Item Preview: Dust Sweeping

 Item Preview–: Dust Sweeping

 Another item preview has just been posted. Make sure to check out the preseason jungle changes post as well.

Important:  Xypherous is now answering questions in the official thread. You can check out our red tracker for easy viewing of all the questions and answers. We will round them all up in tonight's roundup as well for your easy viewing.

Hey guys. Continuing from my initial discussion of preseason itemization changes, which you can read here, I wanted to talk about new alternatives to items that are getting removed as part of the overall rework.

As you know we have a lot of old items that exist in a weird twilight space between useful and confusing, and it’s traditionally been very hard to find a place for these items to exist and be satisfying to use in the current environment. In a lot of cases, we’ve decide to remove items that were either identified as having pretty negative consequences for the game or warped freedom of itemization around themselves. While making these items better or more satisfying to use might have been an option, if the core purpose of the item seemed flawed it was targeted for removal.

I’ll walk through some of the more sweeping changes and try to explain our thoughts behind them as well as what replacements achieve a similar functionality.


Meki Pendant & Rejuvenation Bead – Removed

These items have been removed because they were mostly superfluous item paths that constrained early game purchases and mid-game upgrades. Everything that builds out of Meki Pendant and Rejuvenation Bead has been modified to build out of Regrowth Pendant and Faerie Charm.

Alternative: Regrowth Pendant and Faerie Charm

These items will sit at a much smaller price-point but build into many more items overall, allowing players to have much greater flexibility when building items out of regeneration items.


Madred’s Bloodrazor - Removed

Madred’s Bloodrazor has traditionally been a weak pick overall. On the surface, it appears to counter high health targets. However, its odd build path and the fact that it does magical damage make the Bloodrazor awkward in many situations. It doesn’t do as much damage as other alternatives to high hit point targets, nor is the build path something lenient enough to let you quickly build it to counter high health targets. As a jungle control item it is surpassed by Wriggle’s Lantern in many ways, especially for sustains, invades and jungle vision.

Alternative: Blade of the Ruined King

This item first debuted in Twisted Treeline, and was meant to be the ‘high health counter’ for ranged attackers. Against moderate DPS / high health targets, Blade of the Ruined King attacks these characters where it hurts the most – the fact that their DPS is consistent over time. By draining a percentage of their current health on every strike, Blade of the Ruined King seeks to burn down high health targets by both outlasting and kiting them.

Blade of the Ruined King also works well for on-hit ranged attackers, providing them a form of combat sustain that is independent of the amount of damage done by their main attack. On-hit Teemo or On-hit Kog’maws have traditionally fared poorly in being able to output sustained damage in a fight because life steal was so anti-synergistic with their builds. Blade of the Ruined King not only fits the % damage profile that Madred’s Bloodrazor once occupied but also supplies life steal for these character builds.


Force of Nature - Removed

Force of Nature has been the go-to high MR item for tanks who want to counter magic damage. The item, however, is kind of confusing. Is it a movement speed option for fighters and tanks? Or is it meant to be a regeneration item in sieges? Force of Nature’s odd stat combination made it particularly difficult to make it feel like a quality purchase. One of its attributes was probably redundant or unnecessary on your character.

Alternative: Spirit Visage

Spirit Visage is getting a slight touch up for the preseason. It will now build out of Negatron Cloak instead of Null Magic Mantle, and Spirit Visage’s passive is getting a bump in power. Additionally, there are a lot more Tier 2.5 items that offer Magic Resistance, allowing you to more easily spec into Magic Resistance without wasting slot efficiency.


Ionic Spark – Removed

Ionic Spark is a bit of a confusing item right now. Ionic Spark only fully synergizes with one or two champions (Shen, Gangplank), but it’s good to have an effective wave clearing option for characters that lack an innate ability to quickly deal with waves of minions. For a proc-build, Ionic Spark is awkward because it grants a very inconsistent proc that does some damage but is inferior to Wit’s End in a lot of cases.

Alternative: Statikk Shiv, Tiamat, Wit’s End

Tiamat has been vastly upgraded as a passive wave clearing item, while Wit’s End has always been the traditionally stronger option for Attack Speed / On-hit builds.


Elixir of Agility – Removed

Right now Elixir of Agility serves a single purpose in the game – to make the winning hyper-carry exponentially more powerful than the losing one. This has some general negative effects: Due to the multiplicative factor of attack speed and critical strike, the raw DPS increase is always better for the winner than the loser in this case. It also strongly pigeonholes viable end-game carry builds to take advantage of critical strike, as it is the cheapest and most powerful form of DPS boost.

Alternative: None

We don’t want an item in the game whose sole purpose is to pigeonhole end-game carry builds and provide exponential damage increase to a single class. While there should be purchasable buffs that help close out the game, a 250 Gold item that typically only benefits a single player on the winning team seemed a bit superfluous.


Heart of Gold – Removed

Heart of Gold is a deeply conflicted item. Gold over Time items are designed to be a tradeoff of early game power versus reliable scaling further on in the game. However, Heart of Gold is a Health item, a statistic that is primarily dominant early game rather than late game. It helps create a lot to passivity, but worst of all it contributes to passive snowballing. While the intent of the item was to help out gold-starved characters that were traditionally weak, there are much better ways to solve this than an item that also makes their direct competitors stronger.

Alternative: The other Gold per 10 items

We don’t want to see an item in the game that lets you passively win your lane and close off options for your opponent. The other 3 Gold per 10 items have all been upgraded with either much more flexible build paths in terms of what they can build into or additional ways to generate real and imagined incomes. From Gold per 10 upgrades that let you keep the Gold per 10 when fully upgraded to alternate gold gain passives, the other 3 Gold per 10 items have become much more flexible in their final builds.

