Unoffical PBE Patch Notes for 11/2/2012 - Zed


Other Important News: Blitzcrank and Syndra Temporarily Disabled

 


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Champion

Old (Game Live v133 / Air Live v220)New (Game PTR v152 / Air PTR v185)
ZedFile: Zed.inibinKey: game_character_displayname_Zed
 
Zed the Master of Shadows
  • Damage:52.4(+3.4 per level)
  • Health:530(+85 per level)
  • Mana:200
  • Movement Speed:320
  • Armor:20.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6
  • Mana Per 5 Sec:50
  • Range:125


Ability

Old (Game Live v133 / Air Live v220)New (Game PTR v152 / Air PTR v185)
AmumuBandage Toss [ Q ]File: BandageToss.inibinKey: game_spell_displayname_BandageToss
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.7*AP) magic damage.
Cost
80/90/100/110/120 Mana
Range
1100
Cooldown
16/14/12/10/8 Seconds
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.7*AP) magic damage.
Cost
80/90/100/110/120 Mana
Range
1075
Cooldown
16/14/12/10/8 Seconds
EliseCocoon / Rappel [ E ]File: EliseHumanE.inibinKey: game_spell_displayname_EliseHumanE
Stuns the first enemy hit for 1.5 seconds.
Cost
65 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
65 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
EliseNeurotoxin / Venomous Bite [ Q ]File: EliseHumanQ.inibinKey: game_spell_displayname_EliseHumanQ
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.02*AP%) of the target's current health. Max 60/120/180/240/300 bonus damage to monsters.
Cost
60 Mana
Range
650
Cooldown
6/6/6/6/6 Seconds
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.03*AP%) of the target's current health. Max 60/120/180/240/300 bonus damage to monsters.
Cost
60 Mana
Range
650
Cooldown
6/6/6/6/6 Seconds
EliseSpider Form [ R ]File: EliseR.inibinKey: game_spell_displayname_EliseR
Elise transforms into a menacing spider, granting access to arachnid abilities.

Spider Form: Elise deals 10/20/30/40 (+0.2*AP) bonus magic damage per attack and gains 10 Movement Speed, 10/15/20/25 Armor, and 10/15/20/25 Magic Resistance.

Spiderlings: Spiderlings deal 10/20/30/40 (+0.1*AP) damage and take 10/20/30/40 % reduced damage from multi-target abilities. Max 3/2/5/4 Spiderlings.
Range
20
Cooldown
4/4/4 Seconds
Elise transforms into a menacing spider, granting access to arachnid abilities.

Spider Form: Elise deals 10/20/30/40 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed, 10/15/20/25 Armor, and 10/15/20/25 Magic Resistance.

Spiderlings: Spiderlings deal 10/20/30/40 (+0.1*AP) damage and take 10/20/30/40 % reduced damage from multi-target abilities. Max 3/2/5/4 Spiderlings.
Range
20
Cooldown
4/4/4 Seconds
IreliaTranscendent Blades [ R ]File: IreliaTranscendentBlades.inibinKey: game_spell_displayname_IreliaTranscendentBlades
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+0.5*AD) (+0.5*AP) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.
Cost
100/250/300 Mana
Range
1000
Cooldown
70/60/50 Seconds
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+0.5*AD) (+0.5*AP) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.
Cost
100/250/300 Mana
Range
1100
Cooldown
70/60/50 Seconds
KassadinNether Blade [ W ]File: NetherBlade.inibinKey: game_spell_displayname_NetherBlade
Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60 .

Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.15*AP) magic damage.
Cost
25 Mana
Range
1
Cooldown
12/12/12/12/12 Seconds
Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60 .

Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.3*AP) magic damage.
Cost
25 Mana
Range
1
Cooldown
12/12/12/12/12 Seconds
KatarinaBouncing Blades [ Q ]File: KatarinaQ.inibinKey: game_spell_displayname_KatarinaQ
Throws a dagger dealing 60/95/130/165/200 (+0.45*AP) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce.

Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.15*AP) additional magic damage.
Range
675
Cooldown
10/9.5/9/8.5/8 Seconds
Throws a dagger dealing 60/90/120/150/180 (+0.45*AP) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce.

Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.15*AP) additional magic damage.
Range
675
Cooldown
10/9.5/9/8.5/8 Seconds
KatarinaSinister Steel [ W ]File: KatarinaW.inibinKey: game_spell_displayname_KatarinaW
Whirls daggers in a circle dealing 40/80/120/160/200 (+0.6*AD) (+0.25*AP) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36.5/44 % movement speed for 1 second.
Range
400
Cooldown
4/4/4/4/4 Seconds
Whirls daggers in a circle dealing 40/75/110/145/180 (+0.6*AD) (+0.25*AP) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36.5/44 % movement speed for 1 second.
Range
400
Cooldown
4/4/4/4/4 Seconds
LeBlancDistortion [ W ]File: LeblancSlide.inibinKey: game_spell_displayname_LeblancSlide
LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6*AP) magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.
Cost
80/90/100/110/120 Mana
Range
600
Cooldown
18/16/14/12/10 Seconds
LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6*AP) magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.
Cost
80/85/90/95/100 Mana
Range
600
Cooldown
18/16/14/12/10 Seconds
NidaleeJavelin Toss / Takedown [ Q ]File: JavelinToss.inibinKey: game_spell_displayname_JavelinToss
Human: Nidalee tosses her javelin, dealing 55/95/140/185/230 (+0.65*AP) magic damage on impact (deals up to 250% damage the farther away the target is).

Cougar: Nidalee's next attack deals additional damage based on how low her opponent's life is.
Cost
50/60/70/80/90 Mana
Range
1500
Cooldown
6/6/6/6/6 Seconds
Human: Nidalee tosses her javelin, dealing 55/95/140/185/230 (+0.65*AP) magic damage on impact (deals up to 250% damage the farther away the target is).

Cougar: Nidalee's next attack deals additional damage based on how low her opponent's life is.
Cost
50/60/70/80/90 Mana
Range
1450
Cooldown
6/6/6/6/6 Seconds
SorakaInfuse [ E ]File: Infuse.inibinKey: game_spell_displayname_Infuse
On Ally Cast: Restores 80/40/200/160/120 Mana to an ally Champion (cannot be cast on self).

On Enemy Cast: Deals 50/100/150/200/250 (+0.75*AP) magic damage to an enemy and temporarily silences them for 1.5/1.8/2/2.3/2.5 seconds.
Range
725
Cooldown
10/10/10/10/10 Seconds
On Ally Cast: Restores 80/40/200/160/120 Mana to an ally Champion (cannot be cast on self).

On Enemy Cast: Deals 50/100/150/200/250 (+0.6*AP) magic damage to an enemy and temporarily silences them for 1.5/1.8/2/2.3/2.5 seconds.
Range
725
Cooldown
10/10/10/10/10 Seconds
Twisted FatePick A Card [ W ]File: PickACard.inibinKey: game_spell_displayname_PickACard
Cast once to shuffle the deck and again to choose your card, enhancing your next attack.
Blue Card deals 40/60/80/100/120 (+1*AD) (+0.4*AP) magic damage, restoring mana equal to 65% of the damage dealt.
Red Card deals 30/45/60/75/90 (+1*AD) (+0.4*AP) magic damage to units around the target and slows their movement speeds by 30/35/40/45/50 %.
Gold Card deals 22.5/15/45/37.5/30 (+1*AD) (+0.4*AP) magic damage and stuns for 1/1.3/1.5/1.8/2 seconds.
Cost
40/55/70/85/100 Mana
Range
200
Cooldown
6/6/6/6/6 Seconds
Cast once to shuffle the deck and again to choose your card, enhancing your next attack.
Blue Card deals 40/60/80/100/120 (+1*AD) (+0.4*AP) magic damage, restoring (0.4*AD)mana (65% of the base damage and total AD,does not include AP).
Red Card deals 30/45/60/75/90 (+1*AD) (+0.4*AP) magic damage to units around the target and slows their movement speeds by 30/35/40/45/50 %.
Gold Card deals 22.5/15/45/37.5/30 (+1*AD) (+0.4*AP) magic damage and stuns for 1/1.3/1.5/1.8/2 seconds.
Cost
40/55/70/85/100 Mana
Range
200
Cooldown
6/6/6/6/6 Seconds
TwitchAmbush [ Q ]File: HideInShadows.inibinKey: game_spell_displayname_HideInShadows
After 1.3 seconds (delayed up to 3 seconds if taking damage,) Twitch becomes invisible for 4/5/6/7/8 seconds. Twitch gains 20 % Movement Speed while invisible.

Twitch gains 30/40/50/60/70 % Attack Speed for 5 seconds after coming out of invisibility.
Cost
60 Mana
Range
20
Cooldown
16/16/16/16/16 Seconds
After 1.3 seconds of not taking damage or after 3 seconds, Twitch turns invisible for 4/5/6/7/8 seconds.

