Preseason Balance Update 2 Patch Notes
Thresh, the Chain Warden
- Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!
- Base movement speed increased to 330 from 325
- Headbutt
- Range increased to 650 from 600
- Cursed Touch
- Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35
- Disintegrate
- Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
- Incinerate
- Targeting cone is now attached to Annie
- Molten Shield
- Cooldown reduced to 10 seconds from 16
- Duration reduced to 5 seconds from 8
- Mana Barrier
- Cooldown increased to 90 seconds from 60
- Rocket Grab
- Will now give vision when it hits a target
- Feral Scream
- Targeting cone is now attached to Cho'Gath
- Gatling Gun
- Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
- Pale Cascade
- Orb detonation has been adjusted to better match Dianas basic attack range
- Shield duration increased to 5 seconds from 4
- Lunar Rush
- Cast range increased to 825 from 750
- Hate Spike
- Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
- Bonus attack damage ratio increased to 0.5 from 0.4
- Ravage
- Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
- Bonus attack damage ratio increased to 0.5 from 0.4
- Agony's Embrace
- Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
- Cooldown increased to 150/120/90 seconds from 120/90/60
- Cast range reduced to 650 from 800
- Base attack speed reduced to 0.625 from 0.665
- Force Pulse
- Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.
- Base movement speed reduced to 345 from 350
- Sinister Steel
- Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%
- Basic attack has been retuned so its more responsive
Kha'Zix
- Unseen Threat
- Damage reduced at later levels to 15-190 from 15-220
- Slow reduced to 25% from 35%
- Taste Their Fear
- Bonus attack damage ratio reduced to 1.5 from 1.6
- Isolation bonus attack damage ratio reduced to 2.0 from 2.4
- Safeguard
- Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
- Iron Will
- No longer grants armor while active
- Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
- Cripple
- Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
- Range reduced to 600 from 800
- Siphon of Destruction
- Targeting cone is now attached to Mordekaiser
Nami
- Base movement speed increased to 335 from 330
- Aqua Prison
- Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
- Tidal Wave
- Missile speed increased to 850 from 750
- Bonetooth Necklace
- Now grants +5 Attack Damage
- Unseen Predator
- Fixed a bug where Rengar could leap while rooted
- Savagery
- Attack speed duration increased to 4 seconds from 3
- Fixed a bug where Savagery could be used three times consecutively
- Battle Roar
- Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengars health
- Thrill of the Hunt
- Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
- Stealth duration increased to 7 seconds from 5
- Base health regen reduced to 6 from 10.4
- Health regen per level reduced to 0.5 from 0.9
- Valor
- Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
- Blade of the Exile
- Cooldown increased to 110/80/50 seconds from 75/60/45
- Targeting cone is now attached to Riven
- Hallucinate
- Transcendent
- Now increases range on Unleashed Power by 75 at max rank
- Scatter the Weak
- Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14
- Noxian Diplomacy
- Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
- Bleed bonus attack damage ratio reduced to 1 from 1.2
- Cutthroat
- Fixed a bug where the damage amplification did not actually apply
- Fixed an bug that sometimes caused Talons Rake to fire backwards after using Cutthroat.
- Shadow Assault
- Damage reduced at later ranks to 120/170/220 from 120/190/260
- Bonus attack damage ratio reduced to 0.75 from 0.9
- Monkey's Agility
- Now additionally increases Udyr's armor and magic resist by 4% per stack
Vi
- Vault Breaker
- Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
- Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
- Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
- Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
- Excessive Force
- Increased the responsiveness of Vi's attacks after using Excessive Force
- Assault and Battery
- Fixed a bug where targets could cast spells after being knocked into the air
- Fixed a bug where characters with stealth could cause Assault and Battery to miss
- Fixed a bug where damage was not applied to targets immune to disable effects
- Short Fuse
- The cooldown indicator now more accurately shows when Short Fuse is available.
