State of Player Behavior on the PBE - Present and Future

State of Player Behavior on the PBE - Present and Future

Looks like some big changes are coming to the PBE this patch!

Hey everyone,

Since the PBE launched, it has proven an extremely valuable resource that has raised the quality of our content patches; however, from a player behavior perspective, we have not done our part to make the PBE an enjoyable test environment. 

That’s all changing.

In the past year, the player behavior team has learned a lot from systems like the Tribunal, LeaverBuster and the Honor Initiative, and we are going to incorporate some of those lessons into the PBE. However, we are going to take a slightly different approach; for example, we are not going to just create a “PBE Tribunal” and call it a day.

To us, the PBE is a premium server where we expect more from our players, and the standards of player behavior can be higher than the live platforms. The PBE effort should be a collaboration between the developers and our community, and should be a place where players can play games with developers on any given day and directly contribute feedback that can shape the game. 

We are going to try a lot of creative ideas to improve player behavior on PBE; however, we need your help. We have been recording and analyzing Report and Honor data on the PBE, and need you to continue to report toxic players and honor positive players to help inform our new player behavior initiatives on the PBE.

As an example, we have implemented a system on PBE that will automatically detect toxic behaviors and ban the players the same day—this system will go live today and will immediately punish 167 players with a 7 day ban. Depending on the consistency and severity of the toxic behaviors, this system will hand out bans that range in severity from a 7 day ban to a permanent ban from the PBE environment. This system will start off conservative and may have hiccups at first, but we hope to ramp up the aggressiveness of this system while maintaining a goal of 99% accuracy with a false positive rate of less than 1%.

The player behavior team has also been brainstorming punishments in addition to or instead ofbans. We have always known that bans are not an ideal punishment solution when players can simply create new accounts, and we’d like to experiment with some potential alternatives on the PBE. We believe the PBE community will see immediate benefits from these experiments even though they are not completely developed or polished yet. I am excited to talk more about the first experiment, and will update you when we are closer to rolling it out on PBE.

Longer-term, we are brainstorming ways to make players more accountable for their behaviors on PBE. Whether that is linking live accounts to PBE accounts or an entirely different solution is undecided, but these changes to the PBE will also allow us to completely open up registration to the PBE in the future.

Our take-away message today is quite simple: the PBE has zero tolerance for toxicity, and change is coming. 

Help us make the PBE a premium test environment!

8

Comments

  • #8 exacerberus

    Our take-away message today is quite simple: the PBE has zero tolerance for toxicity, even though we're too lazy to precisely define what is really toxic and so we let the masses pitchfork each other as a randomly effective deterrent measure.

    Fixed for you, idiotic Lyte.

  • #6 Benegesserit

    Personally if you get any sort of ban you should lose your PBE access and have to reapply. There are far too many people waiting for PBE sign-ups to re-open and we shouldn't be behind people who have access but are banned.

  • #4 TreeBurrow
    I like the idea in general, PBE should have a certain prestige, more should be expected from PBE players, essentially they should be extremely well behaved in order to maintain the privilage of helping out the developers and previewing new content...

    However... PBE is also a place to test things out... As in, experiment with different builds and different item combinations... To buy un-orthidox items on newer champions in order to see if those champions and items synergize as designed... You know, make sure there are no bugs... Isn't that the point?...

    Anyway, because of the nature of PBE being a testing environment, People will at times become upset if their team-mates don't stick to the META, or buy weird items (making sure the items function correctly) which can often result in game's being lost, and people becoming angry...

    Because there's so much experimentation on the PBE, there's likely to be a lot more rage and therefore a lot less forgiveness... It's a delicate balance, you don't want to ban people for testing new combinations, (because they're helping find un-expected bugs) even though they're the cause of a lot of rage, because after all... People still want to win the game... And buying weird items will reduce the chance of your team winning...
  • #5 Bandoth

    And there's no reason that another tester cannot express his or her opinion in a civil manner.  Feel free to disagree with a build, but be polite and constructive with your criticism.

     

    That being said...people still want to win the game.  In a testing environment.  That's a failing on the part of the tester.  Maybe in high school tests are a form of competition, but when it comes to a game's testing environment, it exists to make a better experience for everyone, not so that the tester has a first chance to win with something new.

  • #3 Hefaistos

    Thank God! 

  • #7 KhaZix

    Ikr dem trolls

  • #2 Rain

    Thank god. As someone that plays mostly PBE now, this is wonderful. Some of the worst scum come to PBE and just make everything awful. 

  • #1 Lynnlei

    Interesting...I like this idea. If they can make it instaban so accurately on the pbe, would it be brought to live?

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