
Update: Added the official patch notes after the -read more-. Also added patch video
That's right, the moment a lot have players have been waiting for is almost here. There are a great deal of changes in this patch. However we have you covered with updated guides, detailed blog posts, as well as Riot's official preseason patch site!
On December 04, 2012, starting at 12:30 AM PST, ranked queues will be disabled in preparation for the Early December Patch. At 02:00 AM PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
- LoLPro will be updated with all the new items, masteries and more. Make sure to keep checking back to see if your favorite champion's guide has been updated (will update this post)! The guides will be updated as soon as the patch hits!
- Official Preseason Items Page
- Official Preseason Jungle Page
- Official Preseason Masteries and Summoner Spell Page
- Preseason FAQ
RoG Preseason Patch Blogs
Here is a quick roundup of some blogs you should check out to help you with all the preseason changes.
- Old Man Eyebrows' Guide to Season 3 Active Items
- The Gathering Storm
- Frozen Fist: Best of Both Worlds
- Old Man Eyebrows' Guide to Season 3 Starting Purchases—over 40 Entries!
- Season 3 Item Changes - Flops and Steals
- Preparing for Season 3 - Some Suggestions
- All About Season 3 Item Efficiency
- What Riot did for Bruisers/Tanks for Season 3
- Old Man Eyebrows' guide to Season 3 Masteries As of 11/27/12
New Shop UI and Game HUD
We don't have the official notes yet, but the new game HUD and shop UI should make it in.
Also updated the buff model

New Champion - Nami (Later This week)
We can't say for sure that Nami will make it live right away with this patch. She is still missing her first skin on the PBE. However, just in case, here is a quick preview. Some of her particles have changed.
Update: She will not be out tonight, but later this week.
Other Model Updates and New Skins
Other items still on the PBE (but not 100% confirmed ready for this patch) are the Nidalee model update, Archlight Varsus and Eternum Nocturne . Master YI, Leblanc, Brand, Jack of hearts Twisted Fate (only changed his hat by making it a silver heart) and Mordekaiser got updated splash screens.





Official Patch Notes
Summoner's Rift
- Gold adjustments
- Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
- Melee Minion
- Base gold value reduced to 20 from 22
- Ranged Minion
- Base gold value reduced to 15 from 16
- Siege Minion
- Base gold value increased to 40 from 27
- Scaling gold value based on time increased to 1 from 0.5
- Minion gold values now update more often on a 90 second interval instead of 180
- Kill and Death streak adjustments
- Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
- Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
- Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
- Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
- Assist Gold
- The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
- Jungle
- Overview
- Initial difficulty of all jungle camps has been increased
- Camp difficulty and rewards have been re-distributed more into the large monster in each camp
- Scaling difficulty and rewards of the primary jungle camps have been significantly increased
- Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
- New jungle items have been added to the store and old jungle items have been adjusted
- Leashing has been changed
- Jungle monsters now attack the closest target rather than chasing their original target
- Whenever jungle monsters switch targets it counts as a leash - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3
- Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
- The Banking system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
- Giant Wolf
- Base Health increased to 900 from 550
- Health per minute increased to 40 from 31
- Base Attack Damage increased to 35 from 24
- Attack Damage per minute increased 0.7 from 0.44
- Base Gold increased to 44 from 40
- Gold per minute increased to 0.65 from 0.43
- Base Experience increased to 153 from 128
- Experience per minute increased to 2.3 from 1.5
- Movement Speed reduced to 443 from 510
- Critical Strike damage reduced to 150% from 300%
- Wolf
- Base Health reduced to 300 from 360
- Health per minute increased to 25 from 16.5
- Base Attack Damage reduced to 8 from 14
- Attack Damage per minute increased to 0.43 from 0.286
- Base Gold reduced to 4 from 5
