Patch 3.01 Notes - LOLESPORTS.COM IS LIVE!

LOLESPORTS.COM IS LIVE!

Also today, Riot's Lolesports.com is now live!


Patch 3.01 Notes

League System

  • The League System has arrived for ranked play!
    • Players and teams will now be placed into a League upon finishing their placement matches
    • Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV
    • Winning and losing matches will now cause you to gain and lose of League Points (LP)
    • Advancing to 100 LP will now start a Division or Promotion Series
    • Top players and teams can now advance to the Challenger tier, which is visible to all in the client
    • Champion losses and win ratios will no longer be displayed to other players
    • Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed
    • The time penalties for queue dodging have been shortened and an LP penalty has been added


Annie


Blitzcrank

  • Base mana reduced to 240 from 300
  • Rocket Grab
    • Mana cost increased to 120 from 110


Cho'Gath

  • Feral Scream
    • Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3


Diana

  • Pale Cascade
    • Adjusted orbs to better account for enemy model size


Elise

  • Neurotoxin
    • Mana cost increased to 80/85/90/95/100 from 60
  • Cocoon
    • Mana cost reduced to 50 from 65


Ezreal
These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.

  • Base movement speed reduced to 325 from 330
  • Rising Spell Force
    • Duration reduced to 5 seconds from 6
  • Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%


Heimerdinger
Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.

  • H-28G Evolution Turrets
    • Now displays timer of when Heimerdinger will get his next ammo charge
    • Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade
  • UPGRADE!!!
    • Cast time removed


Katarina
These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

  • Bouncing Blades
    • Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180
  • Shunpo
    • Damage reduction duration reduced to 1.5 seconds from 3
  • Death Lotus
    • Total ability power ratio increased to 2.0 from 1.75


Kennen

  • Slicing Maelstrom
    • No longer has an energy cost


Lulu

  • Pix, Faerie Companion
    • Damage adjusted to 9-105 from 15-87


Master Yi

  • Meditate
    • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700
    • Total ability power ratio reduced to 2.0 from 4.0
    • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110


Miss Fortune

  • Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45
    • Targeting cone is now attached to Miss Fortune


Nasus
Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster


Nunu
These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

  • Base movement speed increased to 350 from 340
  • Blood Boil
    • Duration reduced to 12 seconds from 15
    • Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%
    • Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%


Olaf

  • Undertow
    • Slow now fades over the duration
  • Vicious Strikes
    • Cooldown increased to 16 seconds from 12
  • Ragnarok
    • No longer passively grants bonus armor penetration
    • Now only grants bonus armor penetration while active


Shaco

  • Deceive
    • Range reduced to 400 from 500
  • Two-Shiv Poison
    • Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%


Shen

  • Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5
    • Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3


Sion
Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Enrage
    • Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster


Tristana

  • Rapid Fire
    • Mana cost reduced to 50 from 80
  • Explosive Shot
    • Damage increased to 110/150/190/230/270 from 110/140/170/200/230


Tryndamere

  • Base Attack Speed increased to 0.670 from 0.644
  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds


Veigar
Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster


Vi

  • Updated Recommended Items
  • Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
    • Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
  • Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded


Volibear
Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

  • Base attack speed increased to 0.658 from 0.625


Items

  • Seeker's Armguard (New Item)
    • Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold
    • +30 armor
    • +25 ability power
    • Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.

 

  • Zhonya's Hourglass
    • Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100)
    • Ability Power increased to 120 from 100

 

  • Sightstone
    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
    • Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)
    • Health increased to 180 from 100
    • Gold reward for Sightstone wards increased to 25 from 10

 

  • Ruby Sightstone
    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
    • Total cost increased to 1550 gold from 1300
    • Health increased to 360 from 300
    • Gold reward for Ruby Sightstone wards increased to 25 from 10

 

  • Giant's Belt
    • Health reduced to 380 from 400

 

  • Warmog's Armor
    • Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)

 

  • Sunfire Cape
    • Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)

 

  • Fiendish Codex
    This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.
    • Faerie Charm removed from recipe
    • Total cost is now 820 gold from 1000
    • No longer grants any mana regen

 

  • Nashor's Tooth
    • Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500)
    • No longer grants any mana regen

 

  • Banner of Command
    • Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)

 

  • Deathfire Grasp
    • Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)
    • Ability power increased to 120 from 100

 

  • Morellonomicon
    • Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold

 

  • Athene's Unholy Grail
    • Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)

 

  • The Bloodthirster
    • Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)

 

  • The Black Cleaver
    We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.
    • Health reduced to 200 from 300
    • Maximum stacks increased to 5 from 4
    • Armor reduction per stack reduced to 5% from 6%
    • Fixed a bug where spells were applying more reduction than intended

 

  • Trinity Force
    • Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)

 

  • Spirit Stone
    • Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)

 

  • Spirit of the Spectral Wraith
    • Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)

 

  • Frozen Heart
    • Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)

 

  • Doran's Shield
    • Health regen per 5 seconds increased to 8 from 5


Matchmaking

  • The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches


General

  • We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
  • Tenacity now appears on the character sheet as a stat.
    • All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.
    • Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.
  • Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.
  • Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.
  • Inhibitors and turrets now have kill callouts.


Co-op vs. AI:

  • Bots will occasionally chat at the beginning and end of games
  • Added Jarvan IV bot to all maps
  • Improved retreat logic for bots with dashes.
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Comments

  • #51 guy420

    have to try those tryndamere changes. The fury decay revert is important in jungle.

  • #46 CoolRoot

    i have to say, lolesports.com is FAB!

  • #45 lazule2

    Olaf isn't the best top anymore. I guess I'll have to go with Jayce now.

  • #44 ERMAGERDATSLOL

    I swear Riot just likes to nerf champions that I buy skins for.

  • #41 PMilkos

    Bots will occasionally chat at the beginning and end of games

    This is freaking scary... O_O

  • #40 LolLolLolJake

    In summary, Riot is catering to the whining by ap players again.

  • #37 CptObviousSWE

    Listened to sad music while reading the nerfs on Nunu and The Bloodthirster.

    I cried a little.

  • #36 PalestineBeFree

    "Champion tenacity stacks with item tenacity, mastery tenacity and cleanse."

    Multiplicatively or additively?

  • #42 shindaiwa21

    I think there has been no change to game mechanics, but all crowd control reduction has been labeled as tenacity, and it is now a statistic that can be viewed in the champion menu.  Additive tenacity stacking would mean Irelia/Mundo would have like 95% cc reduction, I really doubt riot would allow that.

  • #43 CoolRoot

    It's (still) multiplicative.

  • #35 RoakOriginal
    • Trinity Force
      • Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)

      O_O

  • #34 D00meriksen

    On the Spirit stone items:
    So Spirit of the Spectral Wraith is now the most efficient Spell Vamp item in the game.
    WotA is still at 2550g, while Spectral Wraith only costs 2000g now.

    SotSW + Amp. Tome = 70 ap, 10% cdr, 10 m/5s, 20% sv for only 2435g
    WotA = 80 ap, 20% sv for 2550g

    Unless your team goes for double WotA, you shouldn't bother to get it anymore, because SotSW also allows you to farm Wraith's as a mid laner.

    The jungler items used to be so expensive, because Riot feared, that laners would get them. Now they noticed, that the items were weak and no one bought them. "Let's make the jungle harder, so more people buy these items" had the intent to force junglers to buy a jungler item.
    The only thing Riot achieved with this, is that old philo stone junglers without %damage (Amumu can still go for it) got shoved out of viability.
    So now, they made those items so gold efficient, that they are even worth it for laners now! It almost feels like Philo Stone is making a comeback in the form of Spirit Stone.

    On the Black Cleaver nerf:

    On the pbe the max stacks were increased to 5, but I can't see it in the patch notes. Does that mean, that BC users can only shred 20% armor now? In that case it doesn't seem worth it to anymore, except if you have a lot of AoE to apply the stacks fast enough (Wukong, Garen, Riven, Talon, Zed for example). I'm not sure if I'll still be getting this on single target bruisers over Last Whisper.
    I can see top laners now get The Brutalizer+SoteL instead. SoteL has the same stats as Black Cleaver while being cheaper and offering sustain and counter jungling potential at the same time. Also it has true damage that will be very strong in early team fights.
    Later on, you can also simply sell The Brutalizer and get Last Whisper instead (total cost: 2701g) and still be better off offensive wise than Black Cleaver (3000g).
    The only good thing about Black Cleaver will be its slot efficiency.

    On the Warmogs nerf:
    Warmogs wasn't really overpowered in my opinion. Armor was (and still is) too expensive, while penetration was too easy to get. People only stacked health, becauses stacking resistances didn't help tanks live long enough. Now that BC got nerfed, we are more likely to see more people get armor.
    However, I'm not a fan of the gold cost nerf of Warmogs. Health-wise it was never gold efficient, now it's even worse. Stacking Giants Belts is more efficient than building a Warmogs. The only good thing about it now is the regen.

     

    On DFG:
    I never understood why I didn't get any cdr while building towards DFG. Now I can get an early FC and if I'm doing well I can upgrade it to DFG and if not I can still go for Athene's. Athene's is really weak right now, so the cost reduction is a great change as well, making it more of a defensive mana choice (Seraph's being the offensive one). In season 2 it was so overpowered, that it was the best offensive mana choice as well.

    On Catalyst/RoA:
    I think, that Catalyst was overnerfed and Riot should reduce the cost of it. A fully stacked RoA should grant more ap as well. 80 ap is extremely weak for an item with such a long build-up.

    Champion changes:
    On the Kennen buff:
    Why? He didn't need a buff. Also the change to Zhonya's recipe is another buff for him and I can see Kennen top being FotM once again.

    On the Shen nerf:
    Why of all the things would you nerf Shen's damage? Why not increase early game energy cost on Shadow Dash instead, so you can actually bait him into a trade and gank him sucessfully?

  • #48 JeyJ

    Possibly since Kennen was the only energy champ that had a energy cost for his Ult they changed it...

  • #33 SaltyKracka

    Well, Olaf my boy, it's as a predicted when these changes got datamined.

    Into. The. Ground.

  • #30 ranigad

    The most exciting thing I stumbled onto while reading this was the no energy cost on Kennen's ult. So happy right now xD 

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