PBE Patch - Rengar, Katarina Rework, Garen Changes

A patch has just hit the PBE with a lot of new content!

Rengar (New Champion)

  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125

Passive: Unseen Predator

While in brush or stealth Rengar will leap at the target when using his basic attack.

Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.

Q: Savagery

Rengar's next basic attack deals bonus damage and grants him increased attack speed.

  • Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.

Range - 300
Cooldown - 6 seconds

W: Battle Roar

Rengar lets out a battle roar, damaging enemies and gaining bonus armor and Magic Resist for a short duration.

  • Ferocity Bonus: Rengar heals for a large amount.

Range -  400
Cooldown - 0 secs

E: Bola Strike

Rengar throws a bola at his target, slowing them for a short duration.

  • Ferocity Bonus: Roots the target for 1 second.

Range - 575
Cooldown - 12/11/10/9/8 Seconds

R: Thrill of the Hunt

Rengar activates his predatory instincts, stealthing and revealing all enemy Campions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.

Range - 2000
Cooldown -  120/80/40 Seconds


Katarina (Reworked)

  • Health changed from 478 (+83 per level) to 505 (+80 per level)
  • Armor changed from 18.75 (+4 per level) to 20.5 (+3.5 per level) 

Voracity (Passive)

Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities.

Bouncing Blades (Q)

Throws a dagger dealing 50/85/120/155/190 (+0.5) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce.

Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75(+0.2) additional magic damage.

Range - 675
Cooldown - 10/9.5/9/8.5/8 Seconds

Sinister Steel (W)

Whirls daggers in a circle dealing 40/80/120/160/200 (+0.3) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36.5/44% movement speed for 1 second

Range - 750
Cooldown - 4/4/4/4/4 Seconds.

Shunpo (E)

Moves to a target's location. Deals 40/70/100/130/160 (+0.4) magic damage if the target is an enemy.

After using Shunpo, Katarina takes 20% reduced damage for 3 seconds

Range - 700
Cooldown - 14 Seconds.

Death Lotus (R)

Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+1.75) magic damage over 2 seconds.

Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds.

Range - 550
Cooldown - 60 Seconds


Champion Changes

Cho'Gath

  • Feast now deals 1000 (+0.7) true damage to minions, up from 1000. Now loses half of his stacks on death, compared to loses up to 3.
  • Feral Scream Minor tooltip rewording (no change)
  • Vorpal Spikes Minor tooltip rewording (no change)

Garen

  • Courage now passively increases Armor and Magic Resist by 20% instead of increasing it by 0.5 every time he kills an enemy unit.
  • Courage defensive shield now lasts 2/3/4/5/6 seconds instead of 3 seconds. Now reduces incoming damage by 30% at all ranks instead of 20/24/28/32/36%. Now also grants 30% Crowd Control Reduction. Cooldown changed to 24 seconds instead of 30/27/24/21/18 Seconds.
  • Decisive Strike now also breaks all slows affecting Garen. 35% Speed bonus now lasts 1.5/1.75/2/2.25/2.5 seconds instead of 3 seconds. Damage increased to 30/55/80/105/130 (up from 30/45/60/75/90) and Silence effect duration changed to 1.5/1.8/2/2.3/2.5 seconds instead of a flat 2.5 seconds at all ranks.
  • Demacian Justice now has a 160/120/80 seconds cooldown, changed from 140/120/100 seconds. 
  • Judgment no longer breaks slow effects or reduces the duration of slow effects. Now deals 20/45/70/95/120 plus 70/80/90/100/110 % of his attack (+0.9) physical damage instead of 50/90/130/170/210 physical damage. Judgment can critically strike dealing bonus damage. Judgment deals 25% less damage to minions and monsters.
  • Perseverance now regenerates after 10 seconds, up from 7 seconds - If Garen has not taken damage from monsters,towers or champions in the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second.

Kayle

  • Righteous Fury now scales from 40% of AP, up from 20%.

Teemo

  • Toxic Shot now deals 10/20/30/40/50 (+0.4) damage, up from 9/18/27/36/45 (+0.14). Now deals 6/12/18/24/30 (+0.1) damage over 4 seconds, down from 6/12/18/24/30 (+0.14).

Varus

  • Blighted Quiver: Now does 2/2.8/3.5/4.3/5 % (+0.02%) of the target's maximum Health per stack, up from 2/2.8/3.5/4.3/5 % (+0.01%)

New Items

Bonetooth Necklace

Item Cost - 1000
+20 Attack Damage (+2 per level) UNIQUE Passive: Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death. 2 Trophies: +25 Movement Speed. 6 Trophies: +10 Armor Penetration, +5% Cooldown Reduction. 12 Trophies: Rengar's leap gains 150 bonus range. 18 Trophies: New Active: Instantly gain 5 Ferocity.