-Xypherous

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Comments

  • #29 CptObviousSWE

    Riot wants to make more items so that every champion has a unique build. Yet they are removing Ionic Spark with the motivation that it's only good on 2 champions. Did they really think that through?

     

  • #30 Gameguy301
    They want unique builds but that doesn't mean they should leave in items that are so niche only a hand full of people would ever touch them, it brings uneccesary bloat to development to consider an item so rarely used, it runs the risk of bring an idiot trap when used on champion with no synergy for the item. besides statiks razor is it's spiritual successor being AD, attack speed, and a chain lightning passive.
  • #28 Rhakzor

    I'm kind of irritated by the FoN removal. I really loved this item on champions like Irelia, but then again i understand that it's hard to balance. I'm hoping for some other ms items.

  • #22 scruftypufty

    hog removed? mix feelings about it :I but yeah i guess with all the new support items it may not be needed anymore have to see once they're out :I

  • #27 Rhakzor

    I agree about the hog removal. I'm usually picking it up on junglers aswell, but this is kind of annoying now that it is removed.

  • #21 goldswordlink1

    i am not happy with the removal of fon and hog. both items are necessary for different reasons. fon is the perfect mr item for tanks who have hp and just need the mr the regen and the ms for intiating it was a perfect item loved it. its removal is very disappointing  the % based regen is necessary for allowing tanks to tank further up. and not have to b every 5 seconds. then hog was the perfect item that gave u needed hp and money gain for the times when u cant win lane or ur a support who needs hp. not happy. save the tiamat buff. cant wait to see it

  • #24 nornamor

    Im fine with HoG removal..... But FoN was like the only hardcounter to AP damage in the game and was only build by tanks or really overfed bruisers AND CASTERS SHOULD NEVER FOCUS THEM IN THE FIRST PLACE....... If FoN is removed, then why does Frozen Heart, Randuins, Last Whisper and Void Staff still exist, they are all extreme items....

  • #16 Yaamahri

    Okay, so nerf top lane tanks and tanky supports by taking HoG out(HP + G/10 was awesome) Don't know why the hell they decided to put Blade in when they griped about Pillager being broken on bruisers when Blade is just as bad if not worse.(Not to mention it's not too shabby of an item on an ad carry, and they need no extra ways to kite or sustain as it is) AS builds got neutered by taking out Ionic Spark. That is how AS kayle/Teemo/ AND Voli worked to do aoe damage in teamfights. FoN, although I'm sad to see it go, the new Visage might be good. Finally, unless they buffed the mp/5 faerie charm gives they just nerfed champs that are mana starved early game indirectly. WTG Xyph....wtg.

    tl;dr-FoN removal might have been good, Green Elixir removal was good, the rest...WHAT THE HECK WERE YOU THINKING RIOT!

    Last edited by Yaamahri on 11/9/2012 9:41:19 PM
  • #18 NicknameMy

    Blade is way better than pillager, nobody got ionic spark, they all got wit's end.

  • #23 Yaamahri

    Actually Nickname, they won't put Pillager on SR because of how good it is on Bruisers. Xyph has already made that known several times. Also, Teemo, AS Kayle AND Voli could all benefit from Ionic Spark to do increased aoe damage in teamfights. 
    @ ChaosBloodterfly, the only change to top lane is the removal of HoG
    @Palestine Considering Riot's champion balance track record, I'm skeptical about some of these items.

  • #25 exacerberus

    Quote from Yaamahri »

    AS builds got neutered by taking out Ionic Spark. That is how AS kayle/Teemo/ AND Voli worked to do aoe damage in teamfights. Finally, unless they buffed the mp/5 faerie charm gives they just nerfed champs that are mana starved early game indirectly. WTG Xyph....wtg.

    tl;dr-FoN removal might have been good, Green Elixir removal was good, the rest...WHAT THE HECK WERE YOU THINKING RIOT!

    Changes are constant in every environment, and these are pretty much all good and justified changes. So, as Viktor states, adapt or be removed.

    Only split push Shen and Voli could build Ionic Spark and use it efficiently, and anyway on Shen Sunfire + Wit's End + Trinity (+GA) was a more solid item path because of better teamfight power. I short: the item was okish just on 2 champ out of 106 and it outright sucked on the others.

    I can think outside of the box if an idea makes sense, but If you were building IC on Kayle instead than mounting her AD, you were doing something wrong. If you were building it on Teemo, that implies you were -omg /FF- playing Teemo in first place, which means...

    Mongol General: Conan! What is best in life?

    Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.

    Mongol General: That is good! That is good.

    - Conan the Barbarian -

  • #26 Yaamahri

    XD I lurve my on hit teemo! But I like ap teemo better :3

  • #19 ChaosBloodterfly

    Nobody built Ionic Spark in a serious game except shen. And AS builds get Blade. So yea. 

    Top lane needed the change. Support is arguable harder when being squishier, but I hear new support items.

    So stop freaking out until you see the whole set of changes.

  • #20 PalestineBeFree

    I love how people start freaking out whenever Riot releases teasers about the game changes

    dude we dont even have the half of the information yet, how do you expect to be able to more accurately spot the problems with these changes than the people who do have the whole picture?

    Just wait and see bro, if you get all the info then you can complain all you want...

  • #14 DRizere

    Wait, if they remove HoG, what builds into Randuins? I suppose they COULD have buffed the amount of HP that HoG gives, but then remove the 5GP/10 effect...

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