense (QSS or GA). throw in a Lulu Help Pix! and Wild Growth and it just becomes an ill-advised strategy. Irelia and Shyvana are then going to automatically build tanky because of their roles and that leaves you with just TF who again can be shielded and given extra HP. He was just kind of countered from the beginning :( I think he picked him because TF has a difficult lane vs Gragas but this seems to not have mattered as TF had Dcap and Abyssal while Gragas only had RoA and Blasting Wand. He could have played something like Kennen or Morg who probably have decent lanes against TF. I would also argue those 2 champs have better team fight presence as they both threaten to stun the entire enemy team :)

  • #130 Nash19

    Quote from dcgreen »

    This is true, but at the same time picking a burst champion against a team like Lulu, Shyvana, Irelia, Graves (all decently tanky) is not that smartest idea. With True Grit Graves is easily the hardest ADC to burst down until the time other ADC's start building defense (QSS or GA). throw in a Lulu Help Pix! and Wild Growth and it just becomes an ill-advised strategy. Irelia and Shyvana are then going to automatically build tanky because of their roles and that leaves you with just TF who again can be shielded and given extra HP. He was just kind of countered from the beginning :( I think he picked him because TF has a difficult lane vs Gragas but this seems to not have mattered as TF had Dcap and Abyssal while Gragas only had RoA and Blasting Wand. He could have played something like Kennen or Morg who probably have decent lanes against TF. I would also argue those 2 champs have better team fight presence as they both threaten to stun the entire enemy team :)

    Agreed, Gragas doesn't do well against tanky champions and especially against very tanky bruisers such as Irelia, Olaf, Udyr, Skarner, etc. He can sometimes blow up a squishier bruiser such as Lee Sin or Riven depending on their build, but he really can't do much to Irelia.

    Also yeah, his Gragas build was a bit awkward. As a Gragas player, I guess he built RoA because RoA is one of the few items that will allow Gragas to survive Irelia (she's such a pain when you're playing Gragas) long enough for his team to eventually win teamfights, but this left him unable to assassinate carries in the back which is what Gragas does best.

    I also agree that Gragas is somewhat countered by supports such as Soraka, Lulu or ,to a lesser extent, Janna.

  • #115 PartyMagier

    EVERYONE SHUT UP!

    Seriously -.-' He overexaggerated and maybe made slighly biased comments, but the analysis of the teamcomps was just awesome.

    Just leave him some breathing room, he is trying his best.

    This shows what people don't like in this analysis, but saying more is just unncessary and I hope to soon see an analysis of the other Azubu games, where he strictly limits his comments as to what he knows for certain.

    But stomping over every single detail you don't like over and over again is just unneeded.

    Seriously give the guy some slack :/

  • #116 MerryLane

    So, actually, he overexaggerated and biased his commentary, for us not to give him our thoughts about it?
    Gosh I thought that someone publishing in such a known site like Reignofgaming didn't care at all about the amount of views of his posts, nor about us discussing of it.

    Also, our feedback has not only the use of being some "activity" in here, but also a way for him to search what pleases his public.

    But let's even forget about dcgreen. We talk in here, because we want some sort of dialogue with other players, and share our own experience of it. I guess this same article here provoked some conversational exchange, sometimes a bit one-sided, but the purpose being expressing thoughts of some sort. Not sure it is useful in our society, developping such talent, but it's not the point of this answer.

    You just won the award of the most constructive comment of the day.

    Last edited by MerryLane: 8/6/2012 2:21:52 PM
  • #117 PartyMagier

    I can't figure out at all if you are being sarcastic or not.

  • #120 MerryLane

    Yeah, that's a problem even I feel about myself.

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes