Unofficial PBE Patch Notes for 2/6/2013

IMPORTANT

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't  match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

Old (Game PTR v201 / Air PTR v249)New (Game PTR v202 / Air PTR v249)
NasusFury of the Sands [ R ]File: GodofDeath.inibinKey: game_spell_displayname_GodofDeath
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01*AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Cost
150 Mana (Game client has 150/250/300, but this does not show in tooltips)
Range
20
Cooldown
120/120/120 Seconds
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health and 50 Attack Range.

While the storm rages, he deals 3/4/5 (+0.01*AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Cost
100 Mana 
Range
20
Cooldown
100/100/100 Seconds
NasusWither [ W ]File: Wither.inibinKey: game_spell_displayname_Wither
Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35 % and increasing to 47/59/71/83/95 % over the duration.
Cost
80 Mana
Range
700
Cooldown
15/14/13/12/11 Seconds
Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35 % and increasing to 47/59/71/83/95 % over the duration.
Cost
80 Mana
Range
800
Cooldown
15/14/13/12/11 Seconds

Item

Old (Game PTR v201 / Air PTR v249)New (Game PTR v202 / Air PTR v249)
Blade of the Ruined KingFile: 3153.inibinKey: blade-of-the-ruined-king
Blade of the Ruined King
Item Cost: 2900
Recipe Cost: 975
+40 Attack Damage
+10% Life Steal

UNIQUE Passive: Basic attacks deal 4% of the target's current Health in bonus physical damage (max 120 vs. minions) and heals for half that amount on hit.
UNIQUE Active: Deals 150 (+50% of Attack Damage) physical damage to target champion, heals for the same amount, and steals 30% of the target's Movement Speed for 2 seconds (60 second cooldown).
  • Blade of the Ruined King

    • Bilgewater Cutlass

      • Pickaxe

      • Vampiric Scepter

        • Long Sword

Blade of the Ruined King
Item Cost: 2900
Recipe Cost: 975
+45 Attack Damage
+10% Life Steal

UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 120 vs. minions) and heals for half that amount on hit.
UNIQUE Active: Deals 150 (+50% of Attack Damage) physical damage to target champion, heals for the same amount, and steals 30% of the target's Movement Speed for 2 seconds (60 second cooldown).
  • Blade of the Ruined King

    • Bilgewater Cutlass

      • Pickaxe

      • Vampiric Scepter

        • Long Sword

Wit's EndFile: 3091.inibinKey: wits-end
Wit's End
Item Cost: 2200
Recipe Cost: 850
+40% Attack Speed
+20 Magic Resist

UNIQUE Passive: Basic attacks deal 42 bonus magic damage on hit.
UNIQUE Passive: Basic attacks grant +5 Magic Resist for 5 seconds on hit (stacks up to 4 times).
  • Wit's End

    • Recurve Bow

    • Null-Magic Mantle

Wit's End
Item Cost: 2200
Recipe Cost: 850
+40% Attack Speed
+25 Magic Resist

UNIQUE Passive: Basic attacks deal 42 bonus magic damage on hit.
UNIQUE Passive: Basic attacks grant +5 Magic Resist for 5 seconds on hit (stacks up to 4 times).
  • Wit's End

    • Recurve Bow

    • Null-Magic Mantle

68

Comments

  • #59 stuffedcheesybread

    Wow, wither at 950 range during his ult? Say goodbye to getting kited to death trying to reach the adc

  • #60 Dj0z

    Quote from stuffedcheesybread »

    Wow, wither at 950 range during his ult? Say goodbye to getting kited to death trying to reach the adc

    Just tested it on PBE, i confirm.

  • #64 stuffedcheesybread

    That alone should make him more viable imo ( although i havent tested it like you). Even if he can't get his q farm, late game if he can more easily wither the adc without having to rely on poor positioning or trying run straight through the enemy team he should be more useful

  • #65 A2ZOMG

    Yeah, these are sorta the kinds of buffs Nasus wants.  Stuff that gives him more options in teamfights. It still feels like Riot is somewhat beating around the bush, but it does seem to be a step in the right direction.

    The mana cost buffs on the other hand are really unnecessary given Nasus is already really strong at laning as things are.

