Champion Preview - Vi, the Piltover Enforcer
Damage: 55 (+ 3.5 )
Health: 440 (+ 85 )
Mana: 220 (+ 45 )
Movement Speed: 350
Armor: 16 (+ 3.5 )
Magic Resist: 30 (+ 1.25 )
Health Per 5 Sec: 7.5 (+ 0.9 )
Mana Per 5 Sec: 7 (+ 0.65 )
Range: 125
Defense Rating: 6
Magic Rating: 0
Difficulty Rating: 2
Attack Rating: 8
| [Passive] - Blast Shield | Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability. |
| [Q] - Vault Breaker | Charges a powerful punch that carries you forward. First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.5 seconds. Second Cast: Dashes forward dealing 50/80/110/140/170 (+) to 100/160/220/280/340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back. Cost: 50/60/70/80/90 Mana Range: 0 Cooldown: 19/16/13/10/7 |
| [W] - Denting Blows | Every 3rd attack on the same target deals an additional 6/7/8/9/10% (+ 0.05%) of the target's maximum health as physical damage, reduces its armor by 25% and grants you 30/35/40/45/50% attack speed for 4 seconds (max 300 damage vs. minions and monsters). Cost: Range: 750 Cooldown: 0/0/0/0/0 |
| [E] - Excessive Force | Causes next basic attack to deal 5/20/35/50/65 (+.7*AD) (+0.7*AP) physical damage to the target and enemies behind it. Vi charges a new punch every seconds and can hold 2 charges at once. Cost: 60/60/60/60/60 Mana Range: 0 Cooldown: 1/1/1/1/1 |
| [R] - Assault and Battery | Targets an enemy champion and chases it down, knocking it up and suppressing it for 1.25 seconds. Deals 200/375/550 (+) physical damage and applies Denting Blows. While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them. Cost: 100/125/150 Mana Range: 0 Cooldown: 130/105/80 |
To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.
As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.
Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew and trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.
After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.
It's a shame. I've got two fists, but you've only got one face.
Vi
New Skin Previews
Sadly a lot of skins are nowhere near ready to have a video made. In fact Fiddelsticks does have his skin in, but almost all the particles are missing. Would be pointless to do a video.
Katarina_Skin_7
Masked Shaco
Bad Santa Veigar
Snow Day Ziggs
New Ward Skins

New Gift Center
Not even an hour ago we reported that the ability to gift skins could show up soon. It looks like this has just hit the PBE!
MiniMap Recall Notification
There is now a blue circle that spins around a champions picture on the minimap. Enemies can see this as well.

Champion Changes
Annie
- [Passive] - Pyromania
- Now works after casting 4 spells (down from 5)
- Tooltip now says only works with next offensive spell
Rengar
- [W] - Battle Roar
- Now deals 50/80/110/140/170 (down from 60/100/140/180/220)
- Now heals for 10% of ax health, (down from 15%)
- [R] - Thrill of the Hunt
- Tooltip now stats that it will take 1.25 seconds for Rengar to stealth (up to 3 seconds if taking damage)
Master Yi
- [Q] - Alpha Strike
- Now always has a 50% chance (changed from 20/30/40/50/60%) to deal......
- Now deals 260/320/380/440/500 bonus magic damage (Changed from always 400)
- [E] - Wuju Style
- Tooltip now says that it increases Attack Damage, instead of physical damage
- Cooldown is now 25/23/21/19/17 (Down from always 25)
Diana
- [Q] - Crescent Strike
- Now deals 60/95/130/165/200 (Down from 70/110/150/190/230)
Teemo
- [E] - Toxic Shot
- Now scales 0.3 (down from 0.4)
- [R] - Noxious Trap
- Now deals 200/325/450 (down from 200/400/600)
Garen
- [Passive] - Perseverance
- Tooltip now says: Minion damage does not stop Perserverance.
Items
- Blackfire Torch - now has a 10% cooldown reduction (down from 15)
- Heart of Gold - has returned to the air client, however - Confirmed by Xypherous that this item is NOT returning.
