RoG Article Recap
- Evolve or Die: What the New Season Means for E-Sports and Solo Queue by Tuck359
- Old Man Eyebrows' Guide to Season 3 Starting Purchases—over 40 Entries! By OldManEyeBrows
PBE Changes for 11/20
IMPORTANT: Keep in mind this information is from the PBE and is also datamined. Anything can change.
Champions
- Hecarim
- Base Damage is now 56 (+ 3.2 ) up from Damage: 53 (+ 3 )
- Rammus
- Base armor is now Armor: 21 (+ 3.8 ), up from Armor: 17 (+ 3.8 )
- Base Health Per 5 Sec is now 7 (+ 0.55 ), up from 5 (+ 0.55 )
- Sejuani
- Base armor is now 20.5 (+ 3.5 ), up from 17.5 (+ 3.5 )
- [W] - Northern Winds: now lasts for 6 seconds (up from 5)
- Nautilus
- [W] - Titan's Wrath: now shields for 100/150/200/250/300 (up from 80/130/180/230/280 )
- Nami
- [Q] - Aqua Prison: Range is now 875, up from 825
Items
- Blackfire Torch
- Tooltip now lists that it can have up to 18 charges
- Frozen Fist name has been changed to Iceborn Gauntlet
- Kage's Last Breath name has been changed to Shard of True Ice
- Oracle's Extract
- Now costs 250, down from 400
- Spirit Stone
- Damage dealt to monster is now increased by 20% (up from 15%)
- Spirit of the Ancient Golem
- Damage dealt to monster is now increased by 25% (up from 20%)
- Spirit of the Elder Lizard
- Damage dealt to monster is now increased by 25% (up from 20%)
- Spirit of the Spectral Wraith
- now gives +40 AP, up from 30
- now gives 10 mp5, down from 15
- now has 10% cooldown reduction, down from 15
- Damage dealt to monster is now increased by 25% (up from 20%)
- Cost is now 400, down from 600
- No longer is built from Fiendish Codex, now built from Hextech revolver (Other item remains same)
- The Black Cleaver
- now gives 15 armor penetration, up from 10
- The Bloodthirster
- Now costs 650, down from 1000
- The Brutalizer
- now gives 15 armor penetration, up from 10
- Thornmail
- now costs 1180, up from 760
- now requires a cloth armor instead of a chain vest (so one cloth armor and one chain vest now)
- Wraith Collar name has been changed to Twin Shadows
- Youmuu's Ghostblade
- now gives +20 Armor Penetration, up from 15
Click the "Spoiler" button below to view the diff table with all the item text.
| Blackfire Torch | |
| Blackfire Torch +70 Ability Power +250 Health UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Your spells burn for an additional 3.5% of the target champion's maximum Health in magic damage over 2 seconds.Each second burned consumes a charge.Charges are generated when not in use. (Magic Penetration helps you deal more magic damage to enemies with high Magic Resistance.% Magic Penetration is applied before Flat Magic Penetration when calculating damage.Unique Passives with the same name do not stack.) Cost: 700 |
Blackfire Torch +70 Ability Power +250 Health UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Your spells burn for an additional 3.5% of the target champion's maximum Health in magic damage over 2 seconds.Each second burned consumes a charge.Up to 18 charges are generated when not in use. (Magic Penetration helps you deal more magic damage to enemies with high Magic Resistance.% Magic Penetration is applied before Flat Magic Penetration when calculating damage.Unique Passives with the same name do not stack.) Cost: 700 |
| Frozen Fist | |
| Frozen Fist +40 Ability Power +500 Mana +60 Armor +15% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base Attack Damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35% - 2 second cooldown. Cost: 640 |
Was renamed to Iceborn Gauntlet (see below) |
| Iceborn Gauntlet | |
| Iceborn Gauntlet +40 Ability Power +500 Mana +60 Armor +15% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base Attack Damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35% - 2 second cooldown. Cost: 640 |
|
| Kage's Last Breath | |
| Kage's Last Breath +45 Ability Power UNIQUE Passive - Lucky Shadow: Gain an additional 4 Gold every 10 seconds. UNIQUE Aura - Mana Warp: Nearby allied champions gain 6 Mana Regen per 5 seconds. UNIQUE Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% - 60 second cooldown. Cost: 535 |
Was renamed to Shard of True Ice (see below) |
| Oracle's Extract | |
| Oracle's Extract Click to Consume: Grants detection of nearby invisible units for up to 5 minutes or until your champion dies. Cost: 400 |
Oracle's Extract Click to Consume: Grants detection of nearby invisible units for up to 5 minutes or until your champion dies. Cost: 250 |
| Shard of True Ice | |
| Shard of True Ice +45 Ability Power UNIQUE Passive - Lucky Shadow: Gain an additional 4 Gold every 10 seconds. UNIQUE Aura - Mana Warp: Nearby allied champions gain 6 Mana Regen per 5 seconds. UNIQUE Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% - 60 second cooldown. Cost: 535 |
|
| Spirit Stone | |
| Spirit Stone +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 15%. UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters. (Unique Passives or Actives with the same name don't stack.) Cost: 140 |