Twitch gains 20 % Movement Speed while invisible and gains 30/40/50/60/70 % Attack Speed for 5 seconds after coming out of invisibility.
Cost
60 Mana
Range
20
Cooldown
16/16/16/16/16 Seconds
VarusPiercing Arrow [ Q ]File: VarusQ.inibinKey: game_spell_displayname_VarusQ
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.

Second Cast: Varus fires, dealing 10/43/77/110/143 (+1) to 15/65/115/165/215 (+0) physical damage, reduced by 15 % per enemy hit (minimum 33%).

While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost
70/75/80/85/90 Mana
Range
925
Cooldown
16/14/12/10/8 Seconds
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.

Second Cast: Varus fires, dealing 10/43/77/110/143 (+1) to 15/65/115/165/215 (+0) physical damage, reduced by 15 % per enemy hit (minimum 33%).

While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost
70/75/80/85/90 Mana
Range
875
Cooldown
16/14/12/10/8 Seconds
VeigarEquilibrium [ Passive ]File: game_character_passiveName_VeigarKey: game_character_passiveName_Veigar
Veigar's mana regen is increased by 0.75% for each 1% of mana missing. Veigar's mana regen is increased by 1% for each 1% of mana missing.
ZedContempt for the Weak [ Passive ]File: game_character_passiveName_ZedKey: game_character_passiveName_Zed
  Whenever Zed basic attacks an enemy below 50% health, he deals an additional 8% of their maximum health as magic damage. This effect cannot occur on a given target more than once every 10 seconds.
ZedDeath Mark [ R ]File: ZedUlt.inibinKey: game_spell_displayname_ZedUltAlt
  Zed marks target champion for death. He then sinks into the shadows and dashes to them, dealing 1*AD physical damage and spawning a Living Shadow beyond them, which mimics his spellcasts and can be teleported to by re-activating this ability.

After 3 seconds, the mark will detonate, dealing physical damage equal to 40/45/50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Range
625
Cooldown
120/100/80 Seconds
ZedLiving Shadow [ W ]File: ZedShadowDash.inibinKey: game_spell_displayname_ZedW
  Zed's shadow dashes forward, remaining in place for 4 seconds.
Reactivating this ability will cause Zed switch positions with his shadow.

Zed's shadow will mimic his spellcasts. If both strike the same target, Zed restores 20/25/30/35/40 energy. Energy restore can occur only once per cast.
Cost
40/35/30/25/20 Energy
Range
550
Cooldown
22/20.5/19/17.5/16 Seconds
ZedRazor Shuriken [ Q ]File: ZedShuriken.inibinKey: game_spell_displayname_ZedShuriken
  Zed and his shadow both throw their shurikens, each dealing 70/110/150/190/230 physical damage to the first enemy they pass through and 70% damage thereafter.

Additional shurikens striking the same enemy deal 50% damage, but restore energy.
Cost
75/70/65/60/55 Energy
Range
900
Cooldown
6/6/6/6/6 Seconds
ZedShadow Slash [ E ]File: ZedPBAOEDummy.inibinKey: game_spell_displayname_ZedPBAOE
  Zed and his shadow both create a burst of shadow, dealing 60/90/120/150/180 physical damage to nearby enemies.

Zed's Slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. The shadow's Slash slows enemies by 20/25/30/35/40% for 1.5 seconds.

Overlapping Shadow Slashes striking the same enemy deal no additional damage, but slow 50% more intensely and restore energy.
Cost
50 Energy
Range
325
Cooldown
3/3/3/3/3 Seconds

Item

Old (Game Live v133 / Air Live v220)New (Game PTR v152 / Air PTR v185)
Lord Van Damm's PillagerFile: 3104.inibinKey: lord-van-damms-pillager
Lord Van Damm's Pillager
Item Cost: 2547
Recipe Cost: 800
+40 Attack Damage +350 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +25 Armor Penetration UNIQUE Passive: +10% Spell Vamp
  • Lord Van Damm's Pillager

    • Heart of Gold

      • Ruby Crystal

    • The Brutalizer

      • Long Sword

      • Long Sword

Lord Van Damm's Pillager
Item Cost: 2547
Recipe Cost: 800
+40 Attack Damage +300 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +10% Spell Vamp UNIQUE Passive: +20 Armor Penetration
  • Lord Van Damm's Pillager

