Unoffical PBE Patch Notes for 8/23/2012 - Syndra

New Skin - Arcade Sona


New Champion - Syndra

Syndrathe Dark Sovereign

  • Damage:53.9(+2.9 per level)
  • Health:458(+78 per level)
  • Mana:300(+50 per level)
  • Movement Speed:305
  • Armor:18.4(+3.4 per level)
  • Magic Resist:30
  • Health Per 5 Sec:5.5
  • Mana Per 5 Sec:6.9
  • Range:550
Transcendent

 [ Passive ]
Spells gain extra effects at max rank.

Dark Sphere: Deals 15% bonus damage to champions.
Force of Will: Briefly knocks enemies into the air. 
Scatter the Weak: Spell width increased by 50%.
Dark Sphere

 [ Q ]
Conjures a Dark Sphere dealing 60/95/130/165/200(+0.5*AP) magic damage. The sphere remains for8seconds and can be manipulated by Syndra's other abilities.
Cost
40/50/60/70/80 Mana
Range
800
Cooldown
3.5/3.5/3.5/3.5/3.5 Seconds
Force of Will

 [ W ]
First Cast: Grabs target Dark Sphere or enemy minion.

Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240(+0.7*AP) magic damage and are slowed by25/30/35/40/45% for 2seconds.
Cost
60/70/80/90/100 Mana
Range
925
Cooldown
0 Seconds
Scatter the Weak 

[ E ]
Knocks enemies and Dark Spheres back dealing70/115/160/205/250 (+0.4*AP) magic damage to them and any enemies they collide with.

Dark Spheres that are knocked back stun all enemies in their path for 1.5seconds.
Cost
50 Mana
Range
550
Cooldown
18/17/16/15/14 Seconds
Unleashed Power 

[ R ]
Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal70/105/140/260/320 (+0.15*AP) magic damage per sphere (Minimum damage210/315/420/260/320(+0.45*AP)) to an enemy Champion.
Cost
100/115/130 Mana
Range
800
Cooldown
100/90/80 Seconds

 Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.

''Power belongs to those who can wield it.''
-- Syndra


Champion Changes

Alistar

  • Movement Speed: now 300 (Down from 305)
  • Headbutt [Q]: now has a range of 600 (Down from 650)

Diana

  • Health Per 5 sec: Now 6 (Down from 9)
  • Crescent Strike [Q]: Now deals 70/110/150/190/230 (+0.7*AP) magic damage. (Down from 80/125/170/215/260 (+0.8*AP))
  • Lunar Rush [R]: Cooldown is now  25/20/15 Seconds (Up from 20/16/12 Seconds)

Corki

  • Hextech Shrapnel Shells [ Passive ]: Tooltip now says "basic attacks deal bonus true damage" instead of "deal 10% additional true damage"
  • Valkyrie [ W ]: Cooldown is now 26/23/20/17/14 Seconds (Up from 20/18/16/14/12 Seconds)

Evelynn

  • Dark Frenzy [ W ]: Cooldown is now 15 seconds (Down from 20 seconds)
  • Hate Spike [ Q ]: Now costs 14/18/22/26/30 Mana (Down 19/23/27/31/35 Mana)
  • Ravage [ E ]: Now has a range of 225 (Up from 185)

Ezreal

  • Essence Flux [ W ]: Now does 70/115/160/205/250 (+0.8*AP) magic damage.  (Changed from 80/130/180/230/280 (+0.7*AP) )
  • Mystic Shot [ Q ]: Now costs 28/31/34/37/40 Mana (Down from 30/35/40/45/50 Mana)

Gragas

  • Body Slam [ E ]: Now costs 75 mana (up from 50)

Graves

  • Quickdraw [ E ]: Now gains 30/40/50/60/70 % increased Attack Speed (Down from 40/50/60/70/80 % )

Karthus

  • Wall of Pain [ W ]: Tooltip has changed - Now Creates a wall at target location that lasts for seconds (Instead of  Creates a 800/900/1000/1100/1200 distance widewall at target location that lasts for seconds. ) and Enemies that pass through the wall have their Magic Resist reduced by 15 % (Instead of Enemies that pass through the wall have their Armor and Magic Resist reduced by 15/20/25/30/35 )

Nunu

  • Ice Blast [ E ]: Now lasts for 3 seconds (Down from 4)

Shen

  • Shadow Dash [ E ]: Cooldown is now 16/14/12/10/8 Seconds (Changed from 10/9.5/9/8.5/8 Seconds)

Twitch

  • Expunge [ E ]: Now deals 40/50/60/70/80 physical damage (Changed from 20/35/50/65/80 physical damage )

Ziggs

  • Mega Inferno Bomb [ R ]: Enemies further away now take 80% damage (up from 75%) 

 

80

Comments

  • #69 Automatized

    Is it just me or isn't there some really unwarranted nerfs in there? Since when was Gragas Body Slam a huge problem? Alistar, the way he fits into the meta, is hardly what I would considered crazy OP and if there's anything really wrong with him it's definitively not his Headbutt. And Nunu? What's the nerf on his slow for?

    Evelynn needs a second rework, IMHO. I'm basing that on absolutely nothing but her stealth just feels backwards. You can see her when she's entering your screen but not when she's off it? It's like that guy in Mystery Men who can become invisible when no one's watching. Okay, I get the "pro-factor" that she's supposed to remain hidden from wards and all. But let's face it: Pro's have better jungle or roaming picks than Evelynn and most people I play with overextend despite of seeing the jungler lurking in the brush when it's warded. Fixing her numbers isn't going to affect her position in the meta one bit.