As always, click the spoiler below to view the diff tables for any small changes that were not worth putting up here.
| Syndra | |
| Syndra the Dark Sovereign Damage: 51 (+ 2.9 ) Health: 380 (+ 78 ) Mana: 250 (+ 50 ) Movement Speed: 330 Armor: 15 (+ 3.4 ) Magic Resist: 30 (+ 0 ) Health Per 5 Sec: 5.5 (+ 0.6 ) Mana Per 5 Sec: 6.9 (+ 0.6 ) Range: 550 Defense Rating: 5 Magic Rating: 9 Difficulty Rating: 9 Attack Rating: 2 Tags: mage,ranged Tips: *To maximize your ultimate's damage use it when there are many spheres on the battlefield.*After you hit an enemy champion with Force of Will follow up with Dark Sphere,they'll be slowed and have a hard time avoiding it.*Get one of your spells to rank 5 as quickly as possible,they gain powerful bonus effects at max rank. Opponent Tips: *Get boots early when playing against Syndra,they'll help you avoid many of her spells.*Attack Syndra after she's used Scatter the Weak,it has a long cooldown so she'll be vulnerable.*At max rank Syndra's spells gain bonus effects and change in appearance. |
Syndra the Dark Sovereign Damage: 51 (+ 2.9 ) Health: 380 (+ 78 ) Mana: 250 (+ 50 ) Movement Speed: 330 Armor: 15 (+ 3.4 ) Magic Resist: 30 (+ 0 ) Health Per 5 Sec: 5.5 (+ 0.6 ) Mana Per 5 Sec: 6.9 (+ 0.6 ) Range: 550 Defense Rating: 5 Magic Rating: 9 Difficulty Rating: 10 Attack Rating: 2 Tags: mage,ranged Tips: *To maximize your ultimate's damage use it when there are many spheres on the battlefield.*After you hit an enemy champion with Force of Will follow up with Dark Sphere,they'll be slowed and have a hard time avoiding it.*Get one of your spells to rank 5 as quickly as possible,they gain powerful bonus effects at max rank. Opponent Tips: *Get boots early when playing against Syndra,they'll help you avoid many of her spells.*Attack Syndra after she's used Scatter the Weak,it has a long cooldown so she'll be vulnerable.*At max rank Syndra's spells gain bonus effects and change in appearance. |
| Vi | |
| Vi the Piltover Enforcer Damage: 55 (+ 3.5 ) Health: 440 (+ 85 ) Mana: 220 (+ 45 ) Movement Speed: 350 Armor: 16 (+ 3.5 ) Magic Resist: 30 (+ 1.25 ) Health Per 5 Sec: 7.5 (+ 0.9 ) Mana Per 5 Sec: 7 (+ 0.65 ) Range: 125 Defense Rating: 6 Magic Rating: 0 Difficulty Rating: 2 Attack Rating: 8 Tags: fighter,melee Tips: *A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.*Excessive Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.*Assault and Battery is a powerful initiation tool, just remember not to get too far ahead of the rest of your team. Opponent Tips: *A fully charged Vault breaker deals double damage, if you see Vi start to charge you should back off or try to dodge it.*Vi will shred your armor and gain attack speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.*Vi becomes immune to crowd control while using her ult. Remember to save your stuns for after she's done charging. |
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Vi_Square_0.png![]() |
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Lore
| NasusNasus | |
| Nasus The enigmatic creature known as Nasus came to the League from a faraway world,and served as part of a vast and learned desert empire.There he was a respected and enlightened individual,having been made the Keeper of the Great Library.However,he was also part of a race of animalistic creatures that served as the rulers and protectors of the people.Unfortunately,there were others of his kind that believed they were more than protectors.They were under the egotistical delusion that they had ascended to become gods.War on Nasus's world was never more than a breath away,as these deluded others sought to enslave the people and establish a totalitarian sovereignty.In the midst of a heated battle,just as Nasus was about to slay his treacherous brother Renekton,he was pulled through the cosmos to a summoning circle in Runeterra. At first angered that he had been taken just as he was about to cripple the enemies of his people,Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners.He learned that Runeterra was also filled with its own brand of injustice.This danger was no less threatening than what he had fought against at home,and champions were needed to protect the people of this world.Heeding the call,Nasus chose to take his place in the League of Legends,knowing that his brothers and sisters would carry on the fight back home.These days,he is the Curator of the Sands,feeling most at home in the crumbling ruins of the Shurima Desert.However,recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind.If this were the case,the destruction of Renekton would quickly become Nasus' main priority,before this world too faces the threads of his brother's forked-tongue and endless ambition. The Curator of the Sands,though contemplative,is not to be trifled with. |