    • Heart of Gold

      • Ruby Crystal

    • The Brutalizer

      • Long Sword

      • Long Sword

Wooglet's WitchcapFile: 3090.inibinKey: wooglets-witchcap
Wooglet's Witchcap
Item Cost: 2700
Recipe Cost: 1100
+100 Ability Power UNIQUE Passive: +10% Movement Speed UNIQUE Passive: Increases Ability Power by 25%
  • Wooglet's Witchcap

    • Needlessly Large Rod

Wooglet's Witchcap
Item Cost: 3500
Recipe Cost: 1200
+100 Ability Power +50 Armor
UNIQUE Passive: Increases Ability Power by 25%
UNIQUE Active: Places your champion into Stasis for 2.5 seconds,rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
  • Wooglet's Witchcap

    • Chain Vest

    • Needlessly Large Rod

51

Comments

  • #41 hadesstreet

    I"m surprised nobody brought up the katarina nerfs

  • #42 Gameguy301
    the nerfs themselves arent supriseing so people probably arnt discussing them. the pros are useing the hell out of her to counter weak laners, and building snowball comps centered around katarina, she has a strong early game snowball and strong late game scaleing they even send her top on occasion something gotta give.

    TSM RegInald just recently posted his guide which shows sorcerers shoes, hounting guise, abyssal scpeter, into guardian angel, deathcap for impressive results. common team comps have been skarner darius katarina, for nearly guaranteed kills = CD resets, into chain resets for snowballing teamfights.

    40 damage off seems harsh but her pre 9 power is only hurt a little, her pre 14 is hurt the most, her late game is more or less the same.
    Last edited by Gameguy301: 11/6/2012 10:13:00 PM
  • #39 julioabel90

    Wooglet's Witchcap =Zhonya on steroyds

  • #40 vhu9644

    then you have never seen zhonya's ring
    its really zhonya's ring with armor lol

     

  • #32 Gameguy301
    to everyone freaking out about the changes to skillshot ranges, riot said they are testing a new method for tracking skillshots, this meant that some champions point of origin changed so their range is being adjusted to match the range they had before the new system moved them around abit.

    TLDR: skillshots ranges are going to be the same as they've always been dont let these minor tweaks to the tooptips fool you.
    Last edited by Gameguy301: 11/2/2012 2:48:50 PM
  • #31 Michealmas

    As much as i love the current wave of assasins Riot are pumping out, a new tank would be nice. Im not looking forward to Zed he seems a bit trash to me.
    They really need to make Lord Van Damm's Pillager available in 5v5's, i hate Youmou's and i need something better to do with my precious Brutalizer. Anyone know if they are planning on making it available in Season 3?

    As for Wooglet's - Seems like they took Zhonya's and Rabadon's, smashed them together and then didn't bother adjusting the price.

  • #28 BuddyBoombox

    New Wooglet's Witchcap > Zhonya's Ring?

    I still think AP's problems on the new TT is that they are not competitive fast enough, not enough gold by the time team fights start.

  • #27 Waaargh

    Highlights:

    • Zed is... Storm Shadow! That's great :)
    • I don't get the changes to range. I mean I get how skillshots abilities will get reduced ranges, and it will stay the same, but then Irelia gets improved her the range of her ult?
    • Twitch gets a... change of text...
    • Wooglets gets so much looove, looove, looove.

    For all of you asking about Varus, there is another PBE update telling how skillshots will receive a slight change, so ranges have to be reduced a little. Why Corki and Ezreal are not touched upon is beyond me though.

    All in all I like this patch, just because Zed look like a creative input to the game. So I guess I may question the patch in itself regarding how Riot reacts to champion changes based on change to skillshots. Of course, QoL to skill shots is a Good Thing (TM). I sure also like the new champion.

     Edit: Reading through abilities I can see Zed has no scaling, except for his ult. While that may change, that makes for a weird build. Is he just supposed to go all tanky and no fun, that makes for a dull man. Ok, he won't have to think about mana, or items for harass. So AD for trading perhaps, or just defensive items. He has no sustain either, of any kind, and no shield. Where does that place him?

    He can Q  much like Kennen, with the added bonus of penetrating targets. Though with no scaling, so little reason to go for spell vamp items which have AP elements to them, as those will be wasted. He can even shoot dual Qs when using the shadow, to cause 0.7*damage and 0.35*damage on a target covering behind minions. Zed can regain some energy this way, though that will only yield a positive result when W is on higher ranks. So this dual Q seems quite expensive in energy for little gain.

