IMPORTANT
WIP POST
- This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
- The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
- -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
- This compares PBE to PBE (not live)
- "Remember, PBE are not patch notes!" ~ @RiotMorello!
Abilities
| Nasus - [R] - Fury of the Sands | |
| Nasus - [R] - Fury of the Sands Nasus becomes empowered in the sandstorm for 15/15/15 seconds,gaining 300/450/600 Health and 50/50/50 Attack Range. While the storm rages,he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240/240/240 damage max per second)as magic damage and converts it into bonus Attack Damage. Cost: 100/100/100 Mana Range: 0 Cooldown: 100/100/100 |
Nasus - [R] - Fury of the Sands Nasus becomes empowered in the sandstorm for 15 seconds,increasing his maximum Health by 300/450/600,Attack Range by 50/50/50,and cast ranges by 150/150/150. While the storm rages,he deals 3/4/5 (+0.01*AP)% of nearby enemies' maximum Health each second (240/240/240 damage max per second)as magic damage and converts it into bonus Attack Damage. Cost: 100/100/100 Mana Range: 0 Cooldown: 100/100/100 |

-
View User Profile
-
Send Message
Posted 2/7/2013 6:57:05 PMWhy don't they do this to Renekton also?
Increase auto-attack range
Increase aoe of his Q
Increase range of W
And increase range of his E by something
-
View User Profile
-
Send Message
Posted 2/7/2013 9:18:00 PMI thinkit already does this,just its un spoken
-
View User Profile
-
Send Message
Posted 2/7/2013 9:51:08 PMWhat?
-
View User Profile
-
Send Message
Posted 2/7/2013 10:46:52 PMI am sure Renek's ulti increase Q's hitbox from day one.
Not sure for other two though.
-
View User Profile
-
Send Message
Posted 2/8/2013 7:09:37 AMbecause he is already a strong champ no need to make him OP
and Nasus is trash
-
View User Profile
-
Send Message
Posted 2/7/2013 3:45:37 PMPeople aren't even comprehending the changes anymore, they're just interpreting it all as buffs. All this means is his attack range and Q range are being adjusted to reflect his increased size. Chogath gets this when he gets bigger and no one complains about that. All they are doing is making the range fit the model size. Nasus Q "cast range" is 300, which equates to the same as hit "attack range" of 125. So basically all they are doing is slightly increasing the range of his auto attacks and Qs to reflect his slightly larger size in ultimate form. They already did the attack range in the last notes. So in these notes the only fucking thing they did was make his Q range match his attack range while in ult form. You're going to cry about that? For that matter, did people even actually read and comprehend what the other notes meant? Because the majority of them are just buffs/tweaks that put him on par with the current state of the game in terms of mana costs, etc. So much QQ over long-deserved changes.
-
View User Profile
-
Send Message
Posted 2/7/2013 4:14:48 PMI read somewhere that q cost is now 20 mana at all levels...
-
View User Profile
-
Send Message
Posted 2/7/2013 4:32:46 PMPeople are crying about nasus changes? It would be nice if he actually became viable at anything higher than silver elo.
-
View User Profile
-
Send Message
Posted 2/7/2013 10:49:47 PMThe core issue is Nasus still ROFLstomped in lane. Non of this buff actually help him.
Those buff, namely mana cost of Q and R will help him at lv6 to lv13...slightly.
Darius, Shen, <insert facerolling shiny new top champion here> will still dunk him.
-
View User Profile
-
Send Message
Posted 2/8/2013 12:08:29 AMgood thing i dont run him in the jungle...but lane wise your pretty right.
-
View User Profile
-
Send Message
Posted 2/8/2013 8:39:00 AMWell, you still have an option: 13 pots to go.
-
View User Profile
-
Send Message
Posted 2/8/2013 10:17:12 AM13 pots will not help. The issue of Nasus is you have zero offensive ability aside from high CD, high cost, Okay damage-Spirit Fire(Which pushes).
Your enemy pretty much wins trade 95% regardless what you do, all you can do is minimum the damage.
-
View User Profile
-
Send Message
Posted 2/8/2013 4:49:48 PMYou're playing Nasus wrong.
-
View User Profile
-
Send Message
Posted 2/7/2013 3:23:29 PMI think these changes are all needed. I just don't see why there doing it now. And stop complaining about Them making an old character viable:P
-
View User Profile
-
Send Message
Posted 2/7/2013 2:46:47 PMThey are going to nerf him to oblivion after they finish buffing him, for realz.