PBE Changes for 11/26 - New Brand,Jack of Hearts Twisted Fate, and Mordekaiser Splash Art & The News Roundup

PBE Changes for 11/26

 Nami Changes

  • [Q] - Aqua Prison:
    • Now costs 60 mana (down from 65)
  • [W] - Ebb and Flow:
    • Now heals for 65/95/125/155/185 (down from 75/105/135/165/195)
    • Now deals 70/110/150/190/230 (up from 65/105/145/185/225 )
    • Now costs 70/85/100/115/130 Mana (up from 60/75/90/105/120)
  • [R] - Tidal Wave:
    • Range is now 2800 (up from 2550)

 Item Changes

  • Avarice Blade
    • Now gains 2 gold every 10 seconds (down from 4)
  • Mercurial Scimitar
    • Tooltip now says your champion must be Melee to grant 50% bonus Movement Speed

Click below to view the diff tables for the full text. (Also new Boot Icon Graphics )

Abilities

Nami - [Q] - Aqua Prison
Nami - [Q] - Aqua Prison
Sends a bubble towards a targeted area,dealing 75/130/185/240/295 (+0.65)magic damage to enemies,and stunning them for 1.25/1.25/1.25/1.25/1.25 seconds.

Cost:
65/65/65/65/65 Mana

Range:
875

Cooldown:
16/14.5/13/11.5/10
Nami - [Q] - Aqua Prison
Sends a bubble towards a targeted area,dealing 75/130/185/240/295 (+0.65)magic damage to enemies,and stunning them for 1.25/1.25/1.25/1.25/1.25 seconds.

Cost:
60/60/60/60/60 Mana

Range:
875

Cooldown:
16/14.5/13/11.5/10
Nami - [W] - Ebb and Flow
Nami - [W] - Ebb and Flow
Unleashes a stream of water that bounces between allied and enemy champions.

On
Ally Hit: Heals 75/105/135/165/195 (+)health and will bounce to a nearby enemy champion.

On
Enemy Hit: Deals 65/105/145/185/225 (+0.5)magic damage and bounces to a nearby allied champion.

Bounces
to each target only once,and hits up to 3/3/3/3/3 targets.The damage or healing value is reduced by 15% each bounce.

Cost:
60/75/90/105/120 Mana

Range:
0

Cooldown:
9/9/9/9/9
Nami - [W] - Ebb and Flow
Unleashes a stream of water that bounces between allied and enemy champions.

On
Ally Hit: Heals 65/95/125/155/185 (+)health and will bounce to a nearby enemy champion.

On
Enemy Hit: Deals 70/110/150/190/230 (+0.5)magic damage and bounces to a nearby allied champion.

Bounces
to each target only once,and hits up to 3/3/3/3/3 targets.The damage or healing value is reduced by 15% each bounce.

Cost:
70/85/100/115/130 Mana

Range:
0

Cooldown:
9/9/9/9/9
Nami - [R] - Tidal Wave
Nami - [R] - Tidal Wave
Summons a Tidal Wave from Nami's position.

The
Tidal Wave knocks up enemies and slows them by 60/65/70%,dealing 150/250/350 (+0.7)magic damage.The duration of the slow increases based on how far the Tidal Wave has traveled,with a minimum duration of 3 seconds and a maximum of 5/5/5 seconds.

Cost:
100/150/200 Mana

Range:
2550

Cooldown:
150/130.5/110
Nami - [R] - Tidal Wave
Summons a Tidal Wave from Nami's position.

The
Tidal Wave knocks up enemies and slows them by 60/65/70%,dealing 150/250/350 (+0.7)magic damage.The duration of the slow increases based on how far the Tidal Wave has traveled,with a minimum duration of 3 seconds and a maximum of 5/5/5 seconds.

Cost:
100/150/200 Mana

Range:
2800

Cooldown:
150/130.5/110

Items

Avarice Blade
Avarice Blade

+10% Critical Strike Chance

UNIQUE
Passive - Avarice: Gain an additional 4 Gold every 10 seconds.
UNIQUE
Passive - Greed: Gain an additional 2 Gold every kill.

Cost:
400
Avarice Blade

+10% Critical Strike Chance

UNIQUE
Passive - Avarice: Gain an additional 2 Gold every 10 seconds.
UNIQUE
Passive - Greed: Gain an additional 2 Gold every kill.

Cost:
400
Mercurial Scimitar
Mercurial Scimitar

+60 Attack Damage
+45
Magic Resist

UNIQUE
Active - Quicksilver: Removes all debuffs from your champion and grants 50% bonus Movement Speed for 1 second - 90 second cooldown.