    Zed can use W for initiating a gank on top lane, as it will slow, and then reposition himself forward. And so far my favorite - to escape a gank by throwing the shadow to an advantageous position to which he can reposition. The opponents will have to decide on which ones to move for, Zed or the shadow. If able to he can also throw off an E, to slow any chasers.

    E I can't really figure out for now. It's pretty expensive, but also on a very low timer. So low Zed can use it twice with every shadow. W+E seems like Zed's main dueling tools (where as Q is for harass). The problem with a full engagement is Zed spends a lot of energy, and has no defensive measure after this, though your opponent is slowed for a short while, which can be used to disengage somewhat. On early levels this can produce 240 damage (W+E and E again three secs later, for four times damage), with E at rank II this can burst for 360 damage, which is pretty mean damage for a three second window at level  3. It's more likely to force the opponent to shift position and deal 180 and 270 damage. Alternatively the combination can be carried out in an alternative order, so go in to E once, trade with two aa, W+E, then W again to reposition because the opponent will want to get out now...

    (more will follow I need to make a break) 

     

    Last edited by Waaargh: 11/2/2012 11:56:27 AM
  • #29 PartyMagier

    Hohoho, Twitch DID NOT get a change of text.

    After 1.3 seconds of not taking damage or after 3 seconds = Goes Invisible if not attacked for 1.3 seconds, HOWEVER if he gets continously attacked for 3 seconds he still goes invisible.

    HUGE buff

  • #34 Waaargh

    So thing remain as they have been for a long time. It's just the text that is changed around. Status quo.

  • #30 Yaamahri

    His q scales at 1:1 bonus ad(i think it's bonus) Whereas his r scales at 1:1 AD. He hits like a truck mang.

  • #35 Waaargh

    I just need to go over Zed's ult. That is easy:

    R: Go burst as much damage as you can, and receive a further damage bonus on target after a short while. Pretty average CD.

     

    @Yaamahri, where have you seen the info of 1:1 bonus ad scaling on Q? Would be good news for the Zed man.

  • #26 rustygateway

    Does anyone else think Zed sounds like a stalker from starcraft 2?

  • #24 K0stra

    When i saw LB there i got really excited for a second... then same with Varus...now i am pissed

  • #22 Gprinziv

    @clutz1

    How often have we seen champions that were considered UP or underwhelming be OP? Hint: Ezreal was one of them. People were saying to max W was retarded then all of a sudden he's in every game. Ashe is making a huge comeback, too. Who's to say Soraka isn't really fucking good and just unpopular?

    @piperpipes

    I'm guessing it's just a tooltip clarification. The (0.4*AD) will actually show the mana restored.

    @churahm

    I couldn't tell you about the Irelia thing, but I think it's a typo. LoLWiki lists her range at 1200 on Transcendent blades, so 1100 seems about right. And these aren't intended to be nerfs. If you read the last post before this one, they're scaling back skillshot lengths in response to a new method of skillshot detection that should reduce inconsistencies. This is to eliminate missed hits at extreme close range and to create more reliable hitboxes and eliminate the phantom hitboxing that causes recently-dissipated skillshots to hit. They should still play identically.

  • #43 clutz1

    She is "good". Much like how Ashe is "good". Both are coming back as a result of the Ezreal/Corki/Graves/Sona/Blitz nerfs (which helped them a lot). But good is what they should be, not crappy (not that Soraka will be crappy, just the nerf isn't needed).

     

  • #44 Gprinziv

    Well, yeah. It's not that they were bad, just unpopular and ezreal, graves and corki were tuned too high. Soraka/MF is still a deadly combo for any lane, and Ashe beats graves and some of the other carries handily.

    The big thing I'd be worried about is Kog/Vayne & Nunu taking off, actually  Nunu is halfway to secret OP since so few people play him but he can swing a lane in impossible favor with his E and W alone.

  • #45 Yaamahri

    Ashe doesn't counter Graves...just saying.

  • #46 Gprinziv

    I strongly beg to differ.

    And just saying proves nothing... just saying.

  • #47 Yaamahri

    She has no defense to Graves, is only marginally better late game, has no steroids, and her only redeeming feature is her ult and kitability. She can do absolutely NOTHING to deal with Graves' harass in lane, while his passive makes him sturdy enough to trade with her and come out on top. Graves forces Ashe (and almost everyone else he lanes against) to play passive the whole laning phase.

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