- Gold per minute increased to 0.081 from 0.054
- Experience per minute increased to 0.32 from 0.2136
- Movement Speed reduced to 443 from 510
- Critical Strike damage reduced to 150% from 200%
- Wraith
- Base Health increased to 750 from 400
- Health per minute increased to 39 from 28
- Base Attack Damage increased to 35 from 25
- Attack Damage per minute increased to 0.75 from 0.5
- Base Gold reduced to 25 from 33
- Gold per minute increased to 0.72 from 0.48
- Base Experience reduced to 103 from 105
- Experience per minute increased to 2.1 from 1.4
- Attack Range reduced to 300 from 650
- Lesser Wraith
- Base Health reduced to 250 from 275
- Health per minute increased to 18 from 12.1
- Base Attack Damage reduced to 10 from 17
- Attack Damage per minute increased to 0.33 from 0.2195
- Base Gold reduced to 3 from 4
- Gold per minute increased to 0.054 from 0.036
- Base Experience reduced to 15 from 22
- Experience per minute increased to 0.16 from 0.1064
- Big Golem
- Base Health increased to 1000 from 950
- Health per minute increased to 48 from 37
- Attack Damage per minute increased to 1.6 from 1.05
- Base Gold increased to 45 from 40
- Gold per minute increased to 0.8 from 0.38
- Base Experience increased to 137 from 117
- Experience per minute increased to 2.4 from 1.55
- Movement Speed increased 350 from 300
- Attack Range increased to 150 from 100
- Magic Resist reduced to -10 from 0
- Golem
- Base Health increased to 500 from 450
- Health per minute increased to 37 from 25
- Attack Damage per minute increased to 1.3 from 0.84
- Gold per minute increased to 0.23 from 0.15
- Experience per minute increased to 1.6 from 1.08
- Movement Speed increased to 350 from 300
- Attack Range increased to 150 from 100
- Magic Resist reduced to -10 from 0
- Ancient Golem
- Base Health increased to 1500 from 1350
- Lizard Elder
- Base Health increased to 1500 from 1350
- Young Lizard
- Base Health increased to 300 from 250
- Dragon
- Base Health increased to 3500 from 3200
- Health per minute increased to 240 from 220
- Attack Range reduced to 350 from 500
- Baron Nashor
- Base Health increased to 8800 from 8000
- Health per minute increased to 140 from 125
- You can find full details on the jungle changes in the Pre-Season 3 website, located here.
Twisted Treeline
- Increased low level death times and slightly decreased high level death times
- Reduced the amount of experience split by two and three nearby players
- Clarified the mana regeneration bonus on the altar tooltips
- Tweaked Altar vision rules
- Neutral altars will no longer grant vision
- Stealthed champions can no longer capture altars
- Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth)
- Items
- Blackfire Torch
- Reduced magic penetration from 20 to 15
- Decreased maximum charges from 25 to 18
- Decreased the duration of the burn effect from 3 to 2 seconds
- Increased the delay between charge gains from 1 to 1.5 seconds
- Increased the burn amount from 1.67% to 1.75% of max health per second
- Fixed a bug that caused the first tick of burn to not consume a charge
- Grez's Spectral Lantern
- New Recipe: Cloth Armor + Vampiric Scepter
- Total Gold Cost: 1250 (combine cost: 150)
- +25 Attack Damage
- +20 Armor
- +12% Life Steal
- Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
- Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
- Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)
- Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)
- The following new Season 3 items are disabled:
- Hunter's Machete
- Madreds Razors (reworked)
- Spirit Stone and its upgrades
- Liandry's Torment
- Homeguard Enchant
- Ohmwrecker
- Sightstone
- Ruby Sightstone
- Runic Bulwark
Crystal Scar
- Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing
- The following new Season 3 items are disabled:
- Hunter's Machete
- Spirit Stone and its upgrades
- Liandry's Torment
- Homeguard Enchant
- Ohmwrecker
- Sightstone
- Ruby Sightstone
Proving Grounds
- The following new Season 3 items are disabled:
- Hunter's Machete
- Spirit Stone and its upgrades
- Homeguard Enchant
- Ohmwrecker
- Sightstone
- Ruby Sightstone
- Crystalline Flask
General (Stats)
- Basic Cost for Stats
- Attack Damage has generally been made cheaper by roughly 5 to 10%.
- Attack Speed has generally been made more expensive by roughly 20%
- Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
- Basic items have had their statistics and gold values adjusted to match.