Summoner's Rift
- Jungle
- Wraith
- Base gold increased to 30 from 25
- Base health increased to 1000 from 750
- Lesser Wraith
- Base health reduced to 150 from 250
- Giant Wolf
- Base gold increased to 55 from 40
- Base health increased to 1100 from 900
- Wolf
- Base health reduced to 200 from 300
- Golem
- Base gold increased to 55 from 45
- Base health increased to 1200 from 1000
- Small Golem
- Base health reduced to 300 from 500
Items
- Item tooltips have been revised to improve consistency
- Manamune
- Attack damage increased to 20 from 10
- Archangel's Staff
- Ability power increased to 60 from 50
- Mana charge amount increased to 6 from 5
- Crystalline Flask
- Cost increased to 345 from 225
- Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
- Mikael's Crucible
- Can no longer target allied minions
- Last Whisper
- Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
- Hextech Gunblade
- Spell vamp is now UNIQUE
- Iceborne Gauntlet
- Duration of slow field reduced to 2 seconds from 3
- Slow percentage reduced to 30% from 35%
- Slowing field now displays team color rings
- Philosopher's Stone
- Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
- Enchantment: Homeguard
- Homeguard now works immediately after purchasing the enchant
- Spirit of the Elder Lizard
- Now grants +10% cooldown reduction
- Spirit of the Spectral Wraith
- Ability power increased to 50 from 40
- Cooldown reduction is no longer UNIQUE
- Sanguine Blade
- Combine cost reduced to 500 gold from 800
- Attack damage increased to 65 from 60
- Attack damage per stack increased to 6 from 5
- Max stacks reduced to 5 from 7
- Blackfire Torch
- New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
- Total gold cost: 3950 (combine cost: 700)
- Ability power increased to 80 from 70
- Cooldown reduction increased to 20% from 10%
- Now grants 10 mana regeneration per 5 seconds
- Will of the Ancients
- New recipe: Kage's Pick + Hextech Revolver
- Total gold cost is now 2550 (combine cost: 585)
- Twin Shadows
- Ability power reduced to 40 from 50
- Magic resist increased to 40 from 30
- Movement speed increased to 6% from 5%
- Banner of Command
- Ability power reduced to 40 from 50
- Now grants 10% cooldown reduction
- Banshee's Veil
- Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
- Health increased to 400 from 300
- Ninja Tabi
- Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
- Liandry's Torment
- Health increased to 300 from 200
- Ability power reduced to 60 from 70
- Wooglet's Witchcap
- New recipe: Blasting Wand + Blasting Wand + Chain Vest
- Total gold cost: 3500 (combine cost: 1060)
- Armor reduced to 40 from 50
- Hextech Sweeper
- New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
- Grez's Spectral Lantern
- Attack damage reduced to 20 from 25
- Lightbringer - Remade!
- New recipe: Grez's Spectral Lantern + Pickaxe
- Total gold cost: 2425 (combine cost: 300)
- +50 attack damage
- +20 armor
- +12% life steal
- UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
- UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
- UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)
Masteries
- Pickpocket
- Now displays a buff timer after attacking to show the time before gold can be earned again
Twisted Treeline
- Speed Shrine removed! Theres now a Ghost Relic in its place.
- The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
- The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
- New items now available
- Lightbringer
- Runic Bulwark
- Ohmwrecker
Proving Grounds
- New items now available
- Blade of the Ruined King
Co-op vs. AI
- Bots are now more likely to use activatable items.
- Added Darius Bot to Co-op vs. AI on all maps.
- Fixed a bug where Shen Bot wasn't casting Stand United.
- Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.