Spirit Stone +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 20%. UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters. (Unique Passives or Actives with the same name don't stack.) Cost: 140 |
| Spirit of the Ancient Golem | |
| Spirit of the Ancient Golem +500 Health +30 Armor +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 20%. UNIQUE Passive - Tenacity: The durations of stuns,slows,taunts,fears,silences,blinds,and immobilizes are reduced by 35%. Cost: 600 |
Spirit of the Ancient Golem +500 Health +30 Armor +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%. UNIQUE Passive - Tenacity: The durations of stuns,slows,taunts,fears,silences,blinds,and immobilizes are reduced by 35%. Cost: 600 |
| Spirit of the Elder Lizard | |
| Spirit of the Elder Lizard +50 Attack Damage +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 20%. UNIQUE Passive - Incinerate: Basic attacks and non-periodic spell damage burn the target for 15-66 (based on level)true damage over 3 seconds. Cost: 725 |
Spirit of the Elder Lizard +50 Attack Damage +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%. UNIQUE Passive - Incinerate: Basic attacks and non-periodic spell damage burn the target for 15-66 (based on level)true damage over 3 seconds. Cost: 725 |
| Spirit of the Spectral Wraith | |
| Spirit of the Spectral Wraith +30 Ability Power +15 Mana Regen per 5 seconds UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive - Butcher: Damage dealt to monsters increased by 20%. Cost: 600 |
Spirit of the Spectral Wraith +40 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%. Cost: 400 |
| The Black Cleaver | |
| The Black Cleaver +250 Health +50 Attack Damage +10% Cooldown Reduction +10 Armor Penetration Passive: Dealing physical damage to an enemy champion reduces their Armor by 7.5% for 4 seconds.This effect stacks up to 4 times. Cost: 1188 |
The Black Cleaver +250 Health +50 Attack Damage +10% Cooldown Reduction +15 Armor Penetration Passive: Dealing physical damage to an enemy champion reduces their Armor by 7.5% for 4 seconds.This effect stacks up to 4 times. Cost: 1188 |
| The Bloodthirster | |
| The Bloodthirster +70 Attack Damage +12% Life Steal Passive: Gains 1 stack per kill,up to a maximum of 30.Each stack grants +1 Attack Damage and +0.2% Life Steal (max: +30 Attack Damage and +6% Life Steal).Half of the current stacks are lost upon death. Cost: 1000 |
The Bloodthirster +70 Attack Damage +12% Life Steal Passive: Gains 1 stack per kill,up to a maximum of 30.Each stack grants +1 Attack Damage and +0.2% Life Steal (max: +30 Attack Damage and +6% Life Steal).Half of the current stacks are lost upon death. Cost: 650 |
| The Brutalizer | |
| The Brutalizer +25 Attack Damage UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +10 Armor Penetration (Armor Penetration allows you to deal more physical damage to high Armored targets.% Armor Penetration is applied before Flat Armor Penetration when calculating damage.) Cost: 537 |
The Brutalizer +25 Attack Damage UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +15 Armor Penetration (Armor Penetration allows you to deal more physical damage to high Armored targets.% Armor Penetration is applied before Flat Armor Penetration when calculating damage.) Cost: 537 |
| Thornmail | |
| Thornmail +100 Armor UNIQUE Passive: On being hit by basic attacks,returns 30% of damage taken as magic damage. Cost: 760 |
Thornmail +100 Armor UNIQUE Passive: On being hit by basic attacks,returns 30% of damage taken as magic damage. Cost: 1180 |
| Twin Shadows | |
| Twin Shadows +50 Ability Power +30 Magic Resistance +5% Movement Speed UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his Movement Speed by 40% and reveal him for 2.5 seconds - 120 second cooldown. Cost: 735 |
|
| Wraith Collar | |
| Wraith Collar +50 Ability Power +30 Magic Resistance +5% Movement Speed UNIQUE Active - Hunt: Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his Movement Speed by 40% and reveal him for 2.5 seconds - 120 second cooldown. Cost: 735 |
was renamed to twin shadows, see above |
| Youmuu's Ghostblade | |
| Youmuu's Ghostblade +30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +15 Armor Penetration UNIQUE Active: Gain 20% Movement Speed and 40% Attack Speed for 6 seconds (4 seconds if you're ranged)- 45 second cooldown. Cost: 563 |
Youmuu's Ghostblade +30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction +20 Armor Penetration UNIQUE Active: Gain 20% Movement Speed and 40% Attack Speed for 6 seconds (4 seconds if you're ranged)- 45 second cooldown. Cost: 563 |
Archlight Varus Now Active on PBE
Though not new if you have been keeping up with our patch posts. Archlight Varus is officially available on the PBE now. If you missed the skin preview, you can view it below now.
New Red and Blue Buff Graphics
It looks like the Red and Blue buff have new graphics.
New Scoreboard
Very Small New Champion Tease
We will be seeing one more champion before the end of the year. Morello hit the forums with a bit of a tease of this champions archetype.