    Last edited by A2ZOMG: 2/8/2013 12:16:56 AM
  • #52 Gameguy301
    I think a useful change would be siphon strike gives + 2 damage for landing the killing blow with siphon strike and +1 damage for landing a killing blow with anything. That way if siphon strike is on CD or you're forced to bomb a creep wave with E you still get +1 damage per last hit, and for last hits with siphoning strike you get +1+2=3 extra damage(the same as always). Think of every creep you are forced to auto attack or kill with E, now imagine you got 1/3 of those back.
    Last edited by Gameguy301: 2/7/2013 6:22:23 AM
  • #54 kirillian

    Nasus would reach godmode too fast that way I feel like. He's already rather difficult to deal with as it is in super-late time (past 30min).

  • #48 Rain

    Incoming Nasus model rework

  • #42 vitocapo2

    okay, stop buffing Nasus. It could be really dangerous

  • #57 Alabugin

    Seriously...this could be broken - 800 range!? He will be unkitable by every ADC without someone like alistar...

    Oh...and dont forget the recent (150 spell range increase) . so he can now Q from WTFBBQ away...

  • #58 Gameguy301
    Q is a modified auto attack so it should benefit from the 50 bonus attack range but not the 150 cast range.

    950 range for wither is wild tho. An the bet part of nasus E has always been the armor shred hopefully a longer reach will get that shred on target.
  • #61 Dj0z

    The best part of E is everything; also wait for half wither duration and they're slow enough to be in E guaranteed.

  • #41 KesslerCOIL

    ugh, when will the remove the cast times on his W and E and increase his movement speed? >_>

  • #39 DavAndrus

    I really hope they give the blitz skin a cool recall animation.

  • #33 Dredbr1nger

    The problem that a lot of Nasus players make is that they are picking him in the wrong matchups.

    It is favorable for Nasus to play in an Irelia/Shen/Malphite lane.  Those are a few of his easiest lanes.

    Never pick Nasus into Vladimir/Rumble/Jayce, ever.

    EVEN if they do choose a favorable lane for you, you should not pick him whatsoever when you see Shaco/Lee Sin/Maokai as the enemy jungler.  You will get ganked early and die.

    Last edited by Dredbr1nger: 2/6/2013 6:36:53 PM
  • #23 WatchingHowie

    That Blitz skin looks so nice! Can't believe how much Nasus is being looked at atm

  • #18 96Towers

    Nasus changes are good, it still doesn't fix what's wrong with Nasus. He's really slow and gets kited easily, his lane isn't exactly that strong either.

  • #21 A2ZOMG

    Nasus has strong laning, are you crazy?

    Try actually autoattacking people with him. It works wonders, especially when you have built in lifesteal. You also have an autoattack reset, and the strongest slow in the game. And when you hit level 6, nobody wants to 1v1 you.

    Nasus is a champion that is really strong earlygame, AWFUL midgame, and godlike lategame.  Get your facts correct please.

    The only thing these buffs really are going to do is make Nasus outright TOXIC during the laning phase imo. It's nearly impossible to kill a properly played Nasus during the laning phase, and he's very strong at amplifying ganks.

    Last edited by A2ZOMG: 2/6/2013 4:34:40 PM
  • #24 Au_Norak

    I literally only made an account on here just then to tell you how wrong you are. I've been lurking this website for the longest time, and yet I made an account you let you know just insanely incorrect your statements are.

    I'm not sure if you should feel proud or humiliated. Feel whatever you want, but telling people that Nasus has a crazy early game is just plain dumb. Nasus starts weak and scales linearly throughout the game, endlessly. That's why he's such a god lategame.

    I can beat a Nasus in laning as Poppy. That's right, the champion considered to be one of the worst laners in the game can beat Nasus in lane, regularly.

    Nasus' strength is linear, as I said, so it goes:
    Weak --> Mediocre --> Strong --> Godlike

  • #32 MeNoobQQ

    Nasus isn't the kind of champion that can be aggressive and kill ppl early on, but he's not that easy to get killed as well due to the slow, as long as you can stay safe and farm, you will have a good late game waiting.

    The major problem of Nasus is that he doesn't fit in the meta. The games usually goes too fast, which makes champions like Lee Sin, Xin Zhao rly good, they have rly good early game damage to get through the phase with gold/item lead and stomp ppl at mid game and probably even end the game there, in a situation like that, Nasus doesn't have much to do.

  • #37 Tortferngatr

    That depends on if they fixed the bug that gave his Q bonus damage the ability to crit while they gave him all those updates.

    Taking that into account results in quadratic scaling.

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