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Comments

  • #19 NRAGETHEBOSS

    Teemo will never be a standard AP carry no matter how high his ratios go. This is going to make him far more potent as a splitpusher since you can rune + mastery properly and CDR cap with nothing but Nashor's.

  • #20 KaXaSA

    Teemo:

    • 500 auto attack range;

    Cass:

    • Q - 850 range;
    • W - 850 range;
    • E - 700 range;
    • R - 850 range;

    even her auto-attack range (550) > teemo range (500).

    good luck with mid ap teemo because most (if not all) the ap based champion have way more range than him.

     
    Last edited by KaXaSA on 8/10/2012 9:10:59 AM
  • #21 xEpikHigh

    Ability ranges and auto attack ranges are calculated differently. All of cass's skills would lie a little bit farther than her auto attack range. With that said, this does not mean AP teemo is going to be a top pick AP carry. More of a troll pick... Or a monster on ARAM.

     

  • #22 toughpotato

    True, but Teemo has his mobilitiy to help him at close range, and i think any Teemo should buy a GA at some point. 

    My point is: his range (and kit) won't allow him to be tier1, but tier3 or tier2 might fit him:

    •  strong laning even against ap-s, since he can dodge skillshots easier, can ward with shrooms against ganks, allowing him to be really agressive
    •  have the rare utility of blind
    •  for the enemy the shrooms are some unique annoying thing to deal with (beyond the map controll aspect)
    •  and now magic dps (tf has the same scaling on every fourth hit - sure tf is different but it's still interesting to see)

    Teemo's midgame was allways strong. But he wasn't viable ap cause of the inconsistent shroom demage, and low demage for high risk lategame. Now he has the demage late game, GA can fix riskyness more or less, shrooms remain inconsistent (as demage tool late game).

    P.S.: i love teemo ,and i hate to see how he is not viable for ranked (maybe solotop splitpusher), and i wana belive this buff might be a changing point.

    Last edited by toughpotato on 8/10/2012 10:52:41 AM
  • #25 KaXaSA

    True, but Teemo has his mobilitiy to help him at close range.

    Teemo base ms: 305 (second worst base movement speed available in the game), even kennen, sivir, kayle... have 310 base ms.

    move quick passive (the skill that increase his base movement speed) doesn't work if he takes damage:

    Move Quick (Passive): Grants increased movement speed until struck by an enemy champion or turret. This bonus is restored 5 seconds after last being struck by an enemy champion or turret.

    so basically Teemo is only 'swift' while he is not in combat.

    the active still have a pretty high cd in comparison with other far better escape mechanisms including most of the blink/ gap closer skills and sadly it doesn't even remove slows...

    even Blitzcrank got a 'move quick' skill that also increase his attack speed with like 15 sec cd and 8 sec duration (vs teemo 17 sec and 3 sec duration)

    imo the change is good it's just not enough, my bet is that soon or later riot will have to think about a 'rework'.

    Ability ranges and auto attack ranges are calculated differently. All of cass's skills would lie a little bit farther than her auto attack range.

    a little farther? ಠ_ಠ

    Last edited by KaXaSA on 8/10/2012 3:29:08 PM
  • #27 toughpotato

    U r right. I overestimated the duration on Move Quick active.

    Last edited by toughpotato on 8/10/2012 1:43:23 PM
  • #16 Gameguy301

    as always PBE numbers are completely wonky 44% speed boost for 1 seconds? abilites with 0 second cooldowns, ratio numbers with no AD or AP indication, missing ratios. what a wacked out mess, how does the PBE manage to get such sloppy notes every single time?

  • #33 SenseiSanSama

    0 second cool down skill is actually 14 seconds

     

  • #14 mjinspace

     

     If those AP ratios and cool downs stay unchanged for Kat... This is actually a huge nerf.

  • #13 SenseiSanSama

    So katarina now only scales on ap?

  • #15 henkjehh

    Nope she will still scale on ad with her W and her R , her W has an .6 scaling and her R an 3.0 on bonus ad.

    Clunse art OP

  • #34 SenseiSanSama

    Ah thank you, these patch notes didnt really say what it scaled on thanks

  • #12 henkjehh

    Look at your current LOL now look Back to me, now look at the pbe, your katarina is now a littoe bit akali.

    Clunse art OP

  • #8 Yoshihiro01

    hybrid kayle viable again?

  • #7 Katrex

    Kayle change FUCKING CALLED IT! Woot AP DPS now does damage like an ad carry. Guinso's deathcap voidstaff nashors wota 800dps woot!

     

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