Cost:
600
Mercurial Scimitar

+60 Attack Damage
+45
Magic Resist

UNIQUE
Active - Quicksilver: Removes all debuffs from your champion.If your champion is Melee,this item also grants 50% bonus Movement Speed for 1 second - 90 second cooldown.

Cost:
600
  3004_Assault_Treads_A.png
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  3008_Boots_Of_Swiftness_A.png
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  3009_Boots_of_Teleportation_A.png
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  3009_Boots_of_Teleportation_C.png
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  3020_Flamewalkers_A.png
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  3020_Flamewalkers_E.png
  3047_Phase_Striders_A.png
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  3047_Phase_Striders_E.png
  3158_Ionian_Boots_of_Lucidity_A.png
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  3158_Ionian_Boots_of_Lucidity_C.png
  3158_Ionian_Boots_of_Lucidity_D.png
  3158_Ionian_Boots_of_Lucidity_E.png

Updated Icons and Splash Art

Mordekaiser_Square_0.png Brand_Square_0.png

Base Brand

Base Mordekaiser

Jack of Hearts Twisted Fate


Eternum Nocturne - R Updated

This skin got a small updated, and now has a rather nice looking vortex around him while using his R. You can see the skin preview here, and a picture of the updated effect below.


 RoG Article Recap


Champion & Skin Sale: Jailbreak!

The deep, unsettling howl of sirens echo in the distance. Unmistakable by any citizen of Noxus, the alarms can only mean one thing: prisoners have escaped Noxian detention.

The brush rustles and parts slightly, revealing Destiny’s barrel.

  • Phew, just you, summoner. We don’t got time to chit-chat. No one, not even the strongest Noxus’s got, can contain ol’ Jailbreak Graves. Hell, I’ve got jailbreak right in my name. I’ll tell ya what, though. Wouldn’t have made it out of there without some friends on the inside. 487 RP
  • Blight Crystal Varus’s nimble as he is reckless. Kid damn near got us caught twice. Once he got his hands on that bow of his… well… even I can appreciate that kind of talent. 487 RP
  • You’d think that Noxian High Command would’ve put Rugged Garen in some highfalutin maximum security facility. Good thing he was participatin’ in Movember – the facial hair threw ‘em off. 487 RP




  • Sejuani cleaned a bunch of Noxus clocks on her way down to the stables, saddled up Bristle, and booked it for the gates. One jump was all it took. Y’ever seen a boar fly? I have. Friggin’ magical. 487 RP
  • We didn’t even know Skarner had been captured, but Sej found ‘em all chained up in the stables. Guess they had nowhere else to put the poor guy. I saw him last at the rendezvous point – hard to miss a scorpion that purple. 487 RP
  • Speakin’ of high security detail, Jarvan IV had guards glued to him like flies on Bristles’ butt. Lucky for Jarvan, that pointy stick of his didn’t stop for no one. 487 RP




Plan? Yeah, we got a plan. Step one is gettin’ the hell out of here. We gave ‘em the slip for now, but those Noxus dogs will come sniffin’ around for us sooner or later. You’ve got from November 27 to November 30to take advantage of our mischief-makin’ before we skedaddle out of Noxian territory. Keep your eyes open, summoner. Noxus don’t take prisoners. Well, ‘cept for us, I reckon.


eCommerce Question of the Week

Hey Hippalus! I would like to know one thing... if you guys change the rune prices for something lower, the players that already had bought all runes will receive the difference between the new price and the price that he paid for?
No. I'm fairly certain there is not a single company in the world that does that, because it doesn't make any sense. If a company charges $5 for a virtual item, or a computer game, or a book, or a hamburger, and then decides to lower the price to $4 at some point, they don't give $1 to everyone that ever purchased it. Because then they might as well have priced it at $4 all along and avoided the hassle of massive numbers of refunds.

Video games are probably the simplest example. We know when we buy them that they will be cheaper in the future, but we buy them because we want to play them now and we'll get to enjoy them longer than the people who wait until the price comes down. That doesn't mean we feel ripped off and the game company should refund us all when the price is inevitably lowered.

At Riot, we sometimes make an exception for people who buy something right before the price is lowered or it goes on sale. That is more than most companies do.

 

23

Comments

  • #22 ClosingFrantica

    I'm so happy for Morde, his splash art was worse than the original one... Brand looks badass too.

  • #18 Matthew50

    I love the direction these new splash arts are going :3

  • #15 SiameseCookie

    Dat Morde splash... The old one looked a bit like a bodybuilder dressed for halloween, but this is awesome.

  • #14 jim1608

    OMG, You could already ult Mid from blue with Nami, her ult is now semi global. Gank mid from bot!

    Actually, her viability as a mid lane is a bit bigger now, since she can help in fights in both bot and top with that almost infinite range.

