Eternum Nocturne Skin Preview
Please keep in mind this skin is not unlocked on the PBE yet. This can easily mean the skin is not finished. Please keep this in mind. This could basically be a preview of a preview.
Update: it looks like they may have opened him up now, will look to see if anything changed.

Now that the skin is live, breaking his shield with an ability makes his hands spark with red and black particles.
Champion Changes
Nami
- Aqua Prison [ Q ]
- Now simply says it stuns the enemies, instead of encasing them in a bubble and lifting them (will have to see ingame if this is just a simplified tooltip or if spell did change)
- Ebb and Flow [ W ]
- Now heals for 75/105/135/165/195 (+0.3AP) health (up from 60/90/120/150/180 (+0.3AP) )
- Now deals 65/105/145/185/225 (+0.5AP) magic damage (up from 50/90/130/170/210 (+0.5AP) )
- Now says the healing and damage is reduced by 15% per jump
Item Changes
- Enchantment: Homeguard
- tooltip has been changed, and no states you must be out of combat for 8 seconds, and if you enter combat you lose the movement speed
- Sword of the Divine
- Tooltip now only lists champion kills to reduce the cooldown (instead of champion kills and assists)
- Now lasts for 3 seconds (down from 4)
- Wriggle's Lantern
- now deals 500 damage, up from 450
Click "show spoilers" to see the diff tables for the full text of each change.
Abilities
| NamiAqua Prison [ Q ]File: NamiQ.inibinKey: game_spell_displayname_NamiQ | |
Sends a bubble into the air towards a targeted area. When it lands, it deals 75/130/185/240/295 (+0.65*AP) magic damage to all enemies in the area of impact and encases them in bubbles.Enemies hit are lifted into the air and stunned for 1.3 seconds before being dropped to the ground.
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Sends a bubble towards a targeted area, dealing 75/130/185/240/295 (+0.65*AP) magic damage to enemies,and stunning them for 1.3 seconds.
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| NamiEbb and Flow [ W ]File: NamiW.inibinKey: game_spell_displayname_NamiW | |
| Unleashes a stream of water that alternates between allied and enemy champions. On Ally Hit: Heals for 60/90/120/150/180 (+0.3*AP) and will bounce to a nearby enemy champion. On Enemy Hit: Deals 50/90/130/170/210 (+0.5*AP) magic damage and bounces to a nearby allied champion. Can only bounce to each target once, hits up to 3 targets.
|
Unleashes a stream of water that bounces between allied and enemy champions. On Ally Hit: Heals 75/105/135/165/195 (+0.3*AP) health and will bounce to a nearby enemy champion. On Enemy Hit: Deals 65/105/145/185/225 (+0.5*AP) magic damage and bounces to a nearby allied champion. Bounces to each target only once, and hits up to 3 targets.The damage or healing value is reduced by 15% each bounce.
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I
Items
| Enchantment: Homeguard | |
| Enchantment: Homeguard Enchants these boots to have the Homeguard bonus. UNIQUE Passive - Homeguard: Whenever you are at fountain,you gain full health,mana and get a 200% movement speed boost that decays over 8 seconds. Cost: 475 |
Enchantment: Homeguard Enchants these boots to have the Homeguard bonus. UNIQUE Passive - Homeguard: When you are at fountain and have been out of combat for 8 seconds you gain full health,mana and a 200% movement speed boost that decays over 8 seconds.You lose the movement speed when you enter combat. Cost: 475 |
| Sword of the Divine | |
| Sword of the Divine +45% Attack Speed Passive: This item does not grant any Attack Speed while on cooldown.Kills or Assists reduce the current cooldown by 50%. UNIQUE Active: Gain 100% Attack Speed and 100% Critical Strike Chance for 4 seconds or 3 critical strikes - 60 second cooldown. Cost: 850 |
Sword of the Divine +45% Attack Speed Passive: This item does not grant any Attack Speed while on cooldown.Champion kills reduce the current cooldown by 50%. UNIQUE Active: Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes - 60 second cooldown. Cost: 850 |
| Wriggle's Lantern | |
| Wriggle's Lantern +15 Attack Damage +30 Armor +10% Life Steal UNIQUE Passive - Maim: Your basic attacks against minions and monsters have a 25% chance to deal 450 additional magic damage. UNIQUE Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes - 3 minute cooldown. Cost: 100 |
Wriggle's Lantern +15 Attack Damage +30 Armor +10% Life Steal UNIQUE Passive - Maim: Your basic attacks against minions and monsters have a 25% chance to deal 500 additional magic damage. UNIQUE Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes - 3 minute cooldown. Cost: 100 |
New Champion Splash Art
Arclight Varus


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Posted 11/22/2012 7:41:31 PMfirst of shoe nerfs huh? they had to target my favorite so far :/
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Posted 11/22/2012 2:48:53 PMAm I the only one that thinks Kid Icarus with that new Varus skin?
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Posted 11/22/2012 2:50:41 PMNope, I'm not
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Posted 11/22/2012 1:21:43 PMCollector Nocturne?
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Posted 11/22/2012 12:25:31 AMI never play Nocturne, but this wants me want to play him again.
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Posted 11/22/2012 1:21:43 AMThat and the fact the S3 jungle will probably "buff" him hard? :p
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Posted 11/22/2012 9:21:06 AMHow can you play him again, if you never have played him? :O
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Posted 11/21/2012 10:09:04 PMDiablo Angel Varus.
Nice!
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Posted 11/22/2012 9:35:33 AMPit Icarus Varus skin*
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Posted 11/21/2012 9:41:13 PMRoG ... Please ... offer this Nox's skin ... :D
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Posted 11/21/2012 8:39:02 PMHmm.. Nami gets a kinda severe nerf already, though, it's still quite potent imo:
(Damage + heal)
target an enemy first: 420 + 180 => 369 + 156
target an ally first: 210 + 360 => 180 + 319.8
Targeting an enemy first deals 51 less magic damage and heals for 24 less.. while targeting an ally first deals 30 less magic damage and heals for 40.2 less. Even despite that, it still seems quite strong.
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Posted 11/22/2012 9:56:09 AM-
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Posted 11/22/2012 11:19:01 AMIn the bottom lane, where it'll typically be used, it'll mostly be at minimum at 2v2 fight (if not 2v3, 3v2, 3v3, etc) which means it'll likely meet those scenarios.. now if it was 1v1:
225 Damage, 165.75 Heal (net gain of 0.75, +15 on the first, -14.25 on the second)
195 Heal,191.25 Damage (net (loss) of -18.75, +15 on the first, -33.75 on the second)
Pretty sure it's supposed to be a nerf with numbers like these :/
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Posted 11/22/2012 8:51:54 PMWell you're assuming Riot only intends it to be used in bottom lane.
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Posted 11/22/2012 10:50:49 PMEven in a 1v1 lane, the net change is only stronger if you target an enemy first, and by 0.75.