- Premiums for Tier 3 items
- Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
- Penetration Changes
- % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
- Last Whisper's Armor Penetration reduced to 35% from 40%
- Void Staff's Magic Penetration reduced to 35% from 40%
- Haunting Guise Magic Penetration reduced to 15 from 20
- Sorcerer's Shoes Magic Penetration reduced to 15 from 20
- Movement Speed
- Movement Speed bonus on all Boot items has been reduced by 25
- Base Movement Speed on all champions has been increased by 25
Items
- Removed
- The following items have been removed and items that build out of them have had their recipe changed:
- Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madreds Bloodrazor
- Reworked
- The following items have been changed and have had their passives and statistics modified:
- Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade
- New Items
- The following items are new and will be available on Summoner's Rift:
- Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard
- Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows
- Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv
- Defense-Focused: Frozen Fist, Ohmwrecker
- Boot Upgrades
- All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
- Enchantment - Alacrity: Increases Movement Speed by 15.
- Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
- Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
- Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
- Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
- You can find full details on the items in the Pre-Season 3 website, located here.
Summoner Spells
- Barrier
- Now available on Summoner's Rift and Crystal Scar
- Cooldown increased to 210 seconds from 125
- Shield amount reduced to 95 + 20 per level from 100 + 25 per level
- Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
- Shield duration reduced to 2 seconds from 4 seconds
- Clairvoyance
- Duration increased to 5 seconds from 4
- Cooldown reduced to 60 seconds from 70
- Radius reduced to 1200 from 1400
- Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
- Clarity
- Now restores 40% maximum Mana to you and nearby allies
- Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
- Exhaust
- Now reduces Attack Speed by 50%
- Movement Speed reduction reduced to 30% from 40%
- Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
- Flash
- Cooldown increased to 300 seconds from 265
- Improved Flash is now calculated after other Summoner Flash cooldown reductions
- Heal
- Health restored per level reduced to 15 from 25
- Amount allies are healed for increased to 100% from 50%
- Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
- Cooldown increased to 300 seconds from 270
- Ignite
- Cooldown increased to 210 seconds from 180
- Promote
- Disabled
- Revive
- Now always increases your movement speed after reviving
- Improved Revive now grants bonus Health after reviving instead of a temporary speed boost
- Surge
- Disabled
Masteries
- Masteries have been reworked
- All Mastery Pages have been reset
- You can find full details on the new Masteries in the Pre-Season 3 website, located here
Runes
- Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)
- Lesser Mark of Armor Penetration
- Armor Penetration reduced to 0.72 from 0.93
- Mark of Armor Penetration
- Armor Penetration reduced to 1 from 1.29
- Greater Mark of Armor Penetration
- Armor Penetration reduced to 1.28 from 1.66
- Lesser Mark of Magic Penetration
- Magic Penetration reduced to 0.49 from 0.53
- Mark of Magic Penetration
- Magic Penetration reduced to 0.68 from 0.74
- Greater Mark of Magic Penetration
- Magic Penetration reduced to 0.87 from 0.95
- Lesser Glyph of Magic Penetration
- Magic Penetration reduced to 0.35 from 0.38
- Glyph of Magic Penetration
- Magic Penetration reduced to 0.49 from 0.53
- Greater Glyph of Magic Penetration
- Magic Penetration reduced to 0.63 from 0.68
- Lesser Quintessence of Armor Penetration
- Armor Penetration reduced to 1.42 from 1.85
- Quintessence of Armor Penetration
- Armor Penetration reduced to 1.99 from 2.59
- Greater Quintessence of Armor Penetration
- Armor Penetration reduced to 2.56 from 3.33
- Lesser Quintessence of Magic Penetration
- Magic Penetration reduced to 1.11 from 1.21
- Quintessence of Magic Penetration
- Magic Penetration reduced to 1.56 from 1.69
- Greater Quintessence of Magic Penetration
- Magic Penetration reduced to 2.01 from 2.18
- Lesser Mark of Hybrid Penetration
- Armor Penetration reduced to 0.5 from 0.56
- Magic Penetration increased to 0.34 from 0.32
- Mark of Hybrid Penetration
- Armor Penetration reduced to 0.7 from 0.74
- Magic Penetration increased to 0.48 from 0.44
- Greater Mark of Hybrid Penetration
- Armor Penetration reduced to 0.9 from 1
- Magic Penetration increased to 0.61 from 0.57
- Lesser Quintessence of Hybrid Penetration
- Armor Penetration reduced to 0.99 from 1.11
- Magic Penetration increased to 0.77 from 0.72
- Quintessence of Hybrid Penetration
- Armor Penetration reduced to 1.39 from 1.55
- Magic Penetration increased to 1.09 from 1.01
- Greater Quintessence of Hybrid Penetration
- Armor Penetration reduced to 1.79 from 2
- Magic Penetration increased to 1.41 from 1.3
PvP.Net 1.72
- Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.