Nasus The enigmatic creature known as Nasus came to the League from a faraway world,and served as part of a vast and learned desert empire.There he was a respected and enlightened individual,having been made the Keeper of the Great Library.However,he was also part of a race of animalistic creatures that served as the rulers and protectors of the people.Unfortunately,there were others of his kind that believed they were more than protectors.They were under the egotistical delusion that they had ascended to become gods.War on Nasus's world was never more than a breath away,as these deluded others sought to enslave the people and establish a totalitarian sovereignty.In the midst of a heated battle,just as Nasus was about to slay his treacherous brother Renekton,he was pulled through the cosmos to a summoning circle in Runeterra. At first angered that he had been taken just as he was about to cripple the enemies of his people,Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners.He learned that Runeterra was also filled with its own brand of injustice.This danger was no less threatening than what he had fought against at home,and champions were needed to protect the people of this world.Heeding the call,Nasus chose to take his place in the League of Legends,knowing that his brothers and sisters would carry on the fight back home.These days,he is the Curator of the Sands,feeling most at home in the crumbling ruins of the Shurima Desert.However,recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind.If this were the case,the destruction of Renekton would quickly become Nasus' main priority,before this world too faces the threats of his brother's forked tongue and endless ambition. The Curator of the Sands,though contemplative,is not to be trifled with. |
| ViVi | |
| Vi To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime. As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist. Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew and trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene. After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover. It's a shame. I've got two fists, but you've only got one face. Vi |
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Abilities
| Annie - [Passive] - Pyromania | |
| Annie - [Passive] - Pyromania After casting 5 spells,Annie's next spell will stun the target for 1.75 seconds. |
Annie - [Passive] - Pyromania After casting 4 spells,Annie's next offensive spell will stun the target for 1.75 seconds. |
| Rengar - [Q] - Savagery | |
| Rengar - [Q] - Savagery The next basic attack within 6 seconds deals 30/60/90/120/150 (+)physical damage.Grants % Attack Speed for 3 seconds. Ferocity bonus: Additionally deals 100/100/100/100/100% of Rengar's Attack Damage (+)in bonus damage,and the Attack Speed bonus is doubled. Cost: Range: 0 Cooldown: 8/7.5/7/6.5/6 |
Rengar - [Q] - Savagery The next basic attack within 6 seconds deals 30/60/90/120/150 (+)physical damage.Grants % Attack Speed for 3/3/3/3/3 seconds. Ferocity bonus: Additionally deals 100/100/100/100/100% of Rengar's Attack Damage (+)in bonus damage,and the Attack Speed bonus is doubled. Cost: Range: 0 Cooldown: 8/7.5/7/6.5/6 |
| Rengar - [W] - Battle Roar | |
| Rengar - [W] - Battle Roar Deals 60/100/140/180/220 (+0.8)magic damage to enemies in the area.Grants 15/22/29/36/43 Armor and Magic resist for 3 seconds if an enemy is hit. Ferocity bonus: Heals Rengar for 15% of his max health. Cost: Range: 0 Cooldown: 0/0/0/0/0 |
Rengar - [W] - Battle Roar Deals 50/80/110/140/170 (+0.8)magic damage to enemies in the area.Grants 15/22/29/36/43 Armor and Magic resist for 3 seconds if an enemy is hit. Ferocity bonus: Heals Rengar for 10% of his max health. Cost: Range: 0 Cooldown: 0/0/0/0/0 |
| Rengar - [R] - Thrill of the Hunt | |
| Rengar - [R] - Thrill of the Hunt Activates predatory instincts stealthing Rengar,and revealing enemy Champions within 2000/3000/4000 range. Rengar gains 20/25/30% Movement Speed and 5 Ferocity over 3.75 seconds.Lasts seconds or until Rengar uses an ability that removes his stealth. Cost: Range: 0 Cooldown: 140/105/70 |