Could not agree more here - big hole in this archetype, and one of my favorites. Makes me think of Starbuck from Battlestar Galactica.
You will be very pleased with our final release of the year
the problem with this, is you said archetype, as if there was only one mentioned :P
I mean badass female, specifically - more in the Starbuck direction for sure.
Crs Saintvicious also had a little tease on twitter
Nami is fun but the champ after her might be my favorite league champ yet :)
Objective Timers
Morello hit the forums talking about possible timers when you have vision of a objective that was taken.
I agree with this, because "counting and accounting" aren't really good skill differentiators on objectives. This is something I'd like to add, but again, only if you have vision when the objective is taken (and it already pops the icon back on the map if you ever wiped the icon by scouting it).
Inb4 strawmen about skill of counting





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Posted 11/21/2012 9:01:12 PM-
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Posted 11/21/2012 10:08:39 PMSince i'm starting to wonder why we are even arguing about that since none of us works at Riot AFAIK, i'm just going to add this: you sound like people who got out of, say, high school, where they were taught Y, and then they realize that their younger siblings are now taught Y+Z. And that leaves a bad impression of wasted time, or of unfair easyness.
If that is the case, you better start getting over it already dude, that's just the way it goes: pioneers and elders get to do all the hard work and discoveries, only to see those come after them exploit said results and enjoy them from the start, off the work of others. There are players starting LoL right now, and they'll learn way faster than you or me did, because there's more guides and streams etc. We just gotta get over it.
Anyways i have stated my opinion and don't have any more to say on the topic, so until Riot brings it up if ever, i'm out.
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Posted 11/22/2012 12:19:02 AMOverall I have to agree -to a certain extent- with your points, even if you back them up with a bit too much of elitism and enforce the "old school approach" to the rules in an exceedingly authoritarian way.
Well, you can easily infer the slain time of Baron, Lizard and Golem by keeping track of the expiration time of the buff on its holders. Blessing of the Ancient Golem/Lizard Elder last 2,5 mins (3 if you or the target have Runic Affinity), so for Golem/Lizard you just have to count 150 seconds (120 if you have RA mastery or you assume the buff holder has it) from when the buff wears off, whilst for Baron the respawn time is always 3 mins after the buff wears off (buff lasts 4 mins, Baron respawn timer is 7 and RA mastery doesn't work with it). About the Dragon ofc there's no buff to track down, so yeah, you have to note down the timer when he gets slain or you won't be able to deduce it even if your team actually killed him or had vision in that moment.
Anyway you're right, everyone half decent is already keeping track of the respawn timers, so to be honest automated timers would just lessen the chat micromanagement (imho).
Mongol General: Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.
Mongol General: That is good! That is good.
- Conan the Barbarian -
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Posted 11/21/2012 11:43:55 AMI don't have a problem with the buff timers. All it does is give you info you already have access to. League of Legends sets itself apart from DotA by eliminating many tedious tasks that are not exceptionally difficult, but take time to learn and thus greatly increasing the learning curve of the game. The reason why LoL is more successful is because they have made the game more accessible and removed superflous aspects of the game that are added merely for more difficulty. There are far more important parts of playing a MoBA game that already make it difficult. I.e. learning the skillsets and playstyles of every champ and learning how to play with and against them. Learning how to position yourself during teamfights, how to play a lane matchup, etc.
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Posted 11/21/2012 12:31:59 AMReally? Objective timers? Please no. The less there is for a player to do, the less there is to differentiate players, and the less fun the game is.
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Posted 11/21/2012 12:04:05 AMLooks like the voice of reason was heard, after all the posts i made on how penetration nerfs were too hard compared to the intent.
Today is a good day. Brb gotta play Zed. We never know how long these things last.
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Posted 11/20/2012 11:26:59 PMScaling rewards are currently buffed @ 50% increase, so there's quite a bit more gold available over time. Most jungle 'losers' only actually have issues with the first clear anyways, so that's the part that needs buffing.
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Posted 11/21/2012 2:30:29 PMProblem is I haven't noticed any recent changes to the jungle gold, and if that's true then junglers won't see more gold till past 11 minutes, which is really the big issue.
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Posted 11/20/2012 10:44:22 PMThey buffed jungle loosers so they won´t die during first clear (don´t rage abut "losers" i main 2 of them) but you still don´t get any money
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Posted 11/20/2012 9:57:21 PMScrew everything else, Finally that Sejuani Buff we've all been waiting for, Sejuani is going to have an amazing season, can't wait...
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Posted 11/21/2012 12:33:07 AMAre you being ironic? I can't tell.
If serious, I think you are overdoing the impact of her buffs by quite a distance. Machete and changes to MSpd will have the bigger impact. Still it will make her come out of the jungle with more health and that's a good thing.
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Posted 11/21/2012 9:31:43 AM-
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Posted 11/20/2012 9:56:30 PMPony buff! Hope it stays that way
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Posted 11/20/2012 9:38:18 PMsoooo how much does BT cost in total now?
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Posted 11/21/2012 4:07:22 AM3000 as it has been before.
Yours sincerely, the next Einstein.