Champions
- Hecarim
- Base Attack Damage increased to 59 from 56
- Attack Damage per level increased to 3.2 from 3
- Nautilus
- Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280
- Rammus
- Base Armor increased to 25 from 21
- Base Health Regen increased to 8 per 5 seconds from 6
- Sejuani
- Base Armor increased to 24 from 21
- Northern Winds duration increased to 6 seconds from 5
Spectator:
- Retreat pings will now be team colored in spectator mode.
- Target pings will now only last 6 seconds in spectator mode.
- Directed camera algorithms have been improved.
General:
- Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)
- The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
- Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
- Improved bots' summoner spell logic and made usage consistent across all bots.
- Fixed how custom game TT bots adjust to players' laning decisions.
- Spells that target your own champion will now put an outline glow around your champion.
- Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
- Champion passives will now display their cooldown time over the passive icon.
With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.

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Posted 12/4/2012 10:21:03 AMAnyone else notice that the "buff" on clarity is actually a big nerf...
For instance, Sona's base mana is 310 (+45) while s2 Clarity restored 190 (+30). Season 3 Clarity would return...
124 mana at level 1 (compared to 190)
430 mana at level 18 (compared to 700)
However it would scale with items in season 3, although most champions don't stack mana items. It would be a marginal improvement on mana returned to nearby champions.
The point I'm trying to get at is that they are essentially nerfing an already under-powered summoner spell leaving you with even less of a reason to take it instead of Flash/Ignite/Exhaust.
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Posted 12/4/2012 12:00:20 PMWith the mastery it restores 50%. When i see the new items like Seraph's and Muramana, i can't help but think new Clarity is aimed those same niche picks who would make full use of a huge mana bar, like Ryze/Swain/Kassadin/Urgot maybe.
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Posted 12/4/2012 10:03:27 AMscumbag jatt
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Posted 12/4/2012 5:44:43 AMAnyone else noticed that compared to pure physical and pure magical penetration runes, Hybrid pen runes got buffed ? Now that's news to me, good news.
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Posted 12/4/2012 7:20:29 AMI did.
I did an article on those runes, and now the formula is even more in favor of them. You don't get quite as much arpen, but you're giving up less mpen to get it.
It was 3.5 for 9, now it's like 2 for 8.1 or something. Crazy.
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Posted 12/4/2012 7:49:32 AMI remember that article :-) now the ratio is practically 70% of both pen (marks and quints), compared to if one were to go full physical or magical pen.
Seems to go very well with Statikk Shiv and on-hit champions/builds overall. Too bad Exec's Calling doesn't have magical DoT anymore, but the other items definitely make up for this.
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Posted 12/4/2012 4:05:18 AMThey should buff Galio some since he relies on magic res witch is very nerfed and increased in costs
Oldschool gamer, gamer since birth
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Posted 12/4/2012 7:53:07 AMThere's now an item that sounds like it could have been Galio's unique item (Aegis upgrade), and i think he'll really like it in teamfights, even though i don't play him.
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Posted 12/4/2012 1:17:00 AMHad a feeling they might buff Hecarim, considering the jungle already kicks his ass in the early levels.
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Posted 12/3/2012 10:53:13 PMFor those of us who haven't memorized the stats of every item in the game, I made a list of only the changes of the items: http://www.reddit.com/r/leagueoflegends/comments/148uvc/list_of_changes_to_every_item_for_season_3/
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Posted 12/3/2012 8:44:53 PMNo new information, but man am I glad that this article came out... Very useful consolidation of information, could have been released a little earlier with other article links editted in, but none-the-less, great idea, well implimented...
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Posted 12/3/2012 8:32:31 PMSo nami doesn't have a 2nd skin? Well... that's a first...
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Posted 12/3/2012 8:35:11 PMshe just got the filler splash for her skin last PBE patch, but the model is still missing. the Fish for her one animation were also added.
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Posted 12/3/2012 8:51:56 PMActually the recent champs have been released with 1 skin for a while, Darius, Draven, Elise, Zyra, etc...
(Unless you mean the 2nd skin is counting the original one, then my bad)
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Posted 12/6/2012 11:42:46 PMI was talking about the 1st skin, that was a wrong way to put it. But she is getting one.