Unoffical PBE Patch Notes for 11/28/2012 - New Splash arts for Master Yi, LeBlanc, Nami, and More

 Champion Changes

Nami

  • [R] - Tidal Wave
    • Now slows by 50/60/70% (Changed from 60/65/70%)
    •  Now slows for a minimum of 2 seconds (down from 3)
    •  Now slows for up to 4 seconds (down from 5)
    • Range is now 2550 (down from 2800)
    • Cooldown 140/120/100  (Changed from 150/130.5/110)
  •  [E] - Tidecaller's Blessing
    • Range is now 800, (Down from 950)

 Item Changes

  • Hextech Revolver
    • Tooltip now says AoE spells now only benefit one-third as much spell vamp (down from half)

As always, click the "Spoiler" button below to see the diff table with all the text. NOTE: Nami's icons had a bit of a touch up, click to see.

Nami - [R] - Tidal Wave
Nami - [R] - Tidal Wave
Summons a Tidal Wave from Nami's position.

The
Tidal Wave knocks up enemies and slows them by 60/65/70%,dealing 150/250/350 (+0.7)magic damage.The duration of the slow increases based on how far the Tidal Wave has traveled,with a minimum duration of 3 seconds and a maximum of 5/5/5 seconds.

Cost:
100/150/200 Mana

Range:
2800

Cooldown:
150/130.5/110
Nami - [R] - Tidal Wave
Summons a Tidal Wave from Nami's position.

The
Tidal Wave knocks up enemies and slows them by 50/60/70%,dealing 150/250/350 (+0.7)magic damage.The duration of the slow increases based on how far the Tidal Wave has traveled,with a minimum duration of 2 seconds and a maximum of 4/4/4 seconds.

Cost:
100/150/200 Mana

Range:
2550

Cooldown:
140/120/100
NamiR.png NamiR.png
NamiE.png NamiE.png
NamiPassive.png NamiPassive.png
NamiQ.png NamiQ.png
NamiW.png NamiW.png

Items

Hextech Revolver
Hextech Revolver

+40 Ability Power

UNIQUE
Passive: +12% Spell Vamp

(
Spell Vamp: Ability damage heals you for a percentage of the damage dealt.Area of Effect spells benefit half as much from Spell Vamp.)

Cost:
330
Hextech Revolver

+40 Ability Power

UNIQUE
Passive: +12% Spell Vamp

(
Spell Vamp: Ability damage heals you for a percentage of the damage dealt.Area of Effect spells benefit one-third as much from Spell Vamp.)

Cost:
330
  3025_Frozen_Fist.png
3139_Mercurial_Scimitar.png 3139_Mercurial_Scimitar.png

Updated/New Champion Splash Art

Master YI


Base Leblanc


Base Nami


Champion Icon Changes

 


31

Comments

  • #23 shadowxxs6

    wait who is the third  icon, mordekaiser?

  • #19 Rain

    This tells me there might be a Yi rework coming soon!

  • #17 johnniewalker

    Many good splashes got reworked while Sion is keeping watching you with this expression http://www.que.es/archivos/201208/ecce-homo-normal-365xXx80.jpg

  • #14 exacerberus

    Wow!, just wow Riot, gj the new splash arts are absolutely.... FUGLY!

    Quote from Mysnomer»

     LB art loses the subtle element of the mirror. I mean, yeah, it's a mechanically superior composition, but now there's nothing more than that. :I Whatever...

    Agreed.

  • #13 Gameguy301
    I'm a little confused here they buffed the ult range last patch, now their cranking it back down with a handful of nerds? What possessed them to buff it in the fiirst place?

    Master yis new art is a bit too shiny it looks nice don't get me wrong but his in game model is mostly black.
    Last edited by Gameguy301 11/28/2012 8:14:26 AM
  • #16 PJaKe

    You realize that this is what the pbe is for right? Make a tweak, test it out, make another tweak, test it out. They do this so that it will be as close to balanced as possible when it goes live.

  • #27 Gameguy301
    i understand that the PBE is for rapid fire tweaking but this is just schizophrenic, "buff it oh wait no, nerf it thats what we wanted" seems a bit odd.
    Last edited by Gameguy301 11/29/2012 10:33:00 AM
  • #29 PJaKe

    I don't think it's odd at all. They set the values, they tested it and it seemed a little weak so they buffed it and realized that the buff pushed it over the edge. 2800 vs 2550 is rather huge. Again, it's not schizophrenic because tweaking and retweaking is the purpose of the pbe.

  • #10 Trollbogan

    Yet another nerf to Nami. Riot hates supports so much, they nerf them 3 or 4 times even before they release.

  • #11 TheAlpacalypse

    The problem is that supports can become overpowered AP carries if they are not careful. Hence the nerfs. Sona used to be able to carry AND support.

  • #25 Benegesserit

    That was because of Locket, not her skills.

  • #26 TheAlpacalypse

    I agree, her base stats were awesome, hence the nerf bat coming to town on her. She can't even cry for help for gods sakes :)

  • #30 jOinTftwww

    Sona can still do that. And AP Sona is pretty strong

  • #31 TheAlpacalypse

    She can, but there are people  who scale so much better than she does. I mean you could AP, but why? Its like AP Master Yi. (Don't talk about Alex Ich, he doesn't count)

  • #12 A2ZOMG

    Quote from Trollbogan »

    Yet another nerf to Nami. Riot hates supports so much, they nerf them 3 or 4 times even before they release.

    Now wait, let's put in perspective that not long ago, Nami had a 2.65 total AP ratio as well as 610 base magic damage at level 9 on her single target ability burst damage. Around this point of the game, assuming you have 30 mpen and about 100 AP, this is definitely more than enough damage to bring a single squishy target from full health to nothing.

    Tell me that this wasn't hilariously OP, given Nami has not one, but THREE DISABLES in her kit, one of which is basically a fullscreen AOE nuke that knocks up and then slowed by 60% for 3 seconds, and then one of her other abilities was another AOE disable that basically stunned people for 2 seconds. And of course she also has an on-hit buff that apply a slow to enemies.

    Right, so remember that I said that Nami does 610 base magic damage at a 2.65 AP ratio at level 9?  On a SINGLE TARGET?  Now let me again point out that her ultimate is a fullscreen AOE basically, and her Q is another AOE disable that stuns people for 2 seconds.  Both these abilities had a .8 and .75 ratio respectively.

    Last edited by A2ZOMG 11/28/2012 8:00:55 AM
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