Rengar - [R] - Thrill of the Hunt Activates predatory instincts stealthing Rengar after 1.25 seconds (delayed up to 3 seconds if taking damage),and revealing enemy Champions within 2000/3000/4000 range. Rengar gains 20/25/30% Movement Speed and 5 Ferocity over 3.75 seconds.Lasts seconds or until Rengar uses an ability that removes his stealth. Cost: Range: 0 Cooldown: 140/105/70 |
| Master Yi - [Q] - Alpha Strike | |
| Master Yi - [Q] - Alpha Strike Master Yi leaps across the battlefield striking up to 4 enemies,dealing 100/150/200/250/300 (+1)magic damage to each enemy with a 20/30/40/50/60% chance to deal 400/400/400/400/400 bonus magic damage to minions. Cost: 60/70/80/90/100 Mana Range: 0 Cooldown: 18/16/14/12/10 |
Master Yi - [Q] - Alpha Strike Master Yi leaps across the battlefield striking up to 4 enemies,dealing 100/150/200/250/300 (+1)magic damage to each enemy with a 50/50/50/50/50% chance to deal 260/320/380/440/500 bonus magic damage to minions and monsters. Cost: 60/70/80/90/100 Mana Range: 0 Cooldown: 18/16/14/12/10 |
| Master Yi - [W] - Meditate | |
| Master Yi - [W] - Meditate Master Yi channels,restoring 140/280/420/560/700 (+4)health over 5 seconds.While channeling,Master Yi gains 100/150/200/250/300 armor and magic resistance. Cost: 70/80/90/100/110 Mana Range: 20 Cooldown: 35/35/35/35/35 |
Master Yi - [W] - Meditate Master Yi channels,restoring 140/280/420/560/700 (+4)Health over 5 seconds.While channeling,Master Yi gains 100/150/200/250/300 Armor and Magic Resist. Cost: 70/80/90/100/110 Mana Range: 20 Cooldown: 35/35/35/35/35 |
| Master Yi - [E] - Wuju Style | |
| Master Yi - [E] - Wuju Style Passive: Increases physical damage by 15/20/25/30/35. Active: Master Yi can activate this ability to double its effectiveness for 10 seconds,but this removes the passive bonus until Wuju Style becomes available again. Cost: 40/40/40/40/40 Mana Range: 20 Cooldown: 25/25/25/25/25 |
Master Yi - [E] - Wuju Style Passive: Increases Attack Damage by 15/20/25/30/35. Active: Master Yi doubles the passive bonus for 10 seconds.The passive bonus is then lost while Wuju Style is on cooldown. Cost: 40/40/40/40/40 Mana Range: 20 Cooldown: 25/23/21/19/17 |
| Master Yi - [R] - Highlander | |
| Master Yi - [R] - Highlander Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%,and he becomes immune to all slowing effects for 8/10/12 seconds.Additionally,killing a champion refreshes all of Master Yi's cooldowns.(Assists reduce half of the base cooldown amount.) Cost: 100/100/100 Mana Range: 1 Cooldown: 75/75/75 |
Master Yi - [R] - Highlander Increases Master Yi's Movement Speed by 40% and Attack Speed by 40/60/80%,and he becomes immune to all slowing effects for 8/10/12 seconds. While active,killing a champion refreshes all of Master Yi's cooldowns (assists reduce half of the base cooldown amount). Cost: 100/100/100 Mana Range: 1 Cooldown: 75/75/75 |
| Diana - [Q] - Crescent Strike | |
| Diana - [Q] - Crescent Strike Unleashes a bolt of lunar energy in an arc dealing 70/110/150/190/230 (+0.7)magic damage. Afflicts enemies struck with Moonlight,revealing them for 3/3/3/3/3 seconds. Cost: 55/55/55/55/55 Mana Range: 900 Cooldown: 10/9/8/7/6 |
Diana - [Q] - Crescent Strike Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+0.7)magic damage. Afflicts enemies struck with Moonlight,revealing them for 3/3/3/3/3 seconds. Cost: 55/55/55/55/55 Mana Range: 900 Cooldown: 10/9/8/7/6 |
| Syndra - [W] - Force of Will | |
| Syndra - [W] - Force of Will First Cast: Grabs target Dark Sphere or enemy minion.If no target selected grabs nearest Dark Sphere. Second Cast: Throws the Dark Sphere or enemy minion.Enemies hit take 80/120/160/200/240 (+0.7)magic damage and are slowed by 25/30/35/40/45% for seconds. Cost: 60/70/80/90/100 Mana Range: 0 Cooldown: 0/0/0/0/0 |
Syndra - [W] - Force of Will First Cast: Grabs target Dark Sphere or enemy minion.If no target is selected,grabs nearest legal target. Second Cast: Throws the Dark Sphere or enemy minion.Enemies hit take 80/120/160/200/240 (+0.7)magic damage and are slowed by 25/30/35/40/45% for seconds. Cost: 60/70/80/90/100 Mana Range: 0 Cooldown: 0/0/0/0/0 |
| Teemo - [Q] - Blinding Dart | |
| Teemo - [Q] - Blinding Dart Deals 80/125/170/215/260 (+0.8)magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds. Cost: 70/80/90/100/110 Mana Range: 0 Cooldown: 8/8/8/8/8 |