Spectator
- Gold totals with more than three digits will now include punctuation for easier readability
- Directed camera positioning will now take the health bars for Baron and Vilemaw into account
- Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
- Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King
Ranked
- Added a new provisional medal for players and teams that are in their placement matches
- All players and teams have been temporarily set to this medal in preparation for Season 3
UI
- Improvements to the item shop
- Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
- Fixed a bug where the item shop could show you as owning more of an item than you actually have
- Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
- Fixed a bug where items that could not be sold were showing a sell value
- Improved the responsiveness of double clicking to purchase items
- Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
- Adjusted the graphics for the borders on vote tallies in the surrender display
General
- Turrets
- Now prioritize minions in the following order:
- Player-owned minions (ex: Tibbers, Zyra Plants)
- Super Minions, Cannon Minions
- Melee Minions
- Caster Minions
- Added keybindings for Self Casting Items
- Fixed keybinding for Show/Hide HUD
- Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
- Fixed a bug where players couldnt send chat messages at end of game
- Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
- The Minimap has been improved:
- Wards now show special icons on the minimap
- Players are outlined in blue while recalling
- Players are outlined in orange while using teleport
- Teleport is now colored based on enemy/ally team
- Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
- Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
- Fixed a rare issue where certain spells (ex: Ezreals Mystic Shot) could land an unintentional critical hit
- Hovering over your attack damage stat will display your champion's auto attack range
- You may now unlock the game camera while holding down your mouse button on the minimap
- Pinging a tower in the basic tutorial will no longer display an unlocalized string
- The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
- You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
- Muting a player will now mute that player's emote sounds
- Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
- Fixed a bug preventing buff durations from drawing on the target frame

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Posted 1/15/2013 11:02:17 PMI feel like Lee and Ezreal took it pretty hard.
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Posted 1/15/2013 10:51:27 PMhttp://www.youtube.com/watch?v=ON-7v4qnHP8
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Posted 1/15/2013 10:47:53 PM-
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Posted 1/15/2013 10:28:50 PM-
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Posted 1/16/2013 1:14:40 AMThose are not buffs, They are making the Empowered W Flat Restoration, and it will increase on later ranks, if you see the detail's his W Max heal will be 400 HP which is only 4 Bar's, it means rengar is losing his sustainability at early ranks of the game. Buffing Bonetooth Necklace won't change the fact that Riot Overnerfed him
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Posted 1/16/2013 1:17:47 AMnew rengar is better, than previous patch rengar, is it as good as OLD OLD rengar? no of course not but that was a monster.
between the attackspeed buff duration and the flattening of the heal its obvious they wish him to itemize more damage, as hes no longer incentivized to stack health. (his roar armor and magic resist still synergize with HP however).
i can understand being underwhelmed or unappreciative of the changes but to call them a nerf is misguided at best.
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Posted 1/16/2013 4:09:20 AMI Do Agree on the Q Nerf's and W, however they are removing one important aspect that is the uniqueness of the champ, well Riot wants to make champs unique in their own way. Rengar is unique because he is capable with lots of different builds that makes him unique, but now he's only capable with one build which is the old bursty rengar build, building him tanky will be such a waste, because he does not benefit on health anymore. but what im trying to imply here is that riot should be focusing on Rengar's major weaknesses now, rather than focusing on his minor weaknesses
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Posted 1/16/2013 6:42:55 AMHe can still build tanky. Just focus more on Armour and MR, then the practical health regain will also be higher as it takes longer for the other team to remove those 400 HP.
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Posted 1/16/2013 8:37:49 AMGiven how troublesome Rengar has been to balance, I'd be happy if Rengar was a champ with one viable build option, let alone many. It's much easier to balance a champ for one role than several, which is why he's been such a mess since release in the first place.
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Posted 1/15/2013 10:22:28 PMHere come the "back in my day" penta retorts.
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Posted 1/15/2013 10:46:20 PM-
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Posted 1/15/2013 10:15:36 PMwow Riot is solving the core issue with AD penetration stacking. With the changes to Last Whisper nobody will ever build the BC+LW combo to ignore 50%+ of armor. another 3 weeks in the league of warmogs until riot hotfix those items
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Posted 1/15/2013 10:09:09 PM"Added Darius Bot to Co-op vs. AI on all maps."
God help the noobs...
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Posted 1/15/2013 10:38:55 PMAnd i thought annie bot was supposed to be scary... i definitelly foresee bot pentakills incoming in some lower level games
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Posted 1/15/2013 9:55:43 PMmore gold in jungle, Base gold increased adn Base health increased, it means no more gank????????