  • #71 l3rowncow

    you are not smart, as shown by the fact that the people you play with dont pay attention to wards later in your post. gragas's bodyslam made him not possible to gank at ANY time after level 1, with literally no downside. it cost nothing, and moves super fast with low cd. now it actually costs something. Alistar now has to be 50 units closer to initiate/ hit someone into the wall when coming from the side. while i feel like this nerfs supporstar more than junglstar (the more broken one), SOMETHING had to be done. Nunu is STUPID strong right now, and this is a more minor change that they can do that hurts him without hitting viability in any role which i feel is a good change to a still strong champion.

     

    I agree with you on eve though, she really just needs BASE stats, not mana or range or anything else tweaked. she kinda is like old xin now, where she HAS to get like 9 kills just to stay EVEN with the other champs in the game, but... you examples on people not paying attention to wards makes me question how much insight of yours i should actually take seriously...

  • #72 Nash19

    I sort of agree about nunu, he's stupidly strong atm (and not played so much in solo queue as far as I am concerned).

    About Gragas it seems that people completely forgot about him for 1 year and now react to him as if he was a newly released champion.

  • #73 Kantuti

    Lol wut? Bodyslam used to cost nothing? You must be high.

     

     

  • #74 Nash19

    Well ATM its only 50 mana which isnt much and the cooldown is really low especially with blue buff. But well Gragas was designed this way I guess, that's even in the tips "how to play against : Gragas"

  • #75 Ragnarrok1

    Evelynn not strong enough? I feel like what u are saying is wrong. I jungled with Evelynn :D And my team pretty much sucked....I could easly most of the enemy team without dieing...

    I could carry with a evelynn...but since my team had feed them we didnt rly have a chance at the edning of the game...I got 28 kills-14 deaths and 26 assist :P

  • #76 mrobert5

    >.> I will never take your opinion seriously again.

    I Liek Pae

  • #77 Gameguy301

    you must be way way down on elo most games dont even see 28 kills per team let alone on one person...kill and death counts that high means neither team focused on objectives and ran around like a bunch of maniacs trying to get clips for a frag montage. im not even talking about deaths in the double didgits just how many times can you be in the wrong place at the wrong time, with a stealth and a speed boost?

    if you 28 kills + standard farm rate would have put you at max items by 30 minutes or less. unless this game dragged on for 90 minutes somehow i dont see how its possible this game could have been above 900 elo or maybe even pre 30. take a tower some time you just might "carry your team"

    i find it hilarious when people post personal scores with kills and deaths just way way way beyond the norm, it just shows a lack of understanding opposed to a measure of skill.

    Last edited by Gameguy301 on 8/24/2012 10:52:52 PM
  • #78 mrobert5

    AH WONCE GOT 38 KILLS IN OHNE GAYM AS WAWREWICK, AH MUST BE THE NEEW HAWTSHAWT

    I Liek Pae

  • #79 Automatized

    First of all I like to think I am smart. My job requires a fair of intellectual capacity. Trying to insult my intelligence doesn't really seem warranted. I don't play at 2000+ ELO nor do I play in tournaments. I play in Solo Q and mostly unranked. A majority of players do actually play at that level. There's a reason it's called high ELO. It doesn't make me any less serious though. Riot really should value a majority of players not just the tournament elites.

    I play enough Solo Q and watch enough tournament plays to guess that most players able to exploit Gragas to such an extent that he becomes ungankable are very few in numbers. We're talking about the top percentage of Gragas players. An adjustment of the mana I would also argue that it further diminishes the use of Gragas as anything other than AP or tanky AP. It's a shame really because I liked his potential as tanky support.

    Lastly, about Alistar, I hardly doubt his strength being an Alistar-player myself. But I hardly think the Headbutt is the single most important issue. In fact considering that it's fairly glitch to use and target in the first place without when you have low move speed I'm not sure if it's even a needed nerf. I'm waiting and seeing though. My initial thought was that it was unwarranted.

  • #80 l3rowncow

    sorry to insult your actual intelligence, just intended to tell you that your in game knowledge is a little off. gragas' e currently costs 50 mana. that is one of the cheapest spells on an ap in the game, not to mention the cd on his ESCAPE is a 7 second cd. only the top gragas players can abuse it? it doesnt take skill to escape a gank as gragas in the shortest lane in the game with a 600 range dash on a 7 second cd that costs almost 1/3 of your other skills (even when you are oom to fight, you still have mana to get away)and as long as his ap ratios and his upside as ap is so high, he will never be played as a tank. he will also not be played as a support due to such inconsistant help, and not having any way to protect anyone early on.

     

    also, idk how you are playing alistar, but i have a 70% win rate with him in ranked and every game i get him i just think to myself how fucking stupid some of the things i can do are. i agree the headbutt is not exactly the best way to nerf him but like i said earlier SOMETHING had to be done as he brings to much to a team without sacrificing anything. im not sure how you can say the ability to tower dive at lvl2 is balanced.

  • #81 Dredbr1nger

    You forgot to add the part where Riot buffed Gragas not too long ago.

  • #67 CaptainSlainz

    Do you guys think this nerf on diana is significant enough to put her all the way down like zyra or like the darius nerf where they made him just not go crazy and kill everyone????

  • #66 Lysagman

    That was not a nerf on ezreal....

    Oh My God Arcade Sona!!!!!!!!!!

  • #61 keybler86

    Funny, been trying Diana this week and her Q is incredibly strong for poking, but I think the base damage nerf was enough; lowering the ratio is a bit overkill I'd say.

    R nerf seems fine, since you should be using your Q in conjunction anyway, and I'd almost argue it makes CDR more valuable on her.

    I play her mid, but in jungle is the HP5 drop really that detrimental?

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