Teemo - [Q] - Blinding Dart Deals 80/125/170/215/260 (+0.8)magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds. Cost: 70/80/90/100/110 Mana Range: 0 Cooldown: 8/8/8/8/8 |
| Teemo - [E] - Toxic Shot | |
| Teemo - [E] - Toxic Shot Teemo's basic attacks poison their target,dealing 10/20/30/40/50 (+0.4)magical damage upon impact and 6/12/18/24/30 (+)magical damage each second for 4 seconds. Cost: Range: 0 Cooldown: 8/8/8/8/8 |
Teemo - [E] - Toxic Shot Teemo's basic attacks poison their target,dealing 10/20/30/40/50 (+0.3)magical damage upon impact and 6/12/18/24/30 (+)magical damage each second for 4 seconds. Cost: Range: 0 Cooldown: 8/8/8/8/8 |
| Teemo - [R] - Noxious Trap | |
| Teemo - [R] - Noxious Trap Uses a stored mushroom to place a trap that detonates if an enemy steps on it,spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.8)magic damage over 4 seconds.Traps last 10 minutes. Teemo forages for a mushroom every seconds,but he is only big enough to carry 3 at once. Cost: 75/100/125 Mana Range: 230 Cooldown: 0/0/0 |
Teemo - [R] - Noxious Trap Uses a stored mushroom to place a trap that detonates if an enemy steps on it,spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8)magic damage over 4 seconds.Traps last 10 minutes. Teemo forages for a mushroom every seconds,but he is only big enough to carry 3 at once. Cost: 75/100/125 Mana Range: 230 Cooldown: 1/1/1 |
| Vi - [Passive] - Blast Shield | |
| Vi - [Passive] - Blast Shield Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability. |
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| Vi - [Q] - Vault Breaker | |
| Vi - [Q] - Vault Breaker Charges a powerful punch that carries you forward. First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.5 seconds. Second Cast: Dashes forward dealing 50/80/110/140/170 (+) to 100/160/220/280/340 (+) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back. Cost: 50/60/70/80/90 Mana Range: 0 Cooldown: 19/16/13/10/7 |
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| Vi - [W] - Denting Blows | |
| Vi - [W] - Denting Blows Every 3rd attack on the same target deals an additional 6/7/8/9/10% (+%) of the target's maximum health as physical damage, reduces its armor by 25% and grants you 30/35/40/45/50% attack speed for 4 seconds (max 300 damage vs. minions and monsters). Cost: Range: 750 Cooldown: 0/0/0/0/0 |
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| Vi - [E] - Excessive Force | |
| Vi - [E] - Excessive Force Causes next basic attack to deal 5/20/35/50/65 (+) (+0.7) physical damage to the target and enemies behind it. Vi charges a new punch every seconds and can hold 2 charges at once. Cost: 60/60/60/60/60 Mana Range: 0 Cooldown: 1/1/1/1/1 |
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| Vi - [R] - Assault and Battery | |
| Vi - [R] - Assault and Battery Targets an enemy champion and chases it down, knocking it up and suppressing it for 1.25 seconds. Deals 200/375/550 (+) physical damage and applies Denting Blows. While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them. Cost: 100/125/150 Mana Range: 0 Cooldown: 130/105/80 |
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| Poppy - [Passive] - Valiant Fighter | |
| Poppy - [Passive] - Valiant Fighter Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%.This does not reduce damage from structures. |
Poppy - [Passive] - Valiant Fighter All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%.This does not reduce damage from structures. |
| Garen - [Passive] - Perseverance | |
| Garen - [Passive] - Perseverance If Garen has not taken damage from monsters,towers or champions in the last 10 seconds,Garen regenerates 0.5% of his maximum Health each second. |
Garen - [Passive] - Perseverance If Garen has not been struck by damage or enemy abilities for the last 10 seconds,Garen regenerates 0.5% of his maximum Health each second.Minion damage does not stop Perserverance. |
Items
| Blackfire Torch | |
| Blackfire Torch +70 Ability Power +250 Health UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Your spells burn for an additional 3.5% of the target champion's maximum Health in magic damage over 2 seconds.Each second burned consumes a charge.Up to 18 charges are generated when not in use. (Magic Penetration helps you deal more magic damage to enemies with high Magic Resistance.% Magic Penetration is applied before Flat Magic Penetration when calculating damage.Unique Passives with the same name do not stack.) Cost: 700 |