  • #13 marwin89

    Can someone from PBE tell me: Is Nami's ult really as broken in lane as it seems? Cause I have a feeling that it's so huge that you can't dodge it in lane and it makes every initiation with it succefull, which makes like 99% chance of succeful gank started by it.

  • #12 Cerbereth

    Mordekaiser and Brand just took like 12 levels in badass. I love the new art directon.

  • #11 clutz1

    #1. I'm not a fan of these melle/ranged only things. Super lame, plus make my Kayle life a living hell.

    #2. I'm not a fan of most the new splash art. Simplicity is a good thing sometimes. Especially Morde, he looked less scary before, more like an Angry Alphonse Elric.

  • #8 Dub_Rio

    Avarice Blade increases DPS so really it's an option for any auto attacker - even AD or jungles or top. 

  • #10 D_Neon

    Did you mean to reply to my post, or are we just randomly on the same topic?

     

  • #7 Yrenir

    That Brand and Mordekaiser... meh.

  • #5 D_Neon

    Damn, did they HAVE to nerf the GP10 side of Avarice blade so much. I really want to be able to use it on my support Ashe without having to steal CS. Doesn't this also work against the Idea that it can work as a buffer for not getting CS because you've been pushed out of lane? I forsee it being a HoG case, snowballing lanes further instead of doing it's job. If the bonus gold on kill is making it too powerful then I suggest that be nerfed slightly instead of the other way around. A bonus 1 gold per minion is still good.

    Last edited by D_Neon: 11/26/2012 10:59:52 PM
  • #6 Tomaj

    Avarice Blade, as it is, already is a fairly niche item, as only certain champions will be able to use it to great effect (Gangplank, most notably, but also support Ashe, possibly Garen, or other champions that rely heavily on crit).

  • #9 D_Neon

    It used to be a niche item because of it's build path, not its stats. A lot of bruisers still love the Crit from TriForce. Also, Atmog's was so widely used that it got nerfed. If a champion would now be 'forced' to go for an Atma's (or even an Executioner's) in order to snowball their lane, I don't see too many that would complain. I concede that it's much more niche than HoG, but I don't think it's so niche as to stop it from being a problem.

  • #16 Gameguy301
    I'm not sure why people obsess over crit on GP sure his parley can crit but that's nothing to go wild over, I think it's a holdover from the beta days, back them parley was insanely overpowered because it calculated it's base damage and even sheen was effected by crit damage, I remember running a practice game in 2009 with infinity edge, trinity force, and sword of the occult (it used to have crit damage) and parleying for 2K. Those days are long gone stacking crit early is not as good as getting your hands on some AD.
  • #17 scenatix

    Quote from Gameguy301 »

    I remember running a practice game in 2009 with infinity edge, trinity force, and sword of the occult (it used to have crit damage) and parleying for 2K.

    you can still do this

  • #19 Gameguy301
    id love to know how, sword of the occult no longer provides crit damage, they fixed the problem with parley takeing sheen for its crit multiplier, i lose at the very least 150 damage that no longer benefits from crit and 50% crit damage.

    the new parley works like (parley base damage + scaleing damage x crit damage) + (sheen damage), the old parley was horrendously broken because it worked like this (base damage + sheen damage + scaleing damage) ( crit multiplier) youd be lucky to hit 1500 under the new system with those items.

    EDIT: just got out of a bot game, i got lucky and hit just under 1400 on a minion, thats a 600 damage difference even with, season 2 masteries, and the new raise moral both giving me a boost it still not even close to the old days. I also have a screenshot if you want it
    Last edited by Gameguy301: 11/27/2012 9:33:25 AM
  • #20 Tomaj

    I don't think it will end up *being* a problem to begin though, because of the extra gold on kills, and there still being many champions top lane who "wouldn't be able to build it."

    @Gameguy301 It's not obsessing over it, it's how it is. Champions that value crit more are more likely to pick it up than champions that don't value crit. That's why we don't see supports picking up an Avarice Blade instead of Kage's (exceptions being support GP/Ashe).

     

  • #21 Gameguy301
    i ran some napkin math while rolling out of bed, did alot of rounding but from what i can gather, as long as you last hit perfectly thats 7.6 additional gold per 10 for a combined total of 9.6 gold per 10.
    Last edited by Gameguy301: 11/27/2012 10:32:59 AM
  • #3 exacerberus

    Mercurial Active speed boost restricted to melee only?: finally!

    Edit:

    Oh, my bad, you're right Gameguy301, the active already got changed some time ago.

    Last edited by exacerberus: 11/27/2012 1:17:48 AM
  • #4 Gameguy301
    their just changing the tooltip so my guess is it always was. I'm sure a PBE player could fill us in.

    2800 range on that ultimate oh baby.
    Last edited by Gameguy301: 11/26/2012 10:40:06 PM
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