Blackfire Torch +70 Ability Power +250 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Your spells burn for an additional 3.5% of the target champion's maximum Health in magic damage over 2 seconds.Each second burned consumes a charge.Up to 18 charges are generated when not in use. (Magic Penetration helps you deal more magic damage to enemies with high Magic Resistance.% Magic Penetration is applied before Flat Magic Penetration when calculating damage.Unique Passives with the same name do not stack.) Cost: 700 |
| Heart of Gold | |
| Heart of Gold +250 Health UNIQUE Passive: You gain an additional 5 Gold every 10 seconds. Cost: 350 |
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Other Skins
Nothing really to see here, Koi Nami skin was already released, however, there is a lux skin added in this patch. However her model did not change, and there is no splash art.









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Posted 1/3/2013 4:28:36 AMOne month later and this "news" is not true. ( see below ) need this UP for annie !
Annie
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Posted 12/10/2012 7:51:53 PMVi is a Female Terry Bogard, bought day 1, i will be burn knuckling, power geysering, power dunking, and buster wolfing everything
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Posted 12/7/2012 10:09:44 PMSo, it's a suppression knock-up?: mmh... You can't Cleanse suppression, and you can't Cleanse/QsS any airborne effect. This is both. Oh, and you are immune to CC when initiating with it. Seems legit...
Poor Rengar (nor really). Caomei, that's your fault: they shot the kitty!
Aside from that, an expected Diana nerf, good changes to help Yi in the jungle, and apparently for some weird reason there is no love for disgusting fluffy drug syringe shooting scout critters.
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Posted 12/8/2012 8:17:58 AMQuoted from Riot.
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Posted 12/7/2012 12:42:02 PMWith the gifting RP/Champ/Skin thing I hope they add some kind of authenticator because before now there hasn't been much of a reason to hack people's accounts.
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Posted 12/7/2012 10:43:52 AMWow teemo nerfs, never tought i was going to see some.
Im very glad with the Yi changes, my opinion since a long time ago was that [at least] Q needed to be normalised.
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Posted 12/7/2012 10:42:07 AMRIP Rengar. It was fun watching you stealth, then 1-shot people at all points of the game.
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Posted 12/7/2012 10:20:42 AMerm will Vi's vault breaker self slow be reduced by the defensive mastery that reduces slow% ?
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Posted 12/7/2012 7:25:42 PMDoesn't seem to be. I went full bruiser Defense tree with it, still dropped her speed pretty low. Would have to try both with and without to be sure.
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Posted 12/7/2012 8:08:13 AMBlackfire is already at 10%. The tooltip is just wrong.
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Posted 12/7/2012 7:57:47 AMRIP AP-Rengar :(
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Posted 12/7/2012 8:19:43 AMWait that was (is) still viable after the W ratio & resistances nerf?
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Posted 12/7/2012 9:13:11 AMImo it was still pretty much viable. I love running AP rengar, when my mid wants to go ad. I ran pretty much every rengar build possible and ap rengar is one of my favorite. You bait your enemy into building armor runes/masteries by going panth mid rengar top or something like that. You don't burst people down in one combo, but the aoe is pretty awesome in teamfights. Also his laning is pretty beast due to waveclear and rengars natural zoning potential.
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Posted 12/7/2012 7:53:10 AMI even made an account to write this... Im so dissapointed... Really? Noone even wrote 'SHORYUKEN!'?
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Posted 12/7/2012 7:26:35 PMGet with the times, the current meme joke is Falcon Punch Vi. Or Wreck-it Vi.